Bug Fixes and replaced instances of a creature dying for the macros _DIES_
Errors Fixed: Vicious Rumors doesn't mill Barrin, Tolarian Archmage should not return itself Thassa, Deep-Dwelling is wrong Bruse Tarl, Boorish Herder Spiteful Sliver targets creatures Karn, Scion of Urza -2 ability Grand Master of Flowers was blue Forsaken Monument has CMC of zero Shadowspear can't equip You Happen On a Glade Disease Carriers Desperate Castaways Grim Physician targets a card in graveyard Legion's Judgment had a typo
This commit is contained in:
@@ -1543,7 +1543,7 @@ toughness=3
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[card]
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[card]
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name=Anax, Hardened in the Forge
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name=Anax, Hardened in the Forge
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anyzone=type:manaR:mybattlefield/3 cdaactive
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anyzone=type:manaR:mybattlefield/3 cdaactive
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auto=@movedTo(this|mygraveyard) from(battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)
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auto=_DIES_token(Satyr,Creature Satyr,1/1,red,cantblock)
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auto=@movedTo(other creature[-token;power<=3]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)
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auto=@movedTo(other creature[-token;power<=3]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)
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auto=@movedTo(other creature[-token;power>=4]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)*2
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auto=@movedTo(other creature[-token;power>=4]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)*2
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text=Anax’s power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -- Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with “This creature can’t block.” If the creature had power 4 or greater, create two of those tokens instead.
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text=Anax’s power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -- Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with “This creature can’t block.” If the creature had power 4 or greater, create two of those tokens instead.
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@@ -2499,7 +2499,7 @@ toughness=3
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name=Arcbound Javelineer
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name=Arcbound Javelineer
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abilities=modular
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abilities=modular
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modular=1
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modular=1
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto={T}{C(1/1,-1)}:name(Deals 1 damage) target(creature[attacking;blocking]) damage:1
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auto={T}{C(1/1,-1)}:name(Deals 1 damage) target(creature[attacking;blocking]) damage:1
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auto={T}{C(1/1,-2)}:name(Deals 2 damage) target(creature[attacking;blocking]) damage:2
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auto={T}{C(1/1,-2)}:name(Deals 2 damage) target(creature[attacking;blocking]) damage:2
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auto={T}{C(1/1,-3)}:name(Deals 3 damage) target(creature[attacking;blocking]) damage:3
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auto={T}{C(1/1,-3)}:name(Deals 3 damage) target(creature[attacking;blocking]) damage:3
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@@ -2531,7 +2531,7 @@ toughness=1
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name=Arcbound Mouser
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name=Arcbound Mouser
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abilities=lifelink,modular
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abilities=lifelink,modular
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modular=1
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modular=1
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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text=Lifelink -- Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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text=Lifelink -- Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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mana={W}
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mana={W}
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type=Artifact Creature
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type=Artifact Creature
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@@ -2543,7 +2543,7 @@ toughness=0
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name=Arcbound Prototype
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name=Arcbound Prototype
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abilities=modular
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abilities=modular
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modular=2
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modular=2
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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mana={1}{W}
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mana={1}{W}
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type=Artifact Creature
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type=Artifact Creature
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@@ -2555,7 +2555,7 @@ toughness=0
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name=Arcbound Shikari
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name=Arcbound Shikari
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abilities=modular,first strike
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abilities=modular,first strike
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modular=2
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modular=2
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may name(Put 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may name(Put 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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text=First strike -- When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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text=First strike -- When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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mana={1}{R}{W}
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mana={1}{R}{W}
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type=Artifact Creature
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type=Artifact Creature
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@@ -2567,7 +2567,7 @@ toughness=0
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name=Arcbound Slasher
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name=Arcbound Slasher
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abilities=modular
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abilities=modular
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modular=4
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modular=4
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=choice counter(1/1)
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auto=choice counter(1/1)
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auto=choice aslongas(creature|myBattlefield) haste
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auto=choice aslongas(creature|myBattlefield) haste
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text=Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)
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text=Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)
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@@ -2581,7 +2581,7 @@ toughness=0
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name=Arcbound Tracker
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name=Arcbound Tracker
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abilities=menace,modular
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abilities=menace,modular
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modular=2
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modular=2
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~morethan~0}:name(Counter 1/1) counter(1/1)
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auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~morethan~0}:name(Counter 1/1) counter(1/1)
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text=Menace -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
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text=Menace -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
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mana={2}{R}
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mana={2}{R}
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@@ -2594,7 +2594,7 @@ toughness=0
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name=Arcbound Whelp
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name=Arcbound Whelp
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abilities=flying,modular
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abilities=flying,modular
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modular=2
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modular=2
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto={R}:name(Gets 1/0) 1/0 ueot
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auto={R}:name(Gets 1/0) 1/0 ueot
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text=Flying -- {R}: Arcbound Whelp gets +1/+0 until end of turn. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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text=Flying -- {R}: Arcbound Whelp gets +1/+0 until end of turn. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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mana={3}{R}
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mana={3}{R}
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@@ -2807,7 +2807,7 @@ toughness=3
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[card]
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[card]
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name=Archon of Falling Stars
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name=Archon of Falling Stars
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abilities=Flying
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abilities=Flying
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auto=@movedTo(this|mygraveyard) from(Battlefield):may moveTo(mybattlefield) target(enchantment|mygraveyard)
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auto=_DIES_may moveTo(mybattlefield) target(enchantment|mygraveyard)
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text=Flying -- When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
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text=Flying -- When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
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mana={4}{W}{W}
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mana={4}{W}{W}
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type=Creature
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type=Creature
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@@ -4631,7 +4631,7 @@ type=Sorcery
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[/card]
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[/card]
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[card]
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[card]
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name=Barrin, Tolarian Archmage
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name=Barrin, Tolarian Archmage
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auto=moveTo(ownerhand) target(creature,planeswalker)
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auto=may moveTo(ownerhand) target(other creature,planeswalker)
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auto=@movedTo(*|myhand) from(battlefield):phaseaction[endofturn once] draw:1 controller limit:1
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auto=@movedTo(*|myhand) from(battlefield):phaseaction[endofturn once] draw:1 controller limit:1
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text=When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. -- At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
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text=When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. -- At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
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mana={1}{U}{U}
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mana={1}{U}{U}
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@@ -4756,7 +4756,7 @@ name=Basri's Lieutenant
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abilities=vigilance
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abilities=vigilance
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auto=protection from(*[multicolor])
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auto=protection from(*[multicolor])
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auto=counter(1/1,1) target(creature|myBattlefield)
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auto=counter(1/1,1) target(creature|myBattlefield)
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auto=@movedTo(this|myGraveyard) from(myBattlefield):this(counter{1/1.1}>=1) token(Knight Bas)
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auto=_DIES_this(counter{1/1.1}>=1) token(Knight Bas)
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auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):token(Knight Bas)
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auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):token(Knight Bas)
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text=Vigilance, protection from multicolored -- When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. -- Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
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text=Vigilance, protection from multicolored -- When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. -- Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
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mana={3}{W}
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mana={3}{W}
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@@ -5225,7 +5225,7 @@ toughness=2
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[card]
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[card]
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name=Beledros Witherbloom
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name=Beledros Witherbloom
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abilities=flying
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abilities=flying
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auto=@each upkeep:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
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auto=@each upkeep:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
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text=Flying -- At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Pay 10 life: Untap all lands you control. Activate only once each turn.
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text=Flying -- At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Pay 10 life: Untap all lands you control. Activate only once each turn.
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mana={5}{B}{G}
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mana={5}{B}{G}
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type=Legendary Creature
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type=Legendary Creature
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@@ -6088,7 +6088,7 @@ toughness=1
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[card]
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[card]
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name=Blight Mound
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name=Blight Mound
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auto=lord(pest[attacking]|mybattlefield) transforms((,newability[1/0],newability[menace]))
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auto=lord(pest[attacking]|mybattlefield) transforms((,newability[1/0],newability[menace]))
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auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
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auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
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text=Attacking Pests you control get +1/+0 and have menace. -- Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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text=Attacking Pests you control get +1/+0 and have menace. -- Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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mana={2}{B}
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mana={2}{B}
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type=Enchantment
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type=Enchantment
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@@ -7985,8 +7985,8 @@ toughness=3
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[card]
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[card]
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name=Bruse Tarl, Boorish Herder
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name=Bruse Tarl, Boorish Herder
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abilities=partner
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abilities=partner
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auto=target(creature|mybattlefield) double strike && lifelink ueot
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auto=target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot
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auto=@combat(attacking) source(this):target(creature|mybattlefield) double strike && lifelink ueot
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auto=@combat(attacking) source(this):target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot
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text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.)
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text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.)
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mana={2}{R}{W}
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mana={2}{R}{W}
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type=Legendary Creature
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type=Legendary Creature
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@@ -8470,7 +8470,7 @@ toughness=3
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[/card]
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[/card]
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[card]
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[card]
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name=Callous Bloodmage
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name=Callous Bloodmage
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auto=choice name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
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auto=choice name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
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auto=choice name(Draw and lose life) draw:1 controller && life:-1 controller
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auto=choice name(Draw and lose life) draw:1 controller && life:-1 controller
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auto=choice name(Exile opponent's graveyard) all(*|opponentgraveyard) moveto(exile)
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auto=choice name(Exile opponent's graveyard) all(*|opponentgraveyard) moveto(exile)
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auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile)
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auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile)
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@@ -8579,7 +8579,7 @@ toughness=3
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[card]
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[card]
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name=Canopy Stalker
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name=Canopy Stalker
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auto=@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot
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auto=@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot
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auto=@movedTo(this|myGraveyard) from(myBattlefield):life:type:creature[fresh]:graveyard controller
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auto=_DIES_life:type:creature[fresh]:graveyard controller
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text=Canopy Stalker must be blocked if able. -- When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
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text=Canopy Stalker must be blocked if able. -- When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
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mana={3}{G}
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mana={3}{G}
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type=Creature
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type=Creature
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@@ -8756,7 +8756,7 @@ subtype=Aura
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[/card]
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[/card]
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[card]
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[card]
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name=Careless Celebrant
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name=Careless Celebrant
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auto=@movedTo(this|mygraveyard) from(Battlefield):damage:2 target(creature,planeswalker|opponentBattlefield)
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auto=_DIES_damage:2 target(creature,planeswalker|opponentBattlefield)
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text=When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
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text=When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
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mana={1}{R}
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mana={1}{R}
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type=Creature
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type=Creature
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@@ -9276,7 +9276,7 @@ name=Cavalier of Night
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abilities=lifelink
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abilities=lifelink
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other={2}{B}{B}{B}{S(other creature|mybattlefield)} name(sacrifice)
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other={2}{B}{B}{B}{S(other creature|mybattlefield)} name(sacrifice)
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auto=if paid(alternative) then destroy target(creature|opponentBattlefield)
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auto=if paid(alternative) then destroy target(creature|opponentBattlefield)
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auto=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard)
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auto=_DIES_moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard)
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text=Lifelink -- When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
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text=Lifelink -- When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
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mana={2}{B}{B}{B}
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mana={2}{B}{B}{B}
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type=Creature
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type=Creature
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@@ -10208,18 +10208,18 @@ type=Instant
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[/card]
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[/card]
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[card]
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[card]
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name=Cherished Hatchling
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name=Cherished Hatchling
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auto=@movedto(this|mygraveyard) from(mybattlefield):all(dinosaur|mycastingzone) transforms((,newability[flash])) ueot
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auto=_DIES_all(dinosaur|mycastingzone) transforms((,newability[flash])) ueot
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auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
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auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
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auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
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auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||||
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||||
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||||
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||||
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||||
text=When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
|
text=When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
|
||||||
mana={1}{G}
|
mana={1}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -12126,7 +12126,7 @@ type=Instant
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Containment Breach
|
name=Containment Breach
|
||||||
auto=if type(*[artifact;enchantment;manacost<=2]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 2 or less) name(Destroy artifact or enchantment with manacost 2 or less) target(*[artifact;enchantment;manacost<=2]|battlefield) destroy && token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
auto=if type(*[artifact;enchantment;manacost<=2]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 2 or less) name(Destroy artifact or enchantment with manacost 2 or less) target(*[artifact;enchantment;manacost<=2]|battlefield) destroy && token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||||
auto=if type(*[artifact;enchantment;manacost>=3]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 3 or more) name(Destroy artifact or enchantment with manacost 3 or more) target(*[artifact;enchantment;manacost>=3]|battlefield) destroy
|
auto=if type(*[artifact;enchantment;manacost>=3]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 3 or more) name(Destroy artifact or enchantment with manacost 3 or more) target(*[artifact;enchantment;manacost>=3]|battlefield) destroy
|
||||||
text=Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
|
text=Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
|
||||||
mana={2}{G}
|
mana={2}{G}
|
||||||
@@ -12224,7 +12224,7 @@ toughness=1
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Corpse Augur
|
name=Corpse Augur
|
||||||
auto=@movedto(this|mygraveyard) from(mybattlefield): notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard)
|
auto=_DIES_ notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard)
|
||||||
text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player’s graveyard.
|
text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player’s graveyard.
|
||||||
mana={3}{B}
|
mana={3}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -14460,9 +14460,9 @@ toughness=1
|
|||||||
[card]
|
[card]
|
||||||
name=Deep Freeze
|
name=Deep Freeze
|
||||||
target=creature
|
target=creature
|
||||||
auto=teach(creature) transforms((,setpower=0,settoughness=4))
|
|
||||||
auto=teach(creature) defender
|
|
||||||
auto=teach(creature) loseabilities
|
auto=teach(creature) loseabilities
|
||||||
|
auto=teach(creature) becomes(,0/4)
|
||||||
|
auto=teach(creature) defender
|
||||||
text=Enchant creature -- Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
|
text=Enchant creature -- Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
|
||||||
mana={2}{U}
|
mana={2}{U}
|
||||||
type=Enchantment
|
type=Enchantment
|
||||||
@@ -15057,6 +15057,7 @@ type=Instant
|
|||||||
[card]
|
[card]
|
||||||
name=Desperate Castaways
|
name=Desperate Castaways
|
||||||
auto=aslongas(artifact|mybattlefield) cantattack <1
|
auto=aslongas(artifact|mybattlefield) cantattack <1
|
||||||
|
auto=aslongas(artifact|mybattlefield) cantpwattack <1
|
||||||
text=Desperate Castaways can't attack unless you control an artifact.
|
text=Desperate Castaways can't attack unless you control an artifact.
|
||||||
mana={1}{B}
|
mana={1}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -15770,7 +15771,7 @@ toughness=3
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Discordant Piper
|
name=Discordant Piper
|
||||||
auto=@movedTo(this|mygraveyard) from(Battlefield):token(Goat,Creature Goat,0/1,white)
|
auto=_DIES_token(Goat,Creature Goat,0/1,white)
|
||||||
text=When Discordant Piper dies, create a 0/1 white Goat creature token.
|
text=When Discordant Piper dies, create a 0/1 white Goat creature token.
|
||||||
mana={1}{B}
|
mana={1}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -17350,7 +17351,7 @@ toughness=3
|
|||||||
[card]
|
[card]
|
||||||
name=Dunes of the Dead
|
name=Dunes of the Dead
|
||||||
auto={T}:Add{1}
|
auto={T}:Add{1}
|
||||||
auto=@movedto(this|mygraveyard) from(myBattlefield):token(Zombie ,Creature Zombie,2/2,Black)
|
auto=_DIES_token(Zombie ,Creature Zombie,2/2,Black)
|
||||||
text={T}: Add {1} to your mana pool. -- When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
|
text={T}: Add {1} to your mana pool. -- When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
|
||||||
type=Land
|
type=Land
|
||||||
subtype=Desert
|
subtype=Desert
|
||||||
@@ -19818,7 +19819,7 @@ toughness=3
|
|||||||
[card]
|
[card]
|
||||||
name=Expedition Diviner
|
name=Expedition Diviner
|
||||||
abilities=flying
|
abilities=flying
|
||||||
auto=@movedTo(this|myGraveyard) from(Battlefield):if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller
|
auto=_DIES_if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller
|
||||||
text=Flying -- As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.”
|
text=Flying -- As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.”
|
||||||
mana={3}{U}
|
mana={3}{U}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -21679,7 +21680,7 @@ toughness=2
|
|||||||
[card]
|
[card]
|
||||||
name=Fireblade Charger
|
name=Fireblade Charger
|
||||||
auto=this(gear > 0) haste
|
auto=this(gear > 0) haste
|
||||||
auto=@movedTo(this|mygraveyard) from(battlefield):name(Damage any target) damage:power target(player,creature,planeswalker)
|
auto=_DIES_name(Damage any target) damage:power target(player,creature,planeswalker)
|
||||||
text=As long as Fireblade Charger is equipped, it has haste. -- When Fireblade Charger dies, it deals damage equal to its power to any target.
|
text=As long as Fireblade Charger is equipped, it has haste. -- When Fireblade Charger dies, it deals damage equal to its power to any target.
|
||||||
mana={R}
|
mana={R}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -21913,7 +21914,7 @@ toughness=4
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Fish Reef
|
name=Fish Reef
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Whale Reef)
|
auto=_DIES_token(Whale Reef)
|
||||||
text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield."
|
text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield."
|
||||||
type=Creature
|
type=Creature
|
||||||
subtype=Fish
|
subtype=Fish
|
||||||
@@ -22727,6 +22728,7 @@ auto=@tappedformana(*[-basic;colorless]|myBattlefield):add{C}
|
|||||||
auto=@movedTo(*[colorless]|myStack):life:2 controller
|
auto=@movedTo(*[colorless]|myStack):life:2 controller
|
||||||
text=Colorless creatures you control get +2/+2. -- Whenever you tap a permanent for {C}, add an additional {C}. -- Whenever you cast a colorless spell, you gain 2 life.
|
text=Colorless creatures you control get +2/+2. -- Whenever you tap a permanent for {C}, add an additional {C}. -- Whenever you cast a colorless spell, you gain 2 life.
|
||||||
type=Legendary Artifact
|
type=Legendary Artifact
|
||||||
|
mana={5}
|
||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Forsworn Paladin
|
name=Forsworn Paladin
|
||||||
@@ -26806,7 +26808,7 @@ toughness=1
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Grim Physician
|
name=Grim Physician
|
||||||
auto=@movedTo(this|mygraveyard) from(Battlefield):-1/-1 target(creature|opponentGraveyard) ueot
|
auto=_DIES_target(creature|opponentBattlefield) -1/-1 ueot
|
||||||
text=When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
|
text=When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
|
||||||
mana={B}
|
mana={B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -29871,7 +29873,7 @@ type=Sorcery
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Hunt for Specimens
|
name=Hunt for Specimens
|
||||||
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||||
auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot
|
auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot
|
||||||
text=Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
|
text=Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
|
||||||
mana={1}{B}
|
mana={1}{B}
|
||||||
@@ -35868,7 +35870,7 @@ type=Sorcery
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Legion's Judgment
|
name=Legion's Judgment
|
||||||
target=creature[power=>4]
|
target=creature[power>=4]
|
||||||
auto=destroy
|
auto=destroy
|
||||||
text=Destroy target creature with power 4 or greater.
|
text=Destroy target creature with power 4 or greater.
|
||||||
mana={2}{W}
|
mana={2}{W}
|
||||||
@@ -39909,8 +39911,8 @@ type=Land
|
|||||||
[card]
|
[card]
|
||||||
name=Mistmoon Griffin
|
name=Mistmoon Griffin
|
||||||
abilities=flying
|
abilities=flying
|
||||||
auto=@movedto(this|mygraveyard) from(myBattlefield):moveto(myexile) all(this)
|
auto=_DIES_moveto(myexile) all(this)
|
||||||
auto=@movedto(this|mygraveyard) from(myBattlefield):moveto(mybattlefield) target(creature|mybattlefield)
|
auto=_DIES_moveto(mybattlefield) target(creature|mybattlefield)
|
||||||
text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
|
text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
|
||||||
mana={3}{W}
|
mana={3}{W}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -43139,10 +43141,10 @@ toughness=3
|
|||||||
[card]
|
[card]
|
||||||
name=Old-Growth Troll
|
name=Old-Growth Troll
|
||||||
abilities=trample
|
abilities=trample
|
||||||
auto=this(cantargetcard(*[creature]) transforms((,newability[@movedTo(this|mygraveyard) from(mybattlefield):name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)]))
|
auto=this(cantargetcard(*[creature]) transforms((,newability[_DIES_name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)]))
|
||||||
auto=if paid(alternative) then name(Enchant Forest) name(Enchant Forest) target(land[forest]|mybattlefield) transforms((,newability[counter(0/0.1.TrollEffect)],newability[this(counter{0/0.1.TrollEffect}>0) {T}:add{G}{G}],newability[this(counter{0/0.1.TrollEffect}>0) {1}{T}{S}:token(Troll^Creature Troll Warrior^4/4^green^trample)])) forever
|
auto=if paid(alternative) then name(Enchant Forest) name(Enchant Forest) target(land[forest]|mybattlefield) transforms((,newability[counter(0/0.1.TrollEffect)],newability[this(counter{0/0.1.TrollEffect}>0) {T}:add{G}{G}],newability[this(counter{0/0.1.TrollEffect}>0) {1}{T}{S}:token(Troll^Creature Troll Warrior^4/4^green^trample)])) forever
|
||||||
auto=if paid(alternative) then transforms((removetypes,newability[becomes(enchantment aura)])) forever
|
auto=if paid(alternative) then transforms((removetypes,newability[becomes(enchantment aura)])) forever
|
||||||
auto=if paid(alternative) then transforms((,newability[@movedTo(this|mygraveyard) from(mybattlefield):name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)]))
|
auto=if paid(alternative) then transforms((,newability[_DIES_name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)]))
|
||||||
auto=if paid(alternative) then transforms((,newability[@movedTo(forest[counter{0/0.1.TrollEffect}]|mygraveyard) from(mybattlefield):name(Terminate effect) target(Old-Growth Troll[aura]|mybattlefield) moveto(mygraveyard)]))
|
auto=if paid(alternative) then transforms((,newability[@movedTo(forest[counter{0/0.1.TrollEffect}]|mygraveyard) from(mybattlefield):name(Terminate effect) target(Old-Growth Troll[aura]|mybattlefield) moveto(mygraveyard)]))
|
||||||
text=Trample -- When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘{T}: Add {G}{G}’ and ‘{1}, {T}, Sacrifice this land: Create a 4/4 green Troll Warrior creature token with trample.’”
|
text=Trample -- When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘{T}: Add {G}{G}’ and ‘{1}, {T}, Sacrifice this land: Create a 4/4 green Troll Warrior creature token with trample.’”
|
||||||
mana={G}{G}{G}
|
mana={G}{G}{G}
|
||||||
@@ -43733,7 +43735,7 @@ name=Ordeal of Erebos
|
|||||||
target=creature
|
target=creature
|
||||||
auto=@combat(attacking) source(mytgt):counter(1/1)
|
auto=@combat(attacking) source(mytgt):counter(1/1)
|
||||||
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Erebos|mybattlefield)]))
|
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Erebos|mybattlefield)]))
|
||||||
auto=@movedto(this|mygraveyard) from(mybattlefield):target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer
|
auto=_DIES_target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer
|
||||||
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards.
|
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards.
|
||||||
mana={1}{B}
|
mana={1}{B}
|
||||||
type=Enchantment
|
type=Enchantment
|
||||||
@@ -43744,7 +43746,7 @@ name=Ordeal of Heliod
|
|||||||
target=creature
|
target=creature
|
||||||
auto=@combat(attacking) source(mytgt):counter(1/1)
|
auto=@combat(attacking) source(mytgt):counter(1/1)
|
||||||
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Heliod|mybattlefield)]))
|
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Heliod|mybattlefield)]))
|
||||||
auto=@movedto(this|mygraveyard) from(mybattlefield):life:10 controller
|
auto=_DIES_life:10 controller
|
||||||
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life.
|
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life.
|
||||||
mana={1}{W}
|
mana={1}{W}
|
||||||
type=Enchantment
|
type=Enchantment
|
||||||
@@ -43755,7 +43757,7 @@ name=Ordeal of Nylea
|
|||||||
target=creature
|
target=creature
|
||||||
auto=@combat(attacking) source(mytgt):counter(1/1)
|
auto=@combat(attacking) source(mytgt):counter(1/1)
|
||||||
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Nylea|mybattlefield)]))
|
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Nylea|mybattlefield)]))
|
||||||
auto=@movedto(this|mygraveyard) from(mybattlefield):notatarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notatarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
|
auto=_DIES_notatarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notatarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
|
||||||
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
|
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
|
||||||
mana={1}{G}
|
mana={1}{G}
|
||||||
type=Enchantment
|
type=Enchantment
|
||||||
@@ -43766,7 +43768,7 @@ name=Ordeal of Purphoros
|
|||||||
target=creature
|
target=creature
|
||||||
auto=@combat(attacking) source(mytgt):counter(1/1)
|
auto=@combat(attacking) source(mytgt):counter(1/1)
|
||||||
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Purphoros|mybattlefield)]))
|
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Purphoros|mybattlefield)]))
|
||||||
auto=@movedto(this|mygraveyard) from(mybattlefield):damage:3 target(creature,player)
|
auto=_DIES_damage:3 target(creature,player)
|
||||||
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player.
|
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player.
|
||||||
mana={1}{R}
|
mana={1}{R}
|
||||||
type=Enchantment
|
type=Enchantment
|
||||||
@@ -43777,7 +43779,7 @@ name=Ordeal of Thassa
|
|||||||
target=creature
|
target=creature
|
||||||
auto=@combat(attacking) source(mytgt):counter(1/1)
|
auto=@combat(attacking) source(mytgt):counter(1/1)
|
||||||
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Thassa|mybattlefield)]))
|
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Thassa|mybattlefield)]))
|
||||||
auto=@movedto(this|mygraveyard) from(mybattlefield):draw:2 controller
|
auto=_DIES_draw:2 controller
|
||||||
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards.
|
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards.
|
||||||
mana={1}{U}
|
mana={1}{U}
|
||||||
type=Enchantment
|
type=Enchantment
|
||||||
@@ -45055,15 +45057,15 @@ toughness=3
|
|||||||
[card]
|
[card]
|
||||||
name=Pest Infestation
|
name=Pest Infestation
|
||||||
auto=target(<upto:halfpaid>*[artifact;enchantment]|battlefield) destroy
|
auto=target(<upto:halfpaid>*[artifact;enchantment]|battlefield) destroy
|
||||||
auto=thisforeach(X) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
auto=thisforeach(X) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||||
text=Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
|
text=Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
|
||||||
mana={X}{X}{G}
|
mana={X}{X}{G}
|
||||||
type=Sorcery
|
type=Sorcery
|
||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Pest Summoning
|
name=Pest Summoning
|
||||||
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||||
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||||
text=Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
|
text=Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
|
||||||
mana={1}{BG}{BG}
|
mana={1}{BG}{BG}
|
||||||
type=Sorcery
|
type=Sorcery
|
||||||
@@ -45076,7 +45078,7 @@ otherrestriction=can play sorcery,compare(isflipped)~equalto~1
|
|||||||
restriction=compare(isflipped)~equalto~0
|
restriction=compare(isflipped)~equalto~0
|
||||||
anyzone={0}:doubleside(Restorative Burst)
|
anyzone={0}:doubleside(Restorative Burst)
|
||||||
autostack=if paid(alternative) then transforms((,newability[moveto(myexile)],newability[activate castcard(named!:restorative burst:!)])) forever
|
autostack=if paid(alternative) then transforms((,newability[moveto(myexile)],newability[activate castcard(named!:restorative burst:!)])) forever
|
||||||
auto={T}{D(*|myhand)}:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
auto={T}{D(*|myhand)}:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||||
auto={1}{T}:deplete:lifegain opponent
|
auto={1}{T}:deplete:lifegain opponent
|
||||||
auto={4}{T} restriction{type(*|mygraveyard)~morethan~3}:name(Exile from your graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from your graveyard) target(<4>*|mygraveyard) moveto(exile)])) oneshot
|
auto={4}{T} restriction{type(*|mygraveyard)~morethan~3}:name(Exile from your graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from your graveyard) target(<4>*|mygraveyard) moveto(exile)])) oneshot
|
||||||
auto={4}{T} restriction{type(*|opponentgraveyard)~morethan~3}:name(Exile from opponent's graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from opponent's graveyard) target(<4>*|opponentgraveyard) moveto(exile)])) oneshot
|
auto={4}{T} restriction{type(*|opponentgraveyard)~morethan~3}:name(Exile from opponent's graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from opponent's graveyard) target(<4>*|opponentgraveyard) moveto(exile)])) oneshot
|
||||||
@@ -46191,7 +46193,7 @@ name=Power Depot
|
|||||||
abilities=modular
|
abilities=modular
|
||||||
modular=1
|
modular=1
|
||||||
auto=tap(noevent)
|
auto=tap(noevent)
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
auto={T}:add{C}
|
auto={T}:add{C}
|
||||||
auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R}
|
auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R}
|
||||||
auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{R}
|
auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{R}
|
||||||
@@ -46509,7 +46511,7 @@ toughness=1
|
|||||||
name=Primal Amulet
|
name=Primal Amulet
|
||||||
auto=lord(instant,sorcery|myhand) altercost(colorless,-1)
|
auto=lord(instant,sorcery|myhand) altercost(colorless,-1)
|
||||||
auto=@movedto(instant,sorcery|mystack):counter(0/0,1,charge)
|
auto=@movedto(instant,sorcery|mystack):counter(0/0,1,charge)
|
||||||
auto={0}restriction{type(this[counter{charge}=>4])~morethan~0}:flip(Primal Wellspring)
|
auto={0}restriction{type(this[counter{charge}>=4])~morethan~0}:flip(Primal Wellspring)
|
||||||
text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
|
text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
|
||||||
mana={4}
|
mana={4}
|
||||||
type=Artifact
|
type=Artifact
|
||||||
@@ -46757,7 +46759,7 @@ toughness=1
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Professor of Zoomancy
|
name=Professor of Zoomancy
|
||||||
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||||
text=When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
|
text=When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
|
||||||
mana={3}{G}
|
mana={3}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -47941,7 +47943,7 @@ type=Instant
|
|||||||
name=Rain of Thorns
|
name=Rain of Thorns
|
||||||
auto=choice name(Destroy target artifact) destroy target(artifact)
|
auto=choice name(Destroy target artifact) destroy target(artifact)
|
||||||
auto=choice name(Destroy target land) destroy target(land)
|
auto=choice name(Destroy target land) destroy target(land)
|
||||||
auto=name(More...) emblem transforms((,newability[({0}:name(Destroy target artifact) destroy target(artifact)],newability[{0}:name(Destroy target land) destroy target(land)])) ueot
|
auto=choice name(Both) emblem transforms((,newability[({0}:name(Destroy target artifact) && destroy target(artifact)],newability[{0}:name(Destroy target land) destroy target(land)])) ueot
|
||||||
text=Choose one or both — -- • Destroy target artifact. -- • Destroy target land.
|
text=Choose one or both — -- • Destroy target artifact. -- • Destroy target land.
|
||||||
mana={4}{G}{G}
|
mana={4}{G}{G}
|
||||||
type=Sorcery
|
type=Sorcery
|
||||||
@@ -49076,7 +49078,7 @@ subtype=Lesson
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Reef Worm
|
name=Reef Worm
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Fish Reef)
|
auto=_DIES_token(Fish Reef)
|
||||||
text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with ‘When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'"
|
text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with ‘When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'"
|
||||||
mana={3}{U}
|
mana={3}{U}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -49267,7 +49269,7 @@ type=Land
|
|||||||
[card]
|
[card]
|
||||||
name=Rekindling Phoenix
|
name=Rekindling Phoenix
|
||||||
abilities=flying
|
abilities=flying
|
||||||
auto=@movedTo(this|mygraveyard) from(Battlefield):token(Elemental Phoenix)
|
auto=_DIES_token(Elemental Phoenix)
|
||||||
text=Flying -- When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
|
text=Flying -- When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
|
||||||
mana={2}{R}{R}
|
mana={2}{R}{R}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -51173,7 +51175,7 @@ toughness=4
|
|||||||
[card]
|
[card]
|
||||||
name=Rootless Yew
|
name=Rootless Yew
|
||||||
abilities=trample
|
abilities=trample
|
||||||
auto=@movedTo(this|mygraveyard) from(mybattlefield):name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(myhand) and!( shuffle )!
|
auto=_DIES_name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(myhand) and!( shuffle )!
|
||||||
text=When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle your library.
|
text=When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle your library.
|
||||||
mana={3}{G}{G}
|
mana={3}{G}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -52467,8 +52469,8 @@ toughness=3
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Sandals of Abdallah
|
name=Sandals of Abdallah
|
||||||
auto={2}{T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[islandwalk],newability[@movedto(this|mygraveyard) from(mybattlefield):destroy target(Sandals of Abdallah|mybattlefield)])) ueot
|
auto={2}{T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|mybattlefield)])) ueot
|
||||||
auto={2}{T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[islandwalk],newability[@movedto(this|mygraveyard) from(mybattlefield):destroy target(Sandals of Abdallah|opponentbattlefield)])) ueot
|
auto={2}{T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|opponentbattlefield)])) ueot
|
||||||
text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.
|
text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.
|
||||||
mana={4}
|
mana={4}
|
||||||
type=Artifact
|
type=Artifact
|
||||||
@@ -53829,7 +53831,7 @@ type=Sorcery
|
|||||||
name=Sedgemoor Witch
|
name=Sedgemoor Witch
|
||||||
abilities=menace
|
abilities=menace
|
||||||
auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot
|
auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot
|
||||||
auto=@movedto(*[instant;sorcery]|mystack):name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
auto=@movedto(*[instant;sorcery]|mystack):name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||||
text=Menace -- Ward — Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) -- Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
|
text=Menace -- Ward — Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) -- Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
|
||||||
mana={2}{B}
|
mana={2}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -54373,7 +54375,7 @@ toughness=5
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Serrated Scorpion
|
name=Serrated Scorpion
|
||||||
auto=@movedTo(this|myGraveyard) from(myBattlefield):damage:2 target(player) && life:2 controller
|
auto=_DIES_damage:2 target(player) && life:2 controller
|
||||||
text=When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
|
text=When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
|
||||||
mana={B}
|
mana={B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -54617,7 +54619,7 @@ auto={2}:equip
|
|||||||
auto=teach(creature) 1/1
|
auto=teach(creature) 1/1
|
||||||
auto=teach(creature) trample
|
auto=teach(creature) trample
|
||||||
auto=teach(creature) lifelink
|
auto=teach(creature) lifelink
|
||||||
auto=teach(creature) transforms((,newability[{1}:lord(*|opponentBattlefield) -indestructible ueot && -opponentshroud ueot]))
|
auto={1}:lord(*|opponentBattlefield) transforms((,newability[-indestructible],newability[-opponentshroud])) ueot
|
||||||
text=Equipped creature gets +1/+1 and has trample and lifelink. -- 1 -- : Permanents your opponents control lose hexproof and indestructible until end of turn. -- Equip 2
|
text=Equipped creature gets +1/+1 and has trample and lifelink. -- 1 -- : Permanents your opponents control lose hexproof and indestructible until end of turn. -- Equip 2
|
||||||
mana={1}
|
mana={1}
|
||||||
type=Legendary Artifact
|
type=Legendary Artifact
|
||||||
@@ -59077,7 +59079,7 @@ toughness=2
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Spiteful Sliver
|
name=Spiteful Sliver
|
||||||
auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[creature;player])]))
|
auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[player;planeswalker])]))
|
||||||
text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
|
text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
|
||||||
mana={2}{R}
|
mana={2}{R}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -59282,7 +59284,7 @@ auto=@movedTo(graveyard) from(creature[counter{0/0.17.Fungus}]|battlefield):toke
|
|||||||
auto=@movedTo(graveyard) from(creature[counter{0/0.18.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*18
|
auto=@movedTo(graveyard) from(creature[counter{0/0.18.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*18
|
||||||
auto=@movedTo(graveyard) from(creature[counter{0/0.19.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*19
|
auto=@movedTo(graveyard) from(creature[counter{0/0.19.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*19
|
||||||
auto=@movedTo(graveyard) from(creature[counter{0/0.20.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*20
|
auto=@movedTo(graveyard) from(creature[counter{0/0.20.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*20
|
||||||
auto=@movedTo(this|mygraveyard) from(battlefield):removeallcounters(0/0,1,Fungus) all(creature|battlefield)
|
auto=_DIES_removeallcounters(0/0,1,Fungus) all(creature|battlefield)
|
||||||
text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
|
text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
|
||||||
mana={3}{G}
|
mana={3}{G}
|
||||||
type=Enchantment
|
type=Enchantment
|
||||||
@@ -62794,7 +62796,7 @@ toughness=4
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Tend the Pests
|
name=Tend the Pests
|
||||||
auto=thisforeach(storedpower>0) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
auto=thisforeach(storedpower>0) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||||
text=As an additional cost to cast this spell, sacrifice a creature. -- Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
|
text=As an additional cost to cast this spell, sacrifice a creature. -- Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
|
||||||
mana={B}{G}{S(creature|mybattlefield)}
|
mana={B}{G}{S(creature|mybattlefield)}
|
||||||
type=Instant
|
type=Instant
|
||||||
@@ -63199,8 +63201,8 @@ name=Thassa, Deep-Dwelling
|
|||||||
abilities=Indestructible
|
abilities=Indestructible
|
||||||
auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)]))
|
auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)]))
|
||||||
auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature))
|
auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature))
|
||||||
auto=@each my upkeep:target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))!
|
auto=@each my endstep:may target(other creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))!
|
||||||
auto={3}{U}:tap target(creature)
|
auto={3}{U}:tap target(other creature)
|
||||||
text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn’t a creature. -- At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. -- {3}{U}: Tap another target creature.
|
text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn’t a creature. -- At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. -- {3}{U}: Tap another target creature.
|
||||||
mana={3}{U}
|
mana={3}{U}
|
||||||
type=Legendary Enchantment Creature
|
type=Legendary Enchantment Creature
|
||||||
@@ -63428,7 +63430,7 @@ auto=@dierolled(this) result(16) from(controller):name(Draw 2 cards) draw:2 cont
|
|||||||
auto=@dierolled(this) result(17) from(controller):name(Draw 2 cards) draw:2 controller
|
auto=@dierolled(this) result(17) from(controller):name(Draw 2 cards) draw:2 controller
|
||||||
auto=@dierolled(this) result(18) from(controller):name(Draw 2 cards) draw:2 controller
|
auto=@dierolled(this) result(18) from(controller):name(Draw 2 cards) draw:2 controller
|
||||||
auto=@dierolled(this) result(19) from(controller):name(Draw 2 cards) draw:2 controller
|
auto=@dierolled(this) result(19) from(controller):name(Draw 2 cards) draw:2 controller
|
||||||
auto=@dierolled(this) result(20) from(controller):name(Return creature) target(creature|graveyard) moveto(myBattlefield) and!( transforms((,newability[@movedTo(this|mygraveyard) from(battlefield):wingame opponent],newability[@movedTo(this|opponentgraveyard) from(battlefield):wingame controller])) )!
|
auto=@dierolled(this) result(20) from(controller):name(Return creature) target(creature|graveyard) moveto(myBattlefield) and!( transforms((,newability[_DIES_wingame opponent],newability[@movedTo(this|opponentgraveyard) from(battlefield):wingame controller])) )!
|
||||||
auto=@dierolled(this) from(controller):if compare(lastrollresultminusphandcountminusend)~equalto~0 then name(Discard your hand) all(*|myhand) reject
|
auto=@dierolled(this) from(controller):if compare(lastrollresultminusphandcountminusend)~equalto~0 then name(Discard your hand) all(*|myhand) reject
|
||||||
text={2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. -- 1-9 | Return a card at random from your graveyard to your hand. -- 10-19 | Draw two cards. -- 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
|
text={2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. -- 1-9 | Return a card at random from your graveyard to your hand. -- 10-19 | Draw two cards. -- 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
|
||||||
mana={5}
|
mana={5}
|
||||||
@@ -64860,7 +64862,7 @@ toughness=5
|
|||||||
[card]
|
[card]
|
||||||
name=Titania's Song
|
name=Titania's Song
|
||||||
auto=lord(artifact[-creature]) transforms((creature,noactivatedability,newability[manacost/manacost]))
|
auto=lord(artifact[-creature]) transforms((creature,noactivatedability,newability[manacost/manacost]))
|
||||||
auto=@movedTo(this|myGraveyard) from(battlefield):all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot
|
auto=_DIES_all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot
|
||||||
text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
|
text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
|
||||||
mana={3}{G}
|
mana={3}{G}
|
||||||
type=Enchantment
|
type=Enchantment
|
||||||
@@ -65751,7 +65753,7 @@ subtype=Aura
|
|||||||
[card]
|
[card]
|
||||||
name=Treeshaker Chimera
|
name=Treeshaker Chimera
|
||||||
abilities=lure
|
abilities=lure
|
||||||
auto=@movedTo(this|mygraveyard) from(Battlefield):draw:3 controller
|
auto=_DIES_draw:3 controller
|
||||||
text=All creatures able to block Treeshaker Chimera do so. -- When Treeshaker Chimera dies, draw three cards.
|
text=All creatures able to block Treeshaker Chimera do so. -- When Treeshaker Chimera dies, draw three cards.
|
||||||
mana={5}{G}{G}
|
mana={5}{G}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -66879,7 +66881,7 @@ auto=lord(*|mygraveyard) cantbetargetof(*|opponentzones)
|
|||||||
auto=lord(*|mygraveyard) cantbetargetof(*|myzones)
|
auto=lord(*|mygraveyard) cantbetargetof(*|myzones)
|
||||||
auto=lord(*|opponentgraveyard) cantbetargetof(*|opponentzones)
|
auto=lord(*|opponentgraveyard) cantbetargetof(*|opponentzones)
|
||||||
auto=lord(*|opponentgraveyard) cantbetargetof(*|myzones)
|
auto=lord(*|opponentgraveyard) cantbetargetof(*|myzones)
|
||||||
auto=@movedto(this|mygraveyard) from(battlefield):moveto(myexile) all(this) && moveto(myHand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard)
|
auto=_DIES_moveto(myexile) all(this) && moveto(myHand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard)
|
||||||
text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand.
|
text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand.
|
||||||
mana={3}{B}{R}
|
mana={3}{B}{R}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -66934,7 +66936,7 @@ toughness=1
|
|||||||
[card]
|
[card]
|
||||||
name=Underworld Sentinel
|
name=Underworld Sentinel
|
||||||
auto=@combat(attacking) source(this):target(creature|myGraveyard) moveTo(myexile) and!( counter(0/0,1,UnderworldExiled) )!
|
auto=@combat(attacking) source(this):target(creature|myGraveyard) moveTo(myexile) and!( counter(0/0,1,UnderworldExiled) )!
|
||||||
auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile)
|
auto=_DIES_moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile)
|
||||||
text=Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. -- When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
|
text=Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. -- When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
|
||||||
mana={3}{B}{B}
|
mana={3}{B}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -67525,7 +67527,7 @@ otherrestriction=can play creature,compare(isflipped)~equalto~1
|
|||||||
restriction=compare(isflipped)~equalto~0
|
restriction=compare(isflipped)~equalto~0
|
||||||
anyzone={0}:doubleside(Lisette, Dean of the Root)
|
anyzone={0}:doubleside(Lisette, Dean of the Root)
|
||||||
autostack=if paid(alternative) then name(Lisette, Dean of the Root) name(Lisette, Dean of the Root) flip(Lisette, Dean of the Root) forcetype(Legendary Creature)
|
autostack=if paid(alternative) then name(Lisette, Dean of the Root) name(Lisette, Dean of the Root) flip(Lisette, Dean of the Root) forcetype(Legendary Creature)
|
||||||
auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield) restriction{compare(isflipped)~equalto~0}:transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( pay({2}) name(pay 2 and create pest) token(Pest^Creature Pest^1/1^green^blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! )! ])) oneshot
|
auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield) restriction{compare(isflipped)~equalto~0}:transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( pay({2}) name(pay 2 and create pest) token(Pest^Creature Pest^1/1^green^blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! )! ])) oneshot
|
||||||
text=Menace, lifelink -- If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." // {2}{G}{G} Lisette, Dean of the Root
|
text=Menace, lifelink -- If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." // {2}{G}{G} Lisette, Dean of the Root
|
||||||
mana={B}
|
mana={B}
|
||||||
type=Legendary Creature
|
type=Legendary Creature
|
||||||
@@ -68659,6 +68661,7 @@ type=Instant
|
|||||||
name=Vicious Rumors
|
name=Vicious Rumors
|
||||||
auto=damage:1 opponent
|
auto=damage:1 opponent
|
||||||
auto=life:1 controller
|
auto=life:1 controller
|
||||||
|
auto=deplete:1 opponent
|
||||||
auto=ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent
|
auto=ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent
|
||||||
text=Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
|
text=Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
|
||||||
mana={B}
|
mana={B}
|
||||||
@@ -70354,7 +70357,7 @@ toughness=4
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Whale Reef
|
name=Whale Reef
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Kraken Reef)
|
auto=_DIES_token(Kraken Reef)
|
||||||
text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.
|
text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.
|
||||||
mana={3}{U}
|
mana={3}{U}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -71816,7 +71819,7 @@ type=Instant
|
|||||||
[card]
|
[card]
|
||||||
name=You Happen On a Glade
|
name=You Happen On a Glade
|
||||||
auto=choice name(Search library) target(<upto:2>land[basic]|mylibrary) moveto(myhand) and!( shuffle )!
|
auto=choice name(Search library) target(<upto:2>land[basic]|mylibrary) moveto(myhand) and!( shuffle )!
|
||||||
auto=choice name(Return permanent) target(*[-land]|mygraveyard) moveto(myhand)
|
auto=choice name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(myhand)
|
||||||
text=Choose one — -- • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. -- • Make Camp — Return target permanent card from your graveyard to your hand.
|
text=Choose one — -- • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. -- • Make Camp — Return target permanent card from your graveyard to your hand.
|
||||||
mana={2}{G}
|
mana={2}{G}
|
||||||
type=Instant
|
type=Instant
|
||||||
|
|||||||
@@ -4961,7 +4961,7 @@ type=Instant
|
|||||||
name=Arcbound Bruiser
|
name=Arcbound Bruiser
|
||||||
abilities=modular
|
abilities=modular
|
||||||
modular=3
|
modular=3
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
||||||
mana={5}
|
mana={5}
|
||||||
type=Artifact Creature
|
type=Artifact Creature
|
||||||
@@ -4973,7 +4973,7 @@ toughness=0
|
|||||||
name=Arcbound Crusher
|
name=Arcbound Crusher
|
||||||
abilities=trample,modular
|
abilities=trample,modular
|
||||||
modular=1
|
modular=1
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
auto=@movedTo(other artifact|battlefield):counter(1/1,1)
|
auto=@movedTo(other artifact|battlefield):counter(1/1,1)
|
||||||
text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
||||||
mana={4}
|
mana={4}
|
||||||
@@ -4987,7 +4987,7 @@ name=Arcbound Fiend
|
|||||||
abilities=fear,modular
|
abilities=fear,modular
|
||||||
auto=@each my upkeep:may counter(1/1,-1) target(creature[counter{1/1.1}]) && counter(1/1,1) all(this)
|
auto=@each my upkeep:may counter(1/1,-1) target(creature[counter{1/1.1}]) && counter(1/1,1) all(this)
|
||||||
modular=3
|
modular=3
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
||||||
mana={6}
|
mana={6}
|
||||||
type=Artifact Creature
|
type=Artifact Creature
|
||||||
@@ -4999,7 +4999,7 @@ toughness=0
|
|||||||
name=Arcbound Hybrid
|
name=Arcbound Hybrid
|
||||||
abilities=haste,modular
|
abilities=haste,modular
|
||||||
modular=2
|
modular=2
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
||||||
mana={4}
|
mana={4}
|
||||||
type=Artifact Creature
|
type=Artifact Creature
|
||||||
@@ -5011,7 +5011,7 @@ toughness=0
|
|||||||
name=Arcbound Lancer
|
name=Arcbound Lancer
|
||||||
abilities=first strike,modular
|
abilities=first strike,modular
|
||||||
modular=4
|
modular=4
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
||||||
mana={7}
|
mana={7}
|
||||||
type=Artifact Creature
|
type=Artifact Creature
|
||||||
@@ -5023,7 +5023,7 @@ toughness=0
|
|||||||
name=Arcbound Overseer
|
name=Arcbound Overseer
|
||||||
abilities=modular
|
abilities=modular
|
||||||
modular=6
|
modular=6
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
auto=@each my upkeep:counter(1/1) all(creature[modular]|mybattlefield)
|
auto=@each my upkeep:counter(1/1) all(creature[modular]|mybattlefield)
|
||||||
text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
|
text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
|
||||||
mana={8}
|
mana={8}
|
||||||
@@ -5036,7 +5036,7 @@ toughness=0
|
|||||||
name=Arcbound Ravager
|
name=Arcbound Ravager
|
||||||
abilities=modular
|
abilities=modular
|
||||||
modular=1
|
modular=1
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
auto={S(artifact|myBattlefield)}:counter(1/1,1)
|
auto={S(artifact|myBattlefield)}:counter(1/1,1)
|
||||||
text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
||||||
mana={2}
|
mana={2}
|
||||||
@@ -5049,7 +5049,7 @@ toughness=0
|
|||||||
name=Arcbound Reclaimer
|
name=Arcbound Reclaimer
|
||||||
abilities=modular
|
abilities=modular
|
||||||
modular=2
|
modular=2
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard)
|
auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard)
|
||||||
text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
||||||
mana={4}
|
mana={4}
|
||||||
@@ -5062,7 +5062,7 @@ toughness=0
|
|||||||
name=Arcbound Slith
|
name=Arcbound Slith
|
||||||
abilities=modular
|
abilities=modular
|
||||||
modular=1
|
modular=1
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
auto=@combatdamaged(player) from(this):counter(1/1,1)
|
auto=@combatdamaged(player) from(this):counter(1/1,1)
|
||||||
text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
||||||
mana={2}
|
mana={2}
|
||||||
@@ -5075,7 +5075,7 @@ toughness=0
|
|||||||
name=Arcbound Stinger
|
name=Arcbound Stinger
|
||||||
abilities=flying,modular
|
abilities=flying,modular
|
||||||
modular=1
|
modular=1
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
||||||
mana={2}
|
mana={2}
|
||||||
type=Artifact Creature
|
type=Artifact Creature
|
||||||
@@ -5087,7 +5087,7 @@ toughness=0
|
|||||||
name=Arcbound Wanderer
|
name=Arcbound Wanderer
|
||||||
abilities=sunburst,modular
|
abilities=sunburst,modular
|
||||||
modular=sunburst
|
modular=sunburst
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
||||||
mana={6}
|
mana={6}
|
||||||
type=Artifact Creature
|
type=Artifact Creature
|
||||||
@@ -5099,7 +5099,7 @@ toughness=0
|
|||||||
name=Arcbound Worker
|
name=Arcbound Worker
|
||||||
abilities=modular
|
abilities=modular
|
||||||
modular=1
|
modular=1
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||||
text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|
||||||
mana={1}
|
mana={1}
|
||||||
type=Artifact Creature
|
type=Artifact Creature
|
||||||
@@ -7244,7 +7244,7 @@ toughness=4
|
|||||||
[card]
|
[card]
|
||||||
name=Auspicious Ancestor
|
name=Auspicious Ancestor
|
||||||
auto=@movedto(*[white]|stack):pay({1}) life:1
|
auto=@movedto(*[white]|stack):pay({1}) life:1
|
||||||
auto=@movedTo(this|mygraveyard) from(Battlefield):life:3 controller
|
auto=_DIES_life:3 controller
|
||||||
text=When Auspicious Ancestor dies, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
|
text=When Auspicious Ancestor dies, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
|
||||||
mana={3}{W}
|
mana={3}{W}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -10928,7 +10928,7 @@ toughness=4
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Black Cat
|
name=Black Cat
|
||||||
auto=@movedTo(this|mygraveyard) from(battlefield):discard:1 opponent
|
auto=_DIES_discard:1 opponent
|
||||||
text=When Black Cat dies, target opponent discards a card at random.
|
text=When Black Cat dies, target opponent discards a card at random.
|
||||||
mana={1}{B}
|
mana={1}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -12973,7 +12973,7 @@ toughness=0
|
|||||||
[card]
|
[card]
|
||||||
name=Body of Jukai
|
name=Body of Jukai
|
||||||
abilities=trample
|
abilities=trample
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=8]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=8]|mygraveyard)
|
||||||
text=Trample -- Soulshift 8 (When this dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
|
text=Trample -- Soulshift 8 (When this dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
|
||||||
mana={7}{G}{G}
|
mana={7}{G}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -15880,7 +15880,7 @@ type=Instant
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Burr Grafter
|
name=Burr Grafter
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
|
||||||
auto={S}:2/2 target(other creature)
|
auto={S}:2/2 target(other creature)
|
||||||
text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
|
text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
|
||||||
mana={3}{G}
|
mana={3}{G}
|
||||||
@@ -17672,7 +17672,7 @@ toughness=3
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Caustic Hound
|
name=Caustic Hound
|
||||||
auto=@movedTo(this|mygraveyard) from(battlefield):life:-4 all(player)
|
auto=_DIES_life:-4 all(player)
|
||||||
text=When Caustic Hound dies, each player loses 4 life.
|
text=When Caustic Hound dies, each player loses 4 life.
|
||||||
mana={5}{B}
|
mana={5}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -23401,7 +23401,7 @@ toughness=4
|
|||||||
[card]
|
[card]
|
||||||
name=Crawling Filth
|
name=Crawling Filth
|
||||||
abilities=fear
|
abilities=fear
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard)
|
||||||
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
|
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
|
||||||
mana={5}{B}
|
mana={5}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -27198,7 +27198,7 @@ toughness=2
|
|||||||
name=Deathknell Kami
|
name=Deathknell Kami
|
||||||
abilities=flying
|
abilities=flying
|
||||||
auto={2}:1/1 && treason
|
auto={2}:1/1 && treason
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=1]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=1]|mygraveyard)
|
||||||
text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
|
text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
|
||||||
mana={1}{B}
|
mana={1}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -29838,7 +29838,7 @@ type=Instant
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Disease Carriers
|
name=Disease Carriers
|
||||||
auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature)
|
auto=_DIES_target(creature) -2/-2 ueot
|
||||||
text=When Disease Carriers dies, target creature gets -2/-2 until end of turn.
|
text=When Disease Carriers dies, target creature gets -2/-2 until end of turn.
|
||||||
mana={2}{B}{B}
|
mana={2}{B}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -34210,7 +34210,7 @@ toughness=3
|
|||||||
name=Elder Pine of Jukai
|
name=Elder Pine of Jukai
|
||||||
aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then bottomoflibrary))!
|
aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then bottomoflibrary))!
|
||||||
auto=@movedTo(arcane,spirit|mystack):reveal:4 optionone name(Get Lands) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
|
auto=@movedTo(arcane,spirit|mystack):reveal:4 optionone name(Get Lands) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard)
|
||||||
text=Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. -- Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
|
text=Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. -- Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
|
||||||
mana={2}{G}
|
mana={2}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -34589,7 +34589,7 @@ type=Enchantment
|
|||||||
[card]
|
[card]
|
||||||
name=Elgaud Inquisitor
|
name=Elgaud Inquisitor
|
||||||
abilities=lifelink
|
abilities=lifelink
|
||||||
auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying)
|
auto=_DIES_token(Spirit,Creature Spirit,1/1,white,flying)
|
||||||
text=Lifelink -- When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
|
text=Lifelink -- When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
|
||||||
mana={3}{W}
|
mana={3}{W}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -35662,7 +35662,7 @@ type=Enchantment
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Enatu Golem
|
name=Enatu Golem
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):life:3
|
auto=_DIES_life:3
|
||||||
text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life.
|
text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life.
|
||||||
mana={6}
|
mana={6}
|
||||||
type=Artifact Creature
|
type=Artifact Creature
|
||||||
@@ -40564,7 +40564,7 @@ toughness=1
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Fire Snake
|
name=Fire Snake
|
||||||
auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(land)
|
auto=_DIES_destroy target(land)
|
||||||
text=When Fire Snake dies, destroy target land.
|
text=When Fire Snake dies, destroy target land.
|
||||||
mana={4}{R}
|
mana={4}{R}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -42863,7 +42863,7 @@ type=Sorcery
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Forked-Branch Garami
|
name=Forked-Branch Garami
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(<upto:2>spirit[manacost<=4]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(<upto:2>spirit[manacost<=4]|mygraveyard)
|
||||||
text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
|
text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
|
||||||
mana={3}{G}{G}
|
mana={3}{G}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -44190,7 +44190,7 @@ toughness=1
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Fyndhorn Druid
|
name=Fyndhorn Druid
|
||||||
auto=@combat(blocked) source(this) from(creature):all(trigger[to]) all(this) transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:4 controller])) ueot
|
auto=@combat(blocked) source(this) from(creature):all(trigger[to]) all(this) transforms((,newability[_DIES_life:4 controller])) ueot
|
||||||
text=When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life.
|
text=When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life.
|
||||||
mana={2}{G}
|
mana={2}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -46208,7 +46208,7 @@ toughness=2
|
|||||||
[card]
|
[card]
|
||||||
name=Gibbering Kami
|
name=Gibbering Kami
|
||||||
abilities=flying
|
abilities=flying
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
|
||||||
text=Flying -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
|
text=Flying -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
|
||||||
mana={3}{B}
|
mana={3}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -48520,7 +48520,7 @@ toughness=3
|
|||||||
[card]
|
[card]
|
||||||
name=Gods' Eye, Gate to the Reikai
|
name=Gods' Eye, Gate to the Reikai
|
||||||
auto={T}:Add{1}
|
auto={T}:Add{1}
|
||||||
auto=@movedto(this|mygraveyard) from(Battlefield):token(Spirit,Creature Spirit,1/1)
|
auto=_DIES_token(Spirit,Creature Spirit,1/1)
|
||||||
text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.
|
text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.
|
||||||
type=Legendary Land
|
type=Legendary Land
|
||||||
[/card]
|
[/card]
|
||||||
@@ -48866,7 +48866,7 @@ type=Artifact
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Golgari Thug
|
name=Golgari Thug
|
||||||
auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(mylibrary) target(creature|mygraveyard)
|
auto=_DIES_moveTo(mylibrary) target(creature|mygraveyard)
|
||||||
dredge=dredge(4)
|
dredge=dredge(4)
|
||||||
text=When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library. -- Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
|
text=When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library. -- Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
|
||||||
mana={1}{B}
|
mana={1}{B}
|
||||||
@@ -50149,7 +50149,7 @@ type=Instant
|
|||||||
[card]
|
[card]
|
||||||
name=Grief Tyrant
|
name=Grief Tyrant
|
||||||
auto=counter(-1/-1,4)
|
auto=counter(-1/-1,4)
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{-1/-1.1}) counter(-1/-1,1) target(creature)
|
auto=_DIES_may thisforeach(counter{-1/-1.1}) counter(-1/-1,1) target(creature)
|
||||||
text=Grief Tyrant enters the battlefield with four -1/-1 counters on it. -- When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
|
text=Grief Tyrant enters the battlefield with four -1/-1 counters on it. -- When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
|
||||||
mana={5}{BR}
|
mana={5}{BR}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -51064,7 +51064,7 @@ subtype=Aura
|
|||||||
[card]
|
[card]
|
||||||
name=Guan Yu, Sainted Warrior
|
name=Guan Yu, Sainted Warrior
|
||||||
abilities=horsemanship
|
abilities=horsemanship
|
||||||
autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(ownerlibrary) && shuffle
|
autograveyard=_DIES_may moveTo(ownerlibrary) && shuffle
|
||||||
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
|
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
|
||||||
mana={3}{W}{W}
|
mana={3}{W}{W}
|
||||||
type=Legendary Creature
|
type=Legendary Creature
|
||||||
@@ -51875,7 +51875,7 @@ toughness=1
|
|||||||
[card]
|
[card]
|
||||||
name=Hallowed Spiritkeeper
|
name=Hallowed Spiritkeeper
|
||||||
abilities=vigilance
|
abilities=vigilance
|
||||||
auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard
|
auto=_DIES_token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard
|
||||||
text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.
|
text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.
|
||||||
mana={1}{W}{W}
|
mana={1}{W}{W}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -52122,7 +52122,7 @@ toughness=2
|
|||||||
[card]
|
[card]
|
||||||
name=Hangarback Walker
|
name=Hangarback Walker
|
||||||
auto=counter(1/1,XX)
|
auto=counter(1/1,XX)
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller
|
auto=_DIES_thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller
|
||||||
auto={1}{T}:counter(1/1)
|
auto={1}{T}:counter(1/1)
|
||||||
text=Hangarback Walker enters the battlefield with X +1/+1 counters on it. -- When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. -- {1}, {T}: Put a +1/+1 counter on Hangarback Walker.
|
text=Hangarback Walker enters the battlefield with X +1/+1 counters on it. -- When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. -- {1}, {T}: Put a +1/+1 counter on Hangarback Walker.
|
||||||
mana={X}{X}
|
mana={X}{X}
|
||||||
@@ -52246,7 +52246,7 @@ toughness=3
|
|||||||
[card]
|
[card]
|
||||||
name=Harbinger of Spring
|
name=Harbinger of Spring
|
||||||
auto=protection from(creature[-spirit])
|
auto=protection from(creature[-spirit])
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
|
||||||
text=Protection from non-Spirit creatures -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
text=Protection from non-Spirit creatures -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
||||||
mana={4}{G}
|
mana={4}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -52888,7 +52888,7 @@ name=He Who Hungers
|
|||||||
abilities=flying
|
abilities=flying
|
||||||
aicode=activate reject notatarget(*|targetedpersonshand)
|
aicode=activate reject notatarget(*|targetedpersonshand)
|
||||||
auto={1}{S(creature[spirit]|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery
|
auto={1}{S(creature[spirit]|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
|
||||||
text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
||||||
mana={4}{B}
|
mana={4}{B}
|
||||||
type=Legendary Creature
|
type=Legendary Creature
|
||||||
@@ -56033,7 +56033,7 @@ toughness=4
|
|||||||
[card]
|
[card]
|
||||||
name=Hundred-Talon Kami
|
name=Hundred-Talon Kami
|
||||||
abilities=flying
|
abilities=flying
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
|
||||||
text=Flying -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
text=Flying -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
||||||
mana={4}{W}
|
mana={4}{W}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -61307,7 +61307,7 @@ toughness=2
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Kami of Empty Graves
|
name=Kami of Empty Graves
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
|
||||||
text=Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
|
text=Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
|
||||||
mana={3}{B}
|
mana={3}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -61338,7 +61338,7 @@ toughness=3
|
|||||||
[card]
|
[card]
|
||||||
name=Kami of Lunacy
|
name=Kami of Lunacy
|
||||||
abilities=flying
|
abilities=flying
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard)
|
||||||
text=Flying -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
|
text=Flying -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
|
||||||
mana={4}{B}{B}
|
mana={4}{B}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -61379,7 +61379,7 @@ toughness=3
|
|||||||
name=Kami of the Honored Dead
|
name=Kami of the Honored Dead
|
||||||
abilities=flying
|
abilities=flying
|
||||||
auto=@damaged(this):life:thatmuch controller
|
auto=@damaged(this):life:thatmuch controller
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard)
|
||||||
text=Flying -- Whenever Kami of the Honored Dead is dealt damage, you gain that much life. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
|
text=Flying -- Whenever Kami of the Honored Dead is dealt damage, you gain that much life. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
|
||||||
mana={5}{W}{W}
|
mana={5}{W}{W}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -61414,7 +61414,7 @@ toughness=3
|
|||||||
[card]
|
[card]
|
||||||
name=Kami of the Palace Fields
|
name=Kami of the Palace Fields
|
||||||
abilities=flying,first strike
|
abilities=flying,first strike
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard)
|
||||||
text=Flying, first strike -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
|
text=Flying, first strike -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
|
||||||
mana={5}{W}
|
mana={5}{W}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -61425,7 +61425,7 @@ toughness=2
|
|||||||
[card]
|
[card]
|
||||||
name=Kami of the Tended Garden
|
name=Kami of the Tended Garden
|
||||||
auto=upcost[{G}] sacrifice)
|
auto=upcost[{G}] sacrifice)
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
|
||||||
text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
|
text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
|
||||||
mana={3}{G}
|
mana={3}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -66697,7 +66697,7 @@ toughness=1
|
|||||||
name=Lifeblood Hydra
|
name=Lifeblood Hydra
|
||||||
abilities=trample
|
abilities=trample
|
||||||
auto=counter(1/1,X)
|
auto=counter(1/1,X)
|
||||||
auto=@movedTo(this|mygraveyard) from(battlefield):life:power controller && draw:power controller
|
auto=_DIES_life:power controller && draw:power controller
|
||||||
text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
|
text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
|
||||||
mana={X}{G}{G}{G}
|
mana={X}{G}{G}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -75998,7 +75998,7 @@ auto={S}:name(Blue) protection from blue target(other creature|myBattlefield)
|
|||||||
auto={S}:name(Black) protection from black target(other creature|myBattlefield)
|
auto={S}:name(Black) protection from black target(other creature|myBattlefield)
|
||||||
auto={S}:name(Red) protection from red target(other creature|myBattlefield)
|
auto={S}:name(Red) protection from red target(other creature|myBattlefield)
|
||||||
auto={S}:name(Green) protection from green target(other creature|myBattlefield)
|
auto={S}:name(Green) protection from green target(other creature|myBattlefield)
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
|
||||||
text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
|
text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
|
||||||
mana={3}{W}
|
mana={3}{W}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -79765,7 +79765,7 @@ type=Sorcery
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Nightsoil Kami
|
name=Nightsoil Kami
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard)
|
||||||
text=Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
|
text=Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
|
||||||
mana={4}{G}{G}
|
mana={4}{G}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -81494,7 +81494,7 @@ subtype=Aura
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Oculus
|
name=Oculus
|
||||||
auto=@movedTo(this|mygraveyard) from(battlefield):may draw:1 controller
|
auto=_DIES_may draw:1 controller
|
||||||
text=When Oculus dies, you may draw a card.
|
text=When Oculus dies, you may draw a card.
|
||||||
mana={1}{U}
|
mana={1}{U}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -84917,7 +84917,7 @@ type=Sorcery
|
|||||||
name=Pelakka Wurm
|
name=Pelakka Wurm
|
||||||
abilities=trample
|
abilities=trample
|
||||||
auto=life:7
|
auto=life:7
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):draw:1 controller
|
auto=_DIES_draw:1 controller
|
||||||
text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm dies, draw a card.
|
text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm dies, draw a card.
|
||||||
mana={4}{G}{G}{G}
|
mana={4}{G}{G}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -86912,7 +86912,7 @@ type=Artifact
|
|||||||
[card]
|
[card]
|
||||||
name=Plague Dogs
|
name=Plague Dogs
|
||||||
auto={2}{S}:draw:1
|
auto={2}{S}:draw:1
|
||||||
auto=@movedTo(this|mygraveyard) from(battlefield):all(creature) -1/-1 ueot
|
auto=_DIES_all(creature) -1/-1 ueot
|
||||||
text=When Plague Dogs dies, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card.
|
text=When Plague Dogs dies, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card.
|
||||||
mana={4}{B}
|
mana={4}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -88921,7 +88921,7 @@ type=Sorcery
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Promised Kannushi
|
name=Promised Kannushi
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard)
|
||||||
text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
|
text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
|
||||||
mana={G}
|
mana={G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -89755,7 +89755,7 @@ type=Enchantment
|
|||||||
[card]
|
[card]
|
||||||
name=Pus Kami
|
name=Pus Kami
|
||||||
auto={B}{S}:destroy target(other creature[-black])
|
auto={B}{S}:destroy target(other creature[-black])
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard)
|
||||||
text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
|
text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
|
||||||
mana={5}{B}{B}
|
mana={5}{B}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -93582,7 +93582,7 @@ toughness=2
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Reliquary Monk
|
name=Reliquary Monk
|
||||||
auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(artifact,enchantment)
|
auto=_DIES_destroy target(artifact,enchantment)
|
||||||
text=When Reliquary Monk dies, destroy target artifact or enchantment.
|
text=When Reliquary Monk dies, destroy target artifact or enchantment.
|
||||||
mana={2}{W}
|
mana={2}{W}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -96548,7 +96548,7 @@ toughness=3
|
|||||||
[card]
|
[card]
|
||||||
name=Rootrunner
|
name=Rootrunner
|
||||||
auto={G}{G}{S}:moveTo(ownerlibrary) target(other land)
|
auto={G}{G}{S}:moveTo(ownerlibrary) target(other land)
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
|
||||||
text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
|
text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
|
||||||
mana={2}{G}{G}
|
mana={2}{G}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -100722,7 +100722,7 @@ toughness=2
|
|||||||
[card]
|
[card]
|
||||||
name=Scuttling Death
|
name=Scuttling Death
|
||||||
auto={S}:-1/-1 target(other creature)
|
auto={S}:-1/-1 target(other creature)
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
|
||||||
text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
||||||
mana={4}{B}
|
mana={4}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -102681,7 +102681,7 @@ toughness=2
|
|||||||
[card]
|
[card]
|
||||||
name=Servant of the Scale
|
name=Servant of the Scale
|
||||||
auto=counter(1/1,1)
|
auto=counter(1/1,1)
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):choice thisforeach(counter{1/1.1}) counter(1/1,1) target(creature|mybattlefield)
|
auto=_DIES_choice thisforeach(counter{1/1.1}) counter(1/1,1) target(creature|mybattlefield)
|
||||||
text=Servant of the Scale enters the battlefield with a +1/+1 counter on it. -- When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
|
text=Servant of the Scale enters the battlefield with a +1/+1 counter on it. -- When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
|
||||||
mana={G}
|
mana={G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -104341,7 +104341,7 @@ type=Instant
|
|||||||
[card]
|
[card]
|
||||||
name=Showstopper
|
name=Showstopper
|
||||||
text=Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
|
text=Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
|
||||||
auto=all(creature|mybattlefield) transforms((,newability[@movedTo(this|mygraveyard) from(myBattlefield):damage:2 target(creature|opponentbattlefield)])) ueot
|
auto=all(creature|mybattlefield) transforms((,newability[_DIES_damage:2 target(creature|opponentbattlefield)])) ueot
|
||||||
mana={1}{B}{R}
|
mana={1}{B}{R}
|
||||||
type=Instant
|
type=Instant
|
||||||
[/card]
|
[/card]
|
||||||
@@ -118810,7 +118810,7 @@ toughness=5
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Tenacious Dead
|
name=Tenacious Dead
|
||||||
autograveyard=@movedto(this|mygraveyard) from(mybattlefield):all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot
|
autograveyard=_DIES_all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot
|
||||||
text=When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
|
text=When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
|
||||||
mana={B}
|
mana={B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -119829,7 +119829,7 @@ toughness=4
|
|||||||
[card]
|
[card]
|
||||||
name=Thief of Hope
|
name=Thief of Hope
|
||||||
auto=@movedTo(arcane,spirit|mystack):ability$!choice life:-1 target(opponent) && life:1 controller!$ controller
|
auto=@movedTo(arcane,spirit|mystack):ability$!choice life:-1 target(opponent) && life:1 controller!$ controller
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard)
|
||||||
text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
|
text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
|
||||||
mana={2}{B}
|
mana={2}{B}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -120424,7 +120424,7 @@ toughness=6
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Thousand-legged Kami
|
name=Thousand-legged Kami
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard)
|
||||||
text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
|
text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
|
||||||
mana={6}{G}{G}
|
mana={6}{G}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -122325,7 +122325,7 @@ type=Enchantment
|
|||||||
[card]
|
[card]
|
||||||
name=Torii Watchward
|
name=Torii Watchward
|
||||||
abilities=vigilance
|
abilities=vigilance
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
|
||||||
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
||||||
mana={4}{W}
|
mana={4}{W}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -127279,7 +127279,7 @@ toughness=6
|
|||||||
[card]
|
[card]
|
||||||
name=Vastwood Hydra
|
name=Vastwood Hydra
|
||||||
auto=counter(1/1,X)
|
auto=counter(1/1,X)
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) ability$!name(give counter) notatarget(creature|mybattlefield) counter(1/1)!$ controller
|
auto=_DIES_may thisforeach(counter{1/1.1}) ability$!name(give counter) notatarget(creature|mybattlefield) counter(1/1)!$ controller
|
||||||
text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
|
text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
|
||||||
mana={X}{G}{G}
|
mana={X}{G}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -127682,7 +127682,7 @@ toughness=1
|
|||||||
[card]
|
[card]
|
||||||
name=Venerable Kumo
|
name=Venerable Kumo
|
||||||
abilities=reach
|
abilities=reach
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
|
||||||
text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
||||||
mana={4}{G}
|
mana={4}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -128967,7 +128967,7 @@ toughness=3
|
|||||||
[card]
|
[card]
|
||||||
name=Vine Kami
|
name=Vine Kami
|
||||||
abilities=menace
|
abilities=menace
|
||||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard)
|
auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard)
|
||||||
text=Vine Kami can't be blocked except by two or more creatures. -- Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
|
text=Vine Kami can't be blocked except by two or more creatures. -- Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
|
||||||
mana={6}{G}
|
mana={6}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
|
|||||||
@@ -1043,7 +1043,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Creature can't attack) target(creature[-first s
|
|||||||
auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in library) target(Monk of the Open Hand|mylibrary) moveto(myhand) and!( shuffle )!
|
auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in library) target(Monk of the Open Hand|mylibrary) moveto(myhand) and!( shuffle )!
|
||||||
auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in graveyard) target(Monk of the Open Hand|mygraveyard) moveto(myhand)
|
auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in graveyard) target(Monk of the Open Hand|mygraveyard) moveto(myhand)
|
||||||
text=As long as Grand Master of Flowers has seven or more loyalty counters on him, he’s a 7/7 Dragon God creature with flying and indestructible. -- +1: Target creature without first strike, double strike, or vigilance can’t attack or block until your next turn. -- +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|
text=As long as Grand Master of Flowers has seven or more loyalty counters on him, he’s a 7/7 Dragon God creature with flying and indestructible. -- +1: Target creature without first strike, double strike, or vigilance can’t attack or block until your next turn. -- +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|
||||||
mana={2}{U}{U}
|
mana={2}{W}{W}
|
||||||
type=Legendary Planeswalker
|
type=Legendary Planeswalker
|
||||||
subtype=Bahamut
|
subtype=Bahamut
|
||||||
[/card]
|
[/card]
|
||||||
@@ -1403,7 +1403,7 @@ aicode=activate target(*[zpos<=1]|myLibrary) moveto(ownerHand) && target(*[zpos<
|
|||||||
auto=counter(0/0,5,loyalty)
|
auto=counter(0/0,5,loyalty)
|
||||||
auto={C(0/0,1,Loyalty)}:name(+1: Reveal two exile one and put in hand) reveal:2 optionone name(Look at the top two cards) target(*|reveal) moveto(myHand) optiononeend optiontwo name(Exile) target(*|reveal) moveTo(myExile) optiontwoend revealend
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auto={C(0/0,1,Loyalty)}:name(+1: Reveal two exile one and put in hand) reveal:2 optionone name(Look at the top two cards) target(*|reveal) moveto(myHand) optiononeend optiontwo name(Exile) target(*|reveal) moveTo(myExile) optiontwoend revealend
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auto={C(0/0,-3,Loyalty)}:name(-3: Return a exile card to your hand) moveTo(myHand) target(*|myExile)
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auto={C(0/0,-3,Loyalty)}:name(-3: Return a exile card to your hand) moveTo(myHand) target(*|myExile)
|
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auto={C(0/0,-2,Loyalty)}:name(-2: Create a 0/0 Construct) token(Construct Kar)
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auto={C(0/0,-2,Loyalty)}:name(-2: Create a 0/0 Construct) token(Construct,Artifact Creature Construct,0/0) and!( transforms((,newability[foreach(artifact|mybattlefield) 1/1])) forever )!
|
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text=+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. -- −1: Put a card you own with a silver counter on it from exile into your hand. -- −2: Create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
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text=+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. -- −1: Put a card you own with a silver counter on it from exile into your hand. -- −2: Create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
|
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mana={4}
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mana={4}
|
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type=Legendary Planeswalker
|
type=Legendary Planeswalker
|
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|
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Reference in New Issue
Block a user