Fix Segmentation Fault & Formatting

This commit is contained in:
Anthony Calosa
2015-11-10 11:58:36 +08:00
parent 406f68ac5b
commit cd1b629191
71 changed files with 769 additions and 769 deletions

View File

@@ -266,7 +266,7 @@ bool Player::DeadLifeState(bool check)
if (cantlosers < 1)
{
if(!check)
{
{
ActionStack * stack = getObserver()->mLayers->stackLayer();
for (int i = stack->mObjects.size() - 1; i >= 0; i--)
{
@@ -320,7 +320,7 @@ bool Player::parseLine(const string& s)
}
else if (areaS.compare("mode") == 0)
{
this->playMode = (Player::Mode)atoi(s.substr(limiter + 1).c_str());
this->playMode = (Player::Mode)atoi(s.substr(limiter + 1).c_str());
return true;
}
else if (areaS.compare("avatar") == 0)
@@ -406,12 +406,12 @@ ostream& operator<<(ostream& out, const Player& p)
{
out << "mode=" << p.playMode << endl;
out << *(Damageable*)&p;
if(p.manaPool)
{
string manapoolstring = p.manaPool->toString();
if(manapoolstring != "")
out << "manapool=" << manapoolstring << endl;
}
if(p.manaPool)
{
string manapoolstring = p.manaPool->toString();
if(manapoolstring != "")
out << "manapool=" << manapoolstring << endl;
}
if(p.mAvatarName != "")
out << "avatar=" << p.mAvatarName << endl;
if(p.phaseRing != "")