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@@ -1,7 +1,7 @@
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grade=borderline
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#Bordeline Primitives Pack for Wagic the Homebrew.
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#I sorted this programmatically - Thanks to Vitty85 18-06-2023
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#I sorted this programmatically - Thanks to Vitty85 19-06-2023
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[card]
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name=+2 Mace
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auto={3}:equip
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@@ -2090,6 +2090,17 @@ type=Artifact
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subtype=Equipment
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[/card]
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[card]
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name=Ancestral Katana
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auto=teach(creature) 2/1
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auto={3}:equip
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auto=@combat(attackedalone) source(samurai|mybattlefield) turnlimited:may name(Pay 1 and attach) pay({1}) name(Pay 1 and attach) rehook target(samurai[attacking]|mybattlefield)
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auto=@combat(attackedalone) source(warrior|mybattlefield) turnlimited:may name(Pay 1 and attach) pay({1}) name(Pay 1 and attach) rehook target(warrior[attacking]|mybattlefield)
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text=Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. -- Equipped creature gets +2/+1. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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mana={1}{W}
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type=Artifact
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subtype=Equipment
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[/card]
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[card]
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name=Ancient Animus
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target=creature|myBattlefield
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auto=if cantargetcard(legendary) then counter(1/1)
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@@ -29273,6 +29284,16 @@ text={T}: Add one mana of any color that a land an opponent controls could produ
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type=Land
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[/card]
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[card]
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name=Expand the Sphere
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aicode=activate transforms((,newability[if type(land[zpos<=6]|mylibrary)~morethan~1 then target(<2>land[zpos<=6]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!],newability[if type(land[zpos<=6]|mylibrary)~equalto~1 then target(land[zpos<=6]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!],newability[if type(land[zpos<=6]|mylibrary)~equalto~1 then _PROLIFERATE_],newability[if type(land[zpos<=6]|mylibrary)~equalto~0 then thisforeach(variable{2}) ability$!name(Proliferate) _PROLIFERATE_ !$ controller])) oneshot
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auto=if type(land[zpos<=6]|mylibrary)~morethan~1 then name(Reveal top 6 cards) name(Reveal top 6 cards) reveal:6 optionone name(Choose 2 lands) target(<2>land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[choice name(Put on battlefield) moveto(mybattlefield) and!( tap(noevent) )!],newability[choice name(Proliferate) moveto(myreveal) and!( bottomoflibrary and!( _PROLIFERATE_)! )!])) ueot afterrevealedend revealend
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auto=if type(land[zpos<=6]|mylibrary)~equalto~1 then name(Reveal top 6 cards) name(Reveal top 6 cards) reveal:6 optionone name(Choose 2 lands) target(<upto:2>land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[ability$!name(Proliferate) _PROLIFERATE_ !$ controller],newability[choice name(Put on battlefield) moveto(mybattlefield) and!( tap(noevent) )!],newability[choice name(Proliferate) moveto(myreveal) and!( bottomoflibrary and!( _PROLIFERATE_)! )!])) ueot afterrevealedend revealend
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auto=if type(land[zpos<=6]|mylibrary)~equalto~0 then name(Reveal top 6 cards) name(Reveal top 6 cards) reveal:6 optionone name(Choose 2 lands) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed thisforeach(variable{2}) ability$!name(Proliferate) _PROLIFERATE_ !$ controller afterrevealedend revealend
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text=Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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mana={3}{G}
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type=Sorcery
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[/card]
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[card]
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name=Expanded Anatomy
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target=creature
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auto=transforms((,newability[vigilance],newability[counter(1/1.2)])) ueot
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@@ -38828,6 +38849,18 @@ power=4
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toughness=4
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[/card]
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[card]
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name=Green Sun's Twilight
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aicode=activate transforms((,newability[if compare(fullpaid)~lessthan~5 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then target(creature[zpos<=fullpaidplus1plusend]|mylibrary) moveto(myhand) and!( all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if compare(fullpaid)~morethan~4 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then target(creature[zpos<=fullpaidplus1plusend]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if compare(fullpaid)~lessthan~5 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then target(land[zpos<=fullpaidplus1plusend]|mylibrary) moveto(myhand) and!( all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if compare(fullpaid)~morethan~4 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then target(land[zpos<=fullpaidplus1plusend]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot
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auto=if compare(fullpaid)~lessthan~5 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Choose creature) target(creature|reveal) moveto(myhand) and!( transforms((,newability[if type(land|myreveal)~morethan~0 then name(Choose a land) name(Choose a land) target(land|reveal) moveto(myhand)])) oneshot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
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auto=if compare(fullpaid)~lessthan~5 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Choose a land) target(land|reveal) moveto(myhand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
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auto=if compare(fullpaid)~morethan~4 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Choose creature) target(creature|reveal) moveto(mylibrary) and!( transforms((tobecast,newability[if type(land|myreveal)~morethan~0 then name(Choose a land) name(Choose a land) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot)!])) oneshot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mybattlefield) afterrevealedend revealend
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auto=if compare(fullpaid)~morethan~4 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Choose a land) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot)! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mybattlefield) afterrevealedend revealend
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auto=if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Put on bottom) target(*|reveal) bottomoflibrary optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend
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text=Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
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mana={X}{G}
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type=Sorcery
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[/card]
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[card]
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name=Greensleeves, Maro-Sorcerer
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auto=protection from(planeswalker,Wizard)
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anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive
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@@ -53008,6 +53041,21 @@ mana={3}{W}{B}
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type=Enchantment
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[/card]
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[card]
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name=Life of Toshiro Umezawa
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backside=Memory of Toshiro
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restriction=compare(isflipped)~equalto~0
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anyzone={0}:doubleside(backside)
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auto=counter(0/0,1,Lore)
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auto=@each my firstmain:counter(0/0,1,Lore)
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auto=transforms((,newability[if type(creature|battlefield)~morethan~0 then choice name(Creature gets 2/2) name(Creature gets 2/2) target(creature|battlefield) 2/2 ueot],newability[if type(creature|battlefield)~morethan~0 then choice name(Creature gets -1/-1) name(Creature gets -1/-1) target(creature|battlefield) -1/-1 ueot],newability[choice name(Gain 2 life) life:2 controller])) oneshot
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auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) transforms((,newability[if type(creature|battlefield)~morethan~0 then choice name(Creature gets 2/2) name(Creature gets 2/2) target(creature|battlefield) 2/2 ueot],newability[if type(creature|battlefield)~morethan~0 then choice name(Creature gets -1/-1) name(Creature gets -1/-1) target(creature|battlefield) -1/-1 ueot],newability[choice name(Gain 2 life) life:2 controller])) oneshot
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auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! asSorcery
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text=(As this Saga enters and after your draw step, add a lore counter.) -- I, II - Choose one -- Target creature gets +2/+2 until end of turn. -- Target creature gets -1/-1 until end of turn. -- You gain 2 life. -- III - Exile this Saga, then return it to the battlefield transformed under your control.
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mana={1}{B}
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type=Enchantment
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subtype=Saga
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[/card]
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[card]
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name=Light 'Em Up
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other={1}{R}{S(creature[power>=2]|myBattlefield)} name(Casualty 2)
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otherrestriction=type(creature[power>=2]|myBattlefield)~morethan~1
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@@ -56909,6 +56957,16 @@ mana={2}{B}
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type=Sorcery
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[/card]
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[card]
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name=Memory of Toshiro
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auto=this(variable{type:*[instant;sorcery]:myrestrictedcastingzone}>0) {T}{L:1}:name(Add mana) name(Add mana) add{B}
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text={T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell.
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color=black
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type=Enchantment Creature
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subtype=Human Samurai
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power=2
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toughness=3
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[/card]
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[card]
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name=Memory Theft
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aicode=activate transforms((,newability[reject notatarget(*[-land]|opponenthand)],newability[ability$!name(Put adventure in graveyard) moveTo(opponentgraveyard) target(*[adventure]|opponentexile)!$ controller])) oneshot
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auto=if type(*[adventure]|opponentexile)~morethan~0 then choice name(Put adventure in graveyard) name(Put adventure in graveyard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose non-land card) target(*[-land]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed name(Choose adventure from exile) moveTo(opponentgraveyard) target(*[adventure]|opponentexile) afterrevealedend revealend
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