Fix Segmentation Fault & Formatting
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@@ -266,7 +266,7 @@ bool Player::DeadLifeState(bool check)
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if (cantlosers < 1)
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{
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if(!check)
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{
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{
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ActionStack * stack = getObserver()->mLayers->stackLayer();
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for (int i = stack->mObjects.size() - 1; i >= 0; i--)
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{
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@@ -320,7 +320,7 @@ bool Player::parseLine(const string& s)
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}
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else if (areaS.compare("mode") == 0)
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{
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this->playMode = (Player::Mode)atoi(s.substr(limiter + 1).c_str());
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this->playMode = (Player::Mode)atoi(s.substr(limiter + 1).c_str());
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return true;
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}
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else if (areaS.compare("avatar") == 0)
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@@ -406,12 +406,12 @@ ostream& operator<<(ostream& out, const Player& p)
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{
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out << "mode=" << p.playMode << endl;
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out << *(Damageable*)&p;
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if(p.manaPool)
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{
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string manapoolstring = p.manaPool->toString();
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if(manapoolstring != "")
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out << "manapool=" << manapoolstring << endl;
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}
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if(p.manaPool)
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{
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string manapoolstring = p.manaPool->toString();
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if(manapoolstring != "")
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out << "manapool=" << manapoolstring << endl;
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}
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if(p.mAvatarName != "")
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out << "avatar=" << p.mAvatarName << endl;
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if(p.phaseRing != "")
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