Fix Segmentation Fault & Formatting

This commit is contained in:
Anthony Calosa
2015-11-10 11:58:36 +08:00
parent 406f68ac5b
commit cd1b629191
71 changed files with 769 additions and 769 deletions
+3 -3
View File
@@ -124,7 +124,7 @@ void GuiPlay::BattleField::reset(float x, float y)
void GuiPlay::BattleField::EnstackAttacker(CardView* card)
{
card->x = CARD_WIDTH + 20 + (currentAttacker * (HORZWIDTH) / (attackers+1));
card->y = baseY + (card->card->getObserver()->getView()->getRenderedPlayer() == card->card->controller() ? 20 + y : -20 - y);
card->y = baseY + (card->card->getObserver()->getView()->getRenderedPlayer() == card->card->controller() ? 20 + y : -20 - y);
++currentAttacker;
// JRenderer::GetInstance()->RenderQuad(WResourceManager::Instance()->GetQuad("BattleIcon"), card->actX, card->actY, 0, 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()), 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()));
}
@@ -197,7 +197,7 @@ void GuiPlay::Replace()
{
if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && (*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
{
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
++selfSpellsN;
else
++opponentSpellsN;
@@ -398,7 +398,7 @@ int GuiPlay::receiveEventPlus(WEvent * e)
}
else
{
// this should never happen, if you have a consistent repro case, ping Wil please
// this should never happen, if you have a consistent repro case, ping Wil please
assert(false);
}
return 1;