Wildfire

Fixed:
	Stitch in Time -- missing flipend at end
	Raging Ravine -- can't have trigger inside second transofrm
	Prey Upon -- can be cast only on opponents creature
	Mesmeric Fiend -- target(player) --> target(opponent)
	Caribou Range -- ability should be on ench
This commit is contained in:
pankdm
2013-09-20 16:18:56 +00:00
parent de8309a7c2
commit ce7689c8c6

View File

@@ -12634,7 +12634,7 @@ toughness=1
name=Caribou Range
target=land|myBattlefield
auto=teach(land) {W}{W}{T}:token(Caribou,Creature Caribou,0/1,white)
auto=teach(land) {S(caribou[token]|myBattlefield)}:life:1
auto={S(caribou[token]|myBattlefield)}:life:1
text=Enchant land you control -- Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." -- Sacrifice a Caribou token: You gain 1 life.
mana={2}{W}{W}
type=Enchantment
@@ -55022,7 +55022,7 @@ toughness=1
[/card]
[card]
name=Mesmeric Fiend
auto=choice name(target opponent) target(player) donothing && all(this) transforms((,newability[if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else hand(blink)forsrc notatarget(*[-land]|targetedpersonshand)])) forever
auto=choice name(target opponent) target(opponent) donothing && all(this) transforms((,newability[if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else hand(blink)forsrc notatarget(*[-land]|targetedpersonshand)])) forever
text=When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
mana={1}{B}
type=Creature
@@ -66546,7 +66546,8 @@ subtype=Aura
[card]
name=Prey Upon
target=creature|mybattlefield
auto=transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
restriction=type(creature|opponentbattlefield)~morethan~0
text=Target creature you control fights target creature you don't control.
mana={G}
type=Sorcery
@@ -68697,7 +68698,7 @@ name=Raging Ravine
auto=tap
auto={T}:Add{R}
auto={T}:Add{G}
auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green)) ueot && transforms((,newability[@combat(attacking) source(this):counter(1/1.1)])) ueot
auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[@combat(attacking) source(this):counter(1/1.1)])) ueot
text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
type=Land
[/card]
@@ -85900,7 +85901,7 @@ type=Land
[/card]
[card]
name=Stitch in Time
auto=flipacoin winability turns:+1 controller winabilityend
auto=flipacoin winability turns:+1 controller winabilityend flipend
text=Flip a coin. If you win the flip, take an extra turn after this one.
mana={1}{U}{R}
type=Sorcery
@@ -101389,6 +101390,15 @@ mana={1}{G}{W}
type=Artifact
[/card]
[card]
name=Wildfire
auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ opponent
auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ controller
auto=damage:4 all(creature)
text=Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Wildfire Emissary
abilities=protection from white
auto={1}{R}:1/0