Fix Segmentation Fault & Formatting
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@@ -359,7 +359,7 @@ int WFBFont::PreCacheChar(const u8 *ch)
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#else
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x = (int)mSprites[index]->mX;
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y = (int)mSprites[index]->mY;
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mTexture->UpdateBits(x, y, mFontSize, mFontSize, mCharBuffer);
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mTexture->UpdateBits(x, y, mFontSize, mFontSize, mCharBuffer);
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#endif
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return index;
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}
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@@ -758,7 +758,7 @@ int WGBKFont::PreCacheChar(const u8 *ch)
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#else
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x = (int)mSprites[index]->mX;
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y = (int)mSprites[index]->mY;
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mTexture->UpdateBits(x, y, mFontSize, mFontSize, mCharBuffer);
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mTexture->UpdateBits(x, y, mFontSize, mFontSize, mCharBuffer);
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#endif
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return index;
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}
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