exile zone
enabled exile zones for both players
This commit is contained in:
@@ -207,8 +207,8 @@ private:
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for (int i = 0; i < 2; i++)
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{
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Player * dp = card->getObserver()->players[i];
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library, dp->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (dtc->targetsZone(zone, card)&&dp == card->controller())
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@@ -227,8 +227,8 @@ private:
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for (int i = 0; i < 2; i++)
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{
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Player * dp = card->getObserver()->players[i];
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library, dp->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (dtc->targetsZone(zone, card)&&dp == card->controller())
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@@ -247,8 +247,8 @@ private:
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for (int i = 0; i < 2; i++)
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{
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Player * dp = card->getObserver()->players[i];
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library, dp->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (dtc->targetsZone(zone, card)&&dp == card->controller())
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@@ -267,8 +267,8 @@ private:
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for (int i = 0; i < 2; i++)
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{
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Player * dp = card->getObserver()->players[i];
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library, dp->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (dtc->targetsZone(zone, card)&&dp == card->controller())
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@@ -287,8 +287,8 @@ private:
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for (int i = 0; i < 2; i++)
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{
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Player * dp = card->getObserver()->players[i];
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library, dp->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (dtc->targetsZone(zone, card)&&dp == card->controller())
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@@ -307,8 +307,8 @@ private:
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for (int i = 0; i < 2; i++)
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{
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Player * dp = card->getObserver()->players[i];
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library, dp->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (dtc->targetsZone(zone, card)&&dp == card->controller())
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@@ -327,8 +327,8 @@ private:
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for (int i = 0; i < 2; i++)
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{
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Player * dp = card->getObserver()->players[i];
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library, dp->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (dtc->targetsZone(zone, card)&&dp == card->controller())
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@@ -347,8 +347,8 @@ private:
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for (int i = 0; i < 2; i++)
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{
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Player * dp = card->getObserver()->players[i];
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library, dp->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (dtc->targetsZone(zone, card)&&dp == card->controller())
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@@ -367,8 +367,8 @@ private:
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for (int i = 0; i < 2; i++)
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{
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Player * dp = card->getObserver()->players[i];
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library, dp->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (dtc->targetsZone(zone, card)&&dp == card->controller())
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@@ -387,8 +387,8 @@ private:
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for (int i = 0; i < 2; i++)
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{
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Player * dp = card->getObserver()->players[i];
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library, dp->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (dtc->targetsZone(zone, card)&&dp == card->controller())
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@@ -424,8 +424,8 @@ private:
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for (int i = 0; i < 2; i++)
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{
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Player * p = card->getObserver()->players[i];
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MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = zones[k];
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if (tc->targetsZone(zone, card))
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@@ -516,8 +516,8 @@ private:
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for (int i = 0; i < 2; i++)
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{
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Player * p = card->getObserver()->players[i];
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MTGGameZone * zones[] = { p->game->battlefield, p->game->graveyard, p->game->hand, p->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * zones[] = { p->game->battlefield, p->game->graveyard, p->game->hand, p->game->library, p->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = zones[k];
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if(tc->targetsZone(zone,target))
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@@ -2916,8 +2916,8 @@ public:
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for (int i = 0; i < 2; i++)
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{
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Player * p = game->players[i];
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MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library };
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for (int k = 0; k < 4; k++)
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MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile };
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for (int k = 0; k < 5; k++)
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{
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MTGGameZone * zone = zones[k];
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Value = zone->countByCanTarget(tc);
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@@ -4913,10 +4913,11 @@ public:
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bool myturn;
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bool opponentturn;
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bool once;
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bool checkexile;
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Player * abilityOwner;
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APhaseAction(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * target, string sAbility, int restrictions = 0, int _phase =
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MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true,bool myturn = true,bool opponentturn = true,bool once = false);
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MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true,bool myturn = true,bool opponentturn = true,bool once = false, bool checkexile = false);
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void Update(float dt);
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int resolve();
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const string getMenuText();
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@@ -4931,7 +4932,7 @@ public:
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string sAbility;
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APhaseAction * ability;
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APhaseActionGeneric(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * target, string sAbility, int restrictions = 0, int _phase =
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MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true,bool myturn = false,bool opponentturn = false,bool once = false);
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MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true,bool myturn = false,bool opponentturn = false,bool once = false,bool checkexile = false);
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int resolve();
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const string getMenuText();
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APhaseActionGeneric * clone() const;
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