exile zone

player only, todo opponent and ability activation for exile
This commit is contained in:
Anthony Calosa
2015-10-26 06:50:19 +08:00
parent 0594822872
commit cf0f9d43fa
7 changed files with 76 additions and 8 deletions
+2
View File
@@ -1134,6 +1134,8 @@ void GameObserver::ButtonPressed(PlayGuiObject * target)
}
else if (GuiGraveyard* graveyard = dynamic_cast<GuiGraveyard*>(target))
graveyard->toggleDisplay();
else if (GuiExile* exile = dynamic_cast<GuiExile*>(target))
exile->toggleDisplay();
//opponenthand
else if (GuiOpponentHand* opponentHand = dynamic_cast<GuiOpponentHand*>(target))
if (opponentHand->showCards)
+12 -6
View File
@@ -14,6 +14,7 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) :
self->zoom = 0.9f;
Add(selfGraveyard = NEW GuiGraveyard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 1, false, mpDuelLayers->getRenderedPlayer(), this));
Add(selfLibrary = NEW GuiLibrary(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 5 + GuiGameZone::Height + 5, false, mpDuelLayers->getRenderedPlayer(), this));
Add(selfExile = NEW GuiExile(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 + 20, SCREEN_HEIGHT - GuiAvatar::Height, false, mpDuelLayers->getRenderedPlayer(), this));
Add(opponent = NEW GuiAvatar(0, 0, false, mpDuelLayers->getRenderedPlayerOpponent(), GuiAvatar::TOP_LEFT, this));
opponent->zoom = 0.9f;
@@ -28,12 +29,13 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) :
observer->getCardSelector()->Add(self);
observer->getCardSelector()->Add(selfGraveyard);
observer->getCardSelector()->Add(selfExile);
observer->getCardSelector()->Add(selfLibrary);
observer->getCardSelector()->Add(opponent);
observer->getCardSelector()->Add(opponentGraveyard);
observer->getCardSelector()->Add(opponentLibrary);
observer->getCardSelector()->Add(opponentHand);
selfGraveyard->alpha = selfLibrary->alpha = opponentGraveyard->alpha = opponentLibrary->alpha = opponentHand->alpha = 0;
selfGraveyard->alpha = selfExile->alpha = selfLibrary->alpha = opponentGraveyard->alpha = opponentLibrary->alpha = opponentHand->alpha = 0;
}
float GuiAvatars::LeftBoundarySelf()
@@ -56,9 +58,9 @@ void GuiAvatars::Activate(PlayGuiObject* c)
active = opponent;
opponent->zoom = 1.2f;
}
else if ((selfGraveyard == c) || (selfLibrary == c) || (self == c))
else if ((selfGraveyard == c) || (selfExile == c) || (selfLibrary == c) || (self == c))
{
selfGraveyard->alpha = selfLibrary->alpha = 128.0f;
selfGraveyard->alpha = selfExile->alpha = selfLibrary->alpha = 128.0f;
self->zoom = 1.0f;
active = self;
}
@@ -75,9 +77,9 @@ void GuiAvatars::Deactivate(PlayGuiObject* c)
opponent->zoom = 0.9f;
active = NULL;
}
else if ((selfGraveyard == c) || (selfLibrary == c) || (self == c))
else if ((selfGraveyard == c) || (selfExile == c) || (selfLibrary == c) || (self == c))
{
selfGraveyard->alpha = selfLibrary->alpha = 0;
selfGraveyard->alpha = selfExile->alpha = selfLibrary->alpha = 0;
self->zoom = 0.5f;
active = NULL;
}
@@ -85,12 +87,13 @@ void GuiAvatars::Deactivate(PlayGuiObject* c)
int GuiAvatars::receiveEventPlus(WEvent* e)
{
return selfGraveyard->receiveEventPlus(e) | opponentGraveyard->receiveEventPlus(e) | opponentHand->receiveEventPlus(e);
return selfGraveyard->receiveEventPlus(e) | selfExile->receiveEventPlus(e) | opponentGraveyard->receiveEventPlus(e) | opponentHand->receiveEventPlus(e);
}
int GuiAvatars::receiveEventMinus(WEvent* e)
{
selfGraveyard->receiveEventMinus(e);
selfExile->receiveEventMinus(e);
opponentGraveyard->receiveEventMinus(e);
opponentHand->receiveEventMinus(e);
return 1;
@@ -104,6 +107,8 @@ bool GuiAvatars::CheckUserInput(JButton key)
return true;
if (selfGraveyard->CheckUserInput(key))
return true;
if (selfExile->CheckUserInput(key))
return true;
if (opponentGraveyard->CheckUserInput(key))
return true;
if (opponentHand->CheckUserInput(key))
@@ -120,6 +125,7 @@ void GuiAvatars::Update(float dt)
self->Update(dt);
opponent->Update(dt);
selfGraveyard->Update(dt);
selfExile->Update(dt);
opponentHand->Update(dt);
opponentGraveyard->Update(dt);
selfLibrary->Update(dt);
+46
View File
@@ -298,6 +298,52 @@ ostream& GuiGraveyard::toString(ostream& out) const
return out << "GuiGraveyard :::";
}
GuiExile::GuiExile(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->exile, parent), player(player)
{
type = GUI_EXILE;
}
int GuiExile::receiveEventPlus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->to == zone)
{
CardView* t;
if (event->card->view)
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
else
t = NEW CardView(CardView::nullZone, event->card, x, y);
t->x = x + Width / 2;
t->y = y + Height / 2;
t->zoom = 0.6f;
t->alpha = 0;
cards.push_back(t);
return 1;
}
return 0;
}
int GuiExile::receiveEventMinus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->from == zone)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
cards.erase(it);
zone->owner->getObserver()->mTrash->trash(cv);
return 1;
}
return 0;
}
ostream& GuiExile::toString(ostream& out) const
{
return out << "GuiExile :::";
}
//opponenthand begins
GuiOpponentHand::GuiOpponentHand(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->hand, parent), player(player)