This commit is contained in:
Anthony Calosa
2015-10-26 06:52:15 +08:00
11 changed files with 98 additions and 10 deletions

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@@ -19622,8 +19622,8 @@ toughness=4
[/card]
[card]
name=Cranial Archive
auto={2}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard)
text={2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library.
auto={2}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle && draw:1 controller)! all(*|targetedpersonsgraveyard)
text={2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card.
mana={2}
type=Artifact
[/card]
@@ -73407,8 +73407,7 @@ toughness=*
[/card]
[card]
name=Plague Sliver
auto=@each my upkeep:life:-type:sliver:mybattlefield controller
auto=@each opponent upkeep:life:-type:sliver:opponentbattlefield opponent
auto=lord(sliver) transforms((,newabililty[@each my upkeep:damage:1 controller]))
text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
mana={2}{B}{B}
type=Creature
@@ -74364,6 +74363,7 @@ type=Sorcery
[/card]
[card]
name=Preyseizer Dragon
abilities=flying
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,2) all(this)
auto=@combat(attacking) source(this)::target(creature,player) dynamicability<!chargestrike!>
text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon.

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@@ -7,6 +7,7 @@ struct GuiAvatar;
class GuiGraveyard;
class GuiLibrary;
class GuiOpponentHand;
class GuiExile;
class GuiAvatars: public GuiLayer
{
protected:
@@ -14,6 +15,7 @@ protected:
GuiGraveyard* selfGraveyard, *opponentGraveyard;
GuiLibrary* selfLibrary, *opponentLibrary;
GuiOpponentHand *opponentHand;
GuiExile* selfExile, *opponentExile;
GuiAvatar* active;
public:

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@@ -88,4 +88,14 @@ public:
virtual ostream& toString(ostream& out) const;
};
class GuiExile: public GuiGameZone
{
public:
Player * player;
GuiExile(float _x, float _y, bool hasFocus, Player * player, GuiAvatars* parent);
int receiveEventPlus(WEvent*);
int receiveEventMinus(WEvent*);
virtual ostream& toString(ostream& out) const;
};
#endif // _GUISTATIC_H_

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@@ -10,6 +10,7 @@
#define GUI_GRAVEYARD 3
#define GUI_LIBRARY 4
#define GUI_OPPONENTHAND 5
#define GUI_EXILE 6
#include <JGui.h>
#include "WEvent.h"

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@@ -279,6 +279,12 @@ struct WEventCardUnattached : public WEventCardUpdate {
virtual Targetable * getTarget(int target);
};
//event when card-equipment attached/equipped
struct WEventCardEquipped : public WEventCardUpdate {
WEventCardEquipped(MTGCardInstance * card);
virtual Targetable * getTarget(int target);
};
//event when card moves from player/opponent battlefield to player/opponent battlefield
struct WEventCardControllerChange : public WEventCardUpdate {
WEventCardControllerChange(MTGCardInstance * card);

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@@ -5611,6 +5611,8 @@ int AEquip::equip(MTGCardInstance * equipped)
//we equip...
a->addToGame();
}
WEvent * e = NEW WEventCardEquipped(source);
game->receiveEvent(e);
return 1;
}

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@@ -1134,6 +1134,8 @@ void GameObserver::ButtonPressed(PlayGuiObject * target)
}
else if (GuiGraveyard* graveyard = dynamic_cast<GuiGraveyard*>(target))
graveyard->toggleDisplay();
else if (GuiExile* exile = dynamic_cast<GuiExile*>(target))
exile->toggleDisplay();
//opponenthand
else if (GuiOpponentHand* opponentHand = dynamic_cast<GuiOpponentHand*>(target))
if (opponentHand->showCards)

View File

@@ -14,6 +14,7 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) :
self->zoom = 0.9f;
Add(selfGraveyard = NEW GuiGraveyard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 1, false, mpDuelLayers->getRenderedPlayer(), this));
Add(selfLibrary = NEW GuiLibrary(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 5 + GuiGameZone::Height + 5, false, mpDuelLayers->getRenderedPlayer(), this));
Add(selfExile = NEW GuiExile(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 + 20, SCREEN_HEIGHT - GuiAvatar::Height, false, mpDuelLayers->getRenderedPlayer(), this));
Add(opponent = NEW GuiAvatar(0, 0, false, mpDuelLayers->getRenderedPlayerOpponent(), GuiAvatar::TOP_LEFT, this));
opponent->zoom = 0.9f;
@@ -28,12 +29,13 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) :
observer->getCardSelector()->Add(self);
observer->getCardSelector()->Add(selfGraveyard);
observer->getCardSelector()->Add(selfExile);
observer->getCardSelector()->Add(selfLibrary);
observer->getCardSelector()->Add(opponent);
observer->getCardSelector()->Add(opponentGraveyard);
observer->getCardSelector()->Add(opponentLibrary);
observer->getCardSelector()->Add(opponentHand);
selfGraveyard->alpha = selfLibrary->alpha = opponentGraveyard->alpha = opponentLibrary->alpha = opponentHand->alpha = 0;
selfGraveyard->alpha = selfExile->alpha = selfLibrary->alpha = opponentGraveyard->alpha = opponentLibrary->alpha = opponentHand->alpha = 0;
}
float GuiAvatars::LeftBoundarySelf()
@@ -56,9 +58,9 @@ void GuiAvatars::Activate(PlayGuiObject* c)
active = opponent;
opponent->zoom = 1.2f;
}
else if ((selfGraveyard == c) || (selfLibrary == c) || (self == c))
else if ((selfGraveyard == c) || (selfExile == c) || (selfLibrary == c) || (self == c))
{
selfGraveyard->alpha = selfLibrary->alpha = 128.0f;
selfGraveyard->alpha = selfExile->alpha = selfLibrary->alpha = 128.0f;
self->zoom = 1.0f;
active = self;
}
@@ -75,9 +77,9 @@ void GuiAvatars::Deactivate(PlayGuiObject* c)
opponent->zoom = 0.9f;
active = NULL;
}
else if ((selfGraveyard == c) || (selfLibrary == c) || (self == c))
else if ((selfGraveyard == c) || (selfExile == c) || (selfLibrary == c) || (self == c))
{
selfGraveyard->alpha = selfLibrary->alpha = 0;
selfGraveyard->alpha = selfExile->alpha = selfLibrary->alpha = 0;
self->zoom = 0.5f;
active = NULL;
}
@@ -85,12 +87,13 @@ void GuiAvatars::Deactivate(PlayGuiObject* c)
int GuiAvatars::receiveEventPlus(WEvent* e)
{
return selfGraveyard->receiveEventPlus(e) | opponentGraveyard->receiveEventPlus(e) | opponentHand->receiveEventPlus(e);
return selfGraveyard->receiveEventPlus(e) | selfExile->receiveEventPlus(e) | opponentGraveyard->receiveEventPlus(e) | opponentHand->receiveEventPlus(e);
}
int GuiAvatars::receiveEventMinus(WEvent* e)
{
selfGraveyard->receiveEventMinus(e);
selfExile->receiveEventMinus(e);
opponentGraveyard->receiveEventMinus(e);
opponentHand->receiveEventMinus(e);
return 1;
@@ -104,6 +107,8 @@ bool GuiAvatars::CheckUserInput(JButton key)
return true;
if (selfGraveyard->CheckUserInput(key))
return true;
if (selfExile->CheckUserInput(key))
return true;
if (opponentGraveyard->CheckUserInput(key))
return true;
if (opponentHand->CheckUserInput(key))
@@ -120,6 +125,7 @@ void GuiAvatars::Update(float dt)
self->Update(dt);
opponent->Update(dt);
selfGraveyard->Update(dt);
selfExile->Update(dt);
opponentHand->Update(dt);
opponentGraveyard->Update(dt);
selfLibrary->Update(dt);

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@@ -412,6 +412,8 @@ int GuiPlay::receiveEventPlus(WEvent * e)
Replace();
else if (dynamic_cast<WEventCardUnattached*> (e))
Replace();
else if (dynamic_cast<WEventCardEquipped*> (e))
Replace();
else if (dynamic_cast<WEventCardControllerChange*> (e))
Replace();
Replace();

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@@ -298,6 +298,52 @@ ostream& GuiGraveyard::toString(ostream& out) const
return out << "GuiGraveyard :::";
}
GuiExile::GuiExile(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->exile, parent), player(player)
{
type = GUI_EXILE;
}
int GuiExile::receiveEventPlus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->to == zone)
{
CardView* t;
if (event->card->view)
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
else
t = NEW CardView(CardView::nullZone, event->card, x, y);
t->x = x + Width / 2;
t->y = y + Height / 2;
t->zoom = 0.6f;
t->alpha = 0;
cards.push_back(t);
return 1;
}
return 0;
}
int GuiExile::receiveEventMinus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->from == zone)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
cards.erase(it);
zone->owner->getObserver()->mTrash->trash(cv);
return 1;
}
return 0;
}
ostream& GuiExile::toString(ostream& out) const
{
return out << "GuiExile :::";
}
//opponenthand begins
GuiOpponentHand::GuiOpponentHand(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->hand, parent), player(player)

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@@ -165,6 +165,11 @@ WEventCardUnattached::WEventCardUnattached(MTGCardInstance * card) :
{
}
WEventCardEquipped::WEventCardEquipped(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardControllerChange::WEventCardControllerChange(MTGCardInstance * card) :
WEventCardUpdate(card)
{
@@ -324,6 +329,12 @@ Targetable * WEventCardUnattached::getTarget(int target)
return NULL;
}
Targetable * WEventCardEquipped::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardControllerChange::getTarget(int target)
{
if (target) return card;