Merge branch 'master' into ci_upload_binaries

Fixed Windows compilation.
This commit is contained in:
xawotihs
2013-12-07 22:08:54 +01:00
41 changed files with 1353 additions and 624 deletions

View File

@@ -136,6 +136,9 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.cpp \
$(MTG_PATH)/src/WFont.cpp \
$(MTG_PATH)/src/WGui.cpp \
$(MTG_PATH)/src/WResourceManager.cpp \
$(MTG_PATH)/src/DeckView.cpp \
$(MTG_PATH)/src/CarouselDeckView.cpp \
$(MTG_PATH)/src/GridDeckView.cpp \
$(JGE_PATH)/src/SDLmain.cpp \
$(JGE_PATH)/src/Encoding.cpp \
$(JGE_PATH)/src/JAnimator.cpp \

View File

@@ -27,7 +27,7 @@ OBJS = objs/InteractiveButton.o objs/AbilityParser.o objs/ActionElement.o\
objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o\
objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o\
objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o\
objs/WFont.o
objs/WFont.o objs/CarouselDeckView.o objs/GridDeckView.o objs/DeckView.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)

View File

@@ -33,7 +33,7 @@ protected:
/*
** Tries to render the Big version of a card picture, backups to text version in case of failure
*/
static void RenderBig(MTGCard * card, const Pos& pos);
static void RenderBig(MTGCard * card, const Pos& pos, bool thumb = false);
static void RenderCountersBig(MTGCard * card, const Pos& pos, int drawMode = DrawMode::kNormal);
static void AlternateRender(MTGCard * card, const Pos& pos);
@@ -55,8 +55,8 @@ public:
virtual void Render();
virtual void Update(float dt);
void DrawCard(const Pos& inPosition, int inMode = DrawMode::kNormal);
static void DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode = DrawMode::kNormal);
void DrawCard(const Pos& inPosition, int inMode = DrawMode::kNormal, bool thumb = false);
static void DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode = DrawMode::kNormal, bool thumb = false);
static JQuadPtr AlternateThumbQuad(MTGCard * card);
virtual ostream& toString(ostream&) const;

View File

@@ -0,0 +1,42 @@
#ifndef _CAROUSEL_DECK_VIEW_H_
#define _CAROUSEL_DECK_VIEW_H_
#include "DeckView.h"
#include "Easing.h"
class CarouselDeckView : public DeckView
{
private:
static const float max_scale;
static const float x_center;
static const float right_border;
static const float slide_animation_duration;
public:
CarouselDeckView();
virtual ~CarouselDeckView();
void Reset();
void UpdateViewState(float dt);
void UpdateCardPosition(CardRep &rep, int index);
void renderCard(int index)
{
int alpha = (int) (255 * (getCardRep(index).scale + 1.0 - max_scale));
DeckView::renderCard(index, alpha);
}
void Render();
MTGCard * Click(int x, int y);
void changePosition(int offset);
void changeFilter(int offset);
MTGCard *getActiveCard();
private:
float mScrollOffset, mSlideOffset;
InOutQuadEasing mScrollEasing;
InOutQuadEasing mSlideEasing;
};
#endif //_CAROUSEL_DECK_VIEW_H_

View File

@@ -0,0 +1,63 @@
#ifndef _DECK_VIEW_H_
#define _DECK_VIEW_H_
#include <vector>
#include "MTGCard.h"
#include "DeckDataWrapper.h"
#include "WFont.h"
#include "WResourceManager.h"
#include "Pos.h"
class DeckView
{
protected:
static const float no_user_activity_show_card_delay;
public:
struct CardRep{
float x;
float y;
float scale;
MTGCard * card;
};
bool dirtyFilters;
bool dirtyCardPos;
DeckView(int numberOfCards);
virtual ~DeckView();
virtual void Reset();
//advances the view and card representations
void Update(float dt);
virtual void SetDeck(DeckDataWrapper *toShow);
DeckDataWrapper *deck();
void SwitchFilter(int delta);
void SwitchPosition(int delta);
int filter();
void reloadIndexes();
int getPosition();
virtual void Render() = 0;
virtual MTGCard * Click(int x, int y) = 0;
bool ButtonPressed(Buttons button);
virtual MTGCard *getActiveCard() = 0;
virtual void changePosition(int offset) = 0;
virtual void changeFilter(int offset) = 0;
protected:
float last_user_activity;
int mFilter;
DeckDataWrapper *mCurrentDeck;
vector<CardRep> mCards;
CardRep& getCardRep(unsigned int index);
void renderCard(int index, int alpha, bool asThumbnail = false);
int getCardIndexNextTo(int x, int y);
private:
virtual void UpdateViewState(float dt) = 0;
virtual void UpdateCardPosition(CardRep& rep, int index) = 0;
};
#endif // _DECK_VIEW_H_

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@@ -0,0 +1,201 @@
#ifndef _EASING_H_
#define _EASING_H_
/*! \brief A class for eased floats for use in animations
*
* Animations often defines values a floating point variable
* should have at given times and interpolates between them to
* calculate the value of that variable at any given intermediate
* time step.
*
* The simplest case would be linear interpolation:
* Suppose a float "position" should be a at time = 0 and
* b at time = x. If the current time is y, the value of
* "position" is then a + (b-a)*y/x.
*
* This class defines the interface needed to implement different
* kind of interpolations with a common interface. See
* http://www.gizma.com/easing/ for more information for a few
* examples.
*/
class Easing
{
public:
/*! \brief The value at the start of an animation.
*
* start_value is undefined if no animation is running.
*/
float start_value;
/*! \brief The amount the value should change during the animation.
*
* delta_value is undefined if no animation is running.
*/
float delta_value;
/*! \brief The current value.
*
* Use this member to read the value or to write the value without
* to animate intermediate values and. Make sure that the easing
* is not used once value is deleted.
*/
float& value;
/*! \brief The duration the animation should take
*
* It is not relevant which unit is used. This value is undefined
* if no animation is running.
*/
float duration;
/*! \brief The accumulated time the animation did run until now.
*
* It is not relevant which unit is used. This values is undefined
* if no animation is running.
*/
float time_acc;
/*! \brief Sets Easing::float to val and sets the animation as not running.
*
* Make sure that the easing is not used once value is deleted.
*
* \param val The value to ease
*/
Easing(float& val): start_value(val), delta_value(0), value(val), duration(0), time_acc(0)
{
}
/*! \brief Resets the animation to its initial value
*
* This method does set the value to the start value and sets the passed time to 0.
* If there is no animation animation running, the resulting value is undefined.
*/
void reset()
{
value = start_value;
time_acc = 0;
}
/*! \brief Finishes the animation immediately
*
* Sets the value to the animations target value and the passed time to the
* animations duration. If there is no animation running, the behaviour is undefined.
*/
void finish()
{
value = start_value + delta_value;
time_acc = duration;
}
/*! \brief Lets dt time pass
*
* Advances the animation by dt time units and updates the value accordingly.
*
* \val dt The amount of time to jump forward
*/
void update(float dt)
{
if(duration > 0)
{
time_acc += dt;
if(time_acc > duration)
{
time_acc = duration;
value = start_value + delta_value;
}
else
{
updateValue();
}
}
}
/*! \brief Calculates the value from all other members.
*
* This method gets implemented by all specific easing classes.
*/
virtual void updateValue() = 0;
/*! \brief Starts the animation.
*
* Starts the interpolation from the current value (now) to
* targetValue (in now + _duration).
*
* If the animation is currently running, it gets replaced.
*
* \param targetValue The value to interpolate to
* \param _duration The duration the interpolation should take
*/
void start(float targetValue, float _duration)
{
start_value = value;
delta_value = targetValue - start_value;
time_acc = 0;
duration = _duration;
}
/*! \brief Translates the current value and the target value by delta_value
*
* This method is mainly used for trickery. Suppose there is one object in the
* middle of the screen that should move to the top until it is outside of the
* screen and gets replaced by a second one entering the screen from the lower
* side once the first one disappeared. This method can be used to simulate this
* effect with one animation by translating (i.e. moving) the animation from the
* top to the bottom:
*
* Object1 and object2 are the same object: object1 whose y position is bound to value
* To start the transition, use start(SCREEN_HEIGHT, desired time); Once the first
* object left the screen (i.e. object.y < 0), change objects appearance to object2
* and translate the easing by (SCREEN_HEIGHT).
*
* \param delta_value The change in start_value and value
*/
void translate(float delta_value)
{
start_value += delta_value;
value += delta_value;
}
/*! \brief Returns if the passed time exceeds duration.
*
* If ther is no animation running, it is ensured that this is true.
*/
bool finished()
{
return time_acc >= duration;
}
};
/*! \brief This class defines an easing with quadratic acceleration and decceleration.
*/
class InOutQuadEasing : public Easing
{
public:
/*! \brief Calls Easing::Easing(val).
*
* \see Easing::Easing(float& val)
*/
InOutQuadEasing(float& val): Easing(val) {}
/*! \brief Implements the value calculation.
*
* \see Easing::updateValue()
*/
void updateValue()
{
float time_tmp = (time_acc * 2) / duration;
if (time_tmp < 1)
{
value = (float)(delta_value * 0.5 * time_tmp * time_tmp + start_value);
}
else
{
time_tmp -= 1;
value = (float)(- delta_value * 0.5 * (time_tmp * (time_tmp - 2) - 1) + start_value);
}
}
};
#endif //_EASING_H_

View File

@@ -19,22 +19,7 @@
#include "WGui.h"
#include "InteractiveButton.h"
#define NO_USER_ACTIVITY_HELP_DELAY 10
#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
enum
{
STAGE_TRANSITION_RIGHT = 0,
STAGE_TRANSITION_LEFT = 1,
STAGE_WAITING = 2,
STAGE_TRANSITION_UP = 3,
STAGE_TRANSITION_DOWN = 4,
STAGE_ONSCREEN_MENU = 5,
STAGE_WELCOME = 6,
STAGE_MENU = 7,
STAGE_FILTERS = 8,
STAGE_TRANSITION_SELECTED = 9
};
class DeckView;
// TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of
// available options in the duel menu
@@ -44,7 +29,7 @@ enum
MENU_DECK_SELECTION = 10,
MENU_DECK_BUILDER = 11,
MENU_FIRST_DUEL_SUBMENU = 102,
MENU_LANGUAGE_SELECTION = 103,
MENU_LANGUAGE_SELECTION = 103
};
// enums for menu options
@@ -64,79 +49,69 @@ enum DECK_VIEWER_MENU_ITEMS
MENU_ITEM_NO = 21,
MENU_ITEM_FILTER_BY = 22,
MENUITEM_MORE_INFO = kInfoMenuID
};
#define ALL_COLORS -1
#define ROTATE_LEFT 1;
#define ROTATE_RIGHT 0;
#define HIGH_SPEED 15.0
#define MED_SPEED 5.0f
#define LOW_SPEED 1.5
#define MAX_SAVED_FILTERS Constants::NB_Colors + 1
#define CARDS_DISPLAYED 10
class GameStateDeckViewer: public GameState, public JGuiListener
{
private:
enum DeckViewerStages
{
STAGE_WAITING = 0,
STAGE_ONSCREEN_MENU,
STAGE_WELCOME,
STAGE_MENU,
STAGE_FILTERS
};
vector<JQuadPtr> mIcons;
JQuadPtr pspIcons[8];
JTexture * pspIconsTexture;
float last_user_activity;
float onScreenTransition;
float mRotation;
float mSlide;
int mAlpha;
int mStage;
int useFilter;
DeckViewerStages mStage;
JMusic * bgMusic;
int lastPos;
int lastTotal;
int mSelected;
InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton;
InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton, *toggleViewButton;
WGuiFilters * filterMenu;
WSrcDeckViewer * source;
DeckEditorMenu * welcome_menu;
SimpleMenu * subMenu;
DeckEditorMenu * menu;
DeckEditorMenu * deckMenu;
PriceList* pricelist;
PlayerData * playerdata;
int price;
DeckDataWrapper * displayed_deck;
DeckDataWrapper * myDeck;
DeckDataWrapper * myCollection;
MTGCard * cardIndex[CARDS_DISPLAYED];
StatsWrapper *stw;
StatsWrapper * mStatsWrapper;
int hudAlpha;
string newDeckname;
bool isAIDeckSave;
bool mSwitching;
enum AvailableView{
CAROUSEL_VIEW,
GRID_VIEW
};
DeckView* mView;
AvailableView mCurrentView;
void saveDeck(); //Saves the deck and additional necessary information
void saveAsAIDeck(string deckName); // saves deck as an AI Deck
int getCurrentPos();
void sellCard();
void setButtonState(bool state);
bool userPressedButton();
void RenderButtons();
pair<float, float> cardsCoordinates[CARDS_DISPLAYED];
void setupView(AvailableView view, DeckDataWrapper *deck);
void toggleView();
public:
GameStateDeckViewer(GameApp* parent);
virtual ~GameStateDeckViewer();
void updateDecks();
void rotateCards(int direction);
void loadIndexes();
void updateFilters();
void rebuildFilters();
void switchDisplay();
void toggleCollection();
void Start();
virtual void End();
void addRemove(MTGCard * card);
@@ -145,11 +120,8 @@ public:
void renderSlideBar();
void renderDeckBackground();
void renderOnScreenMenu();
virtual void renderCard(int id, float rotation);
virtual void renderCard(int id);
virtual void Render();
int loadDeck(int deckid);
void LoadDeckStatistics(int deckId);
void OnScroll(int inXVelocity, int inYVelocity);

View File

@@ -0,0 +1,38 @@
#ifndef _GRID_DECK_VIEW_H
#define _GRID_DECK_VIEW_H
#include "DeckView.h"
#include "Easing.h"
class GridDeckView : public DeckView
{
private:
static const float scroll_animation_duration;
static const float slide_animation_duration;
static const float card_scale_small;
static const float card_scale_big;
public:
GridDeckView();
virtual ~GridDeckView();
void Reset();
void UpdateViewState(float dt);
void UpdateCardPosition(CardRep &rep, int index);
void Render();
MTGCard * Click(int x, int y);
void changePosition(int offset);
void changeFilter(int offset);
MTGCard *getActiveCard();
private:
int mCols;
int mRows;
float mScrollOffset, mSlideOffset;
InOutQuadEasing mScrollEasing;
InOutQuadEasing mSlideEasing;
int mCurrentSelection;
};
#endif //_GRID_DECK_VIEW_H

View File

@@ -6,8 +6,9 @@
#include <hge/hgeparticle.h>
#include "JGE.h"
#include "MTGDefinitions.h"
#include "GameApp.h"
#include "Pos.h"
#include "GuiLayers.h"
#include "WResource_Fwd.h"
class ManaIcon : public Pos
{

View File

@@ -28,6 +28,7 @@ const int kNextStatsButtonId = 10005;
const int kPrevStatsButtonId = 10006;
const int kCycleCardsButtonId = 10007;
const int kShowCardListButtonId = 10008;
const int kSwitchViewButton = 10009;
class InteractiveButton: public SimpleButton
{

View File

@@ -4,7 +4,6 @@
#define MTG_ERROR -1
#include "MTGDefinitions.h"
#include "GameApp.h"
#include "WResourceManager.h"
#include <dirent.h>
#include <Threading.h>

View File

@@ -1,6 +1,8 @@
#ifndef OBJECTANALYTICS_H
#define OBJECTANALYTICS_H
#include <boost/cstdint.hpp>
#ifdef _DEBUG
#define TRACK_OBJECT_USAGE
#endif

View File

@@ -7,7 +7,6 @@
#include <JGui.h>
#include <vector>
#include <string>
#include "GameApp.h"
#include "GameStateOptions.h"
#include "WFilter.h"
#include "WDataSrc.h"

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@@ -20,16 +20,18 @@ public:
~PriceList();
int save();
int getSellPrice(int cardid);
int getSellPrice(MTGCard* card);
int getPurchasePrice(int cardid);
int getPrice(MTGCard *card);
int getPrice(int cardId);
int setPrice(int cardId, int price);
int setPrice(MTGCard *card, int price);
int getOtherPrice(int amt);
static float difficultyScalar(float price, int cardid = 0);
static void updateKey()
{
randomKey = rand();
}
;
};
#endif

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@@ -3,6 +3,8 @@
#include <vector>
class GameObserver;
// Task type constant
#define TASK_BASIC 'B'

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@@ -1,3 +1,5 @@
#include "MTGDeck.h"
#ifndef _WFILTER_H_
#define _WFILTER_H_
/**

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@@ -8,6 +8,7 @@
class hgeDistortionMesh;
class GameStateOptions;
class SimpleMenu;
/**
@defgroup WGui Basic Gui

View File

@@ -26,6 +26,7 @@
#include <iostream>
#include <algorithm>
#include <stdlib.h>
#include <list>
#include "DebugRoutines.h"

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@@ -17,6 +17,7 @@
#include "Counters.h"
#include "ModRules.h"
#include "CardDescriptor.h"
#include "GameApp.h"
const float CardGui::Width = 28.0;
const float CardGui::Height = 40.0;
@@ -110,17 +111,17 @@ void CardGui::Update(float dt)
PlayGuiObject::Update(dt);
}
void CardGui::DrawCard(const Pos& inPosition, int inMode)
void CardGui::DrawCard(const Pos& inPosition, int inMode, bool thumb)
{
DrawCard(card, inPosition, inMode);
DrawCard(card, inPosition, inMode, thumb);
}
void CardGui::DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode)
void CardGui::DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode, bool thumb)
{
switch (inMode)
{
case DrawMode::kNormal:
RenderBig(inCard, inPosition);
RenderBig(inCard, inPosition, thumb);
break;
case DrawMode::kText:
AlternateRender(inCard, inPosition);
@@ -957,7 +958,7 @@ void CardGui::TinyCropRender(MTGCard * card, const Pos& pos, JQuad * quad)
}
//Renders a big card on screen. Defaults to the "alternate" rendering if no image is found
void CardGui::RenderBig(MTGCard* card, const Pos& pos)
void CardGui::RenderBig(MTGCard* card, const Pos& pos, bool thumb)
{
JRenderer * renderer = JRenderer::GetInstance();
//GameObserver * game = GameObserver::GetInstance();
@@ -966,7 +967,8 @@ void CardGui::RenderBig(MTGCard* card, const Pos& pos)
//i want this but ai targets cards so quickly that it can crash the game.
float x = pos.actX;
JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(card);
JQuadPtr quad = thumb ? WResourceManager::Instance()->RetrieveCard(card, RETRIEVE_THUMB)
: WResourceManager::Instance()->RetrieveCard(card);
MTGCardInstance * kcard = dynamic_cast<MTGCardInstance*>(card);
if(kcard && !kcard->isToken && kcard->name != kcard->model->data->name)
{

View File

@@ -6,6 +6,7 @@
#include "MTGDeck.h"
#include "Subtypes.h"
#include "Translate.h"
#include "GameApp.h"
using std::string;

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@@ -0,0 +1,166 @@
#include "CarouselDeckView.h"
const float CarouselDeckView::max_scale = 0.96f;
const float CarouselDeckView::x_center = 180;
const float CarouselDeckView::right_border = SCREEN_WIDTH + 180;
const float CarouselDeckView::slide_animation_duration = 0.6f;
CarouselDeckView::CarouselDeckView() :
DeckView(10), mScrollOffset(0), mSlideOffset(0), mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset)
{
}
CarouselDeckView::~CarouselDeckView()
{}
void CarouselDeckView::UpdateViewState(float dt)
{
if(!mScrollEasing.finished())
{
mScrollEasing.update(dt);
if(mScrollOffset <= -1.0f)
{
SwitchPosition(-1);
mScrollEasing.translate(1.0f);
}
else if(mScrollOffset >= 1.0f)
{
SwitchPosition(1);
mScrollEasing.translate(-1.0f);
}
dirtyCardPos = true;
}
if(!mSlideEasing.finished())
{
mSlideEasing.update(dt);
if(mSlideOffset < mSlideEasing.start_value)
{
//going downwards
if(mSlideOffset < -1.0f)
{
mSlideEasing.translate(2.0f);
SwitchFilter(1);
}
}
else if(mSlideOffset > mSlideEasing.start_value)
{
//upwards
if(mSlideOffset > 1.0f)
{
mSlideEasing.translate(-2.0f);
SwitchFilter(-1);
}
}
dirtyCardPos = true;
}
}
void CarouselDeckView::UpdateCardPosition(CardRep &rep, int index)
{
float rotation = mScrollOffset + 8 - index;
rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center);
rep.scale = max_scale / 1.12f * cos((rep.x - x_center) * 1.5f / (right_border - x_center)) + 0.2f * max_scale * cos(
cos((rep.x - x_center) * 0.15f / (right_border - x_center)));
rep.y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlideOffset * (rep.scale + 0.2f);
}
void CarouselDeckView::Reset()
{
mSlideEasing.finish();
mScrollEasing.finish();
DeckView::Reset();
}
void CarouselDeckView::Render()
{
// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
// in a different order, ie the center card should appear first, then the adjacent ones
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(getCardRep(0).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(3).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(4).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(2).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(5).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(1).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(6).card);
}
renderCard(6);
renderCard(5);
renderCard(4);
renderCard(0);
if (mScrollOffset < 0.5 && mScrollOffset > -0.5)
{
renderCard(1);
renderCard(3);
renderCard(2);
}
else if (mScrollOffset < -0.5)
{
renderCard(3);
renderCard(2);
renderCard(1);
}
else
{
renderCard(1);
renderCard(2);
renderCard(3);
}
}
MTGCard * CarouselDeckView::Click(int x, int y)
{
int n = getCardIndexNextTo(x, y);
last_user_activity = 0;
//clicked active card, and no animation is running
if(mSlideEasing.finished() && mScrollEasing.finished())
{
if(n == 2)
{
return getActiveCard();
}
else
{
changePosition(n - 2);
}
}
return NULL;
}
void CarouselDeckView::changePosition(int offset)
{
mScrollEasing.start((float)offset, (float)(0.3f*abs(offset)));
last_user_activity = 0;
}
void CarouselDeckView::changeFilter(int offset)
{
if(offset < 0)
{
mSlideEasing.start(-2.0f, slide_animation_duration);
}
else if(offset > 0)
{
mSlideEasing.start(2.0f, slide_animation_duration);
}
last_user_activity = 0;
}
MTGCard *CarouselDeckView::getActiveCard()
{
return getCardRep(2).card;
}

View File

@@ -0,0 +1,242 @@
#include "DeckView.h"
#include "GameOptions.h"
#include "CardGui.h"
const float DeckView::no_user_activity_show_card_delay = 0.1f;
DeckView::DeckView(int numberOfCards)
: dirtyFilters(true), dirtyCardPos(true), last_user_activity(0.0f), mFilter(0), mCurrentDeck(NULL)
{
mCards.resize(numberOfCards);
}
DeckView::~DeckView()
{
}
void DeckView::Reset()
{
dirtyFilters = true;
dirtyCardPos = true;
last_user_activity = 0;
mFilter = 0;
mCurrentDeck = NULL;
}
void DeckView::Update(float dt)
{
last_user_activity += dt;
UpdateViewState(dt);
if(dirtyCardPos)
{
for(unsigned int i = 0; i < mCards.size(); ++i)
{
UpdateCardPosition(mCards[i], i);
}
dirtyCardPos = false;
}
}
bool DeckView::ButtonPressed(Buttons button)
{
switch(button)
{
case JGE_BTN_LEFT:
changePosition(-1);
last_user_activity = 0;
break;
case JGE_BTN_RIGHT:
changePosition(1);
last_user_activity = 0;
break;
case JGE_BTN_UP:
changeFilter(1);
last_user_activity = 0;
break;
case JGE_BTN_DOWN:
changeFilter(-1);
last_user_activity = 0;
break;
default:
return false;
}
return true;
}
void DeckView::SetDeck(DeckDataWrapper *toShow)
{
mCurrentDeck = toShow;
reloadIndexes();
}
DeckDataWrapper* DeckView::deck()
{
return mCurrentDeck;
}
void DeckView::SwitchFilter(int delta)
{
unsigned int FilterCount = Constants::NB_Colors + 1;
mFilter = (FilterCount + mFilter + delta) % FilterCount;
dirtyFilters = true;
}
void DeckView::SwitchPosition(int delta)
{
for(int i = 0; i < delta; ++i)
{
mCurrentDeck->next();
}
for(int i = 0; i > delta; --i)
{
mCurrentDeck->prev();
}
reloadIndexes();
}
int DeckView::filter()
{
return mFilter;
}
void DeckView::reloadIndexes()
{
if(mCurrentDeck != NULL)
{
for (unsigned int i = 0; i < mCards.size(); i++)
{
mCards[i].card = deck()->getCard(i);
}
}
}
DeckView::CardRep& DeckView::getCardRep(unsigned int index)
{
return mCards[index];
}
void DeckView::renderCard(int index, int alpha, bool asThumbnail)
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
const CardRep& cardPosition = getCardRep(index);
if (!cardPosition.card) return;
if (!WResourceManager::Instance()->IsThreaded())
{
JQuadPtr backQuad = WResourceManager::Instance()->GetQuad(kGenericCardID);
JQuadPtr quad;
int cacheError = CACHE_ERROR_NONE;
if (!options[Options::DISABLECARDS].number)
{
quad = WResourceManager::Instance()->RetrieveCard(cardPosition.card, RETRIEVE_EXISTING);
cacheError = WResourceManager::Instance()->RetrieveError();
if (!quad.get() && cacheError != CACHE_ERROR_404)
{
if (last_user_activity > (abs(2 - index) + 1) * no_user_activity_show_card_delay)
quad = WResourceManager::Instance()->RetrieveCard(cardPosition.card);
else
{
quad = backQuad;
}
}
}
if (quad.get())
{
if (quad == backQuad)
{
quad->SetColor(ARGB(255,255,255,255));
float _scale = cardPosition.scale * (285 / quad->mHeight);
JRenderer::GetInstance()->RenderQuad(quad.get(), cardPosition.x, cardPosition.y, 0.0f, _scale, _scale);
}
else
{
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos, asThumbnail);
}
}
else
{
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos, DrawMode::kText, asThumbnail);
}
}
else
{
int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText;
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos, mode, asThumbnail);
}
int quadAlpha = alpha;
if (!deck()->count(cardPosition.card)) quadAlpha /= 2;
quadAlpha = 255 - quadAlpha;
if (quadAlpha > 0)
{
JRenderer::GetInstance()->FillRect(cardPosition.x - cardPosition.scale * 100.0f, cardPosition.y - cardPosition.scale * 142.5f, cardPosition.scale * 200.0f, cardPosition.scale * 285.0f,
ARGB(quadAlpha,0,0,0));
}
if (last_user_activity < 3)
{
int fontAlpha = alpha;
float qtY = cardPosition.y - 135 * cardPosition.scale;
float qtX = cardPosition.x + 40 * cardPosition.scale;
char buffer[4096];
sprintf(buffer, "x%i", deck()->count(cardPosition.card));
WFont * font = mFont;
font->SetColor(ARGB(fontAlpha/2,0,0,0));
JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 16, ARGB(fontAlpha/2,0,0,0));
font->DrawString(buffer, qtX + 4, qtY + 4);
font->SetColor(ARGB(fontAlpha,255,255,255));
font->DrawString(buffer, qtX + 2, qtY + 2);
font->SetColor(ARGB(255,255,255,255));
}
}
int DeckView::getCardIndexNextTo(int x, int y)
{
int bestCardIndex = -1;
float bestDistance = 0;
for(unsigned int i = 0; i < mCards.size(); i++)
{
const CardRep& cardPosition = getCardRep(i);
float dx = (x - cardPosition.x);
float dy = (y - cardPosition.y);
float dist = dx*dx + dy*dy;
if(dist < bestDistance || bestCardIndex == -1)
{
bestDistance = dist;
bestCardIndex = i;
}
}
return bestCardIndex;
}
int DeckView::getPosition()
{
if(!mCurrentDeck)
{
return 0;
}
int total = mCurrentDeck->Size();
int currentPos = (mCurrentDeck->getOffset() + 3) % total;
while (currentPos <= 0) currentPos += total;
return currentPos;
}

File diff suppressed because it is too large Load Diff

View File

@@ -14,6 +14,7 @@
#include "Translate.h"
#include "Rules.h"
#include "ModRules.h"
#include "GameApp.h"
#ifdef TESTSUITE
#include "TestSuiteAI.h"

View File

@@ -259,8 +259,8 @@ void GameStateShop::cancelCard(int controlId)
break;
}
price = price - (rnd * price) / 100;
if (price < pricelist->getPrice(c->getMTGId())) //filters have a tendancy to increase the price instead of lowering it!
pricelist->setPrice(c->getMTGId(), price);
if (price < pricelist->getPrice(c)) //filters have a tendancy to increase the price instead of lowering it!
pricelist->setPrice(c, price);
//Prices do not immediately go down when you ignore something.
return;
}

View File

@@ -0,0 +1,199 @@
#include "GridDeckView.h"
const float GridDeckView::scroll_animation_duration = 0.3f;
const float GridDeckView::slide_animation_duration = 0.6f;
const float GridDeckView::card_scale_small = 0.48f;
const float GridDeckView::card_scale_big = 0.7f;
GridDeckView::GridDeckView()
: DeckView(16), mCols(8), mRows(2), mScrollOffset(0), mSlideOffset(0),
mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset), mCurrentSelection(-1)
{
}
GridDeckView::~GridDeckView()
{
}
void GridDeckView::Reset()
{
mSlideEasing.finish();
mScrollEasing.finish();
mCurrentSelection = 0;
DeckView::Reset();
}
void GridDeckView::UpdateViewState(float dt)
{
if(!mScrollEasing.finished())
{
mScrollEasing.update(dt);
if(mScrollOffset <= -1.0f)
{
SwitchPosition(2);
mScrollEasing.translate(1.0f);
mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1;
}
else if(mScrollOffset >= 1.0f)
{
SwitchPosition(-2);
mScrollEasing.translate(-1.0f);
mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1;
}
dirtyCardPos = true;
}
if(!mSlideEasing.finished())
{
mSlideEasing.update(dt);
if(mSlideOffset < -1.0f)
{
mSlideEasing.translate(2.0f);
SwitchFilter(1);
}
else if(mSlideOffset > 1.0f)
{
mSlideEasing.translate(-2.0f);
SwitchFilter(-1);
}
dirtyCardPos = true;
}
}
void GridDeckView::UpdateCardPosition(CardRep &rep, int index)
{
int col = index / mRows;
int row = index % mRows;
float colWidth = SCREEN_WIDTH_F / (mCols - 3);
float rowHeight = SCREEN_HEIGHT_F / mRows;
rep.x = (col + mScrollOffset) * colWidth - colWidth;
rep.y = row * rowHeight + mSlideOffset*SCREEN_HEIGHT + rowHeight/2;
if(mCurrentSelection == index)
{
rep.scale = card_scale_big;
if(row == 0)
{
rep.y += rowHeight * (card_scale_big - card_scale_small);
}
else
{
rep.y -= rowHeight * (card_scale_big - card_scale_small);
}
}
else
{
rep.scale = card_scale_small;
}
}
void GridDeckView::Render()
{
int firstVisibleCard = 2;
int lastVisibleCard = mCards.size() - 2;
if(!mScrollEasing.finished())
{
if(mScrollEasing.delta_value > 0){
firstVisibleCard = 0;
}
else
{
lastVisibleCard = mCards.size();
}
}
for(int i = firstVisibleCard; i < lastVisibleCard; ++i)
{
if(mCurrentSelection != i)
{
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(getCardRep(i).card, RETRIEVE_THUMB);
}
renderCard(i, 255, true);
}
else
{
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(getCardRep(i).card);
}
}
}
if(2 <= mCurrentSelection && mCurrentSelection < 12)
{
renderCard(mCurrentSelection, 255, false);
}
}
MTGCard * GridDeckView::Click(int x, int y)
{
int n = getCardIndexNextTo(x, y);
last_user_activity = 0;
if(mScrollEasing.finished() && mSlideEasing.finished())
{ //clicked and no animations running
if(n == mCurrentSelection)
{
return getActiveCard();
}
else if(n < 4)
{
changePosition(-1);
}
else if(n >= 12)
{
changePosition(1);
}
else
{
mCurrentSelection = n;
dirtyCardPos = true;
}
}
return NULL;
}
void GridDeckView::changePosition(int offset)
{
mScrollEasing.start(-1.0f * offset, scroll_animation_duration * abs(offset));
last_user_activity = 0;
}
void GridDeckView::changeFilter(int offset)
{
if(offset < 0)
{
mSlideEasing.start(-2.0f, slide_animation_duration);
}
else if(offset > 0)
{
mSlideEasing.start(2.0f, slide_animation_duration);
}
last_user_activity = 0;
}
MTGCard* GridDeckView::getActiveCard()
{
if(mCurrentSelection >= 0 && mCurrentSelection < int(mCards.size()))
{
return mCards[mCurrentSelection].card;
}
else
{
return NULL;
}
}

View File

@@ -3,6 +3,7 @@
#include "GuiMana.h"
#include "OptionItem.h"
#include "Player.h"
#include "GameApp.h"
//using std::cout;
using std::endl;

View File

@@ -7,6 +7,7 @@
#include "TranslateKeys.h"
#include "StyleManager.h"
#include <dirent.h>
#include "SimpleMenu.h"
//OptionItem
OptionItem::OptionItem(int _id, string _displayValue) :

View File

@@ -47,12 +47,12 @@ int PriceList::save()
return 1;
}
int PriceList::getPrice(int cardId)
int PriceList::getPrice(MTGCard * card)
{
map<int, int>::iterator it = prices.find(cardId);
map<int, int>::iterator it = prices.find(card->getId());
if (it != prices.end()) return (*it).second;
char rarity = collection->getCardById(cardId)->getRarity();
char rarity = card->getRarity();
switch (rarity)
{
case Constants::RARITY_M:
@@ -77,7 +77,11 @@ int PriceList::getPrice(int cardId)
return Constants::PRICE_1C;
break;
}
}
int PriceList::getPrice(int cardId)
{
return getPrice(collection->getCardById(cardId));
}
int PriceList::setPrice(int cardId, int price)
@@ -85,10 +89,23 @@ int PriceList::setPrice(int cardId, int price)
prices[cardId] = price;
return price;
}
int PriceList::setPrice(MTGCard * card, int price)
{
prices[card->getId()] = price;
return price;
}
int PriceList::getSellPrice(int cardid)
{
return getPrice(cardid);
return getPrice(collection->getCardById(cardid));
}
int PriceList::getSellPrice(MTGCard *card)
{
return getPrice(card);
}
float PriceList::difficultyScalar(float price, int cardid)
{
float badluck = (float) (abs(cardid + randomKey) % 201) / 100; //Float between 0 and 2.

View File

@@ -6,6 +6,7 @@
#include "Player.h"
#include "AIMomirPlayer.h"
#include "GameApp.h"
#include "MTGGameZones.h"
#include "MTGAbility.h"
#include "AllAbilities.h"

View File

@@ -13,6 +13,7 @@
#include "PlayerData.h"
#include "MTGDeck.h"
#include "WFont.h"
#include "GameApp.h"
#include <JFileSystem.h>
#define LINE_SPACE 2

View File

@@ -6,6 +6,9 @@
#include "Subtypes.h"
#include "TranslateKeys.h"
#include <hge/hgedistort.h>
#include "SimpleMenu.h"
#include "Pos.h"
#include "CardGui.h"
/**
Provides an interface to retrieve some standardized colors. The idea here is that a child of WGuiBase

View File

@@ -318,6 +318,12 @@
<ClCompile Include="src\CardPrimitive.cpp" />
<ClCompile Include="src\CardSelector.cpp" />
<ClCompile Include="src\CardSelectorSingleton.cpp" />
<ClCompile Include="src\CarouselDeckView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='HQ Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\Counters.cpp" />
<ClCompile Include="src\Credits.cpp" />
<ClCompile Include="src\Damage.cpp" />
@@ -329,6 +335,12 @@
<ClCompile Include="src\DeckMenuItem.cpp" />
<ClCompile Include="src\DeckMetaData.cpp" />
<ClCompile Include="src\DeckStats.cpp" />
<ClCompile Include="src\DeckView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='HQ Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\DuelLayers.cpp" />
<ClCompile Include="src\ExtraCost.cpp" />
<ClCompile Include="src\GameApp.cpp">
@@ -362,6 +374,12 @@
<ClCompile Include="src\GameStateShop.cpp" />
<ClCompile Include="src\GameStateStory.cpp" />
<ClCompile Include="src\GameStateTransitions.cpp" />
<ClCompile Include="src\GridDeckView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='HQ Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\GuiAvatars.cpp" />
<ClCompile Include="src\GuiBackground.cpp" />
<ClCompile Include="src\GuiCardsController.cpp" />
@@ -459,6 +477,7 @@
<ClInclude Include="include\CardPrimitive.h" />
<ClInclude Include="include\CardSelector.h" />
<ClInclude Include="include\CardSelectorSingleton.h" />
<ClInclude Include="include\CarouselDeckView.h" />
<ClInclude Include="include\config.h" />
<ClInclude Include="include\Counters.h" />
<ClInclude Include="include\Credits.h" />
@@ -471,7 +490,9 @@
<ClInclude Include="include\DeckMenuItem.h" />
<ClInclude Include="include\DeckMetaData.h" />
<ClInclude Include="include\DeckStats.h" />
<ClInclude Include="include\DeckView.h" />
<ClInclude Include="include\DuelLayers.h" />
<ClInclude Include="include\Easing.h" />
<ClInclude Include="include\Effects.h" />
<ClInclude Include="include\ExtraCost.h" />
<ClInclude Include="include\GameApp.h" />
@@ -486,6 +507,7 @@
<ClInclude Include="include\GameStateShop.h" />
<ClInclude Include="include\GameStateStory.h" />
<ClInclude Include="include\GameStateTransitions.h" />
<ClInclude Include="include\GridDeckView.h" />
<ClInclude Include="include\GuiAvatars.h" />
<ClInclude Include="include\GuiBackground.h" />
<ClInclude Include="include\GuiCardsController.h" />

View File

@@ -331,6 +331,15 @@
<ClCompile Include="src\NetworkPlayer.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="src\CarouselDeckView.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="src\DeckView.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="src\GridDeckView.cpp">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\ActionElement.h">
@@ -681,6 +690,18 @@
<ClInclude Include="include\NetworkPlayer.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\CarouselDeckView.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\DeckView.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\Easing.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\GridDeckView.h">
<Filter>inc</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="Makefile" />

View File

@@ -9,7 +9,7 @@ DEFINES += SDL_CONFIG
#
QT -= core gui opengl network declarative
unix|windows:QMAKE_CXXFLAGS += -std=c++11
#unix|windows:QMAKE_CXXFLAGS += -std=c++11
INCLUDEPATH += ../../JGE/Dependencies/SDL/include
unix:INCLUDEPATH += /usr/include/GL

View File

@@ -49,9 +49,13 @@ CONFIG(graphics, graphics|console){
../../JGE/src/pc/JGfx.cpp
}
else:CONFIG(console, graphics|console){
HEADERS += \
../../JGE/include/OutputCapturer.h
SOURCES += \
../../JGE/src/OutputCapturer.cpp\
../../JGE/src/JGfx-fake.cpp\
../../JGE/src/Qtconsole.cpp
../../JGE/src/Qtconsole.cpp\
}
# maemo 5 packaging

View File

@@ -64,6 +64,7 @@ SOURCES += \
src/CardGui.cpp\
src/CardPrimitive.cpp\
src/CardSelector.cpp\
src/CarouselDeckView.cpp\
src/Closest.cpp\
src/Counters.cpp\
src/Credits.cpp\
@@ -76,6 +77,7 @@ SOURCES += \
src/DeckMenuItem.cpp\
src/DeckMetaData.cpp\
src/DeckStats.cpp\
src/DeckView.cpp\
src/DuelLayers.cpp\
src/Effects.cpp\
src/ExtraCost.cpp\
@@ -92,6 +94,7 @@ SOURCES += \
src/GameStateShop.cpp\
src/GameStateStory.cpp\
src/GameStateTransitions.cpp\
src/GridDeckView.cpp\
src/GuiAvatars.cpp\
src/GuiBackground.cpp\
src/GuiCardsController.cpp\
@@ -159,6 +162,10 @@ SOURCES += \
src/TestSuiteAI.cpp
HEADERS += \
include/CarouselDeckView.h\
include/DeckView.h\
include/Easing.h\
include/GridDeckView.h\
include/CacheEngine.h\
include/AllAbilities.h\
include/AbilityParser.h\
@@ -296,7 +303,6 @@ SOURCES += \
../../JGE/src/pc/JSocket.cpp\
../../JGE/src/pc/JSfx.cpp\
../../JGE/src/JSprite.cpp\
../../JGE/src/OutputCapturer.cpp\
../../JGE/src/Vector2D.cpp\
../../JGE/src/tinyxml/tinystr.cpp\
../../JGE/src/tinyxml/tinyxml.cpp\
@@ -344,7 +350,6 @@ HEADERS += \
../../JGE/include/JSpline.h\
../../JGE/include/JSprite.h\
../../JGE/include/JTypes.h\
../../JGE/include/OutputCapturer.h\
../../JGE/include/Vector2D.h\
../../JGE/include/Vector3D.h\
../../JGE/include/vram.h\