Updated all Clockwork creatures by adding the "once"-tag to their phaseaction code.
Without this change, the Clockwork family was losing a +1/+0 counter at the end of each end of combat after having attacked for the first time.
This commit is contained in:
@@ -11434,11 +11434,11 @@ type=Artifact
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name=Clockwork Avian
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abilities=flying
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auto=counter(1/0,4)
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auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/0,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/0,-1)
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auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1)
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auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly
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text=Flying -- Clockwork Avian enters the battlefield with four +1/+0 counters on it. -- At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.
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mana={5}
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mana={1}
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type=Artifact Creature
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subtype=Bird
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power=0
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@@ -11447,8 +11447,8 @@ toughness=4
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[card]
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name=Clockwork Beast
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auto=counter(1/0,7)
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auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/0,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/0,-1)
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auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1)
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auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,7) myUpkeepOnly
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text=Clockwork Beast enters the battlefield with seven +1/+0 counters on it. -- At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
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mana={6}
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@@ -11460,8 +11460,8 @@ toughness=4
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[card]
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name=Clockwork Beetle
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auto=counter(1/1,2)
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auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/1,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/1,-1)
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auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1)
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text=Clockwork Beetle enters the battlefield with two +1/+1 counters on it. -- Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
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mana={1}
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type=Artifact Creature
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@@ -11473,8 +11473,8 @@ toughness=0
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name=Clockwork Condor
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abilities=flying
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auto=counter(1/1,3)
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auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/1,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/1,-1)
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auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1)
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text=Flying -- Clockwork Condor enters the battlefield with three +1/+1 counters on it. -- Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
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mana={4}
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type=Artifact Creature
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@@ -11487,8 +11487,8 @@ name=Clockwork Dragon
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abilities=flying
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auto=counter(1/1,6)
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auto={3}:counter(1/1)
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auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/1,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/1,-1)
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auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1)
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text=Flying -- Clockwork Dragon enters the battlefield with six +1/+1 counters on it. -- Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {3}: Put a +1/+1 counter on Clockwork Dragon.
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mana={7}
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type=Artifact Creature
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@@ -11525,8 +11525,8 @@ toughness=0
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name=Clockwork Steed
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auto=counter(1/0,4)
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auto=cantbeblockedby(creature[artifact])
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auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/0,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/0,-1)
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auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1)
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auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly
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text=Clockwork Steed enters the battlefield with four +1/+0 counters on it. -- Clockwork Steed can't be blocked by artifact creatures. -- At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
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mana={4}
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@@ -11539,8 +11539,8 @@ toughness=3
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name=Clockwork Swarm
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auto=counter(1/0,4)
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auto=cantbeblockedby(wall)
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auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/0,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/0,-1)
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auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1)
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auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly
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auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly
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text=Clockwork Swarm enters the battlefield with four +1/+0 counters on it. -- Clockwork Swarm can't be blocked by Walls. -- At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.
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@@ -11555,8 +11555,8 @@ name=Clockwork Vorrac
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abilities=trample
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auto=counter(1/1,4)
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auto={T}:counter(1/1,1)
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auto=@combat(attacking) source(this):phaseaction[combatends] counter(1/1,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends] counter(1/1,-1)
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auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1)
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auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1)
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text=Trample -- Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {T}: Put a +1/+1 counter on Clockwork Vorrac.
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mana={5}
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type=Artifact Creature
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