draw line when attacking planeswalker
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@@ -80,6 +80,7 @@ protected:
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vector<CardView*> cards;
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public:
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int wave;
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GuiPlay(DuelLayers*);
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~GuiPlay();
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virtual void Render();
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@@ -178,6 +178,7 @@ void GuiPlay::BattleField::Render()
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GuiPlay::GuiPlay(DuelLayers* view) :
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GuiLayer(view)
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{
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wave = 0;
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end_spells = cards.end();
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}
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@@ -298,6 +299,20 @@ void GuiPlay::Render()
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for (iterator it = cards.begin(); it != cards.end(); ++it)
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{
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//draw line when attacking planeswalker
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if((*it)->card && (*it)->card->isAttacker())
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{
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Damageable * dtarget = ((Damageable *)(*it)->card->isAttacking);
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if(dtarget && dtarget->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
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{
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MTGCardInstance * ctarget = ((MTGCardInstance *)(*it)->card->isAttacking);
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if(ctarget->hasType(Subtypes::TYPE_PLANESWALKER) && observer->isInPlay(ctarget) && observer->getCurrentGamePhase() < MTG_PHASE_COMBATEND)
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{
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JRenderer::GetInstance()->DrawLine((*it)->actX,(*it)->actY,ctarget->view->actX,ctarget->view->actY,0.5f,ARGB(128 - wave, 255, 20, 0));
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}
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}
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}
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if ((*it)->card->isLand())
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{
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if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
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@@ -342,6 +357,7 @@ void GuiPlay::Update(float dt)
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if((*it))
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(*it)->Update(dt);
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}
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wave = (wave + 2 * (int) (100 * dt)) % 255;
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}
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int GuiPlay::receiveEventPlus(WEvent * e)
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