UPDATE YOUR rules FOLDER!!!
- This is some Work in progress to make Wagic less "game" dependent. This change especially is an attempt at moving away from some dangerous patents owned by some company. It introduces "modrules.xml", a global configuration file describing dynamic settings for any given Wagic mod. It is very basic for now, but allows to customize a bit. In particular, it allows to remove the concept of shop and deck editor from the game, dynamically generate the main menu, and represent card activation with a mask rather than a rotation. I have a sample in progress which I hope to submit in the days to come, a proof of concept (nothing fancy yet) for another type of game using these ideas, as well as a few other things I introduced recently. In the future, I am hoping to extend modrules.xml so that it entirely describes the rules of a given card game. the other files in rules.txt will describe "extensions" to the core rules, just like they do right now, so this new file does not make them obsolete. - Also fixed minor bugs I stumbled upon while developing
This commit is contained in:
@@ -266,6 +266,10 @@ void CardGui::Render()
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renderer->RenderQuad(shadow.get(), actX, actY, actT, (28 * actZ + 1) / 16, 40 * actZ / 16);
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}
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// Render a mask over the card, if set
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if (mask && quad)
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JRenderer::GetInstance()->FillRect(actX - (scale * quad->mWidth / 2),actY - (scale * quad->mHeight / 2), scale * quad->mWidth, scale* quad->mHeight, mask);
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PlayGuiObject::Render();
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}
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@@ -866,3 +870,32 @@ ostream& CardGui::toString(ostream& out) const
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{
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return (out << "CardGui ::: x,y " << x << "," << y);
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}
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SimpleCardEffectRotate::SimpleCardEffectRotate(float rotation): mRotation(rotation)
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{
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}
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void SimpleCardEffectRotate::doEffect(Pos * card)
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{
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card->t = mRotation;
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}
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void SimpleCardEffectRotate::undoEffect(Pos * card)
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{
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card->t = 0;
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}
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SimpleCardEffectMask::SimpleCardEffectMask(PIXEL_TYPE mask): mMask(mask)
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{
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}
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void SimpleCardEffectMask::doEffect(Pos * card)
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{
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card->mask = mMask;
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}
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void SimpleCardEffectMask::undoEffect(Pos * card)
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{
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card->mask = 0;
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}
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@@ -27,6 +27,7 @@
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#include "Translate.h"
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#include "WFilter.h"
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#include "Rules.h"
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#include "ModRules.h"
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#define DEFAULT_DURATION .25
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@@ -117,6 +118,9 @@ void GameApp::Create()
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LOG("Res Root:");
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LOG(JFileSystem::GetInstance()->GetResourceRoot().c_str());
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//Load Mod Rules before everything else
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gModRules.load("rules/modrules.xml");
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//Link this to our settings manager.
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options.theGame = this;
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@@ -14,6 +14,7 @@
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#include "Credits.h"
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#include "Translate.h"
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#include "Rules.h"
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#include "ModRules.h"
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#ifdef TESTSUITE
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#include "TestSuiteAI.h"
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@@ -124,7 +125,7 @@ void GameStateDuel::Start()
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vector<DeckMetaData *> playerDeckList = BuildDeckList(options.profileFile());
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int nbDecks = playerDeckList.size();
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if (nbDecks)
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if (nbDecks > 1)
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{
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decksneeded = 0;
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deckmenu->Add(MENUITEM_RANDOM_PLAYER, "Random", "Play with a random deck.");
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@@ -143,17 +144,21 @@ void GameStateDuel::Start()
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{
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if (decksneeded)
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{
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//translate deck creating desc
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Translator * t = Translator::GetInstance();
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map<string, string>::iterator it = t->deckValues.find("Create your Deck!");
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if (it != t->deckValues.end())
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deckmenu->Add(MENUITEM_NEW_DECK, "Create your Deck!", it->second);
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else
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deckmenu->Add(MENUITEM_NEW_DECK, "Create your Deck!", "Highly recommended to get\nthe full Wagic experience!");
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if (gModRules.general.hasDeckEditor())
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{
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//translate deck creating desc
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Translator * t = Translator::GetInstance();
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string desc = "Highly recommended to get\nthe full Wagic experience!";
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map<string, string>::iterator it = t->deckValues.find("Create your Deck!");
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if (it != t->deckValues.end())
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desc = it->second;
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deckmenu->Add(MENUITEM_NEW_DECK, "Create your Deck!", desc);
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}
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premadeDeck = true;
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fillDeckMenu(deckmenu, JGE_GET_RES("player/premade"));
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}
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if (!decksneeded)
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else if (gModRules.general.hasDeckEditor())
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{
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deckmenu->Add(MENUITEM_NEW_DECK, "New Deck...", "Create a new deck to play with.");
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}
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@@ -19,6 +19,8 @@
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#include "WFont.h"
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#include <JLogger.h>
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#include "Rules.h"
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#include "ModRules.h"
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#ifdef NETWORK_SUPPORT
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#include <JNetwork.h>
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#endif//NETWORK_SUPPORT
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@@ -49,25 +51,6 @@ enum ENUM_MENU_STATE_MINOR
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MENU_STATE_MINOR = 0xF00
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};
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enum
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{
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SUBMENUITEM_CANCEL = kCancelMenuID,
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MENUITEM_PLAY,
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MENUITEM_DECKEDITOR,
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MENUITEM_SHOP,
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MENUITEM_OPTIONS,
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MENUITEM_EXIT,
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SUBMENUITEM_1PLAYER,
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#ifdef NETWORK_SUPPORT
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SUBMENUITEM_2PLAYERS,
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SUBMENUITEM_HOST_GAME,
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SUBMENUITEM_JOIN_GAME,
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#endif //NETWORK_SUPPORT
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SUBMENUITEM_DEMO,
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SUBMENUITEM_TESTSUITE,
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SUBMENUITEM_END_OFFSET
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};
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GameStateMenu::GameStateMenu(GameApp* parent) :
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GameState(parent)
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{
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@@ -150,10 +133,6 @@ void GameStateMenu::Start()
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hasChosenGameType = false;
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mParent->gameType = GAME_TYPE_CLASSIC;
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/*
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if (options[Options::MOMIR_MODE_UNLOCKED].number) hasChosenGameType = 0;
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if (options[Options::RANDOMDECK_MODE_UNLOCKED].number) hasChosenGameType = 0;
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*/
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bgTexture = WResourceManager::Instance()->RetrieveTexture("menutitle.png", RETRIEVE_LOCK);
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mBg = WResourceManager::Instance()->RetrieveQuad("menutitle.png", 0, 0, 256, 166); // Create background quad for rendering.
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@@ -170,13 +149,25 @@ void GameStateMenu::genNbCardsStr()
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{
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//How many cards total ?
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PlayerData * playerdata = NEW PlayerData(MTGCollection());
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if (playerdata && !options[Options::ACTIVE_PROFILE].isDefault())
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sprintf(nbcardsStr, _("%s: %i cards (%i) (%i unique)").c_str(), options[Options::ACTIVE_PROFILE].str.c_str(),
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playerdata->collection->totalCards(), MTGCollection()->totalCards(),
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MTGCollection()->primitives.size());
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size_t totalUnique = MTGCollection()->primitives.size();
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size_t totalPrints = MTGCollection()->totalCards();
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if (totalUnique != totalPrints)
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{
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if (playerdata && !options[Options::ACTIVE_PROFILE].isDefault())
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sprintf(nbcardsStr, _("%s: %i cards (%i) (%i unique)").c_str(), options[Options::ACTIVE_PROFILE].str.c_str(),
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playerdata->collection->totalCards(), totalPrints,totalUnique);
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else
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sprintf(nbcardsStr, _("%i cards (%i unique)").c_str(),totalPrints,totalUnique);
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}
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else
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sprintf(nbcardsStr, _("%i cards (%i unique)").c_str(), MTGCollection()->totalCards(),
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MTGCollection()->primitives.size());
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{
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if (playerdata && !options[Options::ACTIVE_PROFILE].isDefault())
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sprintf(nbcardsStr, _("%s: %i cards (%i)").c_str(), options[Options::ACTIVE_PROFILE].str.c_str(),
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playerdata->collection->totalCards(), totalPrints);
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else
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sprintf(nbcardsStr, _("%i cards").c_str(),totalPrints);
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}
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SAFE_DELETE(playerdata);
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}
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@@ -239,18 +230,22 @@ void GameStateMenu::fillScroller()
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scroller->Add(buff2);
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PlayerData * playerdata = NEW PlayerData(MTGCollection());
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int totalCards = playerdata->collection->totalCards();
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if (totalCards)
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if (gModRules.general.hasDeckEditor() && gModRules.general.hasShop())
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{
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sprintf(buff2, _("You have a total of %i cards in your collection").c_str(), totalCards);
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scroller->Add(buff2);
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int totalCards = playerdata->collection->totalCards();
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if (totalCards)
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{
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sprintf(buff2, _("You have a total of %i cards in your collection").c_str(), totalCards);
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scroller->Add(buff2);
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int estimatedValue = playerdata->collection->totalPrice();
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sprintf(buff2, _("The shopkeeper would buy your entire collection for around %i credits").c_str(), estimatedValue / 2);
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scroller->Add(buff2);
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int estimatedValue = playerdata->collection->totalPrice();
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sprintf(buff2, _("The shopkeeper would buy your entire collection for around %i credits").c_str(), estimatedValue / 2);
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scroller->Add(buff2);
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sprintf(buff2, _("The cards in your collection have an average value of %i credits").c_str(), estimatedValue / totalCards);
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scroller->Add(buff2);
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sprintf(buff2, _("The cards in your collection have an average value of %i credits").c_str(), estimatedValue / totalCards);
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scroller->Add(buff2);
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}
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}
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sprintf(buff2, _("You currently have %i credits").c_str(), playerdata->credits);
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@@ -400,6 +395,13 @@ void GameStateMenu::listPrimitives()
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mDip = opendir(JGE_GET_RES("sets/primitives/").c_str());
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}
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if (!mDip)
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{
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DebugTrace("GameStateMenu.cpp:WARNING:Primitives folder is missing");
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primitivesLoadCounter = 0;
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return;
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}
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while ((mDit = readdir(mDip)))
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{
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string filename = JGE_GET_RES("sets/primitives/");
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@@ -424,16 +426,28 @@ void GameStateMenu::ensureMGuiController()
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{
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT);
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mFont->SetColor(ARGB(255,255,255,255));
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mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT / 2, mIcons[8].get(), mIcons[9].get(),
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"particle1.psi", WResourceManager::Instance()->GetQuad("particles").get(), true));
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mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT / 2, mIcons[2].get(),
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mIcons[3].get(), "particle2.psi", WResourceManager::Instance()->GetQuad("particles").get()));
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mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT / 2, mIcons[0].get(), mIcons[1].get(),
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"particle3.psi", WResourceManager::Instance()->GetQuad("particles").get()));
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mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT / 2, mIcons[6].get(), mIcons[7].get(),
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"particle4.psi", WResourceManager::Instance()->GetQuad("particles").get()));
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mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT / 2, mIcons[4].get(), mIcons[5].get(),
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"particle5.psi", WResourceManager::Instance()->GetQuad("particles").get()));
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vector<ModRulesMainMenuItem *>items = gModRules.menu.main;
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int numItems = (int)items.size();
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float startX = 80.f;
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float totalSize = SCREEN_WIDTH_F - (2 * startX);
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float space = 0;
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if (numItems < 2)
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startX = SCREEN_WIDTH_F/2;
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else
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space = totalSize/(numItems - 1);
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for (size_t i = 0; i < items.size(); ++i) {
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ModRulesMainMenuItem * item = items[i];
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int iconId = (item->mIconId - 1) * 2;
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mGuiController->Add(NEW MenuItem(
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item->mActionId,
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mFont, item->mDisplayName,
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startX + (i * space), 50 + SCREEN_HEIGHT / 2,
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mIcons[iconId].get(), mIcons[iconId + 1].get(),
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item->mParticleFile.c_str(), WResourceManager::Instance()->GetQuad("particles").get(),
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(i == 0)));
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}
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}
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}
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}
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@@ -527,15 +541,23 @@ void GameStateMenu::Update(float dt)
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currentState &= MENU_STATE_MAJOR_MAINMENU;
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options.reloadProfile(); //Handles building a new deck, if needed.
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break;
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case MENU_STATE_MAJOR_MAINMENU:
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if (!scrollerSet)
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fillScroller();
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ensureMGuiController();
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if (mGuiController)
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mGuiController->Update(dt);
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if (mEngine->GetButtonState(JGE_BTN_NEXT)) //Hook for GameStateAward state
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mParent->DoTransition(TRANSITION_FADE, GAME_STATE_AWARDS); //TODO: A slide transition would be nice.
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break;
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case MENU_STATE_MAJOR_MAINMENU:
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{
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if (!scrollerSet)
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fillScroller();
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ensureMGuiController();
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if (mGuiController)
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mGuiController->Update(dt);
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//Hook for Top Menu actions
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vector<ModRulesOtherMenuItem *>items = gModRules.menu.other;
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for (size_t i = 0; i < items.size(); ++i)
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{
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if (mEngine->GetButtonState(items[i]->mKey) && items[i]->getMatchingGameState())
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mParent->DoTransition(TRANSITION_FADE, items[i]->getMatchingGameState()); //TODO: Add the transition as a parameter in the rules file
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}
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break;
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}
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#ifdef NETWORK_SUPPORT
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case MENU_STATE_NETWORK_DEFINE:
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currentState = MENU_STATE_MAJOR_SUBMENU;
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@@ -639,6 +661,83 @@ void GameStateMenu::Update(float dt)
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}
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}
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//Renders the "sub" menu with shoulder button links
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void GameStateMenu::RenderTopMenu()
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{
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float leftTextPos = 10;
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float rightTextPos = SCREEN_WIDTH - 10;
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vector<ModRulesOtherMenuItem *>items = gModRules.menu.other;
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for (size_t i = 0; i < items.size(); ++i)
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{
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switch(items[i]->mKey)
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{
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case JGE_BTN_PREV:
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leftTextPos += 64;
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break;
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case JGE_BTN_NEXT:
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rightTextPos -= 64;
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break;
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default:
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DebugTrace("not supported yet!");
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break;
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}
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}
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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mFont->SetColor(ARGB(128,255,255,255));
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mFont->DrawString(GAME_VERSION, rightTextPos, 5, JGETEXT_RIGHT);
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mFont->DrawString(nbcardsStr, leftTextPos, 5);
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mFont->SetScale(1.f);
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mFont->SetColor(ARGB(255,255,255,255));
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if (!items.size())
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return;
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JQuadPtr jq = WResourceManager::Instance()->RetrieveTempQuad("button_shoulder.png");
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if (!jq.get())
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return;
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mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
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float olds = mFont->GetScale();
|
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for (size_t i = 0; i < items.size(); ++i)
|
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{
|
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ModRulesOtherMenuItem * item = items[i];
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|
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int alpha = 255;
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if (item->mActionId == MENUITEM_TROPHIES && options.newAward())
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alpha = (int) (sin(timeIndex) * 255);
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float xPos = SCREEN_WIDTH - 64;
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float xTextPos = xPos + 54;
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int textAlign = JGETEXT_RIGHT;
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jq->SetHFlip(false);
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switch(item->mKey)
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{
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case JGE_BTN_PREV:
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xPos = 5;
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xTextPos = xPos + 10;
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textAlign = JGETEXT_LEFT;
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jq->SetHFlip(true);
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break;
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default:
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break;
|
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}
|
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|
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jq->SetColor(ARGB(abs(alpha),255,255,255));
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mFont->SetColor(ARGB(abs(alpha),0,0,0));
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string s = _(item->mDisplayName);
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mFont->SetScale(1.0f);
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mFont->SetScale(50.0f / mFont->GetStringWidth(s.c_str()));
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JRenderer::GetInstance()->RenderQuad(jq.get(), xPos, 2);
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mFont->DrawString(s, xTextPos, 9, textAlign);
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mFont->SetScale(olds);
|
||||
}
|
||||
}
|
||||
|
||||
void GameStateMenu::Render()
|
||||
{
|
||||
if ((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN)
|
||||
@@ -690,38 +789,14 @@ void GameStateMenu::Render()
|
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if (mGuiController)
|
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mGuiController->Render();
|
||||
|
||||
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
|
||||
mFont->SetColor(ARGB(128,255,255,255));
|
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mFont->DrawString(GAME_VERSION, SCREEN_WIDTH - 74, 5, JGETEXT_RIGHT);
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mFont->DrawString(nbcardsStr, 10, 5);
|
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mFont->SetScale(1.f);
|
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mFont->SetColor(ARGB(255,255,255,255));
|
||||
|
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renderer->FillRoundRect(SCREEN_WIDTH / 2 - 100, SCREEN_HEIGHT, 191, 6, 5, ARGB(100,10,5,0));
|
||||
scroller->Render();
|
||||
|
||||
if (mBg.get())
|
||||
renderer->RenderQuad(mBg.get(), SCREEN_WIDTH / 2, 50);
|
||||
|
||||
JQuadPtr jq = WResourceManager::Instance()->RetrieveTempQuad("button_shoulder.png");
|
||||
if (jq.get())
|
||||
{
|
||||
int alp = 255;
|
||||
if (options.newAward())
|
||||
alp = (int) (sin(timeIndex) * 255);
|
||||
float olds = mFont->GetScale();
|
||||
mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
|
||||
jq->SetColor(ARGB(abs(alp),255,255,255));
|
||||
mFont->SetColor(ARGB(abs(alp),0,0,0));
|
||||
string s = _("Trophy Room");
|
||||
;
|
||||
mFont->SetScale(1.0f);
|
||||
mFont->SetScale(50.0f / mFont->GetStringWidth(s.c_str()));
|
||||
renderer->RenderQuad(jq.get(), SCREEN_WIDTH - 64, 2);
|
||||
mFont->DrawString(s, SCREEN_WIDTH - 10, 9, JGETEXT_RIGHT);
|
||||
mFont = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT);
|
||||
mFont->SetScale(olds);
|
||||
}
|
||||
RenderTopMenu();
|
||||
|
||||
}
|
||||
if (subMenuController)
|
||||
{
|
||||
@@ -762,20 +837,20 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
|
||||
subMenuController->Add(SUBMENUITEM_DEMO, "Demo");
|
||||
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
|
||||
#ifdef TESTSUITE
|
||||
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
|
||||
if (Rules::getRulesByFilename("testsuite.txt"))
|
||||
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
|
||||
#endif
|
||||
currentState = MENU_STATE_MAJOR_SUBMENU | MENU_STATE_MINOR_NONE;
|
||||
}
|
||||
break;
|
||||
|
||||
case MENUITEM_DECKEDITOR:
|
||||
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_DECK_VIEWER);
|
||||
break;
|
||||
case MENUITEM_SHOP:
|
||||
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_SHOP);
|
||||
break;
|
||||
case MENUITEM_OPTIONS:
|
||||
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_OPTIONS);
|
||||
case MENUITEM_TROPHIES:
|
||||
mParent->DoTransition(TRANSITION_FADE, ModRulesMenuItem::getMatchingGameState(controlId));
|
||||
break;
|
||||
|
||||
case MENUITEM_EXIT:
|
||||
mEngine->End();
|
||||
break;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "GuiPlay.h"
|
||||
#include "Subtypes.h"
|
||||
#include "Trash.h"
|
||||
#include "ModRules.h"
|
||||
|
||||
#define CARD_WIDTH (31)
|
||||
|
||||
@@ -236,12 +237,12 @@ void GuiPlay::Replace()
|
||||
}
|
||||
}
|
||||
float x = 24 + opponentSpells.nextX();
|
||||
//seperated the varible X into 2 different varibles. There are 2 players here!!
|
||||
//we should not be using a single varible to determine the positioning of cards!!
|
||||
//seperated the variable X into 2 different variables. There are 2 players here!!
|
||||
//we should not be using a single variable to determine the positioning of cards!!
|
||||
float myx = 24 + selfSpells.nextX();
|
||||
opponentLands.reset(opponentLandsN,x, 50);
|
||||
opponentCreatures.reset(opponentCreaturesN, x, 95);
|
||||
battleField.reset(x, 145);//what does this varible do? i can comment it out with no reprocussions...is this being double handled?
|
||||
battleField.reset(x, 145);//what does this variable do? I can comment it out with no repercussions...is this being double handled?
|
||||
selfCreatures.reset(selfCreaturesN, myx, 195);
|
||||
selfLands.reset(selfLandsN, myx, 240);
|
||||
|
||||
@@ -346,7 +347,12 @@ int GuiPlay::receiveEventPlus(WEvent * e)
|
||||
else
|
||||
card = NEW CardView(CardView::playZone, event->card, 0, 0);
|
||||
cards.push_back(card);
|
||||
card->t = event->card->isTapped() ? M_PI / 2 : 0;
|
||||
|
||||
if (event->card->isTapped())
|
||||
gModRules.cards.activateEffect->doEffect(card);
|
||||
else
|
||||
gModRules.cards.activateEffect->undoEffect(card);
|
||||
|
||||
card->alpha = 255;
|
||||
|
||||
// Make sure that the card is repositioned before adding it to the CardSelector, as
|
||||
@@ -371,10 +377,20 @@ int GuiPlay::receiveEventPlus(WEvent * e)
|
||||
else if (WEventCardTap* event = dynamic_cast<WEventCardTap*>(e))
|
||||
{
|
||||
if (CardView* cv = dynamic_cast<CardView*>(event->card->view))
|
||||
cv->t = event->after ? M_PI / 2 : 0;
|
||||
{
|
||||
if (event->after)
|
||||
gModRules.cards.activateEffect->doEffect(cv);
|
||||
else
|
||||
gModRules.cards.activateEffect->undoEffect(cv);
|
||||
//cv->t = event->after ? M_PI / 2 : 0;
|
||||
}
|
||||
else if (event->card->view != NULL)
|
||||
{
|
||||
event->card->view->actT = event->after ? M_PI / 2 : 0;
|
||||
if (event->after)
|
||||
gModRules.cards.activateEffect->doEffect(event->card->view);
|
||||
else
|
||||
gModRules.cards.activateEffect->undoEffect(event->card->view);
|
||||
//event->card->view->actT = event->after ? M_PI / 2 : 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -10,8 +10,13 @@ MenuItem::MenuItem(int id, WFont *font, string text, float x, float y, JQuad * _
|
||||
{
|
||||
mText = _(text);
|
||||
updatedSinceLastRender = 1;
|
||||
mParticleSys = NEW hgeParticleSystem(WResourceManager::Instance()->RetrievePSI(particle, particleTex));
|
||||
mParticleSys->MoveTo(mX, mY);
|
||||
mParticleSys = NULL;
|
||||
hgeParticleSystemInfo * psi = WResourceManager::Instance()->RetrievePSI(particle, particleTex);
|
||||
if (psi)
|
||||
{
|
||||
mParticleSys = NEW hgeParticleSystem(psi);
|
||||
mParticleSys->MoveTo(mX, mY);
|
||||
}
|
||||
|
||||
mHasFocus = hasFocus;
|
||||
lastDt = 0.001f;
|
||||
@@ -73,20 +78,22 @@ void MenuItem::Update(float dt)
|
||||
mScale = mTargetScale;
|
||||
}
|
||||
|
||||
mParticleSys->Update(dt);
|
||||
if (mParticleSys)
|
||||
mParticleSys->Update(dt);
|
||||
}
|
||||
|
||||
void MenuItem::Entering()
|
||||
{
|
||||
|
||||
mParticleSys->Fire();
|
||||
if (mParticleSys)
|
||||
mParticleSys->Fire();
|
||||
mHasFocus = true;
|
||||
mTargetScale = 1.3f;
|
||||
}
|
||||
|
||||
bool MenuItem::Leaving(JButton key)
|
||||
{
|
||||
mParticleSys->Stop(true);
|
||||
if (mParticleSys)
|
||||
mParticleSys->Stop(true);
|
||||
mHasFocus = false;
|
||||
mTargetScale = 1.0f;
|
||||
return true;
|
||||
@@ -99,8 +106,7 @@ bool MenuItem::ButtonPressed()
|
||||
|
||||
MenuItem::~MenuItem()
|
||||
{
|
||||
if (mParticleSys)
|
||||
delete mParticleSys;
|
||||
SAFE_DELETE(mParticleSys);
|
||||
}
|
||||
|
||||
ostream& MenuItem::toString(ostream& out) const
|
||||
|
||||
@@ -0,0 +1,269 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include "ModRules.h"
|
||||
#include "utils.h"
|
||||
#include "GameState.h"
|
||||
#include "../../../JGE/src/tinyxml/tinyxml.h"
|
||||
|
||||
|
||||
ModRules gModRules;
|
||||
|
||||
bool ModRules::load(string filename)
|
||||
{
|
||||
JFileSystem *fileSystem = JFileSystem::GetInstance();
|
||||
if (!fileSystem) return false;
|
||||
|
||||
if (!fileSystem->OpenFile(filename.c_str()))
|
||||
{
|
||||
DebugTrace("FATAL: " << filename << "Does not exist");
|
||||
return false;
|
||||
}
|
||||
|
||||
int size = fileSystem->GetFileSize();
|
||||
char *xmlBuffer = NEW char[size];
|
||||
fileSystem->ReadFile(xmlBuffer, size);
|
||||
|
||||
TiXmlDocument doc;
|
||||
doc.Parse(xmlBuffer);
|
||||
|
||||
fileSystem->CloseFile();
|
||||
delete[] xmlBuffer;
|
||||
|
||||
for (TiXmlNode* node = doc.FirstChild(); node; node = node->NextSibling())
|
||||
{
|
||||
TiXmlElement* element = node->ToElement();
|
||||
if (element != NULL)
|
||||
{
|
||||
if (strcmp(element->Value(), "menu") == 0)
|
||||
{
|
||||
menu.parse(element);
|
||||
}
|
||||
else if (strcmp(element->Value(), "general") == 0)
|
||||
{
|
||||
general.parse(element);
|
||||
}
|
||||
else if (strcmp(element->Value(), "cards") == 0)
|
||||
{
|
||||
cards.parse(element);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int ModRulesMenuItem::strToAction(string str)
|
||||
{
|
||||
if (str.compare("playMenu") == 0)
|
||||
return MENUITEM_PLAY;
|
||||
if (str.compare("deckEditor") == 0)
|
||||
return MENUITEM_DECKEDITOR;
|
||||
if (str.compare("shop") == 0)
|
||||
return MENUITEM_SHOP;
|
||||
if (str.compare("options") == 0)
|
||||
return MENUITEM_OPTIONS;
|
||||
if (str.compare("quit") == 0)
|
||||
return MENUITEM_EXIT;
|
||||
if (str.compare("trophies") == 0)
|
||||
return MENUITEM_TROPHIES;
|
||||
|
||||
return MENUITEM_PLAY;
|
||||
}
|
||||
|
||||
ModRulesMenuItem::ModRulesMenuItem(string actionIdStr, string displayName)
|
||||
{
|
||||
mActionId = strToAction(actionIdStr);
|
||||
mDisplayName = displayName;
|
||||
}
|
||||
|
||||
|
||||
int ModRulesMenuItem::getMatchingGameState()
|
||||
{
|
||||
return getMatchingGameState(mActionId);
|
||||
}
|
||||
|
||||
int ModRulesMenuItem::getMatchingGameState(int actionId)
|
||||
{
|
||||
switch (actionId)
|
||||
{
|
||||
case MENUITEM_DECKEDITOR:
|
||||
return GAME_STATE_DECK_VIEWER;
|
||||
case MENUITEM_SHOP:
|
||||
return GAME_STATE_SHOP;
|
||||
case MENUITEM_OPTIONS:
|
||||
return GAME_STATE_OPTIONS;
|
||||
case MENUITEM_TROPHIES:
|
||||
return GAME_STATE_AWARDS;
|
||||
default:
|
||||
return GAME_STATE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
ModRulesMainMenuItem::ModRulesMainMenuItem(string actionIdStr, string displayName, int iconId, string particleFile):
|
||||
ModRulesMenuItem(actionIdStr, displayName), mIconId(iconId), mParticleFile(particleFile)
|
||||
{
|
||||
}
|
||||
|
||||
JButton ModRulesOtherMenuItem::strToJButton(string str)
|
||||
{
|
||||
if (str.compare("btn_next") == 0)
|
||||
return JGE_BTN_NEXT;
|
||||
if (str.compare("btn_prev") == 0)
|
||||
return JGE_BTN_PREV;
|
||||
if (str.compare("btn_ctrl") == 0)
|
||||
return JGE_BTN_CTRL;
|
||||
if (str.compare("btn_menu") == 0)
|
||||
return JGE_BTN_MENU;
|
||||
if (str.compare("btn_cancel") == 0)
|
||||
return JGE_BTN_CANCEL;
|
||||
if (str.compare("btn_pri") == 0)
|
||||
return JGE_BTN_PRI;
|
||||
if (str.compare("btn_sec") == 0)
|
||||
return JGE_BTN_SEC;
|
||||
|
||||
return JGE_BTN_NEXT;
|
||||
}
|
||||
|
||||
|
||||
ModRulesOtherMenuItem::ModRulesOtherMenuItem(string actionIdStr, string displayName, string keyStr): ModRulesMenuItem(actionIdStr, displayName)
|
||||
{
|
||||
mKey = strToJButton(keyStr);
|
||||
}
|
||||
|
||||
void ModRulesMenu::parse(TiXmlElement* element)
|
||||
{
|
||||
TiXmlNode* mainNode = element->FirstChild("main");
|
||||
if (mainNode) {
|
||||
for (TiXmlNode* node = mainNode->ToElement()->FirstChild("item"); node; node = node->NextSibling("item"))
|
||||
{
|
||||
TiXmlElement* element = node->ToElement();
|
||||
{
|
||||
main.push_back(NEW ModRulesMainMenuItem(
|
||||
element->Attribute("action"),
|
||||
element->Attribute("displayName"),
|
||||
atoi(element->Attribute("iconId")),
|
||||
element->Attribute("particleFile")));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TiXmlNode* otherNode = element->FirstChild("other");
|
||||
if (otherNode) {
|
||||
for (TiXmlNode* node = otherNode->ToElement()->FirstChild("item"); node; node = node->NextSibling("item"))
|
||||
{
|
||||
TiXmlElement* element = node->ToElement();
|
||||
if (element)
|
||||
{
|
||||
other.push_back(NEW ModRulesOtherMenuItem(
|
||||
element->Attribute("action"),
|
||||
element->Attribute("displayName"),
|
||||
element->Attribute("key")));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ModRulesMenu::~ModRulesMenu()
|
||||
{
|
||||
for (size_t i = 0; i < main.size(); ++i)
|
||||
SAFE_DELETE(main[i]);
|
||||
|
||||
for (size_t i = 0; i < other.size(); ++i)
|
||||
SAFE_DELETE(other[i]);
|
||||
|
||||
main.clear();
|
||||
other.clear();
|
||||
}
|
||||
|
||||
ModRulesGeneral::ModRulesGeneral()
|
||||
{
|
||||
mHasDeckEditor = true;
|
||||
mHasShop = true;
|
||||
}
|
||||
|
||||
int ModRules::getValueAsInt(TiXmlElement* element, string childName){
|
||||
TiXmlNode* node = element->FirstChild(childName.c_str());
|
||||
if (node) {
|
||||
const char* value = node->ToElement()->GetText();
|
||||
return atoi(value);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void ModRulesGeneral::parse(TiXmlElement* element)
|
||||
{
|
||||
int value = ModRules::getValueAsInt(element, "hasDeckEditor");
|
||||
if (value != -1)
|
||||
mHasDeckEditor = value;
|
||||
|
||||
value = ModRules::getValueAsInt(element, "hasShop");
|
||||
if (value != -1)
|
||||
mHasShop = value;
|
||||
|
||||
}
|
||||
|
||||
ModRulesCards::ModRulesCards()
|
||||
{
|
||||
activateEffect = NEW SimpleCardEffectRotate(M_PI/2); //Default activation effect
|
||||
}
|
||||
|
||||
SimpleCardEffect * ModRulesCards::parseEffect(string s)
|
||||
{
|
||||
size_t limiter = s.find("(");
|
||||
string function, params;
|
||||
if (limiter != string::npos)
|
||||
{
|
||||
function = s.substr(0, limiter);
|
||||
params = s.substr(limiter+1, s.size() - 2 - limiter);
|
||||
}
|
||||
else
|
||||
{
|
||||
function = s;
|
||||
}
|
||||
|
||||
if (function.compare("rotate") == 0)
|
||||
{
|
||||
return NEW SimpleCardEffectRotate(M_PI*atoi(params.c_str())/180);
|
||||
}
|
||||
|
||||
if (function.compare("mask") == 0)
|
||||
{
|
||||
vector<string> argb = split( params, ',');
|
||||
if (argb.size() < 4)
|
||||
{
|
||||
DebugTrace("not enough params in mask");
|
||||
return NULL;
|
||||
}
|
||||
PIXEL_TYPE mask = ARGB(
|
||||
atoi(argb[0].c_str()),
|
||||
atoi(argb[1].c_str()),
|
||||
atoi(argb[2].c_str()),
|
||||
atoi(argb[3].c_str())
|
||||
);
|
||||
return NEW SimpleCardEffectMask(mask);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ModRulesCards::parse(TiXmlElement* element)
|
||||
{
|
||||
TiXmlNode* node = element->FirstChild("general");
|
||||
if (node) {
|
||||
TiXmlElement* generalElement = node->ToElement();
|
||||
TiXmlNode* nodeActivation = generalElement->FirstChild("activate");
|
||||
if (nodeActivation) {
|
||||
TiXmlElement* activateElement = nodeActivation->ToElement();
|
||||
TiXmlNode* nodeUIEvent = activateElement->FirstChild("uiEvent");
|
||||
if (nodeUIEvent) {
|
||||
const char* event = nodeUIEvent->ToElement()->GetText();
|
||||
SAFE_DELETE(activateEffect);
|
||||
activateEffect = parseEffect(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ModRulesCards::~ModRulesCards()
|
||||
{
|
||||
SAFE_DELETE(activateEffect);
|
||||
}
|
||||
@@ -6,6 +6,7 @@
|
||||
Pos::Pos(float x, float y, float z, float t, float a) :
|
||||
actX(x), actY(y), actZ(z), actT(t), actA(a), x(x), y(y), zoom(z), t(t), alpha(a)
|
||||
{
|
||||
mask = 0;
|
||||
}
|
||||
void Pos::Update(float dt)
|
||||
{
|
||||
@@ -32,4 +33,7 @@ void Pos::Render(JQuad* quad)
|
||||
{
|
||||
quad->SetColor(ARGB((int)actA, 255, 255, 255));
|
||||
JRenderer::GetInstance()->RenderQuad(quad, actX, actY, actT, actZ, actZ);
|
||||
if (mask && !actT)
|
||||
JRenderer::GetInstance()->FillRect(actX,actY,actZ * quad->mWidth, actZ* quad->mHeight, mask);
|
||||
|
||||
}
|
||||
|
||||
@@ -555,6 +555,9 @@ bool Rules::canChooseDeck()
|
||||
|
||||
int Rules::load(string _filename)
|
||||
{
|
||||
if (_filename.size() < 5 || _filename.find(".txt") == string::npos)
|
||||
return 0;
|
||||
|
||||
if (!filename.size()) //this check is necessary because of the recursive calls (a fil loads other files)
|
||||
filename = _filename;
|
||||
char c_filename[4096];
|
||||
|
||||
Reference in New Issue
Block a user