First attempt to reduce load time of player deck selection screens.

This change makes use of caching the DeckStats and DeckStatsWrappers into singleton caches that
get flushed when you quit the game.  The initial load time will be significant as lazy loading has not
been coded yet for the ai decks.

TODO: lazy load the player and ai decks as they appear on the screen.  Currently, each screen loads
all decks.
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-27 16:13:40 +00:00
parent e87f5edaf5
commit ce7745bfa6
10 changed files with 213 additions and 101 deletions

View File

@@ -19,11 +19,17 @@ public:
vector<DeckMetaData *> playerDeckOrderList; vector<DeckMetaData *> playerDeckOrderList;
vector<DeckMetaData *> aiDeckOrderList; vector<DeckMetaData *> aiDeckOrderList;
map<string, StatsWrapper *> playerDeckStatsMap;
map<string, StatsWrapper *> aiDeckStatsMap;
void updateMetaDataList(vector<DeckMetaData *>* refList, bool isAI); void updateMetaDataList(vector<DeckMetaData *>* refList, bool isAI);
vector<DeckMetaData *> * getPlayerDeckOrderList(); vector<DeckMetaData *> * getPlayerDeckOrderList();
vector<DeckMetaData *> * getAIDeckOrderList(); vector<DeckMetaData *> * getAIDeckOrderList();
DeckMetaData * getDeckMetaDataById( int deckId, bool isAI );
StatsWrapper * getExtendedStatsForDeckId( int deckId, MTGAllCards *collection, bool isAI );
StatsWrapper * getExtendedDeckStats( DeckMetaData *selectedDeck, MTGAllCards *collection, bool isAI );
static DeckManager * GetInstance(); static DeckManager * GetInstance();
static void EndInstance(); static void EndInstance();
@@ -31,10 +37,7 @@ public:
//since the eventual move of all deck meta data should be managed by this class //since the eventual move of all deck meta data should be managed by this class
static int getDifficultyRating(Player *statsPlayer, Player *player); static int getDifficultyRating(Player *statsPlayer, Player *player);
~DeckManager() ~DeckManager();
{
instanceFlag = false;
}
}; };

View File

@@ -15,9 +15,10 @@ class GameObserver;
class DeckStat class DeckStat
{ {
public: public:
DeckStat(int _nbgames = 0, int _victories = 0);
int nbgames; int nbgames;
int victories; int victories;
DeckStat(int _nbgames = 0, int _victories = 0);
int percentVictories(); int percentVictories();
}; };
@@ -26,8 +27,12 @@ class DeckStats
protected: protected:
static DeckStats * mInstance; static DeckStats * mInstance;
public: public:
map<string, DeckStat *> stats; //map<string, DeckStat *> stats; // current set of statistics
string currentDeck;
map<string, map<string,DeckStat*> > masterDeckStats;
static DeckStats * GetInstance(); static DeckStats * GetInstance();
static void EndInstance();
void saveStats(Player * player, Player * opponent, GameObserver * game); void saveStats(Player * player, Player * opponent, GameObserver * game);
void save(const char * filename); void save(const char * filename);
void save(Player * player); void save(Player * player);

View File

@@ -604,8 +604,7 @@ Spell * ActionStack::addSpell(MTGCardInstance * _source, TargetChooser * tc, Man
} }
Spell * spell = NEW Spell(mCount, _source, tc, mana, payResult); Spell * spell = NEW Spell(mCount, _source, tc, mana, payResult);
addAction(spell); addAction(spell);
if (!game->players[0]->isAI() && _source->controller() == game->players[0] && 0 if (!game->players[0]->isAI() && _source->controller() == game->players[0] && 0 == options[Options::INTERRUPTMYSPELLS].number)
== options[Options::INTERRUPTMYSPELLS].number)
interruptDecision[0] = DONT_INTERRUPT; interruptDecision[0] = DONT_INTERRUPT;
return spell; return spell;
} }

View File

@@ -1,60 +1,132 @@
#include "PrecompiledHeader.h" #include "PrecompiledHeader.h"
#include "DeckManager.h" #include "DeckManager.h"
#include "Player.h" #include "Player.h"
#include <JRenderer.h> #include <JRenderer.h>
void DeckManager::updateMetaDataList(vector<DeckMetaData *> * refList, bool isAI) void DeckManager::updateMetaDataList(vector<DeckMetaData *> * refList, bool isAI)
{ {
if (refList) if (refList)
{ {
vector<DeckMetaData *> * inputList = isAI ? &aiDeckOrderList : &playerDeckOrderList; vector<DeckMetaData *> * inputList = isAI ? &aiDeckOrderList : &playerDeckOrderList;
inputList->clear(); inputList->clear();
inputList->assign(refList->begin(), refList -> end()); inputList->assign(refList->begin(), refList -> end());
} }
} }
vector<DeckMetaData *> * DeckManager::getPlayerDeckOrderList() vector<DeckMetaData *> * DeckManager::getPlayerDeckOrderList()
{ {
return &playerDeckOrderList; return &playerDeckOrderList;
} }
vector<DeckMetaData *> * DeckManager::getAIDeckOrderList() vector<DeckMetaData *> * DeckManager::getAIDeckOrderList()
{ {
return &aiDeckOrderList; return &aiDeckOrderList;
} }
DeckManager * DeckManager::mInstance = NULL; DeckMetaData * DeckManager::getDeckMetaDataById( int deckId, bool isAI )
bool DeckManager::instanceFlag = false; {
void DeckManager::EndInstance() DeckMetaData* currentDeck = NULL;
{ vector<DeckMetaData *>::iterator currentPos, end;
if (mInstance) if ( isAI )
{ {
mInstance->aiDeckOrderList.clear(); currentPos = aiDeckOrderList.begin();
mInstance->playerDeckOrderList.clear(); end = aiDeckOrderList.end();
SAFE_DELETE( mInstance ); }
} else
} {
currentPos = playerDeckOrderList.begin();
DeckManager* DeckManager::GetInstance() end = playerDeckOrderList.end();
{ }
if (!instanceFlag)
{
mInstance = NEW DeckManager(); for (; currentPos != end; ++currentPos)
instanceFlag = true; {
} currentDeck = *currentPos;
if (currentDeck->getDeckId() == deckId )
return mInstance; return currentDeck;
} }
return NULL;
// p1 is assumed to be the player you want stats for }
// p2 is the opponent
int DeckManager::getDifficultyRating(Player *statsPlayer, Player *player) StatsWrapper * DeckManager::getExtendedStatsForDeckId( int deckId, MTGAllCards *collection, bool isAI )
{ {
DeckMetaDataList * metas = DeckMetaDataList::decksMetaData; DeckMetaData *selectedDeck = getDeckMetaDataById( deckId, isAI );
return getExtendedDeckStats( selectedDeck, collection, isAI);
DeckMetaData *meta = metas->get(player->deckFile, statsPlayer); }
return meta->getDifficulty();
} StatsWrapper * DeckManager::getExtendedDeckStats( DeckMetaData *selectedDeck, MTGAllCards *collection, bool isAI )
{
StatsWrapper * stats = NULL;
map<string, StatsWrapper *> *statsMap = NULL;
string deckName = selectedDeck->getFilename();
int deckId = selectedDeck->getDeckId();
if (isAI)
statsMap = &aiDeckStatsMap;
else
statsMap = &playerDeckStatsMap;
if (statsMap->empty() || (statsMap->find(deckName) == statsMap->end()))
{
stats = NEW StatsWrapper(deckId);
stats->updateStats( deckName, collection);
statsMap->insert( make_pair( deckName, stats));
}
stats = statsMap->find(deckName) ->second;
return stats;
}
DeckManager * DeckManager::mInstance = NULL;
bool DeckManager::instanceFlag = false;
void DeckManager::EndInstance()
{
if (mInstance)
{
mInstance->aiDeckOrderList.clear();
mInstance->playerDeckOrderList.clear();
map<string, StatsWrapper *>::iterator it;
for (it = mInstance->aiDeckStatsMap.begin(); it != mInstance->aiDeckStatsMap.end(); it++){
SAFE_DELETE(it->second);
}
for (it = mInstance->playerDeckStatsMap.begin(); it != mInstance->playerDeckStatsMap.end(); it++){
SAFE_DELETE(it->second);
}
mInstance->aiDeckStatsMap.clear();
mInstance->playerDeckStatsMap.clear();
SAFE_DELETE( mInstance );
}
}
DeckManager* DeckManager::GetInstance()
{
if (!instanceFlag)
{
mInstance = NEW DeckManager();
instanceFlag = true;
}
return mInstance;
}
// p1 is assumed to be the player you want stats for
// p2 is the opponent
int DeckManager::getDifficultyRating(Player *statsPlayer, Player *player)
{
DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
DeckMetaData *meta = metas->get(player->deckFile, statsPlayer);
return meta->getDifficulty();
}
DeckManager::~DeckManager()
{
instanceFlag = false;
}

View File

@@ -23,30 +23,44 @@ DeckStats * DeckStats::GetInstance()
if (!mInstance) if (!mInstance)
{ {
mInstance = NEW DeckStats(); mInstance = NEW DeckStats();
} }
return mInstance; return mInstance;
} }
void DeckStats::cleanStats() void DeckStats::cleanStats()
{ {
map<string, DeckStat *>::iterator it; /* map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++) for (it = stats.begin(); it != stats.end(); it++)
{ {
SAFE_DELETE(it->second); SAFE_DELETE(it->second);
} }
stats.clear(); stats.clear();
*/
} }
DeckStats::~DeckStats() DeckStats::~DeckStats()
{ {
cleanStats(); map<string, map<string,DeckStat*> > ::iterator it;
for (it = masterDeckStats.begin(); it != masterDeckStats.end(); ++it)
{
string key = it->first;
map<string, DeckStat *> innerMap = masterDeckStats[key];
map<string, DeckStat *>::iterator it2;
for (it2 = innerMap.begin(); it2 != innerMap.end(); it2++)
{
SAFE_DELETE(it2->second);
}
innerMap.clear();
}
masterDeckStats.clear();
} }
DeckStat* DeckStats::getDeckStat(string opponentsFile) DeckStat* DeckStats::getDeckStat(string opponentsFile)
{ {
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it = stats.find(opponentsFile); map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end()) if (it == stats.end())
{ {
@@ -61,6 +75,7 @@ DeckStat* DeckStats::getDeckStat(string opponentsFile)
int DeckStats::nbGames() int DeckStats::nbGames()
{ {
int nbgames = 0; int nbgames = 0;
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it; map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++) for (it = stats.begin(); it != stats.end(); it++)
{ {
@@ -72,6 +87,7 @@ int DeckStats::nbGames()
int DeckStats::percentVictories(string opponentsFile) int DeckStats::percentVictories(string opponentsFile)
{ {
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it = stats.find(opponentsFile); map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end()) if (it == stats.end())
{ {
@@ -87,6 +103,7 @@ int DeckStats::percentVictories()
{ {
int victories = 0; int victories = 0;
int nbgames = 0; int nbgames = 0;
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it; map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++) for (it = stats.begin(); it != stats.end(); it++)
{ {
@@ -110,7 +127,12 @@ void DeckStats::load(Player * player)
void DeckStats::load(const char * filename) void DeckStats::load(const char * filename)
{ {
cleanStats();
currentDeck = filename;
if ( masterDeckStats.find(filename) != masterDeckStats.end() )
{
return;
}
wagic::ifstream file(filename); wagic::ifstream file(filename);
std::string s; std::string s;
@@ -123,11 +145,12 @@ void DeckStats::load(const char * filename)
int games = atoi(s.c_str()); int games = atoi(s.c_str());
std::getline(file, s); std::getline(file, s);
int victories = atoi(s.c_str()); int victories = atoi(s.c_str());
map<string, DeckStat *>::iterator it = stats.find(deckfile); if ( masterDeckStats[filename].find(deckfile) != masterDeckStats[filename].end())
if (it == stats.end())
{ {
stats[deckfile] = NEW DeckStat(games, victories); SAFE_DELETE( masterDeckStats[filename][deckfile] );
} }
DeckStat * newDeckStat = NEW DeckStat(games, victories);
(masterDeckStats[filename])[deckfile] = newDeckStat;
} }
file.close(); file.close();
} }
@@ -146,6 +169,7 @@ void DeckStats::save(const char * filename)
char writer[512]; char writer[512];
if (file) if (file)
{ {
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it; map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++) for (it = stats.begin(); it != stats.end(); it++)
{ {
@@ -173,10 +197,11 @@ void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
victory = 0; victory = 0;
} }
load(player); load(player);
map<string, DeckStat *>::iterator it = stats.find(opponent->deckFileSmall); map<string, DeckStat *> *stats = &masterDeckStats[currentDeck];
if (it == stats.end()) map<string, DeckStat *>::iterator it = stats->find(opponent->deckFileSmall);
if (it == stats->end())
{ {
stats[opponent->deckFileSmall] = NEW DeckStat(1, victory); stats->insert( make_pair( opponent->deckFileSmall, NEW DeckStat(1, victory) ));
} }
else else
{ {
@@ -186,6 +211,12 @@ void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
save(player); save(player);
} }
void DeckStats::EndInstance()
{
SAFE_DELETE( mInstance );
}
// StatsWrapper // StatsWrapper
float noLandsProbInTurn[Constants::STATS_FOR_TURNS] = {0.0f}; float noLandsProbInTurn[Constants::STATS_FOR_TURNS] = {0.0f};
@@ -256,10 +287,13 @@ void StatsWrapper::initStatistics(string deckstats)
found = 0; found = 0;
char buffer[512]; char buffer[512];
char smallDeckName[512]; char smallDeckName[512];
sprintf(buffer, "%s/deck%i.txt", RESPATH"/ai/baka", nbDecks + 1); ostringstream oss;
oss << "deck" << (nbDecks + 1);
string bakaDir = JGE_GET_RES("/ai/baka");
string deckFilename = oss.str();
sprintf(buffer, "%s/%s.txt", bakaDir.c_str(), deckFilename.c_str());
if (fileExists(buffer)) if (fileExists(buffer))
{ {
MTGDeck * mtgd = NEW MTGDeck(buffer, NULL, 1);
found = 1; found = 1;
nbDecks++; nbDecks++;
@@ -268,11 +302,10 @@ void StatsWrapper::initStatistics(string deckstats)
if ((deckStat != NULL) && (deckStat->nbgames > 0)) if ((deckStat != NULL) && (deckStat->nbgames > 0))
{ {
aiDeckNames.push_back(string(mtgd->meta_name)); aiDeckNames.push_back(deckFilename);
aiDeckStats.push_back(deckStat); aiDeckStats.push_back(deckStat);
} }
delete mtgd;
} }
} }
else else

View File

@@ -22,6 +22,7 @@
#include "GameStateStory.h" #include "GameStateStory.h"
#include "DeckStats.h" #include "DeckStats.h"
#include "DeckMetaData.h" #include "DeckMetaData.h"
#include "DeckManager.h"
#include "Translate.h" #include "Translate.h"
#include "WFilter.h" #include "WFilter.h"
@@ -273,7 +274,9 @@ void GameApp::Destroy()
collection->destroyAllCards(); collection->destroyAllCards();
SAFE_DELETE(collection); SAFE_DELETE(collection);
} }
delete (DeckStats::GetInstance());
DeckManager::EndInstance();
DeckStats::EndInstance();
SAFE_DELETE(Subtypes::subtypesList); SAFE_DELETE(Subtypes::subtypesList);
SAFE_DELETE(DeckMetaDataList::decksMetaData); SAFE_DELETE(DeckMetaDataList::decksMetaData);

View File

@@ -1453,8 +1453,12 @@ void GameStateDeckViewer::Render()
int GameStateDeckViewer::loadDeck(int deckid) int GameStateDeckViewer::loadDeck(int deckid)
{ {
if (!stw) stw = new StatsWrapper(deckid); if (!stw)
{
DeckManager *deckManager = DeckManager::GetInstance();
stw = deckManager->getExtendedStatsForDeckId( deckid, mParent->collection, false );
}
stw->currentPage = 0; stw->currentPage = 0;
stw->pageCount = 9; stw->pageCount = 9;
stw->needUpdate = true; stw->needUpdate = true;

View File

@@ -83,7 +83,6 @@ GameStateDuel::GameStateDuel(GameApp* parent) :
GameStateDuel::~GameStateDuel() GameStateDuel::~GameStateDuel()
{ {
End(); End();
} }
void GameStateDuel::Start() void GameStateDuel::Start()
@@ -156,7 +155,6 @@ void GameStateDuel::Start()
{ {
mPlayers[i] = NULL; mPlayers[i] = NULL;
} }
} }
void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI) void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI)
@@ -231,15 +229,14 @@ void GameStateDuel::End()
DebugTrace("Ending GameStateDuel"); DebugTrace("Ending GameStateDuel");
JRenderer::GetInstance()->EnableVSync(false); JRenderer::GetInstance()->EnableVSync(false);
DeckManager::EndInstance();
if (!premadeDeck && mPlayers[0] && mPlayers[1]) // save the stats for the game if (!premadeDeck && mPlayers[0] && mPlayers[1]) // save the stats for the game
mPlayers[0]->End(); mPlayers[0]->End();
else if ( !mPlayers[1] && mPlayers[0] ) else if ( !mPlayers[1] && mPlayers[0] )
// clean up player object // clean up player object
SAFE_DELETE( mPlayers[0] ); SAFE_DELETE( mPlayers[0] );
GameObserver::EndInstance(); // this will delete both player objects if a game has been played
GameObserver::EndInstance(); // this will delete both player objects
game = NULL; game = NULL;
premadeDeck = false; premadeDeck = false;
@@ -248,7 +245,6 @@ void GameStateDuel::End()
mPlayers[i] = NULL; mPlayers[i] = NULL;
deck[i] = NULL; deck[i] = NULL;
} }
SAFE_DELETE(credits); SAFE_DELETE(credits);
SAFE_DELETE(rules); SAFE_DELETE(rules);

View File

@@ -76,9 +76,11 @@ void SimplePopup::drawBoundingBox( float x, float y, float width, float height )
void SimplePopup::Update(DeckMetaData* selectedDeck) void SimplePopup::Update(DeckMetaData* selectedDeck)
{ {
mDeckInformation = selectedDeck; mDeckInformation = selectedDeck;
SAFE_DELETE(mStatsWrapper);
mStatsWrapper = NEW StatsWrapper(mDeckInformation->getDeckId()); // get the information from the cache, if it doesn't exist create an entry
mStatsWrapper->updateStats(mDeckInformation->getFilename(), mCollection); DeckManager *deckManager = DeckManager::GetInstance();
mStatsWrapper = deckManager->getExtendedDeckStats( mDeckInformation, mCollection, (mDeckInformation->getFilename().find("baka") != string::npos) );
} }
@@ -184,6 +186,5 @@ SimplePopup::~SimplePopup(void)
{ {
mTextFont = NULL; mTextFont = NULL;
mDeckInformation = NULL; mDeckInformation = NULL;
SAFE_DELETE(mStatsWrapper);
} }

View File

@@ -1022,10 +1022,6 @@
RelativePath=".\include\DamagerDamaged.h" RelativePath=".\include\DamagerDamaged.h"
> >
</File> </File>
<File
RelativePath=".\include\DebugRoutines.h"
>
</File>
<File <File
RelativePath=".\include\DeckDataWrapper.h" RelativePath=".\include\DeckDataWrapper.h"
> >