Fix Segmentation Fault & Formatting
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@@ -29,7 +29,7 @@ protected:
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GuiAvatars * avatars;
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GameObserver* observer;
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MTGGamePhase* phaseHandler;
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int mPlayerViewIndex;
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int mPlayerViewIndex;
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CardSelectorBase* mCardSelector;
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public:
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@@ -48,11 +48,11 @@ public:
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void Remove();
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int receiveEvent(WEvent * e);
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float RightBoundary();
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int getPlayerViewIndex(){ return mPlayerViewIndex; };
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Player* getRenderedPlayer();
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Player* getRenderedPlayerOpponent();
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CardSelectorBase* getCardSelector() { return mCardSelector; };
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GameObserver* getObserver(){ return observer; };
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int getPlayerViewIndex(){ return mPlayerViewIndex; };
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Player* getRenderedPlayer();
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Player* getRenderedPlayerOpponent();
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CardSelectorBase* getCardSelector() { return mCardSelector; };
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GameObserver* getObserver(){ return observer; };
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};
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#include "ActionLayer.h"
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