Added:
Wildfire Fixed: Stitch in Time -- missing flipend at end Raging Ravine -- can't have trigger inside second transofrm Prey Upon -- can be cast only on opponents creature Mesmeric Fiend -- target(player) --> target(opponent) Caribou Range -- ability should be on ench
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@@ -12634,7 +12634,7 @@ toughness=1
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name=Caribou Range
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target=land|myBattlefield
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auto=teach(land) {W}{W}{T}:token(Caribou,Creature Caribou,0/1,white)
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auto=teach(land) {S(caribou[token]|myBattlefield)}:life:1
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auto={S(caribou[token]|myBattlefield)}:life:1
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text=Enchant land you control -- Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." -- Sacrifice a Caribou token: You gain 1 life.
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mana={2}{W}{W}
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type=Enchantment
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@@ -55022,7 +55022,7 @@ toughness=1
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[/card]
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[card]
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name=Mesmeric Fiend
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auto=choice name(target opponent) target(player) donothing && all(this) transforms((,newability[if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else hand(blink)forsrc notatarget(*[-land]|targetedpersonshand)])) forever
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auto=choice name(target opponent) target(opponent) donothing && all(this) transforms((,newability[if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else hand(blink)forsrc notatarget(*[-land]|targetedpersonshand)])) forever
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text=When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
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mana={1}{B}
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type=Creature
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@@ -66546,7 +66546,8 @@ subtype=Aura
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[card]
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name=Prey Upon
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target=creature|mybattlefield
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auto=transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
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auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
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restriction=type(creature|opponentbattlefield)~morethan~0
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text=Target creature you control fights target creature you don't control.
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mana={G}
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type=Sorcery
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@@ -68697,7 +68698,7 @@ name=Raging Ravine
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auto=tap
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auto={T}:Add{R}
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auto={T}:Add{G}
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auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green)) ueot && transforms((,newability[@combat(attacking) source(this):counter(1/1.1)])) ueot
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auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[@combat(attacking) source(this):counter(1/1.1)])) ueot
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text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
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type=Land
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[/card]
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@@ -85900,7 +85901,7 @@ type=Land
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[/card]
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[card]
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name=Stitch in Time
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auto=flipacoin winability turns:+1 controller winabilityend
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auto=flipacoin winability turns:+1 controller winabilityend flipend
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text=Flip a coin. If you win the flip, take an extra turn after this one.
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mana={1}{U}{R}
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type=Sorcery
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@@ -101389,6 +101390,15 @@ mana={1}{G}{W}
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type=Artifact
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[/card]
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[card]
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name=Wildfire
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auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ opponent
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auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ controller
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auto=damage:4 all(creature)
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text=Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
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mana={4}{R}{R}
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type=Sorcery
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[/card]
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[card]
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name=Wildfire Emissary
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abilities=protection from white
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auto={1}{R}:1/0
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