diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 240df4229..56fff1a86 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -38587,6 +38587,23 @@ mana={4}{W} type=Sorcery [/card] [card] +name=March of the Machines +auto=lord(artifact[-creature;manacost=0]) becomes(Creature,0/0) +auto=lord(artifact[-creature;manacost=1]) becomes(Creature,1/1) +auto=lord(artifact[-creature;manacost=2]) becomes(Creature,2/2) +auto=lord(artifact[-creature;manacost=3]) becomes(Creature,3/3) +auto=lord(artifact[-creature;manacost=4]) becomes(Creature,4/4) +auto=lord(artifact[-creature;manacost=5]) becomes(Creature,5/5) +auto=lord(artifact[-creature;manacost=6]) becomes(Creature,6/6) +auto=lord(artifact[-creature;manacost=7]) becomes(Creature,7/7) +auto=lord(artifact[-creature;manacost=8]) becomes(Creature,8/8) +auto=lord(artifact[-creature;manacost=9]) becomes(Creature,9/9) +auto=lord(artifact[-creature;manacost=10]) becomes(Creature,10/10) +mana={3}{U} +type=Enchantment +text=Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) +[/card] +[card] name=Marhault Elsdragon auto=rampage(1/1,1) text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) @@ -44359,7 +44376,6 @@ auto=lord(enchantment[-aura;manacost=5]) becomes(Creature,5/5) auto=lord(enchantment[-aura;manacost=6]) becomes(Creature,6/6) auto=lord(enchantment[-aura;manacost=7]) becomes(Creature,7/7) auto=lord(enchantment[-aura;manacost=8]) becomes(Creature,8/8) -auto=aslongas(Opalescence|battlefield) becomes(Creature,4/4) >1 mana={2}{W}{W} type=Enchantment text=Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. @@ -49266,12 +49282,10 @@ name=Raging Ravine auto=tap auto={T}:Add{R} auto={T}:Add{G} -auto={2}{R}{G}:name(becomes a 3/3 Elemental Creature) && transforms((Elemental Creature,red,green)) ueot -auto=@each my blockers:counter(1/1,1) all(Raging Ravine[attacking]|mybattlefield) && counter(1/1,-1) all(other Raging Ravine[attacking]|mybattlefield) +auto={2}{R}{G}:name(becomes a 3/3 Elemental Creature) && transforms((Elemental Creature,setpower=3,settoughness=3,red,green)) ueot +auto=@attacking(this):counter(1/1,1) all(this) text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. type=Land -power=3 -toughness=3 [/card] [card] name=Raging Spirit