Updated Opalescence and Raging Ravine.

Added March of the Machines.
This commit is contained in:
guzhenjie1@gmail.com
2011-04-06 14:47:51 +00:00
parent 89597a547e
commit cda965a626

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@@ -38587,6 +38587,23 @@ mana={4}{W}
type=Sorcery
[/card]
[card]
name=March of the Machines
auto=lord(artifact[-creature;manacost=0]) becomes(Creature,0/0)
auto=lord(artifact[-creature;manacost=1]) becomes(Creature,1/1)
auto=lord(artifact[-creature;manacost=2]) becomes(Creature,2/2)
auto=lord(artifact[-creature;manacost=3]) becomes(Creature,3/3)
auto=lord(artifact[-creature;manacost=4]) becomes(Creature,4/4)
auto=lord(artifact[-creature;manacost=5]) becomes(Creature,5/5)
auto=lord(artifact[-creature;manacost=6]) becomes(Creature,6/6)
auto=lord(artifact[-creature;manacost=7]) becomes(Creature,7/7)
auto=lord(artifact[-creature;manacost=8]) becomes(Creature,8/8)
auto=lord(artifact[-creature;manacost=9]) becomes(Creature,9/9)
auto=lord(artifact[-creature;manacost=10]) becomes(Creature,10/10)
mana={3}{U}
type=Enchantment
text=Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
[/card]
[card]
name=Marhault Elsdragon
auto=rampage(1/1,1)
text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
@@ -44359,7 +44376,6 @@ auto=lord(enchantment[-aura;manacost=5]) becomes(Creature,5/5)
auto=lord(enchantment[-aura;manacost=6]) becomes(Creature,6/6)
auto=lord(enchantment[-aura;manacost=7]) becomes(Creature,7/7)
auto=lord(enchantment[-aura;manacost=8]) becomes(Creature,8/8)
auto=aslongas(Opalescence|battlefield) becomes(Creature,4/4) >1
mana={2}{W}{W}
type=Enchantment
text=Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
@@ -49266,12 +49282,10 @@ name=Raging Ravine
auto=tap
auto={T}:Add{R}
auto={T}:Add{G}
auto={2}{R}{G}:name(becomes a 3/3 Elemental Creature) && transforms((Elemental Creature,red,green)) ueot
auto=@each my blockers:counter(1/1,1) all(Raging Ravine[attacking]|mybattlefield) && counter(1/1,-1) all(other Raging Ravine[attacking]|mybattlefield)
auto={2}{R}{G}:name(becomes a 3/3 Elemental Creature) && transforms((Elemental Creature,setpower=3,settoughness=3,red,green)) ueot
auto=@attacking(this):counter(1/1,1) all(this)
text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
type=Land
power=3
toughness=3
[/card]
[card]
name=Raging Spirit