Merge pull request #761 from kevlahnota/master

phaseinfo & backdropframe & backdrop
This commit is contained in:
Anthony Calosa
2016-07-17 15:22:58 +08:00
committed by GitHub
9 changed files with 29 additions and 10 deletions

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@@ -18,6 +18,7 @@ public class DeckImporter
String deck = "";
String deckname = "";
String prefix = "#SB:";
int cardcount = 0;
if(f.exists() && !f.isDirectory())
{
deckname = f.getName();
@@ -36,7 +37,7 @@ public class DeckImporter
{
String line = scanner.nextLine();
line = line.trim();
if (!line.equals("")) // don't write out blank lines
if (!line.equals("") && cardcount < 61) // don't write out blank lines
{
String[] slines = line.split("\\s+");
String arranged = "";
@@ -56,6 +57,7 @@ public class DeckImporter
{
deck += arranged + "(*) * " + slines[0] + "\n";
}
cardcount += Integer.parseInt(slines[0]);
}
}
}
@@ -90,7 +92,7 @@ public class DeckImporter
fop.write(contentInBytes);
fop.flush();
fop.close();
message = "Import Deck Success!\n\n"+deck;
message = "Import Deck Success!\n"+cardcount+" total cards in this deck\n\n"+deck;
}
catch (IOException e)
{

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@@ -113237,7 +113237,7 @@ type=Sorcery
[/card]
[card]
name=To Arms!
auto=lord(creature|myBattlefield) untap
auto=all(creature|myBattlefield) untap
auto=draw:1
text=Untap all creatures you control. -- Draw a card.
mana={1}{W}

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@@ -10,7 +10,11 @@
#include "JLogger.h"
#include <sstream>
#define HUGE_CACHE_LIMIT 28000000 // Size of the cache for Windows and Linux (in bytes) - old value is 20mb increased to 28mb
#ifdef PSP
#define HUGE_CACHE_LIMIT 28000000 // Size of the cache for PSP (in bytes) - old value is 20mb increased to 28mb
#else
#define HUGE_CACHE_LIMIT 60000000 // Size of the cache for Windows and Linux (in bytes) - old value is 20mb increased to 60mb
#endif
#define SAMPLES_CACHE_SIZE 1500000 // Size in bytes of the cached samples
#define PSI_CACHE_SIZE 500000 // Size in bytes of the cached particles
#define TEXTURES_CACHE_MINSIZE 2000000 // Minimum size of the cache on the PSP. The program should complain if the cache ever gets smaller than this

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@@ -228,10 +228,11 @@ void GameApp::Create()
LOG("--Loading various textures");
// Load in this function only textures that are used frequently throughout the game. These textures will constantly stay in Ram, so be frugal
WResourceManager::Instance()->RetrieveTexture("phasebar.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("wood.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("gold.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("goldglow.png", RETRIEVE_MANAGE);
//WResourceManager::Instance()->RetrieveTexture("wood.png", RETRIEVE_MANAGE);
//WResourceManager::Instance()->RetrieveTexture("gold.png", RETRIEVE_MANAGE);
//WResourceManager::Instance()->RetrieveTexture("goldglow.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("backdrop.jpg", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("backdropframe.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("handback.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("shadows.png", RETRIEVE_MANAGE);

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@@ -6,6 +6,7 @@
#include "Rules.h"
const std::string kBackdropFile = "backdrop.jpg";
const std::string kBackdropFrameFile = "backdropframe.png";
GuiBackground::GuiBackground(GameObserver* observer)
: GuiLayer(observer)
@@ -20,6 +21,7 @@ void GuiBackground::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
JQuadPtr quad;
JQuadPtr quadframe = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFrameFile);
if (observer && observer->mRules && observer->mRules->bg.size())
{
quad = WResourceManager::Instance()->RetrieveTempQuad(observer->mRules->bg);
@@ -30,8 +32,10 @@ void GuiBackground::Render()
}
if (quad.get())
{
quad->mWidth = 480.f;
quad->mHeight = 272.f;
renderer->RenderQuad(quad.get(), 0, 0);
renderer->RenderQuad(quad.get(), 0, 0, 0, SCREEN_WIDTH_F / quad->mWidth, SCREEN_HEIGHT_F / quad->mHeight);
}
if (quadframe.get())
{
renderer->RenderQuad(quadframe.get(), 0, 0, 0, SCREEN_WIDTH_F / quadframe->mWidth, SCREEN_HEIGHT_F / quadframe->mHeight);
}
}

View File

@@ -95,6 +95,7 @@ bool GuiPhaseBar::Leaving(JButton)
void GuiPhaseBar::Render()
{
JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar");
JQuadPtr phaseinfo = WResourceManager::Instance()->RetrieveTempQuad("phaseinfo.png"); //new phaseinfo graphics
//uncomment to draw a hideous line across hires screens.
// JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
@@ -148,6 +149,13 @@ void GuiPhaseBar::Render()
string phaseNameToTranslate = observer->phaseRing->phaseName(displayedPhaseId%kPhases + 1);
phaseNameToTranslate = _(phaseNameToTranslate);
sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str());
if(phaseinfo.get())
{
phaseinfo->SetHotSpot(phaseinfo->mWidth - 1.f,0);
phaseinfo->mWidth = font->GetStringWidth(buf)+12.f;
phaseinfo->mHeight = font->GetHeight()+5.f;
JRenderer::GetInstance()->RenderQuad(phaseinfo.get(),SCREEN_WIDTH_F,0,0);
}
font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
}