2111 lines
66 KiB
C++
2111 lines
66 KiB
C++
#include "PrecompiledHeader.h"
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#include "GameObserver.h"
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#include "CardGui.h"
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#include "Damage.h"
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#include "Rules.h"
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#include "ExtraCost.h"
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#include "Subtypes.h"
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#include <JLogger.h>
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#include <JRenderer.h>
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#include "MTGGamePhase.h"
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#include "GuiPhaseBar.h"
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#include "AIPlayerBaka.h"
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#include "MTGRules.h"
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#include "Trash.h"
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#include "DeckManager.h"
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#include "GuiCombat.h"
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#include <algorithm>
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#ifdef TESTSUITE
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#include "TestSuiteAI.h"
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#endif
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#ifdef NETWORK_SUPPORT
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#include "NetworkPlayer.h"
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#endif
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void GameObserver::cleanup()
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{
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SAFE_DELETE(targetChooser);
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SAFE_DELETE(mLayers);
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SAFE_DELETE(phaseRing);
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SAFE_DELETE(replacementEffects);
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for (size_t i = 0; i < players.size(); ++i)
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{
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SAFE_DELETE(players[i]);
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}
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players.clear();
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currentPlayer = NULL;
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currentActionPlayer = NULL;
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isInterrupting = NULL;
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currentPlayerId = 0;
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mCurrentGamePhase = MTG_PHASE_INVALID;
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targetChooser = NULL;
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cardWaitingForTargets = NULL;
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mExtraPayment = NULL;
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gameOver = NULL;
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phaseRing = NULL;
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replacementEffects = NEW ReplacementEffects();
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combatStep = BLOCKERS;
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connectRule = false;
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actionsList.clear();
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gameTurn.clear();
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}
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GameObserver::~GameObserver()
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{
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LOG("==Destroying GameObserver==");
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for (size_t i = 0; i < players.size(); ++i)
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{
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players[i]->End();
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}
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SAFE_DELETE(targetChooser);
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SAFE_DELETE(mLayers);
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SAFE_DELETE(phaseRing);
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SAFE_DELETE(replacementEffects);
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for (size_t i = 0; i < players.size(); ++i)
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{
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SAFE_DELETE(players[i]);
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}
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players.clear();
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delete[] ExtraRules;
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ExtraRules = 0;
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LOG("==GameObserver Destroyed==");
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SAFE_DELETE(mTrash);
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SAFE_DELETE(mDeckManager);
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}
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GameObserver::GameObserver(WResourceManager *output, JGE* input)
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: mSeed((unsigned int)time(0)), randomGenerator(mSeed, true), mResourceManager(output), mJGE(input)
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{
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ExtraRules = new MTGCardInstance[2]();
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mGameType = GAME_TYPE_CLASSIC;
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currentPlayer = NULL;
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currentActionPlayer = NULL;
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isInterrupting = NULL;
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currentPlayerId = 0;
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mCurrentGamePhase = MTG_PHASE_INVALID;
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targetChooser = NULL;
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cardWaitingForTargets = NULL;
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mExtraPayment = NULL;
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gameOver = NULL;
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phaseRing = NULL;
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replacementEffects = NEW ReplacementEffects();
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combatStep = BLOCKERS;
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mRules = NULL;
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connectRule = false;
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mLoading = false;
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mLayers = NULL;
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mTrash = new Trash();
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mDeckManager = new DeckManager();
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}
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GamePhase GameObserver::getCurrentGamePhase()
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{
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return mCurrentGamePhase;
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}
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const string& GameObserver::getCurrentGamePhaseName()
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{
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return phaseRing->phaseName(mCurrentGamePhase);
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}
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const string& GameObserver::getNextGamePhaseName()
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{
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return phaseRing->phaseName((mCurrentGamePhase + 1) % MTG_PHASE_CLEANUP);
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}
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Player * GameObserver::opponent()
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{
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int index = (currentPlayerId + 1) % players.size();
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return players[index];
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}
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Player * GameObserver::nextTurnsPlayer()
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{
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int nextTurnsId = 0;
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if(!players[currentPlayerId]->extraTurn)
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nextTurnsId = (currentPlayerId + 1) % players.size();
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else
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{
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nextTurnsId = currentPlayerId;
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}
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if(players[currentPlayerId]->skippingTurn)
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{
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nextTurnsId = (currentPlayerId + 1) % players.size();
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}
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return players[nextTurnsId];
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}
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void GameObserver::nextPlayer()
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{
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turn++;
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if(!players[currentPlayerId]->extraTurn)
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currentPlayerId = (currentPlayerId + 1) % players.size();
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else
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{
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players[currentPlayerId]->extraTurn--;
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}
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if(players[currentPlayerId]->skippingTurn)
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{
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players[currentPlayerId]->skippingTurn--;
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currentPlayerId = (currentPlayerId + 1) % players.size();
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}
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currentPlayer = players[currentPlayerId];
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currentActionPlayer = currentPlayer;
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combatStep = BLOCKERS;
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}
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void GameObserver::nextGamePhase()
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{
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Phase * cPhaseOld = phaseRing->getCurrentPhase();
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if (cPhaseOld->id == MTG_PHASE_COMBATDAMAGE)
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if ((FIRST_STRIKE == combatStep) || (END_FIRST_STRIKE == combatStep) || (DAMAGE == combatStep))
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{
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nextCombatStep();
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return;
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}
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if (cPhaseOld->id == MTG_PHASE_COMBATBLOCKERS)
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if (BLOCKERS == combatStep || TRIGGERS == combatStep)
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{
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nextCombatStep();
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return;
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}
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phaseRing->forward();
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//Go directly to end of combat if no attackers
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if (cPhaseOld->id == MTG_PHASE_COMBATATTACKERS && !(currentPlayer->game->inPlay->getNextAttacker(NULL)))
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{
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phaseRing->forward();
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phaseRing->forward();
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}
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Phase * cPhase = phaseRing->getCurrentPhase();
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mCurrentGamePhase = cPhase->id;
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if (MTG_PHASE_COMBATDAMAGE == mCurrentGamePhase)
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nextCombatStep();
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if (MTG_PHASE_COMBATEND == mCurrentGamePhase)
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combatStep = BLOCKERS;
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//if (currentPlayer != cPhase->player)
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// nextPlayer();//depreciated; we call this at EOT step now. unsure what the purpose of this was originally.fix for a bug?
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//init begin of turn
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if (mCurrentGamePhase == MTG_PHASE_BEFORE_BEGIN)
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{
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cleanupPhase();
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currentPlayer->damageCount = 0;
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currentPlayer->drawCounter = 0;
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currentPlayer->raidcount = 0;
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currentPlayer->opponent()->raidcount = 0;
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currentPlayer->prowledTypes.clear();
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currentPlayer->opponent()->damageCount = 0; //added to clear odcount
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currentPlayer->preventable = 0;
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mLayers->actionLayer()->cleanGarbage(); //clean abilities history for this turn;
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mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
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mLayers->actionLayer()->Update(0);
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currentPlayer->game->library->miracle = false;
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currentPlayer->opponent()->game->library->miracle = false;
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for (int i = 0; i < 2; i++)
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{
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//Cleanup of each player's gamezones
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players[i]->game->beforeBeginPhase();
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}
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combatStep = BLOCKERS;
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return nextGamePhase();
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}
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if (mCurrentGamePhase == MTG_PHASE_AFTER_EOT)
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{
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//Auto Hand cleaning, in case the player didn't do it himself
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while (currentPlayer->game->hand->nb_cards > currentPlayer->handsize && currentPlayer->nomaxhandsize == false)
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{
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WEvent * e = NEW WEventCardDiscard(currentPlayer->game->hand->cards[0]);
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receiveEvent(e);
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currentPlayer->game->putInGraveyard(currentPlayer->game->hand->cards[0]);
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}
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mLayers->actionLayer()->Update(0);
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currentPlayer->drawCounter = 0;
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currentPlayer->prowledTypes.clear();
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currentPlayer->lifeLostThisTurn = 0;
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currentPlayer->opponent()->lifeLostThisTurn = 0;
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currentPlayer->doesntEmpty->remove(currentPlayer->doesntEmpty);
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currentPlayer->opponent()->doesntEmpty->remove(currentPlayer->opponent()->doesntEmpty);
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nextPlayer();
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return nextGamePhase();
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}
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//Phase Specific actions
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switch (mCurrentGamePhase)
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{
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case MTG_PHASE_UNTAP:
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DebugTrace("Untap Phase ------------- Turn " << turn );
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untapPhase();
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break;
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case MTG_PHASE_COMBATBLOCKERS:
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receiveEvent(NEW WEventAttackersChosen());
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break;
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default:
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break;
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}
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}
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int GameObserver::cancelCurrentAction()
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{
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SAFE_DELETE(targetChooser);
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return mLayers->actionLayer()->cancelCurrentAction();
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}
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void GameObserver::nextCombatStep()
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{
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switch (combatStep)
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{
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case BLOCKERS:
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receiveEvent(NEW WEventBlockersChosen());
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receiveEvent(NEW WEventCombatStepChange(combatStep = TRIGGERS));
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return;
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case TRIGGERS:
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receiveEvent(NEW WEventCombatStepChange(combatStep = ORDER));
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return;
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case ORDER:
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receiveEvent(NEW WEventCombatStepChange(combatStep = FIRST_STRIKE));
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return;
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case FIRST_STRIKE:
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receiveEvent(NEW WEventCombatStepChange(combatStep = END_FIRST_STRIKE));
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return;
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case END_FIRST_STRIKE:
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receiveEvent(NEW WEventCombatStepChange(combatStep = DAMAGE));
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return;
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case DAMAGE:
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receiveEvent(NEW WEventCombatStepChange(combatStep = END_DAMAGE));
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return;
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case END_DAMAGE:
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; // Nothing : go to next phase
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}
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}
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void GameObserver::userRequestNextGamePhase(bool allowInterrupt, bool log)
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{
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if(log) {
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stringstream stream;
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stream << "next " << allowInterrupt << " " <<mCurrentGamePhase;
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logAction(currentPlayer, stream.str());
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}
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if(getCurrentTargetChooser() && getCurrentTargetChooser()->maxtargets == 1000)
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{
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getCurrentTargetChooser()->done = true;
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if(getCurrentTargetChooser()->source)
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cardClick(getCurrentTargetChooser()->source, 0, false);
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}
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if (allowInterrupt && mLayers->stackLayer()->getNext(NULL, 0, NOT_RESOLVED))
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return;
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if (getCurrentTargetChooser())
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return;
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//if (mLayers->actionLayer()->isWaitingForAnswer())
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// return;
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// Wil 12/5/10: additional check, not quite understanding why TargetChooser doesn't seem active at this point.
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// If we deem that an extra cost payment needs to be made, don't allow the next game phase to proceed.
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// Here's what I find weird - if the extra cost is something like a sacrifice, doesn't that imply a TargetChooser?
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if (WaitForExtraPayment(NULL))
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return;
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Phase * cPhaseOld = phaseRing->getCurrentPhase();
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if (allowInterrupt && ((cPhaseOld->id == MTG_PHASE_COMBATBLOCKERS && combatStep == ORDER)
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|| (cPhaseOld->id == MTG_PHASE_COMBATBLOCKERS && combatStep == TRIGGERS)
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|| (cPhaseOld->id == MTG_PHASE_COMBATDAMAGE)
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|| opponent()->isAI()
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|| options[Options::optionInterrupt(mCurrentGamePhase)].number
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|| currentPlayer->offerInterruptOnPhase - 1 == mCurrentGamePhase
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))
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{
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mLayers->stackLayer()->AddNextGamePhase();
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}
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else
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{
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nextGamePhase();
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}
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}
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void GameObserver::shuffleLibrary(Player* p)
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{
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if(!p)
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{
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DebugTrace("FATAL: No Player To Shuffle");
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return;
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}
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logAction(p, "shufflelib");
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MTGLibrary * library = p->game->library;
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if(!library)
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{
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DebugTrace("FATAL: Player has no zones");
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return;
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}
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library->shuffle();
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for(unsigned int k = 0;k < library->placeOnTop.size();k++)
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{
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MTGCardInstance * toMove = library->placeOnTop[k];
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assert(toMove);
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p->game->putInZone(toMove, p->game->temp, library);
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}
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library->placeOnTop.clear();
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}
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int GameObserver::forceShuffleLibraries()
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{
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int result = 0;
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for (int i = 0; i < 2 ; ++i)
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{
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if (players[i]->game->library->needShuffle)
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{
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shuffleLibrary(players[i]);
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players[i]->game->library->needShuffle = false;
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++result;
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}
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}
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return result;
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}
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void GameObserver::resetStartupGame()
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{
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stringstream stream;
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startupGameSerialized = "";
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stream << *this;
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startupGameSerialized = stream.str();
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// DebugTrace("startGame\n");
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// DebugTrace(startupGameSerialized);
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}
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void GameObserver::startGame(GameType gtype, Rules * rules)
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{
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mGameType = gtype;
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turn = 0;
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mRules = rules;
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if (rules)
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rules->initPlayers(this);
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options.automaticStyle(players[0], players[1]);
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mLayers = NEW DuelLayers(this);
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currentPlayerId = 0;
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currentPlayer = players[currentPlayerId];
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currentActionPlayer = currentPlayer;
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phaseRing = NEW PhaseRing(this);
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resetStartupGame();
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if (rules)
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rules->initGame(this);
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//Preload images from hand
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if (!players[0]->isAI())
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{
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for (int i = 0; i < players[0]->game->hand->nb_cards; i++)
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{
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WResourceManager::Instance()->RetrieveCard(players[0]->game->hand->cards[i], CACHE_THUMB);
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WResourceManager::Instance()->RetrieveCard(players[0]->game->hand->cards[i]);
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}
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}
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startedAt = time(0);
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//Difficult mode special stuff
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if (!players[0]->isAI() && players[1]->isAI())
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{
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int difficulty = options[Options::DIFFICULTY].number;
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if (options[Options::DIFFICULTY_MODE_UNLOCKED].number && difficulty)
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{
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Player * p = players[1];
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for (int level = 0; level < difficulty; level++)
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{
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MTGCardInstance * card = NULL;
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MTGGameZone * z = p->game->library;
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for (int j = 0; j < z->nb_cards; j++)
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{
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MTGCardInstance * _card = z->cards[j];
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if (_card->isLand())
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{
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card = _card;
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j = z->nb_cards;
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}
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}
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if (card)
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{
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MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
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Spell * spell = NEW Spell(this, copy);
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spell->resolve();
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delete spell;
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}
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}
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}
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}
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switch(gtype) {
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case GAME_TYPE_MOMIR:
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{
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addObserver(NEW MTGMomirRule(this, -1, MTGCollection()));
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break;
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}
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case GAME_TYPE_STONEHEWER:
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{
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addObserver(NEW MTGStoneHewerRule(this, -1,MTGCollection()));
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break;
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}
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case GAME_TYPE_HERMIT:
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{
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addObserver(NEW MTGHermitRule(this, -1));
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break;
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}
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default:
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break;
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}
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}
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void GameObserver::addObserver(MTGAbility * observer)
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{
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mLayers->actionLayer()->Add(observer);
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}
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//Returns true if the Ability was correctly removed from the game, false otherwise
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//Main (valid) reason of returning false is an attempt at removing an Ability that has already been removed
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bool GameObserver::removeObserver(ActionElement * observer)
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{
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if (!observer)
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return false;
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return mLayers->actionLayer()->moveToGarbage(observer);
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}
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bool GameObserver::operator==(const GameObserver& aGame)
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{
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int error = 0;
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if (aGame.mCurrentGamePhase != mCurrentGamePhase)
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{
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error++;
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}
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for (int i = 0; i < 2; i++)
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{
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Player * p = aGame.players[i];
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if (p->life != players[i]->life)
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{
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error++;
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}
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if (p->poisonCount != players[i]->poisonCount)
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{
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error++;
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}
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if (!p->getManaPool()->canAfford(players[i]->getManaPool()))
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{
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error++;
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}
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if (!players[i]->getManaPool()->canAfford(p->getManaPool()))
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{
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error++;
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}
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MTGGameZone * aZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
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MTGGameZone * thisZones[] = { players[i]->game->graveyard,
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players[i]->game->library,
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players[i]->game->hand,
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players[i]->game->inPlay };
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for (int j = 0; j < 4; j++)
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{
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MTGGameZone * zone = aZones[j];
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if (zone->nb_cards != thisZones[j]->nb_cards)
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{
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error++;
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}
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for (size_t k = 0; k < (size_t)thisZones[j]->nb_cards; k++)
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{
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MTGCardInstance* cardToCheck = (k<thisZones[j]->cards.size())?thisZones[j]->cards[k]:0;
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MTGCardInstance* card = (k<aZones[j]->cards.size())?aZones[j]->cards[k]:0;
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if(!card || !cardToCheck || cardToCheck->getId() != card->getId())
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{
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error++;
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}
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}
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}
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}
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return (error == 0);
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}
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void GameObserver::dumpAssert(bool val)
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{
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if(!val)
|
|
{
|
|
cerr << *this << endl;
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
|
|
void GameObserver::Update(float dt)
|
|
{
|
|
Player * player = currentPlayer;
|
|
if (MTG_PHASE_COMBATBLOCKERS == mCurrentGamePhase && BLOCKERS == combatStep)
|
|
{
|
|
player = player->opponent();
|
|
}
|
|
if(getCurrentTargetChooser() && getCurrentTargetChooser()->Owner && player != getCurrentTargetChooser()->Owner)
|
|
{
|
|
if(getCurrentTargetChooser()->Owner != currentlyActing())
|
|
{
|
|
player = getCurrentTargetChooser()->Owner;
|
|
isInterrupting = player;
|
|
}
|
|
}
|
|
currentActionPlayer = player;
|
|
if (isInterrupting)
|
|
player = isInterrupting;
|
|
if(mLayers)
|
|
{
|
|
mLayers->Update(dt, player);
|
|
while (mLayers->actionLayer()->stuffHappened)
|
|
{
|
|
mLayers->actionLayer()->Update(0);
|
|
}
|
|
gameStateBasedEffects();
|
|
}
|
|
oldGamePhase = mCurrentGamePhase;
|
|
}
|
|
|
|
//applies damage to creatures after updates
|
|
//Players life test
|
|
//Handles game state based effects
|
|
void GameObserver::gameStateBasedEffects()
|
|
{
|
|
if(getCurrentTargetChooser() && int(getCurrentTargetChooser()->getNbTargets()) == getCurrentTargetChooser()->maxtargets)
|
|
getCurrentTargetChooser()->done = true;
|
|
/////////////////////////////////////
|
|
for (int d = 0; d < 2; d++)
|
|
{
|
|
MTGGameZone * dzones[] = { players[d]->game->inPlay, players[d]->game->graveyard, players[d]->game->hand, players[d]->game->library };
|
|
for (int k = 0; k < 4; k++)
|
|
{
|
|
MTGGameZone * zone = dzones[k];
|
|
if (mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0)
|
|
{
|
|
for (int c = zone->nb_cards - 1; c >= 0; c--)
|
|
{
|
|
zone->cards[c]->cardistargetted = 0;
|
|
zone->cards[c]->cardistargetter = 0;
|
|
}
|
|
}
|
|
}//check for losers if its GAMEOVER clear the stack to allow gamestateeffects to continue
|
|
players[d]->DeadLifeState();
|
|
}
|
|
////////////////////////////////////
|
|
|
|
if (mLayers->stackLayer()->count(0, NOT_RESOLVED) != 0)
|
|
return;
|
|
if (mLayers->actionLayer()->menuObject)
|
|
return;
|
|
if (getCurrentTargetChooser() || mLayers->actionLayer()->isWaitingForAnswer())
|
|
return;
|
|
////////////////////////
|
|
//---apply damage-----//
|
|
//after combat effects//
|
|
////////////////////////
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
MTGGameZone * zone = players[i]->game->inPlay;
|
|
players[i]->curses.clear();
|
|
for (int j = zone->nb_cards - 1; j >= 0; j--)
|
|
{
|
|
MTGCardInstance * card = zone->cards[j];
|
|
card->LKIpower = card->power;
|
|
card->LKItoughness = card->toughness;
|
|
card->LKIbasicAbilities = card->basicAbilities;
|
|
card->afterDamage();
|
|
card->mPropertiesChangedSinceLastUpdate = false;
|
|
if(card->hasType(Subtypes::TYPE_PLANESWALKER) && (!card->counters||!card->counters->hasCounter("loyalty",0,0)))
|
|
players[i]->game->putInGraveyard(card);
|
|
if(card->myPair && !isInPlay(card->myPair))
|
|
{
|
|
card->myPair->myPair = NULL;
|
|
card->myPair = NULL;
|
|
}
|
|
card->bypassTC = false; //turn off bypass
|
|
////////////////////////////////////////////////////
|
|
//Unattach Equipments that dont have valid targets//
|
|
////////////////////////////////////////////////////
|
|
if ((card->target) && card->hasType(Subtypes::TYPE_EQUIPMENT))
|
|
{
|
|
if(card->target && isInPlay(card->target) && (card->target)->protectedAgainst(card))//protection from quality
|
|
{
|
|
for (size_t i = 1; i < mLayers->actionLayer()->mObjects.size(); i++)
|
|
{
|
|
MTGAbility * a = ((MTGAbility *) mLayers->actionLayer()->mObjects[i]);
|
|
AEquip * eq = dynamic_cast<AEquip*> (a);
|
|
if (eq && eq->source == card)
|
|
{
|
|
((AEquip*)a)->unequip();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
///////////////////////////////////////////////////////
|
|
//Remove auras that don't have a valid target anymore//
|
|
///////////////////////////////////////////////////////
|
|
if ((card->target||card->playerTarget) && !card->hasType(Subtypes::TYPE_EQUIPMENT))
|
|
{
|
|
if(card->target && !isInPlay(card->target))
|
|
players[i]->game->putInGraveyard(card);
|
|
if(card->target && isInPlay(card->target))
|
|
{
|
|
if(card->spellTargetType.find("creature") != string::npos && !card->target->hasType("creature"))
|
|
players[i]->game->putInGraveyard(card);
|
|
if(card->spellTargetType.find("artifact") != string::npos && !card->target->hasType("artifact"))
|
|
players[i]->game->putInGraveyard(card);
|
|
if(card->spellTargetType.find("enchantment") != string::npos && !card->target->hasType("enchantment"))
|
|
players[i]->game->putInGraveyard(card);
|
|
if(card->spellTargetType.find("land") != string::npos && !card->target->hasType("land"))
|
|
players[i]->game->putInGraveyard(card);
|
|
if(card->spellTargetType.find("planeswalker") != string::npos && !card->target->hasType("planeswalker"))
|
|
players[i]->game->putInGraveyard(card);
|
|
}
|
|
if(card->target && isInPlay(card->target) && (card->target)->protectedAgainst(card) && !card->has(Constants::AURAWARD))//protection from quality except aura cards like flickering ward
|
|
players[i]->game->putInGraveyard(card);
|
|
}
|
|
card->enchanted = false;
|
|
if (card->target && isInPlay(card->target) && !card->hasType(Subtypes::TYPE_EQUIPMENT) && card->hasSubtype(Subtypes::TYPE_AURA))
|
|
{
|
|
card->target->enchanted = true;
|
|
}
|
|
if (card->playerTarget && card->hasType("curse"))
|
|
{
|
|
card->playerTarget->curses.push_back(card);
|
|
}
|
|
///////////////////////////
|
|
//reset extracost shadows//
|
|
///////////////////////////
|
|
card->isExtraCostTarget = false;
|
|
if(mExtraPayment != NULL)
|
|
{
|
|
for(unsigned int ec = 0;ec < mExtraPayment->costs.size();ec++)
|
|
{
|
|
if( mExtraPayment->costs[ec]->target)
|
|
mExtraPayment->costs[ec]->target->isExtraCostTarget = true;
|
|
}
|
|
}
|
|
//////////////////////
|
|
//reset morph hiding//
|
|
//////////////////////
|
|
if((card->previous && card->previous->morphed && !card->turningOver) || (card->morphed && !card->turningOver))
|
|
{
|
|
card->morphed = true;
|
|
card->isMorphed = true;
|
|
}
|
|
else
|
|
{
|
|
card->isMorphed = false;
|
|
card->morphed = false;
|
|
}
|
|
//////////////////////////
|
|
//handles phasing events//
|
|
//////////////////////////
|
|
if(card->has(Constants::PHASING)&& mCurrentGamePhase == MTG_PHASE_UNTAP && currentPlayer == card->controller() && card->phasedTurn != turn && !card->isPhased)
|
|
{
|
|
card->isPhased = true;
|
|
card->phasedTurn = turn;
|
|
if(card->view)
|
|
card->view->alpha = 50;
|
|
card->initAttackersDefensers();
|
|
}
|
|
else if((card->has(Constants::PHASING) || card->isPhased)&& mCurrentGamePhase == MTG_PHASE_UNTAP && currentPlayer == card->controller() && card->phasedTurn != turn)
|
|
{
|
|
card->isPhased = false;
|
|
card->phasedTurn = turn;
|
|
if(card->view)
|
|
card->view->alpha = 255;
|
|
}
|
|
if (card->target && isInPlay(card->target) && (card->hasSubtype(Subtypes::TYPE_EQUIPMENT) || card->hasSubtype(Subtypes::TYPE_AURA)))
|
|
{
|
|
card->isPhased = card->target->isPhased;
|
|
card->phasedTurn = card->target->phasedTurn;
|
|
if(card->view && card->target->view)
|
|
card->view->alpha = card->target->view->alpha;
|
|
}
|
|
//////////////////////////
|
|
//forceDestroy over ride//
|
|
//////////////////////////
|
|
if(card->isInPlay(this))
|
|
{
|
|
card->graveEffects = false;
|
|
card->exileEffects = false;
|
|
}
|
|
|
|
if(card->childrenCards.size())
|
|
{
|
|
MTGCardInstance * check = NULL;
|
|
MTGCardInstance * matched = NULL;
|
|
sort(card->childrenCards.begin(),card->childrenCards.end());
|
|
for(size_t wC = 0; wC < card->childrenCards.size();wC++)
|
|
{
|
|
check = card->childrenCards[wC];
|
|
for(size_t wCC = 0; wCC < card->childrenCards.size();wCC++)
|
|
{
|
|
if(check->isInPlay(this))
|
|
{
|
|
if(check->getName() == card->childrenCards[wCC]->getName() && check != card->childrenCards[wCC])
|
|
{
|
|
card->isDualWielding = true;
|
|
matched = card->childrenCards[wCC];
|
|
}
|
|
}
|
|
}
|
|
if(matched)
|
|
wC = card->childrenCards.size();
|
|
}
|
|
if(!matched)
|
|
card->isDualWielding = false;
|
|
}
|
|
}
|
|
}
|
|
//-------------------------------------
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
///////////////////////////////////////////////////////////
|
|
//life checks/poison checks also checks cant win or lose.//
|
|
///////////////////////////////////////////////////////////
|
|
players[i]->DeadLifeState(true);//refactored
|
|
}
|
|
//////////////////////////////////////////////////////
|
|
//-------------card based states effects------------//
|
|
//////////////////////////////////////////////////////
|
|
//ie:cantcast; extra land; extra turn;no max hand;--//
|
|
//////////////////////////////////////////////////////
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
//checks if a player has a card which has the stated ability in play.
|
|
Player * p = players[i];
|
|
MTGGameZone * z = players[i]->game->inPlay;
|
|
int nbcards = z->nb_cards;
|
|
//------------------------------
|
|
p->nomaxhandsize = (z->hasAbility(Constants::NOMAXHAND));
|
|
|
|
/////////////////////////////////////////////////
|
|
//handle end of turn effects while we're at it.//
|
|
/////////////////////////////////////////////////
|
|
if (mCurrentGamePhase == MTG_PHASE_ENDOFTURN+1)
|
|
{
|
|
for (int j = 0; j < nbcards; ++j)
|
|
{
|
|
MTGCardInstance * c = z->cards[j];
|
|
|
|
if(!c)break;
|
|
while (c->flanked)
|
|
{
|
|
/////////////////////////////////
|
|
//undoes the flanking on a card//
|
|
/////////////////////////////////
|
|
c->power += 1;
|
|
c->addToToughness(1);
|
|
c->flanked -= 1;
|
|
}
|
|
c->fresh = 0;
|
|
if(c->wasDealtDamage && c->isInPlay(this))
|
|
c->wasDealtDamage = false;
|
|
c->damageToController = false;
|
|
c->damageToOpponent = false;
|
|
c->damageToCreature = false;
|
|
c->isAttacking = NULL;
|
|
}
|
|
for (int t = 0; t < nbcards; t++)
|
|
{
|
|
MTGCardInstance * c = z->cards[t];
|
|
|
|
if(!c->isPhased)
|
|
{
|
|
if (c->has(Constants::TREASON))
|
|
{
|
|
MTGCardInstance * beforeCard = c;
|
|
p->game->putInGraveyard(c);
|
|
WEvent * e = NEW WEventCardSacrifice(beforeCard,c);
|
|
receiveEvent(e);
|
|
}
|
|
if (c->has(Constants::UNEARTH))
|
|
{
|
|
p->game->putInExile(c);
|
|
|
|
}
|
|
}
|
|
if(c->modifiedbAbi > 0)
|
|
{
|
|
c->modifiedbAbi = 0;
|
|
c->basicAbilities = c->origbasicAbilities;
|
|
}
|
|
if(nbcards > z->nb_cards)
|
|
{
|
|
t = 0;
|
|
nbcards = z->nb_cards;
|
|
}
|
|
}
|
|
|
|
MTGGameZone * f = p->game->graveyard;
|
|
for (int k = 0; k < f->nb_cards; k++)
|
|
{
|
|
MTGCardInstance * card = f->cards[k];
|
|
card->fresh = 0;
|
|
}
|
|
}
|
|
if (z->nb_cards == 0)
|
|
{
|
|
p->nomaxhandsize = false;
|
|
}
|
|
//////////////////////////
|
|
// Check auras on a card//
|
|
//////////////////////////
|
|
enchantmentStatus();
|
|
/////////////////////////////
|
|
// Check affinity on a card//
|
|
/////////////////////////////
|
|
Affinity();
|
|
/////////////////////////////////////
|
|
// Check colored statuses on cards //
|
|
/////////////////////////////////////
|
|
for(int w = 0;w < z->nb_cards;w++)
|
|
{
|
|
int colored = 0;
|
|
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
|
|
{
|
|
if (z->cards[w]->hasColor(i))
|
|
++colored;
|
|
}
|
|
z->cards[w]->isMultiColored = (colored > 1) ? 1 : 0;
|
|
}
|
|
}
|
|
///////////////////////////////////
|
|
//phase based state effects------//
|
|
///////////////////////////////////
|
|
if (combatStep == TRIGGERS)
|
|
{
|
|
if (!mLayers->stackLayer()->getNext(NULL, 0, NOT_RESOLVED) && !targetChooser
|
|
&& !mLayers->actionLayer()->isWaitingForAnswer())
|
|
mLayers->stackLayer()->AddNextCombatStep();
|
|
}
|
|
|
|
//Auto skip Phases
|
|
int skipLevel = (currentPlayer->playMode == Player::MODE_TEST_SUITE || mLoading) ? Constants::ASKIP_NONE
|
|
: options[Options::ASPHASES].number;
|
|
int nrCreatures = currentPlayer->game->inPlay->hasType("creature")?1:0;
|
|
|
|
if (skipLevel == Constants::ASKIP_SAFE || skipLevel == Constants::ASKIP_FULL)
|
|
{
|
|
if ((opponent()->isAI() && !(isInterrupting)) && ((mCurrentGamePhase == MTG_PHASE_UNTAP)
|
|
|| (mCurrentGamePhase == MTG_PHASE_DRAW) || (mCurrentGamePhase == MTG_PHASE_COMBATBEGIN)
|
|
|| ((mCurrentGamePhase == MTG_PHASE_COMBATATTACKERS) && (nrCreatures == 0))
|
|
|| mCurrentGamePhase == MTG_PHASE_COMBATEND || mCurrentGamePhase == MTG_PHASE_ENDOFTURN
|
|
|| ((mCurrentGamePhase == MTG_PHASE_CLEANUP) && (currentPlayer->game->hand->nb_cards < 8))))
|
|
userRequestNextGamePhase();
|
|
}
|
|
if (skipLevel == Constants::ASKIP_FULL)
|
|
{
|
|
if ((opponent()->isAI() && !(isInterrupting)) && (mCurrentGamePhase == MTG_PHASE_UPKEEP
|
|
|| mCurrentGamePhase == MTG_PHASE_COMBATDAMAGE))
|
|
userRequestNextGamePhase();
|
|
}
|
|
}
|
|
|
|
void GameObserver::enchantmentStatus()
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
MTGGameZone * zone = players[i]->game->inPlay;
|
|
for (int k = zone->nb_cards - 1; k >= 0; k--)
|
|
{
|
|
MTGCardInstance * card = zone->cards[k];
|
|
if (card && !card->hasType(Subtypes::TYPE_EQUIPMENT) && !card->hasSubtype(Subtypes::TYPE_AURA))
|
|
{
|
|
card->enchanted = false;
|
|
card->auras = 0;
|
|
}
|
|
}
|
|
for (int j = zone->nb_cards - 1; j >= 0; j--)
|
|
{
|
|
MTGCardInstance * card = zone->cards[j];
|
|
if (card->target && isInPlay(card->target) && !card->hasType(Subtypes::TYPE_EQUIPMENT) && card->hasSubtype(Subtypes::TYPE_AURA))
|
|
{
|
|
card->target->enchanted = true;
|
|
card->target->auras += 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameObserver::Affinity()
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
MTGGameZone * zone = players[i]->game->hand;
|
|
for (int k = zone->nb_cards - 1; k >= 0; k--)
|
|
{
|
|
MTGCardInstance * card = zone->cards[k];
|
|
if (!card)
|
|
continue;
|
|
|
|
int color = 0;
|
|
string type = "";
|
|
//only do any of the following if a card with the stated ability is in your hand.
|
|
ManaCost * original = NEW ManaCost();
|
|
original->copy(card->model->data->getManaCost());
|
|
//have to run alter cost before affinity or the 2 cancel each other out.
|
|
if(card->getIncreasedManaCost()->getConvertedCost()||card->getReducedManaCost()->getConvertedCost())
|
|
{
|
|
if(card->getIncreasedManaCost()->getConvertedCost())
|
|
original->add(card->getIncreasedManaCost());
|
|
if(card->getReducedManaCost()->getConvertedCost())
|
|
original->remove(card->getReducedManaCost());
|
|
card->getManaCost()->copy(original);
|
|
if(card->getManaCost()->extraCosts)
|
|
{
|
|
for(unsigned int i = 0; i < card->getManaCost()->extraCosts->costs.size();i++)
|
|
{
|
|
card->getManaCost()->extraCosts->costs[i]->setSource(card);
|
|
}
|
|
}
|
|
}
|
|
int reducem = 0;
|
|
bool resetCost = false;
|
|
for(unsigned int na = 0; na < card->cardsAbilities.size();na++)
|
|
{
|
|
ANewAffinity * newAff = dynamic_cast<ANewAffinity*>(card->cardsAbilities[na]);
|
|
if(newAff)
|
|
{
|
|
if(!resetCost)
|
|
{
|
|
resetCost = true;
|
|
card->getManaCost()->copy(original);
|
|
if(card->getManaCost()->extraCosts)
|
|
{
|
|
for(unsigned int i = 0; i < card->getManaCost()->extraCosts->costs.size();i++)
|
|
{
|
|
card->getManaCost()->extraCosts->costs[i]->setSource(card);
|
|
}
|
|
}
|
|
}
|
|
TargetChooserFactory tf(this);
|
|
TargetChooser * tcn = tf.createTargetChooser(newAff->tcString,card,NULL);
|
|
|
|
for (int w = 0; w < 2; ++w)
|
|
{
|
|
Player *p = this->players[w];
|
|
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile };
|
|
for (int k = 0; k < 6; k++)
|
|
{
|
|
MTGGameZone * z = zones[k];
|
|
if (tcn->targetsZone(z))
|
|
{
|
|
reducem += z->countByCanTarget(tcn);
|
|
}
|
|
}
|
|
}
|
|
SAFE_DELETE(tcn);
|
|
ManaCost * removingCost = ManaCost::parseManaCost(newAff->manaString);
|
|
for(int j = 0; j < reducem; j++)
|
|
card->getManaCost()->remove(removingCost);
|
|
SAFE_DELETE(removingCost);
|
|
}
|
|
}
|
|
if(card->has(Constants::AFFINITYARTIFACTS)||
|
|
card->has(Constants::AFFINITYFOREST)||
|
|
card->has(Constants::AFFINITYGREENCREATURES)||
|
|
card->has(Constants::AFFINITYISLAND)||
|
|
card->has(Constants::AFFINITYMOUNTAIN)||
|
|
card->has(Constants::AFFINITYPLAINS)||
|
|
card->has(Constants::AFFINITYSWAMP)){
|
|
if (card->has(Constants::AFFINITYARTIFACTS))
|
|
{
|
|
type = "artifact";
|
|
}
|
|
else if (card->has(Constants::AFFINITYSWAMP))
|
|
{
|
|
type = "swamp";
|
|
}
|
|
else if (card->has(Constants::AFFINITYMOUNTAIN))
|
|
{
|
|
type = "mountain";
|
|
}
|
|
else if (card->has(Constants::AFFINITYPLAINS))
|
|
{
|
|
type = "plains";
|
|
}
|
|
else if (card->has(Constants::AFFINITYISLAND))
|
|
{
|
|
type = "island";
|
|
}
|
|
else if (card->has(Constants::AFFINITYFOREST))
|
|
{
|
|
type = "forest";
|
|
}
|
|
else if (card->has(Constants::AFFINITYGREENCREATURES))
|
|
{
|
|
color = 1;
|
|
type = "creature";
|
|
}
|
|
card->getManaCost()->copy(original);
|
|
if(card->getManaCost()->extraCosts)
|
|
{
|
|
for(unsigned int i = 0; i < card->getManaCost()->extraCosts->costs.size();i++)
|
|
{
|
|
card->getManaCost()->extraCosts->costs[i]->setSource(card);
|
|
}
|
|
}
|
|
int reduce = 0;
|
|
if(card->has(Constants::AFFINITYGREENCREATURES))
|
|
{
|
|
TargetChooserFactory tf(this);
|
|
TargetChooser * tc = tf.createTargetChooser("creature[green]",NULL);
|
|
reduce = card->controller()->game->battlefield->countByCanTarget(tc);
|
|
SAFE_DELETE(tc);
|
|
}
|
|
else
|
|
{
|
|
reduce = card->controller()->game->battlefield->countByType(type);
|
|
}
|
|
for(int i = 0; i < reduce;i++)
|
|
{
|
|
if(card->getManaCost()->getCost(color) > 0)
|
|
card->getManaCost()->remove(color,1);
|
|
}
|
|
|
|
}
|
|
SAFE_DELETE(original);
|
|
}
|
|
}
|
|
}
|
|
void GameObserver::Render()
|
|
{
|
|
if(mLayers)
|
|
mLayers->Render();
|
|
if (targetChooser || (mLayers && mLayers->actionLayer()->isWaitingForAnswer()))
|
|
JRenderer::GetInstance()->DrawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(255,255,0,0));
|
|
if (mExtraPayment)
|
|
mExtraPayment->Render();
|
|
|
|
for (size_t i = 0; i < players.size(); ++i)
|
|
{
|
|
players[i]->Render();
|
|
}
|
|
}
|
|
|
|
void GameObserver::ButtonPressed(PlayGuiObject * target)
|
|
{
|
|
DebugTrace("GAMEOBSERVER Click");
|
|
if (CardView* cardview = dynamic_cast<CardView*>(target))
|
|
{
|
|
MTGCardInstance * card = cardview->getCard();
|
|
cardClick(card, card);
|
|
}
|
|
else if (GuiLibrary* library = dynamic_cast<GuiLibrary*>(target))
|
|
{
|
|
if (library->showCards)
|
|
{
|
|
library->toggleDisplay();
|
|
forceShuffleLibraries();
|
|
}
|
|
else
|
|
{
|
|
TargetChooser * _tc = this->getCurrentTargetChooser();
|
|
if (_tc && _tc->targetsZone(library->zone))
|
|
{
|
|
library->toggleDisplay();
|
|
library->zone->needShuffle = true;
|
|
}
|
|
}
|
|
}
|
|
else if (GuiGraveyard* graveyard = dynamic_cast<GuiGraveyard*>(target))
|
|
graveyard->toggleDisplay();
|
|
else if (GuiExile* exile = dynamic_cast<GuiExile*>(target))
|
|
exile->toggleDisplay();
|
|
//opponenthand
|
|
else if (GuiOpponentHand* opponentHand = dynamic_cast<GuiOpponentHand*>(target))
|
|
if (opponentHand->showCards)
|
|
{
|
|
opponentHand->toggleDisplay();
|
|
}
|
|
else
|
|
{
|
|
TargetChooser * _tc = this->getCurrentTargetChooser();
|
|
if (_tc && _tc->targetsZone(opponentHand->zone))
|
|
{
|
|
opponentHand->toggleDisplay();
|
|
}
|
|
}
|
|
//end opponenthand
|
|
else if (GuiAvatar* avatar = dynamic_cast<GuiAvatar*>(target))
|
|
{
|
|
cardClick(NULL, avatar->player);
|
|
}
|
|
else if (dynamic_cast<GuiPhaseBar*>(target))
|
|
{
|
|
mLayers->getPhaseHandler()->NextGamePhase();
|
|
}
|
|
}
|
|
|
|
void GameObserver::stackObjectClicked(Interruptible * action)
|
|
{
|
|
stringstream stream;
|
|
stream << "stack[" << mLayers->stackLayer()->getIndexOf(action) << "]";
|
|
logAction(currentlyActing(), stream.str());
|
|
|
|
if (targetChooser != NULL)
|
|
{
|
|
int result = targetChooser->toggleTarget(action);
|
|
if (result == TARGET_OK_FULL)
|
|
{
|
|
cardClick(cardWaitingForTargets, 0, false);
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int reaction = mLayers->actionLayer()->isReactingToTargetClick(action);
|
|
if (reaction == -1)
|
|
mLayers->actionLayer()->reactToTargetClick(action);
|
|
}
|
|
}
|
|
|
|
bool GameObserver::WaitForExtraPayment(MTGCardInstance * card)
|
|
{
|
|
bool result = false;
|
|
if (mExtraPayment)
|
|
{
|
|
if (card)
|
|
{
|
|
mExtraPayment->tryToSetPayment(card);
|
|
}
|
|
if (mExtraPayment->isPaymentSet())
|
|
{
|
|
mLayers->actionLayer()->reactToClick(mExtraPayment->action, mExtraPayment->source);
|
|
mExtraPayment = NULL;
|
|
}
|
|
result = true;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
int GameObserver::cardClick(MTGCardInstance * card, MTGAbility *ability)
|
|
{
|
|
MTGGameZone* zone = card->currentZone;
|
|
size_t index = 0;
|
|
if(zone)
|
|
index = zone->getIndex(card);
|
|
int choice;
|
|
bool logChoice = mLayers->actionLayer()->getMenuIdFromCardAbility(card, ability, choice);
|
|
int result = ability->reactToClick(card);
|
|
logAction(card, zone, index, result);
|
|
|
|
if(logChoice) {
|
|
stringstream stream;
|
|
stream << "choice " << choice;
|
|
logAction(currentActionPlayer, stream.str());
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
int GameObserver::cardClick(MTGCardInstance * card, int abilityType)
|
|
{
|
|
int result = 0;
|
|
MTGAbility * a = mLayers->actionLayer()->getAbility(abilityType);
|
|
|
|
if(a)
|
|
{
|
|
result = cardClick(card, a);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
int GameObserver::cardClickLog(bool log, Player* clickedPlayer, MTGGameZone* zone, MTGCardInstance*backup, size_t index, int toReturn)
|
|
{
|
|
if(log)
|
|
{
|
|
if (clickedPlayer) {
|
|
this->logAction(clickedPlayer);
|
|
} else if(zone) {
|
|
this->logAction(backup, zone, index, toReturn);
|
|
}
|
|
}
|
|
return toReturn;
|
|
}
|
|
|
|
int GameObserver::cardClick(MTGCardInstance * card, Targetable * object, bool log)
|
|
{
|
|
Player * clickedPlayer = NULL;
|
|
int toReturn = 0;
|
|
MTGGameZone* zone = NULL;
|
|
size_t index = 0;
|
|
MTGCardInstance* backup = NULL;
|
|
|
|
if (!card) {
|
|
clickedPlayer = ((Player *) object);
|
|
} else {
|
|
backup = card;
|
|
zone = card->currentZone;
|
|
if(zone)
|
|
{
|
|
index = zone->getIndex(card);
|
|
}
|
|
}
|
|
|
|
do {
|
|
if (targetChooser)
|
|
{
|
|
int result;
|
|
if (card)
|
|
{
|
|
if (card == cardWaitingForTargets)
|
|
{
|
|
int _result = targetChooser->ForceTargetListReady();
|
|
if(targetChooser->targetMin && int(targetChooser->getNbTargets()) < targetChooser->maxtargets)
|
|
_result = 0;
|
|
if (_result)
|
|
{
|
|
result = TARGET_OK_FULL;
|
|
}
|
|
else
|
|
{
|
|
result = targetChooser->targetsReadyCheck();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result = targetChooser->toggleTarget(card);
|
|
WEvent * e = NEW WEventTarget(card,cardWaitingForTargets);
|
|
receiveEvent(e);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result = targetChooser->toggleTarget(clickedPlayer);
|
|
if(card)
|
|
card->playerTarget = clickedPlayer;
|
|
else
|
|
targetChooser->source->playerTarget = clickedPlayer;
|
|
}
|
|
if (result == TARGET_OK_FULL)
|
|
card = cardWaitingForTargets;
|
|
else {
|
|
toReturn = 1;
|
|
break;
|
|
}
|
|
}
|
|
ExtraManaCost * costType = NULL;
|
|
if( mExtraPayment && mExtraPayment->costs.size())
|
|
costType = dynamic_cast<ExtraManaCost*>(mExtraPayment->costs[0]);
|
|
|
|
if (WaitForExtraPayment(card) && !costType)
|
|
{
|
|
toReturn = 1;
|
|
break;
|
|
}
|
|
|
|
int reaction = 0;
|
|
|
|
if (ORDER == combatStep)
|
|
{
|
|
//TODO it is possible at this point that card is NULL. if so, what do we return since card->defenser would result in a crash?
|
|
card->defenser->raiseBlockerRankOrder(card);
|
|
toReturn = 1;
|
|
break;
|
|
}
|
|
|
|
if (card)
|
|
{
|
|
//card played as normal, alternative cost, buyback, flashback, retrace.
|
|
|
|
//the variable "paymenttype = int" only serves one purpose, to tell this bug fix what menu item you clicked on...
|
|
// all alternative cost or play methods suffered from the fix because if the card contained "target="
|
|
// it would automatically force the play method to putinplayrule...even charge you the original mana cost.
|
|
|
|
/* Fix for Issue http://code.google.com/p/wagic/issues/detail?id=270
|
|
put into play is hopefully the only ability causing that kind of trouble
|
|
If the same kind of issue occurs with other abilities, let's think of a cleaner solution
|
|
*/
|
|
if (targetChooser)
|
|
{
|
|
MTGAbility * a = mLayers->actionLayer()->getAbility(card->paymenttype);
|
|
toReturn = a->reactToClick(card);
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
|
|
reaction = mLayers->actionLayer()->isReactingToClick(card);
|
|
if (reaction == -1) {
|
|
toReturn = mLayers->actionLayer()->reactToClick(card);
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
}
|
|
else
|
|
{//this handles abilities on a menu...not just when card is being played
|
|
reaction = mLayers->actionLayer()->isReactingToTargetClick(object);
|
|
if (reaction == -1) {
|
|
toReturn = mLayers->actionLayer()->reactToTargetClick(object);
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
}
|
|
|
|
if (!card) {
|
|
toReturn = 0;
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
|
|
//Current player's hand
|
|
if (currentPlayer->game->hand->hasCard(card) && mCurrentGamePhase == MTG_PHASE_CLEANUP
|
|
&& currentPlayer->game->hand->nb_cards > currentPlayer->handsize && currentPlayer->nomaxhandsize == false)
|
|
{
|
|
WEvent * e = NEW WEventCardDiscard(currentPlayer->game->hand->cards[0]);
|
|
receiveEvent(e);
|
|
currentPlayer->game->putInGraveyard(card);
|
|
}
|
|
else if (reaction)
|
|
{
|
|
if (reaction == 1)
|
|
{
|
|
toReturn = mLayers->actionLayer()->reactToClick(card);
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
else
|
|
{
|
|
mLayers->actionLayer()->setMenuObject(object);
|
|
toReturn = 1;
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
}
|
|
else if (card->isTapped() && card->controller() == currentPlayer)
|
|
{
|
|
toReturn = untap(card);
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
} while(0);
|
|
|
|
|
|
return cardClickLog(log, clickedPlayer, zone, backup, index, toReturn);
|
|
}
|
|
|
|
int GameObserver::untap(MTGCardInstance * card)
|
|
{
|
|
if (!card->isUntapping())
|
|
{
|
|
return 0;
|
|
}
|
|
if (card->has(Constants::DOESNOTUNTAP))
|
|
return 0;
|
|
if (card->frozen > 0)
|
|
return 0;
|
|
card->attemptUntap();
|
|
return 1;
|
|
}
|
|
|
|
TargetChooser * GameObserver::getCurrentTargetChooser()
|
|
{
|
|
if(mLayers)
|
|
{
|
|
TargetChooser * _tc = mLayers->actionLayer()->getCurrentTargetChooser();
|
|
if (_tc)
|
|
return _tc;
|
|
}
|
|
return targetChooser;
|
|
}
|
|
|
|
/* Returns true if the card is in one of the player's play zone */
|
|
int GameObserver::isInPlay(MTGCardInstance * card)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (players[i]->game->isInPlay(card))
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
int GameObserver::isInGrave(MTGCardInstance * card)
|
|
{
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
MTGGameZone * graveyard = players[i]->game->graveyard;
|
|
if (players[i]->game->isInZone(card,graveyard))
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
int GameObserver::isInExile(MTGCardInstance * card)
|
|
{
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
MTGGameZone * exile = players[i]->game->exile;
|
|
if (players[i]->game->isInZone(card,exile))
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void GameObserver::cleanupPhase()
|
|
{
|
|
currentPlayer->cleanupPhase();
|
|
opponent()->cleanupPhase();
|
|
}
|
|
|
|
void GameObserver::untapPhase()
|
|
{
|
|
currentPlayer->inPlay()->untapAll();
|
|
}
|
|
|
|
int GameObserver::receiveEvent(WEvent * e)
|
|
{
|
|
if (!e)
|
|
return 0;
|
|
eventsQueue.push(e);
|
|
if (eventsQueue.size() > 1)
|
|
return -1; //resolving events can generate more events
|
|
int result = 0;
|
|
while (eventsQueue.size())
|
|
{
|
|
WEvent * ev = eventsQueue.front();
|
|
result += mLayers->receiveEvent(ev);
|
|
for (int i = 0; i < 2; ++i)
|
|
{
|
|
result += players[i]->receiveEvent(ev);
|
|
}
|
|
SAFE_DELETE(ev);
|
|
eventsQueue.pop();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Player * GameObserver::currentlyActing()
|
|
{
|
|
if (isInterrupting)
|
|
return isInterrupting;
|
|
return currentActionPlayer;
|
|
}
|
|
|
|
//TODO CORRECT THIS MESS
|
|
int GameObserver::targetListIsSet(MTGCardInstance * card)
|
|
{
|
|
if (targetChooser == NULL)
|
|
{
|
|
TargetChooserFactory tcf(this);
|
|
targetChooser = tcf.createTargetChooser(card);
|
|
if (targetChooser == NULL)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
if(targetChooser && targetChooser->validTargetsExist())
|
|
{
|
|
cardWaitingForTargets = card;
|
|
return (targetChooser->targetListSet());
|
|
}
|
|
else
|
|
SAFE_DELETE(targetChooser);
|
|
return 0;
|
|
|
|
}
|
|
|
|
ostream& operator<<(ostream& out, const GameObserver& g)
|
|
{
|
|
if(g.startupGameSerialized == "")
|
|
{
|
|
out << "[init]" << endl;
|
|
out << "player=" << g.currentPlayerId + 1 << endl;
|
|
if(g.mCurrentGamePhase != MTG_PHASE_INVALID)
|
|
out << "phase=" << g.phaseRing->phaseName(g.mCurrentGamePhase) << endl;
|
|
out << "[player1]" << endl;
|
|
out << *(g.players[0]) << endl;
|
|
out << "[player2]" << endl;
|
|
out << *(g.players[1]) << endl;
|
|
return out;
|
|
}
|
|
else
|
|
{
|
|
out << "seed:";
|
|
out << g.mSeed;
|
|
out << endl;
|
|
out << "rvalues:";
|
|
out << g.randomGenerator.saveUsedRandValues(out);
|
|
out << endl;
|
|
out << g.startupGameSerialized;
|
|
}
|
|
|
|
out << "[do]" << endl;
|
|
list<string>::const_iterator it;
|
|
|
|
for(it = (g.actionsList.begin()); it != (g.actionsList.end()); it++)
|
|
{
|
|
out << (*it) << endl;
|
|
}
|
|
|
|
out << "[end]" << endl;
|
|
return out;
|
|
}
|
|
|
|
bool GameObserver::parseLine(const string& s)
|
|
{
|
|
size_t limiter = s.find("=");
|
|
if (limiter == string::npos) limiter = s.find(":");
|
|
string areaS;
|
|
if (limiter != string::npos)
|
|
{
|
|
areaS = s.substr(0, limiter);
|
|
if (areaS.compare("player") == 0)
|
|
{
|
|
currentPlayerId = atoi(s.substr(limiter + 1).c_str()) - 1;
|
|
return true;
|
|
}
|
|
else if (areaS.compare("phase") == 0)
|
|
{
|
|
mCurrentGamePhase = PhaseRing::phaseStrToInt(s.substr(limiter + 1).c_str());
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool GameObserver::load(const string& ss, bool undo, int controlledPlayerIndex
|
|
#ifdef TESTSUITE
|
|
, TestSuiteGame* testgame
|
|
#endif
|
|
)
|
|
{
|
|
bool currentPlayerSet = false;
|
|
int state = -1;
|
|
string s;
|
|
stringstream stream(ss);
|
|
|
|
DebugTrace("Loading " + ss);
|
|
randomGenerator.loadRandValues("");
|
|
|
|
cleanup();
|
|
|
|
while (std::getline(stream, s))
|
|
{
|
|
if (!s.size()) continue;
|
|
if (s[s.size() - 1] == '\r') s.erase(s.size() - 1); //Handle DOS files
|
|
if (!s.size()) continue;
|
|
if (s[0] == '#') continue;
|
|
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
|
|
if (s.find("seed ") == 0)
|
|
{
|
|
mSeed = atoi(s.substr(5).c_str());
|
|
randomGenerator.setSeed(mSeed);
|
|
continue;
|
|
}
|
|
if (s.find("rvalues:") == 0)
|
|
{
|
|
randomGenerator.loadRandValues(s.substr(8).c_str());
|
|
continue;
|
|
}
|
|
switch (state)
|
|
{
|
|
case -1:
|
|
if (s.compare("[init]") == 0)
|
|
state++;
|
|
break;
|
|
case 0:
|
|
if (s.compare("[player1]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
currentPlayerSet = parseLine(s);
|
|
}
|
|
break;
|
|
case 1:
|
|
if (s.compare("[player2]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
if(players.size() == 0 || !players[0])
|
|
{
|
|
if (s.find("mode=") == 0)
|
|
{
|
|
createPlayer(s.substr(5)
|
|
#ifdef TESTSUITE
|
|
, testgame
|
|
#endif //TESTSUITE
|
|
);
|
|
}
|
|
}
|
|
players[0]->parseLine(s);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (s.compare("[do]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
if(players.size() == 1 || !players[1])
|
|
{
|
|
if (s.find("mode=") == 0)
|
|
{
|
|
createPlayer(s.substr(5)
|
|
#ifdef TESTSUITE
|
|
, testgame
|
|
#endif //TESTSUITE
|
|
);
|
|
}
|
|
}
|
|
players[1]->parseLine(s);
|
|
}
|
|
break;
|
|
case 3:
|
|
if (s.compare("[end]") == 0)
|
|
{
|
|
turn = 0;
|
|
mLayers = NEW DuelLayers(this, controlledPlayerIndex);
|
|
currentPlayer = players[currentPlayerId];
|
|
phaseRing = NEW PhaseRing(this);
|
|
startedAt = time(0);
|
|
|
|
// take a snapshot before processing the actions
|
|
resetStartupGame();
|
|
|
|
if(mRules) mRules->initGame(this, currentPlayerSet);
|
|
phaseRing->goToPhase(0, currentPlayer, false);
|
|
phaseRing->goToPhase(mCurrentGamePhase, currentPlayer);
|
|
|
|
#ifdef TESTSUITE
|
|
if(testgame)
|
|
testgame->initGame();
|
|
#endif //TESTSUITE
|
|
|
|
processActions(undo
|
|
#ifdef TESTSUITE
|
|
, testgame
|
|
#endif //TESTSUITE
|
|
);
|
|
}
|
|
else
|
|
{
|
|
logAction(s);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameObserver::processAction(const string& s)
|
|
{
|
|
Player* p = players[1];
|
|
if (s.find("p1") != string::npos)
|
|
p = players[0];
|
|
|
|
MTGGameZone* zone = NULL;
|
|
if(s.find(string(p->game->hand->getName())+"[") != string::npos)
|
|
zone = p->game->hand;
|
|
else if(s.find(string(p->game->battlefield->getName())+"[") != string::npos)
|
|
zone = p->game->battlefield;
|
|
else if(s.find(string(p->game->graveyard->getName())+"[") != string::npos)
|
|
zone = p->game->graveyard;
|
|
else if(s.find(string(p->game->library->getName())+"[") != string::npos)
|
|
zone = p->game->library;
|
|
|
|
if(zone) {
|
|
size_t begin = s.find("[")+1;
|
|
size_t size = s.find("]")-begin;
|
|
size_t index = atoi(s.substr(begin, size).c_str());
|
|
dumpAssert(index < zone->cards.size());
|
|
cardClick(zone->cards[index], zone->cards[index]);
|
|
} else if (s.find("stack") != string::npos) {
|
|
size_t begin = s.find("[")+1;
|
|
size_t size = s.find("]")-begin;
|
|
size_t index = atoi(s.substr(begin, size).c_str());
|
|
stackObjectClicked((Interruptible*)mLayers->stackLayer()->getByIndex(index));
|
|
} else if (s.find("yes") != string::npos) {
|
|
mLayers->stackLayer()->setIsInterrupting(p);
|
|
} else if (s.find("no") != string::npos) {
|
|
mLayers->stackLayer()->cancelInterruptOffer();
|
|
} else if (s.find("endinterruption") != string::npos) {
|
|
mLayers->stackLayer()->endOfInterruption();
|
|
} else if (s.find("next") != string::npos) {
|
|
userRequestNextGamePhase();
|
|
} else if (s.find("combatok") != string::npos) {
|
|
mLayers->combatLayer()->clickOK();
|
|
} else if (s == "p1" || s == "p2") {
|
|
cardClick(NULL, p);
|
|
} else if (s.find("choice") != string::npos) {
|
|
int choice = atoi(s.substr(s.find("choice ") + 7).c_str());
|
|
mLayers->actionLayer()->doReactTo(choice);
|
|
} else if (s == "p1" || s == "p2") {
|
|
cardClick(NULL, p);
|
|
} else if(s.find("mulligan") != string::npos) {
|
|
Mulligan(p);
|
|
} else if(s.find("shufflelib") != string::npos) {
|
|
// This should probably be differently and be automatically part of the ability triggered
|
|
// that would allow the AI to use it as well.
|
|
shuffleLibrary(p);
|
|
} else {
|
|
DebugTrace("no clue about: " + s);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameObserver::processActions(bool undo
|
|
#ifdef TESTSUITE
|
|
, TestSuiteGame* testgame
|
|
#endif
|
|
)
|
|
{
|
|
bool result = false;
|
|
size_t cmdIndex = 0;
|
|
|
|
loadingList = actionsList;
|
|
actionsList.clear();
|
|
|
|
mLoading = true;
|
|
float counter = 0.0f;
|
|
|
|
// To handle undo, we'll remove the last P1 action and all P2 actions after.
|
|
if(undo && loadingList.size()) {
|
|
while(loadingList.back().find("p2") != string::npos)
|
|
loadingList.pop_back();
|
|
// we do not undo "next phase" action to avoid abuse by users
|
|
if(loadingList.back().find("next") == string::npos)
|
|
loadingList.pop_back();
|
|
}
|
|
|
|
// We fake here cause the initialization before caused mana pool reset events to be triggered
|
|
// So, we need them flushed to be able to set the manapool to whatever we need
|
|
GameObserver::Update(counter);
|
|
counter += 1.000f;
|
|
|
|
#ifdef TESTSUITE
|
|
if(testgame)
|
|
{
|
|
testgame->ResetManapools();
|
|
}
|
|
#endif
|
|
|
|
for(loadingite = loadingList.begin(); loadingite != loadingList.end(); loadingite++, cmdIndex++)
|
|
{
|
|
processAction(*loadingite);
|
|
|
|
size_t nb = actionsList.size();
|
|
|
|
for (int i = 0; i<6; i++)
|
|
{
|
|
// let's fake an update
|
|
GameObserver::Update(counter);
|
|
counter += 1.000f;
|
|
}
|
|
dumpAssert(actionsList.back() == *loadingite);
|
|
dumpAssert(nb == actionsList.size());
|
|
dumpAssert(cmdIndex == (actionsList.size()-1));
|
|
}
|
|
|
|
mLoading = false;
|
|
return result;
|
|
}
|
|
|
|
void GameObserver::logAction(Player* player, const string& s) {
|
|
if(player == players[0])
|
|
if(s != "")
|
|
logAction("p1." + s);
|
|
else
|
|
logAction("p1");
|
|
else
|
|
if(s != "")
|
|
logAction("p2." + s);
|
|
else
|
|
logAction("p2");
|
|
}
|
|
|
|
void GameObserver::logAction(MTGCardInstance* card, MTGGameZone* zone, size_t index, int result) {
|
|
stringstream stream;
|
|
if(zone == NULL) zone = card->currentZone;
|
|
stream << "p" << ((card->controller()==players[0])?"1.":"2.")
|
|
<< zone->getName()<< "[" << index << "] "
|
|
<< result << card->getLCName();
|
|
logAction(stream.str());
|
|
}
|
|
|
|
void GameObserver::logAction(const string& s)
|
|
{
|
|
if(mLoading)
|
|
{
|
|
string toCheck = *loadingite;
|
|
dumpAssert(toCheck == s);
|
|
}
|
|
actionsList.push_back(s);
|
|
};
|
|
|
|
bool GameObserver::undo()
|
|
{
|
|
stringstream stream;
|
|
stream << *this;
|
|
DebugTrace(stream.str());
|
|
return load(stream.str(), true);
|
|
}
|
|
|
|
void GameObserver::Mulligan(Player* player)
|
|
{
|
|
if(!player) player = currentPlayer;
|
|
logAction(player, "mulligan");
|
|
player->takeMulligan();
|
|
}
|
|
|
|
void GameObserver::serumMulligan(Player* player)
|
|
{
|
|
if(!player) player = currentPlayer;
|
|
logAction(player, "mulligan serum powder");
|
|
player->serumMulligan();
|
|
}
|
|
|
|
Player* GameObserver::createPlayer(const string& playerMode
|
|
#ifdef TESTSUITE
|
|
, TestSuiteGame* testgame
|
|
#endif //TESTSUITE
|
|
)
|
|
{
|
|
Player::Mode aMode = (Player::Mode)atoi(playerMode.c_str());
|
|
Player* pPlayer = 0;
|
|
|
|
switch(aMode)
|
|
{
|
|
case Player::MODE_AI:
|
|
AIPlayerFactory playerCreator;
|
|
if(players.size())
|
|
pPlayer = playerCreator.createAIPlayer(this, MTGCollection(), players[0]);
|
|
else
|
|
pPlayer = playerCreator.createAIPlayer(this, MTGCollection(), 0);
|
|
break;
|
|
case Player::MODE_HUMAN:
|
|
pPlayer = new HumanPlayer(this, "", "");
|
|
break;
|
|
case Player::MODE_TEST_SUITE:
|
|
#ifdef TESTSUITE
|
|
if(players.size())
|
|
pPlayer = new TestSuiteAI(testgame, 1);
|
|
else
|
|
pPlayer = new TestSuiteAI(testgame, 0);
|
|
#endif //TESTSUITE
|
|
break;
|
|
}
|
|
|
|
if(pPlayer)
|
|
{
|
|
players.push_back(pPlayer);
|
|
}
|
|
|
|
return pPlayer;
|
|
}
|
|
|
|
#ifdef TESTSUITE
|
|
void GameObserver::loadTestSuitePlayer(int playerId, TestSuiteGame* testSuite)
|
|
{
|
|
loadPlayer(playerId, new TestSuiteAI(testSuite, playerId));
|
|
}
|
|
#endif //TESTSUITE
|
|
|
|
void GameObserver::loadPlayer(int playerId, Player* player)
|
|
{
|
|
//Because we're using a vector instead of an array (why?),
|
|
// we have to prepare the vector in order to be the right size to accomodate the playerId variable
|
|
// see http://code.google.com/p/wagic/issues/detail?id=772
|
|
if (players.size() > (size_t) playerId) {
|
|
SAFE_DELETE(players[playerId]);
|
|
players[playerId] = NULL;
|
|
} else {
|
|
while (players.size() <= (size_t) playerId)
|
|
{
|
|
players.push_back(NULL);
|
|
}
|
|
}
|
|
|
|
players[playerId] = player;
|
|
}
|
|
|
|
void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, bool premadeDeck)
|
|
{
|
|
if (decknb)
|
|
{
|
|
if (playerType == PLAYER_TYPE_HUMAN)
|
|
{ //Human Player
|
|
if(playerId == 0)
|
|
{
|
|
char deckFile[255];
|
|
if (premadeDeck)
|
|
sprintf(deckFile, "player/premade/deck%i.txt", decknb);
|
|
else
|
|
sprintf(deckFile, "%s/deck%i.txt", options.profileFile().c_str(), decknb);
|
|
char deckFileSmall[255];
|
|
sprintf(deckFileSmall, "player_deck%i", decknb);
|
|
|
|
loadPlayer(playerId, NEW HumanPlayer(this, deckFile, deckFileSmall, premadeDeck));
|
|
}
|
|
}
|
|
else
|
|
{ //AI Player, chooses deck
|
|
AIPlayerFactory playerCreator;
|
|
Player * opponent = NULL;
|
|
if (playerId == 1) opponent = players[0];
|
|
|
|
loadPlayer(playerId, playerCreator.createAIPlayer(this, MTGCollection(), opponent, decknb));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Random deck
|
|
AIPlayerFactory playerCreator;
|
|
Player * opponent = NULL;
|
|
|
|
// Reset the random logging.
|
|
randomGenerator.loadRandValues("");
|
|
|
|
if (playerId == 1) opponent = players[0];
|
|
#ifdef AI_CHANGE_TESTING
|
|
if (playerType == PLAYER_TYPE_CPU_TEST)
|
|
loadPlayer(playerId, playerCreator.createAIPlayerTest(this, MTGCollection(), opponent, playerId == 0 ? "ai/bakaA/" : "ai/bakaB/"));
|
|
else
|
|
#endif
|
|
{
|
|
loadPlayer(playerId, playerCreator.createAIPlayer(this, MTGCollection(), opponent));
|
|
}
|
|
|
|
if (playerType == PLAYER_TYPE_CPU_TEST)
|
|
((AIPlayer *) players[playerId])->setFastTimerMode();
|
|
}
|
|
}
|
|
|
|
#ifdef NETWORK_SUPPORT
|
|
NetworkGameObserver::NetworkGameObserver(JNetwork* pNetwork, WResourceManager* output, JGE* input)
|
|
: GameObserver(output, input), mpNetworkSession(pNetwork), mSynchronized(false)
|
|
{
|
|
mpNetworkSession->registerCommand("loadPlayer", this, loadPlayer, ignoreResponse);
|
|
mpNetworkSession->registerCommand("synchronize", this, synchronize, checkSynchro);
|
|
mpNetworkSession->registerCommand("sendAction", this, sendAction, checkSynchro);
|
|
mpNetworkSession->registerCommand("disconnect", this, disconnect, ignoreResponse);
|
|
}
|
|
|
|
NetworkGameObserver::~NetworkGameObserver()
|
|
{
|
|
mpNetworkSession->sendCommand("disconnect", "");
|
|
}
|
|
|
|
void NetworkGameObserver::disconnect(void*pxThis, stringstream&, stringstream&)
|
|
{
|
|
NetworkGameObserver* pThis = (NetworkGameObserver*)pxThis;
|
|
pThis->setLoser(pThis->getView()->getRenderedPlayerOpponent());
|
|
}
|
|
|
|
void NetworkGameObserver::Update(float dt)
|
|
{
|
|
mpNetworkSession->Update();
|
|
::GameObserver::Update(dt);
|
|
}
|
|
|
|
void NetworkGameObserver::loadPlayer(int playerId, Player* player)
|
|
{
|
|
GameObserver::loadPlayer(playerId, player);
|
|
stringstream out;
|
|
out << *player;
|
|
mpNetworkSession->sendCommand("loadPlayer", out.str());
|
|
}
|
|
|
|
void NetworkGameObserver::loadPlayer(void*pxThis, stringstream& in, stringstream&)
|
|
{
|
|
NetworkGameObserver* pThis = (NetworkGameObserver*)pxThis;
|
|
Player* pPlayer = 0;
|
|
string s;
|
|
|
|
while(std::getline(in, s))
|
|
{
|
|
if (s.find("mode=") == 0)
|
|
{
|
|
pPlayer = pThis->createPlayer(s.substr(5)
|
|
#ifdef TESTSUITE
|
|
, 0
|
|
#endif //TESTSUITE
|
|
);
|
|
}
|
|
|
|
if(pPlayer && (!pPlayer->parseLine(s)))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NetworkGameObserver::synchronize()
|
|
{
|
|
if(!mSynchronized && mpNetworkSession->isServer())
|
|
{
|
|
stringstream out;
|
|
out << *this;
|
|
mpNetworkSession->sendCommand("synchronize", out.str());
|
|
mSynchronized = true;
|
|
}
|
|
}
|
|
|
|
void NetworkGameObserver::synchronize(void*pxThis, stringstream& in, stringstream& out)
|
|
{
|
|
NetworkGameObserver* pThis = (NetworkGameObserver*)pxThis;
|
|
// now, we need to load the game from player 2's perspective
|
|
pThis->load(in.str(), false, 1);
|
|
out << *pThis;
|
|
}
|
|
|
|
|
|
void NetworkGameObserver::checkSynchro(void*pxThis, stringstream& in, stringstream&)
|
|
{
|
|
NetworkGameObserver* pThis = (NetworkGameObserver*)pxThis;
|
|
|
|
GameObserver aGame;
|
|
aGame.mRules = pThis->mRules;
|
|
aGame.load(in.str());
|
|
|
|
assert(aGame == *pThis);
|
|
}
|
|
|
|
void NetworkGameObserver::sendAction(void*pxThis, stringstream& in, stringstream&)
|
|
{
|
|
NetworkGameObserver* pThis = (NetworkGameObserver*)pxThis;
|
|
|
|
pThis->mForwardAction = false;
|
|
pThis->processAction(in.str());
|
|
pThis->mForwardAction = true;
|
|
//out << *pThis;
|
|
}
|
|
|
|
void NetworkGameObserver::logAction(const string& s)
|
|
{
|
|
GameObserver::logAction(s);
|
|
if(mForwardAction)
|
|
mpNetworkSession->sendCommand("sendAction", s);
|
|
}
|
|
|
|
#endif
|