Fix Segmentation Fault & Formatting
This commit is contained in:
@@ -89,7 +89,7 @@ DuelLayers::DuelLayers(GameObserver* go, int playerViewIndex) :
|
||||
nbitems(0), mPlayerViewIndex(playerViewIndex)
|
||||
{
|
||||
observer = go;
|
||||
observer->mLayers = this;
|
||||
observer->mLayers = this;
|
||||
mCardSelector = NEW CardSelector(go, this);
|
||||
//1 Action Layer
|
||||
action = NEW ActionLayer(go);
|
||||
@@ -98,8 +98,8 @@ DuelLayers::DuelLayers(GameObserver* go, int playerViewIndex) :
|
||||
//Other display elements
|
||||
action->Add(NEW HUDDisplay(go, -1));
|
||||
|
||||
Add(NEW GuiMana(20, 20, getRenderedPlayerOpponent()));
|
||||
Add(NEW GuiMana(440, 20, getRenderedPlayer()));
|
||||
Add(NEW GuiMana(20, 20, getRenderedPlayerOpponent()));
|
||||
Add(NEW GuiMana(440, 20, getRenderedPlayer()));
|
||||
Add(stack = NEW ActionStack(go));
|
||||
Add(combat = NEW GuiCombat(go));
|
||||
Add(action);
|
||||
@@ -216,10 +216,10 @@ float DuelLayers::RightBoundary()
|
||||
|
||||
Player* DuelLayers::getRenderedPlayer()
|
||||
{
|
||||
return observer->players[mPlayerViewIndex];
|
||||
return observer->players[mPlayerViewIndex];
|
||||
};
|
||||
|
||||
Player* DuelLayers::getRenderedPlayerOpponent()
|
||||
{
|
||||
return observer->players[mPlayerViewIndex]->opponent();
|
||||
return observer->players[mPlayerViewIndex]->opponent();
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user