Changed Raging Ravine.

This commit is contained in:
guzhenjie1@gmail.com
2011-04-06 15:22:24 +00:00
parent cda965a626
commit cd97bf4ffe
+3 -1
View File
@@ -49282,10 +49282,12 @@ name=Raging Ravine
auto=tap
auto={T}:Add{R}
auto={T}:Add{G}
auto={2}{R}{G}:name(becomes a 3/3 Elemental Creature) && transforms((Elemental Creature,setpower=3,settoughness=3,red,green)) ueot
auto={2}{R}{G}:transforms((Elemental Creature,red,green)) ueot
auto=@attacking(this):counter(1/1,1) all(this)
text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
type=Land
power=3
toughness=3
[/card]
[card]
name=Raging Spirit