Added primitives from ONE and NEO sets, fixed XLN dat file, updated missing cards by sets list.

This commit is contained in:
Vittorio Alfieri
2023-06-19 12:35:11 +02:00
parent 56a391193d
commit d4c2fecb69
5 changed files with 212 additions and 3 deletions

View File

@@ -1,7 +1,7 @@
grade=borderline
#Bordeline Primitives Pack for Wagic the Homebrew.
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
#I sorted this programmatically - Thanks to Vitty85 18-06-2023
#I sorted this programmatically - Thanks to Vitty85 19-06-2023
[card]
name=+2 Mace
auto={3}:equip
@@ -2090,6 +2090,17 @@ type=Artifact
subtype=Equipment
[/card]
[card]
name=Ancestral Katana
auto=teach(creature) 2/1
auto={3}:equip
auto=@combat(attackedalone) source(samurai|mybattlefield) turnlimited:may name(Pay 1 and attach) pay({1}) name(Pay 1 and attach) rehook target(samurai[attacking]|mybattlefield)
auto=@combat(attackedalone) source(warrior|mybattlefield) turnlimited:may name(Pay 1 and attach) pay({1}) name(Pay 1 and attach) rehook target(warrior[attacking]|mybattlefield)
text=Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. -- Equipped creature gets +2/+1. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}{W}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ancient Animus
target=creature|myBattlefield
auto=if cantargetcard(legendary) then counter(1/1)
@@ -29273,6 +29284,16 @@ text={T}: Add one mana of any color that a land an opponent controls could produ
type=Land
[/card]
[card]
name=Expand the Sphere
aicode=activate transforms((,newability[if type(land[zpos<=6]|mylibrary)~morethan~1 then target(<2>land[zpos<=6]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!],newability[if type(land[zpos<=6]|mylibrary)~equalto~1 then target(land[zpos<=6]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!],newability[if type(land[zpos<=6]|mylibrary)~equalto~1 then _PROLIFERATE_],newability[if type(land[zpos<=6]|mylibrary)~equalto~0 then thisforeach(variable{2}) ability$!name(Proliferate) _PROLIFERATE_ !$ controller])) oneshot
auto=if type(land[zpos<=6]|mylibrary)~morethan~1 then name(Reveal top 6 cards) name(Reveal top 6 cards) reveal:6 optionone name(Choose 2 lands) target(<2>land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[choice name(Put on battlefield) moveto(mybattlefield) and!( tap(noevent) )!],newability[choice name(Proliferate) moveto(myreveal) and!( bottomoflibrary and!( _PROLIFERATE_)! )!])) ueot afterrevealedend revealend
auto=if type(land[zpos<=6]|mylibrary)~equalto~1 then name(Reveal top 6 cards) name(Reveal top 6 cards) reveal:6 optionone name(Choose 2 lands) target(<upto:2>land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[ability$!name(Proliferate) _PROLIFERATE_ !$ controller],newability[choice name(Put on battlefield) moveto(mybattlefield) and!( tap(noevent) )!],newability[choice name(Proliferate) moveto(myreveal) and!( bottomoflibrary and!( _PROLIFERATE_)! )!])) ueot afterrevealedend revealend
auto=if type(land[zpos<=6]|mylibrary)~equalto~0 then name(Reveal top 6 cards) name(Reveal top 6 cards) reveal:6 optionone name(Choose 2 lands) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed thisforeach(variable{2}) ability$!name(Proliferate) _PROLIFERATE_ !$ controller afterrevealedend revealend
text=Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Expanded Anatomy
target=creature
auto=transforms((,newability[vigilance],newability[counter(1/1.2)])) ueot
@@ -38828,6 +38849,18 @@ power=4
toughness=4
[/card]
[card]
name=Green Sun's Twilight
aicode=activate transforms((,newability[if compare(fullpaid)~lessthan~5 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then target(creature[zpos<=fullpaidplus1plusend]|mylibrary) moveto(myhand) and!( all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if compare(fullpaid)~morethan~4 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then target(creature[zpos<=fullpaidplus1plusend]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if compare(fullpaid)~lessthan~5 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then target(land[zpos<=fullpaidplus1plusend]|mylibrary) moveto(myhand) and!( all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if compare(fullpaid)~morethan~4 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then target(land[zpos<=fullpaidplus1plusend]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot
auto=if compare(fullpaid)~lessthan~5 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Choose creature) target(creature|reveal) moveto(myhand) and!( transforms((,newability[if type(land|myreveal)~morethan~0 then name(Choose a land) name(Choose a land) target(land|reveal) moveto(myhand)])) oneshot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
auto=if compare(fullpaid)~lessthan~5 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Choose a land) target(land|reveal) moveto(myhand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
auto=if compare(fullpaid)~morethan~4 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Choose creature) target(creature|reveal) moveto(mylibrary) and!( transforms((tobecast,newability[if type(land|myreveal)~morethan~0 then name(Choose a land) name(Choose a land) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot)!])) oneshot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mybattlefield) afterrevealedend revealend
auto=if compare(fullpaid)~morethan~4 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Choose a land) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot)! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mybattlefield) afterrevealedend revealend
auto=if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Put on bottom) target(*|reveal) bottomoflibrary optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend
text=Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Greensleeves, Maro-Sorcerer
auto=protection from(planeswalker,Wizard)
anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive
@@ -53008,6 +53041,21 @@ mana={3}{W}{B}
type=Enchantment
[/card]
[card]
name=Life of Toshiro Umezawa
backside=Memory of Toshiro
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto=counter(0/0,1,Lore)
auto=@each my firstmain:counter(0/0,1,Lore)
auto=transforms((,newability[if type(creature|battlefield)~morethan~0 then choice name(Creature gets 2/2) name(Creature gets 2/2) target(creature|battlefield) 2/2 ueot],newability[if type(creature|battlefield)~morethan~0 then choice name(Creature gets -1/-1) name(Creature gets -1/-1) target(creature|battlefield) -1/-1 ueot],newability[choice name(Gain 2 life) life:2 controller])) oneshot
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) transforms((,newability[if type(creature|battlefield)~morethan~0 then choice name(Creature gets 2/2) name(Creature gets 2/2) target(creature|battlefield) 2/2 ueot],newability[if type(creature|battlefield)~morethan~0 then choice name(Creature gets -1/-1) name(Creature gets -1/-1) target(creature|battlefield) -1/-1 ueot],newability[choice name(Gain 2 life) life:2 controller])) oneshot
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! asSorcery
text=(As this Saga enters and after your draw step, add a lore counter.) -- I, II - Choose one -- Target creature gets +2/+2 until end of turn. -- Target creature gets -1/-1 until end of turn. -- You gain 2 life. -- III - Exile this Saga, then return it to the battlefield transformed under your control.
mana={1}{B}
type=Enchantment
subtype=Saga
[/card]
[card]
name=Light 'Em Up
other={1}{R}{S(creature[power>=2]|myBattlefield)} name(Casualty 2)
otherrestriction=type(creature[power>=2]|myBattlefield)~morethan~1
@@ -56909,6 +56957,16 @@ mana={2}{B}
type=Sorcery
[/card]
[card]
name=Memory of Toshiro
auto=this(variable{type:*[instant;sorcery]:myrestrictedcastingzone}>0) {T}{L:1}:name(Add mana) name(Add mana) add{B}
text={T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell.
color=black
type=Enchantment Creature
subtype=Human Samurai
power=2
toughness=3
[/card]
[card]
name=Memory Theft
aicode=activate transforms((,newability[reject notatarget(*[-land]|opponenthand)],newability[ability$!name(Put adventure in graveyard) moveTo(opponentgraveyard) target(*[adventure]|opponentexile)!$ controller])) oneshot
auto=if type(*[adventure]|opponentexile)~morethan~0 then choice name(Put adventure in graveyard) name(Put adventure in graveyard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose non-land card) target(*[-land]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed name(Choose adventure from exile) moveTo(opponentgraveyard) target(*[adventure]|opponentexile) afterrevealedend revealend

View File

@@ -2,7 +2,7 @@ grade=unsupported
#The cards in this file are not implemented/incomplete yet.
#Updated Card lists not in primitives (Borderline, Crappy, Unsupported and Missing Cards)
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
#I sorted this programatically - Vitty85 18-06-2023
#I sorted this programatically - Vitty85 19-06-2023
[card]
name="Ach! Hans, Run!"
text=At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.
@@ -5130,6 +5130,15 @@ power=3
toughness=6
[/card]
[card]
name=Isshin, Two Heavens as One
text=If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
mana={R}{W}{B}
type=Legendary Creature
subtype=Human Samurai
power=3
toughness=4
[/card]
[card]
name=It That Gets Left Hanging
text=When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
mana={5}{R}