Jeck - Changes to WGui, potential fix to issue 258 (please verify).

This commit is contained in:
wagic.jeck
2010-01-31 21:38:07 +00:00
parent 3dec7e0a00
commit cf2dfec105
4 changed files with 150 additions and 59 deletions
+12 -11
View File
@@ -89,11 +89,11 @@ void GameStateAwards::Start()
}
if(!si->author.size())
sprintf(buf,"%i cards.",si->totalCards());
sprintf(buf,_("%i cards.").c_str(),si->totalCards());
else if(si->year > 0)
sprintf(buf,"%s (%i): %i cards",si->author.c_str(),si->year,si->totalCards());
sprintf(buf,_("%s (%i): %i cards").c_str(),si->author.c_str(),si->year,si->totalCards());
else
sprintf(buf,"%s: %i cards.",si->author.c_str(),si->totalCards());
sprintf(buf,_("%s: %i cards.").c_str(),si->author.c_str(),si->totalCards());
aw = NEW WGuiAward(Options::optionSet(i),si->getName(),buf,"Card Spoiler");
@@ -106,6 +106,7 @@ void GameStateAwards::Start()
sprintf(buf,_("Unlocked all %i sets.").c_str(),setlist.size());
wgh->setDisplay(buf);
wgh->mFlags = WGuiItem::NO_TRANSLATE;
listview->Entering(0);
detailview = NULL;
@@ -282,33 +283,33 @@ bool GameStateAwards::enterStats(int option){
char buf[1024];
sprintf(buf,_("Total Value: %ic").c_str(),ddw->totalPrice());
detailview->Add(NEW WGuiItem(buf));//ddw->colors
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));//ddw->colors
sprintf(buf,_("Total Cards (including duplicates): %i").c_str(),ddw->getCount());
detailview->Add(NEW WGuiItem(buf));//ddw->colors
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));//ddw->colors
sprintf(buf,_("Unique Cards: %i").c_str(),unique);
detailview->Add(NEW WGuiItem(buf));
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
if(many){
sprintf(buf,_("Most Duplicates: %i (%s)").c_str(),dupes,many->data->getName().c_str());
detailview->Add(NEW WGuiItem(buf));
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
}
if(setid >= 0){
sprintf(buf,_("Favorite Set: %s").c_str(),setlist[setid].c_str());
detailview->Add(NEW WGuiItem(buf));
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
}
if(costly){
sprintf(buf,_("Highest Mana Cost: %i (%s)").c_str(),costly->data->getManaCost()->getConvertedCost(),costly->data->getName().c_str());
detailview->Add(NEW WGuiItem(buf));
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
}
if(strong){
sprintf(buf,_("Most Powerful: %i (%s)").c_str(),strong->data->getPower(),strong->data->getName().c_str());
detailview->Add(NEW WGuiItem(buf));
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
}
if(tough){
sprintf(buf,_("Toughest: %i (%s)").c_str(),tough->data->getToughness(),strong->data->getName().c_str());
detailview->Add(NEW WGuiItem(buf));
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
}
}
+8 -4
View File
@@ -47,9 +47,6 @@ void GameStateOptions::Start()
optionsList = NEW WGuiList("Game");
optionsList->Add(NEW WGuiHeader("Interface Options"));
WDecoConfirm * cLang = NEW WDecoConfirm(this,NEW OptionLanguage("Language"));
cLang->confirm = "Use this Language";
optionsList->Add(cLang);
optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::CLOSEDHAND,"Closed hand",1,1,0)));
optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::HANDDIRECTION,"Hand direction",1,1,0)));
optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::MANADISPLAY,"Mana display",2,1,0)));
@@ -72,7 +69,14 @@ void GameStateOptions::Start()
optionsList = NEW WGuiList("Advanced");
optionsList->Add(NEW WGuiHeader("Advanced Options"));
optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::MAX_GRADE,"Cards grade(restart)",Constants::GRADE_DANGEROUS,1,Constants::GRADE_BORDERLINE,"",Constants::GRADE_SUPPORTED)));
WDecoStyled * wAdv = NEW WDecoStyled(NEW WGuiHeader("The following options require a restart."));
wAdv->mStyle = WDecoStyled::DS_STYLE_BACKLESS;
optionsList->Add(wAdv);
WDecoConfirm * cLang = NEW WDecoConfirm(this,NEW OptionLanguage("Language"));
cLang->confirm = "Use this Language";
optionsList->Add(cLang);
WDecoEnum * oGra = NEW WDecoEnum(NEW OptionInteger(Options::MAX_GRADE,"Minimum Card Grade",Constants::GRADE_DANGEROUS,1,Constants::GRADE_BORDERLINE,"",Constants::GRADE_SUPPORTED));
optionsList->Add(oGra);
optionsTabs->Add(optionsList);
optionsList = NEW WGuiList("Credits");
+95 -32
View File
@@ -8,17 +8,9 @@
#include <stdlib.h>
#include <algorithm>
//WGuiItem
void WGuiItem::Entering(u32 key){
mFocus = true;
}
//WGuiBase
bool WGuiItem::Leaving(u32 key){
mFocus = false;
return true;
}
PIXEL_TYPE WGuiItem::getColor(int type){
PIXEL_TYPE WGuiBase::getColor(int type){
switch(type){
case WGuiColor::TEXT_BODY:
case WGuiColor::SCROLLBUTTON:
@@ -40,14 +32,45 @@ PIXEL_TYPE WGuiItem::getColor(int type){
return ARGB(150,50,50,50);
}
void WGuiBase::renderBack(WGuiBase * it){
if(!it) return;
WDecoStyled * styled = dynamic_cast<WDecoStyled*>(it);
if(styled)
styled->renderBack(styled->getDecorated());
else
subBack(it);
}
//WGuiItem
void WGuiItem::Entering(u32 key){
mFocus = true;
}
bool WGuiItem::Leaving(u32 key){
mFocus = false;
return true;
}
void WGuiItem::Render(){
JLBFont * mFont = resources.GetJLBFont(Constants::OPTION_FONT);
mFont->SetColor(getColor(WGuiColor::TEXT));
JRenderer * renderer = JRenderer::GetInstance();
float fH = (height-mFont->GetHeight())/2;
mFont->DrawString(_(displayValue).c_str(),x+(width/2),y+fH,JGETEXT_CENTER);
string trans = _(displayValue);
float fW = mFont->GetStringWidth(trans.c_str());
float boxW = getWidth();
float oldS = mFont->GetScale();
if(fW > boxW){
mFont->SetScale(boxW/fW);
}
mFont->DrawString(trans,x+(width/2),y+fH,JGETEXT_CENTER);
mFont->SetScale(oldS);
}
WGuiItem::WGuiItem(string _display){
WGuiItem::WGuiItem(string _display, u8 _mF){
mFlags=_mF;
displayValue = _display;
mFocus = false;
width=SCREEN_WIDTH;
@@ -56,12 +79,55 @@ WGuiItem::WGuiItem(string _display){
y=0;
}
string WGuiItem::_(string input){
if(mFlags & WGuiItem::NO_TRANSLATE)
return input;
return ::_(input);
}
void WGuiItem::Update(float dt){
JGE * mEngine = JGE::GetInstance();
if (mFocus){
if (mEngine->GetButtonClick(PSP_CTRL_CIRCLE)) updateValue();
}
}
//WDecoStyled
void WDecoStyled::subBack(WGuiBase * item){
if(!item)
return;
JRenderer * renderer = JRenderer::GetInstance();
if(mStyle & DS_STYLE_BACKLESS)
return;
//TODO: if(mStyle & DS_STYLE_EDGED) Draw the edged box ala SimpleMenu
else{ //Draw standard style
WGuiSplit * split = dynamic_cast<WGuiSplit*>(item);
if(split && split->left->Visible() && split->right->Visible()){
if(split->left)
renderer->FillRoundRect(split->left->getX()-2,split->getY()-2,split->left->getWidth()-6,split->getHeight(),2,split->left->getColor(WGuiColor::BACK));
if(split->right)
renderer->FillRoundRect(split->right->getX()-2,split->getY()-2,split->right->getWidth(),split->getHeight(),2,split->right->getColor(WGuiColor::BACK));
}
else
renderer->FillRoundRect(item->getX()-2,item->getY()-2,item->getWidth(),item->getHeight(),2,item->getColor(WGuiColor::BACK));
}
}
PIXEL_TYPE WDecoStyled::getColor(int type){
switch(type){
case WGuiColor::BACK:
case WGuiColor::BACK_HEADER:
if(mStyle & DS_COLOR_DARK)
return ARGB(150,35,35,35);
else if(mStyle & DS_COLOR_BRIGHT)
return ARGB(150,80,80,80);
else
return ARGB(150,50,50,50);
default:
return WGuiBase::getColor(type);
}
return ARGB(150,50,50,50);
}
//WGuiHeader
void WGuiHeader::Render(){
@@ -445,25 +511,22 @@ void WGuiMenu::Entering(u32 key){
items[currentItem]->Entering(key);
return;
}
void WGuiMenu::renderBack(WGuiBase * it){
if(!it)
void WGuiMenu::subBack(WGuiBase * item){
if(!item)
return;
WGuiHeader * header = dynamic_cast<WGuiHeader*>(it);
JRenderer * renderer = JRenderer::GetInstance();
if(header)
renderer->FillRoundRect(it->getX()-2,it->getY()-2,it->getWidth(),it->getHeight(),2,it->getColor(WGuiColor::BACK_HEADER));
else{
WGuiSplit * split = dynamic_cast<WGuiSplit*>(it);
if(split && split->left->Visible() && split->right->Visible()){
if(split->left)
renderer->FillRoundRect(split->left->getX()-2,split->getY()-2,split->left->getWidth()-6,split->getHeight(),2,split->left->getColor(WGuiColor::BACK));
if(split->right)
renderer->FillRoundRect(split->right->getX()-2,split->getY()-2,split->right->getWidth(),split->getHeight(),2,split->right->getColor(WGuiColor::BACK));
}
else
renderer->FillRoundRect(it->getX()-2,it->getY()-2,it->getWidth(),it->getHeight(),2,it->getColor(WGuiColor::BACK));
WGuiSplit * split = dynamic_cast<WGuiSplit*>(item);
if(split && split->left->Visible() && split->right->Visible()){
if(split->left)
renderer->FillRoundRect(split->left->getX()-2,split->getY()-2,split->left->getWidth()-6,split->getHeight(),2,split->left->getColor(WGuiColor::BACK));
if(split->right)
renderer->FillRoundRect(split->right->getX()-2,split->getY()-2,split->right->getWidth(),split->getHeight(),2,split->right->getColor(WGuiColor::BACK));
}
else
renderer->FillRoundRect(item->getX()-2,item->getY()-2,item->getWidth(),item->getHeight(),2,item->getColor(WGuiColor::BACK));
}
//WGuiList
WGuiList::WGuiList(string name, WDataSource * syncme): WGuiMenu(PSP_CTRL_DOWN,PSP_CTRL_UP){
@@ -510,7 +573,7 @@ void WGuiList::Render(){
}
}
}
//Find out how large our list is.
//Find out how large our list is, with all items and margin.
for (int pos=0;pos < nbitems; pos++){
listHeight+=items[pos]->getHeight()+1; //What does the +1 do exactly ?
if(items[pos]->Selectable()){
@@ -570,7 +633,7 @@ void WGuiList::Render(){
nowPos += items[pos]->getHeight() + 5;
renderBack(items[pos]);
items[pos]->Render();
if(nowPos > SCREEN_HEIGHT)
if(nowPos > SCREEN_HEIGHT) //Stop displaying things once we reach the bottom of the screen.
break;
}
@@ -1217,7 +1280,7 @@ void WGuiAward::Overlay(){
mFont->SetScale(.8);
mFont->SetColor(getColor(WGuiColor::TEXT));
string s = _(details);
string s = details;
if(s.size()){
float fW = mFont->GetStringWidth(s.c_str());
float fH = mFont->GetHeight();
@@ -1532,4 +1595,4 @@ bool WSrcMTGSet::thisCard(int mtgid){
}
}
return false;
}
}