exile zone
enabled exile zones for both players
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@@ -518,12 +518,13 @@ bool GameObserver::operator==(const GameObserver& aGame)
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{
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error++;
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}
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MTGGameZone * aZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
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MTGGameZone * aZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->exile };
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MTGGameZone * thisZones[] = { players[i]->game->graveyard,
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players[i]->game->library,
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players[i]->game->hand,
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players[i]->game->inPlay };
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for (int j = 0; j < 4; j++)
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players[i]->game->inPlay,
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players[i]->game->exile };
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for (int j = 0; j < 5; j++)
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{
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MTGGameZone * zone = aZones[j];
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if (zone->nb_cards != thisZones[j]->nb_cards)
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@@ -595,8 +596,8 @@ void GameObserver::gameStateBasedEffects()
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/////////////////////////////////////
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for (int d = 0; d < 2; d++)
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{
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MTGGameZone * dzones[] = { players[d]->game->inPlay, players[d]->game->graveyard, players[d]->game->hand, players[d]->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * dzones[] = { players[d]->game->inPlay, players[d]->game->graveyard, players[d]->game->hand, players[d]->game->library, players[d]->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0)
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