First attempt to reduce load time of player deck selection screens.

This change makes use of caching the DeckStats and DeckStatsWrappers into singleton caches that
get flushed when you quit the game.  The initial load time will be significant as lazy loading has not
been coded yet for the ai decks.

TODO: lazy load the player and ai decks as they appear on the screen.  Currently, each screen loads
all decks.
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-27 16:13:40 +00:00
parent e87f5edaf5
commit ce7745bfa6
10 changed files with 213 additions and 101 deletions

View File

@@ -23,30 +23,44 @@ DeckStats * DeckStats::GetInstance()
if (!mInstance)
{
mInstance = NEW DeckStats();
}
return mInstance;
}
void DeckStats::cleanStats()
{
map<string, DeckStat *>::iterator it;
/* map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
SAFE_DELETE(it->second);
}
stats.clear();
*/
}
DeckStats::~DeckStats()
{
cleanStats();
map<string, map<string,DeckStat*> > ::iterator it;
for (it = masterDeckStats.begin(); it != masterDeckStats.end(); ++it)
{
string key = it->first;
map<string, DeckStat *> innerMap = masterDeckStats[key];
map<string, DeckStat *>::iterator it2;
for (it2 = innerMap.begin(); it2 != innerMap.end(); it2++)
{
SAFE_DELETE(it2->second);
}
innerMap.clear();
}
masterDeckStats.clear();
}
DeckStat* DeckStats::getDeckStat(string opponentsFile)
{
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end())
{
@@ -61,6 +75,7 @@ DeckStat* DeckStats::getDeckStat(string opponentsFile)
int DeckStats::nbGames()
{
int nbgames = 0;
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
@@ -72,6 +87,7 @@ int DeckStats::nbGames()
int DeckStats::percentVictories(string opponentsFile)
{
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end())
{
@@ -87,6 +103,7 @@ int DeckStats::percentVictories()
{
int victories = 0;
int nbgames = 0;
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
@@ -110,7 +127,12 @@ void DeckStats::load(Player * player)
void DeckStats::load(const char * filename)
{
cleanStats();
currentDeck = filename;
if ( masterDeckStats.find(filename) != masterDeckStats.end() )
{
return;
}
wagic::ifstream file(filename);
std::string s;
@@ -123,11 +145,12 @@ void DeckStats::load(const char * filename)
int games = atoi(s.c_str());
std::getline(file, s);
int victories = atoi(s.c_str());
map<string, DeckStat *>::iterator it = stats.find(deckfile);
if (it == stats.end())
if ( masterDeckStats[filename].find(deckfile) != masterDeckStats[filename].end())
{
stats[deckfile] = NEW DeckStat(games, victories);
SAFE_DELETE( masterDeckStats[filename][deckfile] );
}
DeckStat * newDeckStat = NEW DeckStat(games, victories);
(masterDeckStats[filename])[deckfile] = newDeckStat;
}
file.close();
}
@@ -146,6 +169,7 @@ void DeckStats::save(const char * filename)
char writer[512];
if (file)
{
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
@@ -173,10 +197,11 @@ void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
victory = 0;
}
load(player);
map<string, DeckStat *>::iterator it = stats.find(opponent->deckFileSmall);
if (it == stats.end())
map<string, DeckStat *> *stats = &masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it = stats->find(opponent->deckFileSmall);
if (it == stats->end())
{
stats[opponent->deckFileSmall] = NEW DeckStat(1, victory);
stats->insert( make_pair( opponent->deckFileSmall, NEW DeckStat(1, victory) ));
}
else
{
@@ -186,6 +211,12 @@ void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
save(player);
}
void DeckStats::EndInstance()
{
SAFE_DELETE( mInstance );
}
// StatsWrapper
float noLandsProbInTurn[Constants::STATS_FOR_TURNS] = {0.0f};
@@ -256,10 +287,13 @@ void StatsWrapper::initStatistics(string deckstats)
found = 0;
char buffer[512];
char smallDeckName[512];
sprintf(buffer, "%s/deck%i.txt", RESPATH"/ai/baka", nbDecks + 1);
ostringstream oss;
oss << "deck" << (nbDecks + 1);
string bakaDir = JGE_GET_RES("/ai/baka");
string deckFilename = oss.str();
sprintf(buffer, "%s/%s.txt", bakaDir.c_str(), deckFilename.c_str());
if (fileExists(buffer))
{
MTGDeck * mtgd = NEW MTGDeck(buffer, NULL, 1);
found = 1;
nbDecks++;
@@ -268,11 +302,10 @@ void StatsWrapper::initStatistics(string deckstats)
if ((deckStat != NULL) && (deckStat->nbgames > 0))
{
aiDeckNames.push_back(string(mtgd->meta_name));
aiDeckNames.push_back(deckFilename);
aiDeckStats.push_back(deckStat);
}
delete mtgd;
}
}
else