Fixed Elvish Archdruid and Lord of Shatterskull Pass.
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@@ -12908,7 +12908,7 @@ toughness=5
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[card]
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[card]
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name=Elvish Archdruid
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name=Elvish Archdruid
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auto=lord(elf|myBattlefield) 1/1 other
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auto=lord(elf|myBattlefield) 1/1 other
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auto={T}:foreach(other elf|myBattlefield) add{G}
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auto={T}:foreach(elf|myBattlefield)add:{G}
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text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control.
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text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control.
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mana={1}{G}{G}
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mana={1}{G}{G}
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type=Creature
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type=Creature
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@@ -25664,7 +25664,7 @@ toughness=*
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[card]
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[card]
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name=Lord of Shatterskull Pass
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name=Lord of Shatterskull Pass
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auto={1}{R}:counter(0/0,1,Level Up) asSorcery
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auto={1}{R}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.5.Level Up}) 3/3
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auto=this(counter{0/0,1,Level Up}) 6/6
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auto=@each my blockers:aslongas(lord of shatterskull pass[attacking;counter{0/0.6.Level Up}]|myBattlefield) damage:6 all(creature|opponentBattlefield)
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auto=@each my blockers:aslongas(lord of shatterskull pass[attacking;counter{0/0.6.Level Up}]|myBattlefield) damage:6 all(creature|opponentBattlefield)
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text=Level up {1}{R} -- [Level 1-5] (6/6) -- [Level 6+] Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. (6/6)
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text=Level up {1}{R} -- [Level 1-5] (6/6) -- [Level 6+] Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. (6/6)
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mana={3}{R}
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mana={3}{R}
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