exile zone
enabled exile zones for both players
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@@ -650,8 +650,8 @@ MTGCardInstance * AIPlayerBaka::chooseCard(TargetChooser * tc, MTGCardInstance *
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}
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for(int players = 0; players < 2;++players)
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{
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MTGGameZone * zones[] = { playerZones->hand, playerZones->library, playerZones->inPlay, playerZones->graveyard,playerZones->stack };
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for (int j = 0; j < 5; j++)
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MTGGameZone * zones[] = { playerZones->hand, playerZones->library, playerZones->inPlay, playerZones->graveyard,playerZones->stack,playerZones->exile };
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for (int j = 0; j < 6; j++)
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{
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MTGGameZone * zone = zones[j];
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for (int k = 0; k < zone->nb_cards; k++)
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@@ -1214,7 +1214,7 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank
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for (int i = 0; i < 2; i++)
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{
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Player * p = observer->players[i];
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay,p->game->stack };
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay,p->game->stack,p->game->exile };
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if(a->getActionTc()->canTarget((Targetable*)p))
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{
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if(a->getActionTc()->maxtargets == 1)
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@@ -1225,7 +1225,7 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank
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else
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potentialTargets.push_back(p);
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}
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for (int j = 0; j < 5; j++)
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for (int j = 0; j < 6; j++)
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{
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MTGGameZone * zone = playerZones[j];
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for (int k = 0; k < zone->nb_cards; k++)
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@@ -1553,8 +1553,8 @@ int AIPlayerBaka::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCard
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}
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}
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MTGPlayerCards * playerZones = target->game;
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MTGGameZone * zones[] = { playerZones->hand, playerZones->library, playerZones->inPlay, playerZones->graveyard,playerZones->stack };
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for (int j = 0; j < 5; j++)
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MTGGameZone * zones[] = { playerZones->hand, playerZones->library, playerZones->inPlay, playerZones->graveyard,playerZones->stack,playerZones->exile };
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for (int j = 0; j < 6; j++)
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{
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MTGGameZone * zone = zones[j];
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for (int k = 0; k < zone->nb_cards; k++)
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