Fix Segmentation Fault & Formatting
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@@ -14,9 +14,9 @@ const string Constants::kManaRed = "red";
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const string Constants::kManaBlack = "black";
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const string Constants::kManaWhite = "white";
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int Constants::_r[7] = {75, 20, 20, 200,50,255,128};
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int Constants::_g[7] = {30, 140, 30, 15, 50,255,128};
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int Constants::_b[7] = {20, 0, 140,15, 50,255,128};
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int Constants::_r[7] = {75,20,20,200,50,255,128};
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int Constants::_g[7] = {30,140,30,15,50,255,128};
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int Constants::_b[7] = {20,0,140,15,50,255,128};
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const string Constants::kAlternativeKeyword = "alternative";
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@@ -184,36 +184,36 @@ int Constants::GetColorStringIndex(string mtgColor)
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const string Constants::MTGPhaseNames[] =
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{
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"---",
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"Untap",
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"Upkeep",
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"Draw",
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"Main phase 1",
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"Combat begins",
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"Attackers",
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"Blockers",
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"Combat damage",
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"Combat ends",
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"Main phase 2",
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"End",
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"Cleanup",
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"---"
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"---",
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"Untap",
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"Upkeep",
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"Draw",
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"Main phase 1",
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"Combat begins",
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"Attackers",
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"Blockers",
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"Combat damage",
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"Combat ends",
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"Main phase 2",
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"End",
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"Cleanup",
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"---"
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};
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const char* Constants::MTGPhaseCodeNames[] =
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{
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"beginofturn",
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"untap",
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"upkeep",
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"draw",
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"firstmain",
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"combatbegins",
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"attackers",
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"blockers",
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"combatdamage",
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"combatends",
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"secondmain",
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"end",
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"cleanup",
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"beforenextturn"
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"beginofturn",
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"untap",
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"upkeep",
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"draw",
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"firstmain",
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"combatbegins",
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"attackers",
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"blockers",
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"combatdamage",
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"combatends",
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"secondmain",
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"end",
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"cleanup",
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"beforenextturn"
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};
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