Updated all Clockwork creatures by adding the "once"-tag to their phaseaction code.

Without this change, the Clockwork family was losing a +1/+0 counter at the end of each end of combat after having attacked for the first time.
This commit is contained in:
solo81@web.de
2011-05-01 10:11:38 +00:00
parent a9ca76e77e
commit d28847d929

View File

@@ -11434,11 +11434,11 @@ type=Artifact
name=Clockwork Avian
abilities=flying
auto=counter(1/0,4)
auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/0,-1)
auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/0,-1)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly
text=Flying -- Clockwork Avian enters the battlefield with four +1/+0 counters on it. -- At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.
mana={5}
mana={1}
type=Artifact Creature
subtype=Bird
power=0
@@ -11447,8 +11447,8 @@ toughness=4
[card]
name=Clockwork Beast
auto=counter(1/0,7)
auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/0,-1)
auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/0,-1)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,7) myUpkeepOnly
text=Clockwork Beast enters the battlefield with seven +1/+0 counters on it. -- At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
mana={6}
@@ -11460,8 +11460,8 @@ toughness=4
[card]
name=Clockwork Beetle
auto=counter(1/1,2)
auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/1,-1)
auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/1,-1)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1)
text=Clockwork Beetle enters the battlefield with two +1/+1 counters on it. -- Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
mana={1}
type=Artifact Creature
@@ -11473,8 +11473,8 @@ toughness=0
name=Clockwork Condor
abilities=flying
auto=counter(1/1,3)
auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/1,-1)
auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/1,-1)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1)
text=Flying -- Clockwork Condor enters the battlefield with three +1/+1 counters on it. -- Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
mana={4}
type=Artifact Creature
@@ -11487,8 +11487,8 @@ name=Clockwork Dragon
abilities=flying
auto=counter(1/1,6)
auto={3}:counter(1/1)
auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/1,-1)
auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/1,-1)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1)
text=Flying -- Clockwork Dragon enters the battlefield with six +1/+1 counters on it. -- Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {3}: Put a +1/+1 counter on Clockwork Dragon.
mana={7}
type=Artifact Creature
@@ -11525,8 +11525,8 @@ toughness=0
name=Clockwork Steed
auto=counter(1/0,4)
auto=cantbeblockedby(creature[artifact])
auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/0,-1)
auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/0,-1)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly
text=Clockwork Steed enters the battlefield with four +1/+0 counters on it. -- Clockwork Steed can't be blocked by artifact creatures. -- At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
mana={4}
@@ -11539,8 +11539,8 @@ toughness=3
name=Clockwork Swarm
auto=counter(1/0,4)
auto=cantbeblockedby(wall)
auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/0,-1)
auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/0,-1)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly
text=Clockwork Swarm enters the battlefield with four +1/+0 counters on it. -- Clockwork Swarm can't be blocked by Walls. -- At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.
@@ -11555,8 +11555,8 @@ name=Clockwork Vorrac
abilities=trample
auto=counter(1/1,4)
auto={T}:counter(1/1,1)
auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/1,-1)
auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/1,-1)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1)
text=Trample -- Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {T}: Put a +1/+1 counter on Clockwork Vorrac.
mana={5}
type=Artifact Creature