exile zone
player only, todo opponent and ability activation for exile
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@@ -1134,6 +1134,8 @@ void GameObserver::ButtonPressed(PlayGuiObject * target)
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}
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else if (GuiGraveyard* graveyard = dynamic_cast<GuiGraveyard*>(target))
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graveyard->toggleDisplay();
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else if (GuiExile* exile = dynamic_cast<GuiExile*>(target))
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exile->toggleDisplay();
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//opponenthand
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else if (GuiOpponentHand* opponentHand = dynamic_cast<GuiOpponentHand*>(target))
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if (opponentHand->showCards)
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