Improved Modal Double Faced Lands of Zendikar Rising set.

This commit is contained in:
valfieri
2020-10-16 20:52:30 +02:00
parent 4f3a179be4
commit d5a8b80f5a

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@@ -4931,7 +4931,7 @@ type=Enchantment
[/card]
[card]
name=Branchloft Pathway
autohand={0}:name(Boulderloft Pathway) name(Boulderloft Pathway) flip(Boulderloft Pathway) forcetype(land)
autohand={0}:restriction{can play land} name(Boulderloft Pathway) name(Boulderloft Pathway) flip(Boulderloft Pathway) forcetype(land)
auto={T}:add{G}
text={T}: Add {G}.
type=Land
@@ -5025,7 +5025,7 @@ type=Instant
[/card]
[card]
name=Brightclimb Pathway
autohand={0}:name(Grimclimb Pathway) name(Grimclimb Pathway) flip(Grimclimb Pathway) forcetype(land)
autohand={0}:restriction{can play land} name(Grimclimb Pathway) name(Grimclimb Pathway) flip(Grimclimb Pathway) forcetype(land)
auto={T}:add{W}
text={T}: Add {W}.
type=Land
@@ -7336,7 +7336,7 @@ type=Instant
[/card]
[card]
name=Clearwater Pathway
autohand={0}:name(Murkwater Pathway) name(Murkwater Pathway) flip(Murkwater Pathway) forcetype(land)
autohand={0}:restriction{can play land} name(Murkwater Pathway) name(Murkwater Pathway) flip(Murkwater Pathway) forcetype(land)
auto={T}:add{U}
text={T}: Add {U}.
type=Land
@@ -8490,7 +8490,7 @@ subtype=Desert
[/card]
[card]
name=Cragcrown Pathway
autohand={0}:name(Timbercrown Pathway) name(Timbercrown Pathway) flip(Timbercrown Pathway) forcetype(land)
autohand={0}:restriction{can play land} name(Timbercrown Pathway) name(Timbercrown Pathway) flip(Timbercrown Pathway) forcetype(land)
auto={T}:add{R}
text={T}: Add {R}.
type=Land
@@ -28183,7 +28183,7 @@ toughness=2
[/card]
[card]
name=Needleverge Pathway
autohand={0}:name(Pillarverge Pathway) name(Pillarverge Pathway) flip(Pillarverge Pathway) forcetype(land)
autohand={0}:restriction{can play land} name(Pillarverge Pathway) name(Pillarverge Pathway) flip(Pillarverge Pathway) forcetype(land)
auto={T}:add{R}
text={T}: Add {R}.
type=Land
@@ -34884,7 +34884,7 @@ type=Sorcery
[/card]
[card]
name=Riverglide Pathway
autohand={0}:name(Lavaglide Pathway) name(Lavaglide Pathway) flip(Lavaglide Pathway) forcetype(land)
autohand={0}:restriction{can play land} name(Lavaglide Pathway) name(Lavaglide Pathway) flip(Lavaglide Pathway) forcetype(land)
auto={T}:add{U}
text={T}: Add {U}.
type=Land