Bug Fixes and replaced instances of a creature dying for the macros _DIES_

Errors Fixed:

Vicious Rumors doesn't mill
Barrin, Tolarian Archmage should not return itself
Thassa, Deep-Dwelling is wrong
Bruse Tarl, Boorish Herder
Spiteful Sliver targets creatures
Karn, Scion of Urza -2 ability
Grand Master of Flowers was blue
Forsaken Monument has CMC of zero
Shadowspear can't equip
You Happen On a Glade
Disease Carriers
Desperate Castaways
Grim Physician targets a card in graveyard
Legion's Judgment had a typo
This commit is contained in:
Eduardo
2021-07-21 00:17:54 -05:00
parent 23fa7f9f6e
commit cabc0757be
3 changed files with 147 additions and 144 deletions

View File

@@ -1543,7 +1543,7 @@ toughness=3
[card] [card]
name=Anax, Hardened in the Forge name=Anax, Hardened in the Forge
anyzone=type:manaR:mybattlefield/3 cdaactive anyzone=type:manaR:mybattlefield/3 cdaactive
auto=@movedTo(this|mygraveyard) from(battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock) auto=_DIES_token(Satyr,Creature Satyr,1/1,red,cantblock)
auto=@movedTo(other creature[-token;power<=3]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock) auto=@movedTo(other creature[-token;power<=3]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)
auto=@movedTo(other creature[-token;power>=4]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)*2 auto=@movedTo(other creature[-token;power>=4]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)*2
text=Anaxs power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -- Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with “This creature cant block.” If the creature had power 4 or greater, create two of those tokens instead. text=Anaxs power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -- Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with “This creature cant block.” If the creature had power 4 or greater, create two of those tokens instead.
@@ -2499,7 +2499,7 @@ toughness=3
name=Arcbound Javelineer name=Arcbound Javelineer
abilities=modular abilities=modular
modular=1 modular=1
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto={T}{C(1/1,-1)}:name(Deals 1 damage) target(creature[attacking;blocking]) damage:1 auto={T}{C(1/1,-1)}:name(Deals 1 damage) target(creature[attacking;blocking]) damage:1
auto={T}{C(1/1,-2)}:name(Deals 2 damage) target(creature[attacking;blocking]) damage:2 auto={T}{C(1/1,-2)}:name(Deals 2 damage) target(creature[attacking;blocking]) damage:2
auto={T}{C(1/1,-3)}:name(Deals 3 damage) target(creature[attacking;blocking]) damage:3 auto={T}{C(1/1,-3)}:name(Deals 3 damage) target(creature[attacking;blocking]) damage:3
@@ -2531,7 +2531,7 @@ toughness=1
name=Arcbound Mouser name=Arcbound Mouser
abilities=lifelink,modular abilities=lifelink,modular
modular=1 modular=1
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Lifelink -- Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) text=Lifelink -- Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
mana={W} mana={W}
type=Artifact Creature type=Artifact Creature
@@ -2543,7 +2543,7 @@ toughness=0
name=Arcbound Prototype name=Arcbound Prototype
abilities=modular abilities=modular
modular=2 modular=2
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
mana={1}{W} mana={1}{W}
type=Artifact Creature type=Artifact Creature
@@ -2555,7 +2555,7 @@ toughness=0
name=Arcbound Shikari name=Arcbound Shikari
abilities=modular,first strike abilities=modular,first strike
modular=2 modular=2
auto=@movedTo(this|mygraveyard) from(myBattlefield):may name(Put 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may name(Put 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=First strike -- When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) text=First strike -- When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
mana={1}{R}{W} mana={1}{R}{W}
type=Artifact Creature type=Artifact Creature
@@ -2567,7 +2567,7 @@ toughness=0
name=Arcbound Slasher name=Arcbound Slasher
abilities=modular abilities=modular
modular=4 modular=4
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=choice counter(1/1) auto=choice counter(1/1)
auto=choice aslongas(creature|myBattlefield) haste auto=choice aslongas(creature|myBattlefield) haste
text=Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.) text=Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)
@@ -2581,7 +2581,7 @@ toughness=0
name=Arcbound Tracker name=Arcbound Tracker
abilities=menace,modular abilities=menace,modular
modular=2 modular=2
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~morethan~0}:name(Counter 1/1) counter(1/1) auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~morethan~0}:name(Counter 1/1) counter(1/1)
text=Menace -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker. text=Menace -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
mana={2}{R} mana={2}{R}
@@ -2594,7 +2594,7 @@ toughness=0
name=Arcbound Whelp name=Arcbound Whelp
abilities=flying,modular abilities=flying,modular
modular=2 modular=2
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto={R}:name(Gets 1/0) 1/0 ueot auto={R}:name(Gets 1/0) 1/0 ueot
text=Flying -- {R}: Arcbound Whelp gets +1/+0 until end of turn. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) text=Flying -- {R}: Arcbound Whelp gets +1/+0 until end of turn. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
mana={3}{R} mana={3}{R}
@@ -2807,7 +2807,7 @@ toughness=3
[card] [card]
name=Archon of Falling Stars name=Archon of Falling Stars
abilities=Flying abilities=Flying
auto=@movedTo(this|mygraveyard) from(Battlefield):may moveTo(mybattlefield) target(enchantment|mygraveyard) auto=_DIES_may moveTo(mybattlefield) target(enchantment|mygraveyard)
text=Flying -- When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. text=Flying -- When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
mana={4}{W}{W} mana={4}{W}{W}
type=Creature type=Creature
@@ -4631,7 +4631,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Barrin, Tolarian Archmage name=Barrin, Tolarian Archmage
auto=moveTo(ownerhand) target(creature,planeswalker) auto=may moveTo(ownerhand) target(other creature,planeswalker)
auto=@movedTo(*|myhand) from(battlefield):phaseaction[endofturn once] draw:1 controller limit:1 auto=@movedTo(*|myhand) from(battlefield):phaseaction[endofturn once] draw:1 controller limit:1
text=When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. -- At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. text=When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. -- At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
mana={1}{U}{U} mana={1}{U}{U}
@@ -4756,7 +4756,7 @@ name=Basri's Lieutenant
abilities=vigilance abilities=vigilance
auto=protection from(*[multicolor]) auto=protection from(*[multicolor])
auto=counter(1/1,1) target(creature|myBattlefield) auto=counter(1/1,1) target(creature|myBattlefield)
auto=@movedTo(this|myGraveyard) from(myBattlefield):this(counter{1/1.1}>=1) token(Knight Bas) auto=_DIES_this(counter{1/1.1}>=1) token(Knight Bas)
auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):token(Knight Bas) auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):token(Knight Bas)
text=Vigilance, protection from multicolored -- When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. -- Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. text=Vigilance, protection from multicolored -- When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. -- Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
mana={3}{W} mana={3}{W}
@@ -5225,7 +5225,7 @@ toughness=2
[card] [card]
name=Beledros Witherbloom name=Beledros Witherbloom
abilities=flying abilities=flying
auto=@each upkeep:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! auto=@each upkeep:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
text=Flying -- At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Pay 10 life: Untap all lands you control. Activate only once each turn. text=Flying -- At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Pay 10 life: Untap all lands you control. Activate only once each turn.
mana={5}{B}{G} mana={5}{B}{G}
type=Legendary Creature type=Legendary Creature
@@ -6088,7 +6088,7 @@ toughness=1
[card] [card]
name=Blight Mound name=Blight Mound
auto=lord(pest[attacking]|mybattlefield) transforms((,newability[1/0],newability[menace])) auto=lord(pest[attacking]|mybattlefield) transforms((,newability[1/0],newability[menace]))
auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
text=Attacking Pests you control get +1/+0 and have menace. -- Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." text=Attacking Pests you control get +1/+0 and have menace. -- Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
mana={2}{B} mana={2}{B}
type=Enchantment type=Enchantment
@@ -7985,8 +7985,8 @@ toughness=3
[card] [card]
name=Bruse Tarl, Boorish Herder name=Bruse Tarl, Boorish Herder
abilities=partner abilities=partner
auto=target(creature|mybattlefield) double strike && lifelink ueot auto=target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot
auto=@combat(attacking) source(this):target(creature|mybattlefield) double strike && lifelink ueot auto=@combat(attacking) source(this):target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot
text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.) text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.)
mana={2}{R}{W} mana={2}{R}{W}
type=Legendary Creature type=Legendary Creature
@@ -8470,7 +8470,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Callous Bloodmage name=Callous Bloodmage
auto=choice name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! auto=choice name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=choice name(Draw and lose life) draw:1 controller && life:-1 controller auto=choice name(Draw and lose life) draw:1 controller && life:-1 controller
auto=choice name(Exile opponent's graveyard) all(*|opponentgraveyard) moveto(exile) auto=choice name(Exile opponent's graveyard) all(*|opponentgraveyard) moveto(exile)
auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile) auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile)
@@ -8579,7 +8579,7 @@ toughness=3
[card] [card]
name=Canopy Stalker name=Canopy Stalker
auto=@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot auto=@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot
auto=@movedTo(this|myGraveyard) from(myBattlefield):life:type:creature[fresh]:graveyard controller auto=_DIES_life:type:creature[fresh]:graveyard controller
text=Canopy Stalker must be blocked if able. -- When Canopy Stalker dies, you gain 1 life for each creature that died this turn. text=Canopy Stalker must be blocked if able. -- When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
mana={3}{G} mana={3}{G}
type=Creature type=Creature
@@ -8756,7 +8756,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Careless Celebrant name=Careless Celebrant
auto=@movedTo(this|mygraveyard) from(Battlefield):damage:2 target(creature,planeswalker|opponentBattlefield) auto=_DIES_damage:2 target(creature,planeswalker|opponentBattlefield)
text=When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. text=When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
@@ -9276,7 +9276,7 @@ name=Cavalier of Night
abilities=lifelink abilities=lifelink
other={2}{B}{B}{B}{S(other creature|mybattlefield)} name(sacrifice) other={2}{B}{B}{B}{S(other creature|mybattlefield)} name(sacrifice)
auto=if paid(alternative) then destroy target(creature|opponentBattlefield) auto=if paid(alternative) then destroy target(creature|opponentBattlefield)
auto=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard) auto=_DIES_moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard)
text=Lifelink -- When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. text=Lifelink -- When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
mana={2}{B}{B}{B} mana={2}{B}{B}{B}
type=Creature type=Creature
@@ -10208,18 +10208,18 @@ type=Instant
[/card] [/card]
[card] [card]
name=Cherished Hatchling name=Cherished Hatchling
auto=@movedto(this|mygraveyard) from(mybattlefield):all(dinosaur|mycastingzone) transforms((,newability[flash])) ueot auto=_DIES_all(dinosaur|mycastingzone) transforms((,newability[flash])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot
text=When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." text=When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -12126,7 +12126,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Containment Breach name=Containment Breach
auto=if type(*[artifact;enchantment;manacost<=2]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 2 or less) name(Destroy artifact or enchantment with manacost 2 or less) target(*[artifact;enchantment;manacost<=2]|battlefield) destroy && token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! auto=if type(*[artifact;enchantment;manacost<=2]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 2 or less) name(Destroy artifact or enchantment with manacost 2 or less) target(*[artifact;enchantment;manacost<=2]|battlefield) destroy && token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=if type(*[artifact;enchantment;manacost>=3]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 3 or more) name(Destroy artifact or enchantment with manacost 3 or more) target(*[artifact;enchantment;manacost>=3]|battlefield) destroy auto=if type(*[artifact;enchantment;manacost>=3]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 3 or more) name(Destroy artifact or enchantment with manacost 3 or more) target(*[artifact;enchantment;manacost>=3]|battlefield) destroy
text=Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." text=Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
mana={2}{G} mana={2}{G}
@@ -12224,7 +12224,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Corpse Augur name=Corpse Augur
auto=@movedto(this|mygraveyard) from(mybattlefield): notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard) auto=_DIES_ notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard)
text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target players graveyard. text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target players graveyard.
mana={3}{B} mana={3}{B}
type=Creature type=Creature
@@ -14460,9 +14460,9 @@ toughness=1
[card] [card]
name=Deep Freeze name=Deep Freeze
target=creature target=creature
auto=teach(creature) transforms((,setpower=0,settoughness=4))
auto=teach(creature) defender
auto=teach(creature) loseabilities auto=teach(creature) loseabilities
auto=teach(creature) becomes(,0/4)
auto=teach(creature) defender
text=Enchant creature -- Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. text=Enchant creature -- Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
mana={2}{U} mana={2}{U}
type=Enchantment type=Enchantment
@@ -15057,6 +15057,7 @@ type=Instant
[card] [card]
name=Desperate Castaways name=Desperate Castaways
auto=aslongas(artifact|mybattlefield) cantattack <1 auto=aslongas(artifact|mybattlefield) cantattack <1
auto=aslongas(artifact|mybattlefield) cantpwattack <1
text=Desperate Castaways can't attack unless you control an artifact. text=Desperate Castaways can't attack unless you control an artifact.
mana={1}{B} mana={1}{B}
type=Creature type=Creature
@@ -15770,7 +15771,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Discordant Piper name=Discordant Piper
auto=@movedTo(this|mygraveyard) from(Battlefield):token(Goat,Creature Goat,0/1,white) auto=_DIES_token(Goat,Creature Goat,0/1,white)
text=When Discordant Piper dies, create a 0/1 white Goat creature token. text=When Discordant Piper dies, create a 0/1 white Goat creature token.
mana={1}{B} mana={1}{B}
type=Creature type=Creature
@@ -17350,7 +17351,7 @@ toughness=3
[card] [card]
name=Dunes of the Dead name=Dunes of the Dead
auto={T}:Add{1} auto={T}:Add{1}
auto=@movedto(this|mygraveyard) from(myBattlefield):token(Zombie ,Creature Zombie,2/2,Black) auto=_DIES_token(Zombie ,Creature Zombie,2/2,Black)
text={T}: Add {1} to your mana pool. -- When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token. text={T}: Add {1} to your mana pool. -- When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
type=Land type=Land
subtype=Desert subtype=Desert
@@ -19818,7 +19819,7 @@ toughness=3
[card] [card]
name=Expedition Diviner name=Expedition Diviner
abilities=flying abilities=flying
auto=@movedTo(this|myGraveyard) from(Battlefield):if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller auto=_DIES_if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller
text=Flying -- As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.” text=Flying -- As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.”
mana={3}{U} mana={3}{U}
type=Creature type=Creature
@@ -21679,7 +21680,7 @@ toughness=2
[card] [card]
name=Fireblade Charger name=Fireblade Charger
auto=this(gear > 0) haste auto=this(gear > 0) haste
auto=@movedTo(this|mygraveyard) from(battlefield):name(Damage any target) damage:power target(player,creature,planeswalker) auto=_DIES_name(Damage any target) damage:power target(player,creature,planeswalker)
text=As long as Fireblade Charger is equipped, it has haste. -- When Fireblade Charger dies, it deals damage equal to its power to any target. text=As long as Fireblade Charger is equipped, it has haste. -- When Fireblade Charger dies, it deals damage equal to its power to any target.
mana={R} mana={R}
type=Creature type=Creature
@@ -21913,7 +21914,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Fish Reef name=Fish Reef
auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Whale Reef) auto=_DIES_token(Whale Reef)
text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield." text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield."
type=Creature type=Creature
subtype=Fish subtype=Fish
@@ -22727,6 +22728,7 @@ auto=@tappedformana(*[-basic;colorless]|myBattlefield):add{C}
auto=@movedTo(*[colorless]|myStack):life:2 controller auto=@movedTo(*[colorless]|myStack):life:2 controller
text=Colorless creatures you control get +2/+2. -- Whenever you tap a permanent for {C}, add an additional {C}. -- Whenever you cast a colorless spell, you gain 2 life. text=Colorless creatures you control get +2/+2. -- Whenever you tap a permanent for {C}, add an additional {C}. -- Whenever you cast a colorless spell, you gain 2 life.
type=Legendary Artifact type=Legendary Artifact
mana={5}
[/card] [/card]
[card] [card]
name=Forsworn Paladin name=Forsworn Paladin
@@ -26806,7 +26808,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Grim Physician name=Grim Physician
auto=@movedTo(this|mygraveyard) from(Battlefield):-1/-1 target(creature|opponentGraveyard) ueot auto=_DIES_target(creature|opponentBattlefield) -1/-1 ueot
text=When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. text=When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
mana={B} mana={B}
type=Creature type=Creature
@@ -29871,7 +29873,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Hunt for Specimens name=Hunt for Specimens
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot
text=Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) text=Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
mana={1}{B} mana={1}{B}
@@ -35868,7 +35870,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Legion's Judgment name=Legion's Judgment
target=creature[power=>4] target=creature[power>=4]
auto=destroy auto=destroy
text=Destroy target creature with power 4 or greater. text=Destroy target creature with power 4 or greater.
mana={2}{W} mana={2}{W}
@@ -39909,8 +39911,8 @@ type=Land
[card] [card]
name=Mistmoon Griffin name=Mistmoon Griffin
abilities=flying abilities=flying
auto=@movedto(this|mygraveyard) from(myBattlefield):moveto(myexile) all(this) auto=_DIES_moveto(myexile) all(this)
auto=@movedto(this|mygraveyard) from(myBattlefield):moveto(mybattlefield) target(creature|mybattlefield) auto=_DIES_moveto(mybattlefield) target(creature|mybattlefield)
text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
mana={3}{W} mana={3}{W}
type=Creature type=Creature
@@ -43139,10 +43141,10 @@ toughness=3
[card] [card]
name=Old-Growth Troll name=Old-Growth Troll
abilities=trample abilities=trample
auto=this(cantargetcard(*[creature]) transforms((,newability[@movedTo(this|mygraveyard) from(mybattlefield):name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)])) auto=this(cantargetcard(*[creature]) transforms((,newability[_DIES_name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)]))
auto=if paid(alternative) then name(Enchant Forest) name(Enchant Forest) target(land[forest]|mybattlefield) transforms((,newability[counter(0/0.1.TrollEffect)],newability[this(counter{0/0.1.TrollEffect}>0) {T}:add{G}{G}],newability[this(counter{0/0.1.TrollEffect}>0) {1}{T}{S}:token(Troll^Creature Troll Warrior^4/4^green^trample)])) forever auto=if paid(alternative) then name(Enchant Forest) name(Enchant Forest) target(land[forest]|mybattlefield) transforms((,newability[counter(0/0.1.TrollEffect)],newability[this(counter{0/0.1.TrollEffect}>0) {T}:add{G}{G}],newability[this(counter{0/0.1.TrollEffect}>0) {1}{T}{S}:token(Troll^Creature Troll Warrior^4/4^green^trample)])) forever
auto=if paid(alternative) then transforms((removetypes,newability[becomes(enchantment aura)])) forever auto=if paid(alternative) then transforms((removetypes,newability[becomes(enchantment aura)])) forever
auto=if paid(alternative) then transforms((,newability[@movedTo(this|mygraveyard) from(mybattlefield):name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)])) auto=if paid(alternative) then transforms((,newability[_DIES_name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)]))
auto=if paid(alternative) then transforms((,newability[@movedTo(forest[counter{0/0.1.TrollEffect}]|mygraveyard) from(mybattlefield):name(Terminate effect) target(Old-Growth Troll[aura]|mybattlefield) moveto(mygraveyard)])) auto=if paid(alternative) then transforms((,newability[@movedTo(forest[counter{0/0.1.TrollEffect}]|mygraveyard) from(mybattlefield):name(Terminate effect) target(Old-Growth Troll[aura]|mybattlefield) moveto(mygraveyard)]))
text=Trample -- When Old-Growth Troll dies, if it was a creature, return it to the battlefield. Its an Aura enchantment with enchant Forest you control and “Enchanted Forest has {T}: Add {G}{G} and {1}, {T}, Sacrifice this land: Create a 4/4 green Troll Warrior creature token with trample.’” text=Trample -- When Old-Growth Troll dies, if it was a creature, return it to the battlefield. Its an Aura enchantment with enchant Forest you control and “Enchanted Forest has {T}: Add {G}{G} and {1}, {T}, Sacrifice this land: Create a 4/4 green Troll Warrior creature token with trample.’”
mana={G}{G}{G} mana={G}{G}{G}
@@ -43733,7 +43735,7 @@ name=Ordeal of Erebos
target=creature target=creature
auto=@combat(attacking) source(mytgt):counter(1/1) auto=@combat(attacking) source(mytgt):counter(1/1)
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Erebos|mybattlefield)])) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Erebos|mybattlefield)]))
auto=@movedto(this|mygraveyard) from(mybattlefield):target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer auto=_DIES_target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards. text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards.
mana={1}{B} mana={1}{B}
type=Enchantment type=Enchantment
@@ -43744,7 +43746,7 @@ name=Ordeal of Heliod
target=creature target=creature
auto=@combat(attacking) source(mytgt):counter(1/1) auto=@combat(attacking) source(mytgt):counter(1/1)
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Heliod|mybattlefield)])) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Heliod|mybattlefield)]))
auto=@movedto(this|mygraveyard) from(mybattlefield):life:10 controller auto=_DIES_life:10 controller
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life. text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life.
mana={1}{W} mana={1}{W}
type=Enchantment type=Enchantment
@@ -43755,7 +43757,7 @@ name=Ordeal of Nylea
target=creature target=creature
auto=@combat(attacking) source(mytgt):counter(1/1) auto=@combat(attacking) source(mytgt):counter(1/1)
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Nylea|mybattlefield)])) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Nylea|mybattlefield)]))
auto=@movedto(this|mygraveyard) from(mybattlefield):notatarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notatarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot auto=_DIES_notatarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notatarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
mana={1}{G} mana={1}{G}
type=Enchantment type=Enchantment
@@ -43766,7 +43768,7 @@ name=Ordeal of Purphoros
target=creature target=creature
auto=@combat(attacking) source(mytgt):counter(1/1) auto=@combat(attacking) source(mytgt):counter(1/1)
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Purphoros|mybattlefield)])) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Purphoros|mybattlefield)]))
auto=@movedto(this|mygraveyard) from(mybattlefield):damage:3 target(creature,player) auto=_DIES_damage:3 target(creature,player)
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player. text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player.
mana={1}{R} mana={1}{R}
type=Enchantment type=Enchantment
@@ -43777,7 +43779,7 @@ name=Ordeal of Thassa
target=creature target=creature
auto=@combat(attacking) source(mytgt):counter(1/1) auto=@combat(attacking) source(mytgt):counter(1/1)
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Thassa|mybattlefield)])) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Thassa|mybattlefield)]))
auto=@movedto(this|mygraveyard) from(mybattlefield):draw:2 controller auto=_DIES_draw:2 controller
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards. text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards.
mana={1}{U} mana={1}{U}
type=Enchantment type=Enchantment
@@ -45055,15 +45057,15 @@ toughness=3
[card] [card]
name=Pest Infestation name=Pest Infestation
auto=target(<upto:halfpaid>*[artifact;enchantment]|battlefield) destroy auto=target(<upto:halfpaid>*[artifact;enchantment]|battlefield) destroy
auto=thisforeach(X) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! auto=thisforeach(X) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
text=Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." text=Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
mana={X}{X}{G} mana={X}{X}{G}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
name=Pest Summoning name=Pest Summoning
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
text=Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." text=Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
mana={1}{BG}{BG} mana={1}{BG}{BG}
type=Sorcery type=Sorcery
@@ -45076,7 +45078,7 @@ otherrestriction=can play sorcery,compare(isflipped)~equalto~1
restriction=compare(isflipped)~equalto~0 restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(Restorative Burst) anyzone={0}:doubleside(Restorative Burst)
autostack=if paid(alternative) then transforms((,newability[moveto(myexile)],newability[activate castcard(named!:restorative burst:!)])) forever autostack=if paid(alternative) then transforms((,newability[moveto(myexile)],newability[activate castcard(named!:restorative burst:!)])) forever
auto={T}{D(*|myhand)}:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! auto={T}{D(*|myhand)}:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto={1}{T}:deplete:lifegain opponent auto={1}{T}:deplete:lifegain opponent
auto={4}{T} restriction{type(*|mygraveyard)~morethan~3}:name(Exile from your graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from your graveyard) target(<4>*|mygraveyard) moveto(exile)])) oneshot auto={4}{T} restriction{type(*|mygraveyard)~morethan~3}:name(Exile from your graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from your graveyard) target(<4>*|mygraveyard) moveto(exile)])) oneshot
auto={4}{T} restriction{type(*|opponentgraveyard)~morethan~3}:name(Exile from opponent's graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from opponent's graveyard) target(<4>*|opponentgraveyard) moveto(exile)])) oneshot auto={4}{T} restriction{type(*|opponentgraveyard)~morethan~3}:name(Exile from opponent's graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from opponent's graveyard) target(<4>*|opponentgraveyard) moveto(exile)])) oneshot
@@ -46191,7 +46193,7 @@ name=Power Depot
abilities=modular abilities=modular
modular=1 modular=1
auto=tap(noevent) auto=tap(noevent)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto={T}:add{C} auto={T}:add{C}
auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R}
auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{R}
@@ -46509,7 +46511,7 @@ toughness=1
name=Primal Amulet name=Primal Amulet
auto=lord(instant,sorcery|myhand) altercost(colorless,-1) auto=lord(instant,sorcery|myhand) altercost(colorless,-1)
auto=@movedto(instant,sorcery|mystack):counter(0/0,1,charge) auto=@movedto(instant,sorcery|mystack):counter(0/0,1,charge)
auto={0}restriction{type(this[counter{charge}=>4])~morethan~0}:flip(Primal Wellspring) auto={0}restriction{type(this[counter{charge}>=4])~morethan~0}:flip(Primal Wellspring)
text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it. text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
mana={4} mana={4}
type=Artifact type=Artifact
@@ -46757,7 +46759,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Professor of Zoomancy name=Professor of Zoomancy
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
text=When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." text=When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
mana={3}{G} mana={3}{G}
type=Creature type=Creature
@@ -47941,7 +47943,7 @@ type=Instant
name=Rain of Thorns name=Rain of Thorns
auto=choice name(Destroy target artifact) destroy target(artifact) auto=choice name(Destroy target artifact) destroy target(artifact)
auto=choice name(Destroy target land) destroy target(land) auto=choice name(Destroy target land) destroy target(land)
auto=name(More...) emblem transforms((,newability[({0}:name(Destroy target artifact) destroy target(artifact)],newability[{0}:name(Destroy target land) destroy target(land)])) ueot auto=choice name(Both) emblem transforms((,newability[({0}:name(Destroy target artifact) && destroy target(artifact)],newability[{0}:name(Destroy target land) destroy target(land)])) ueot
text=Choose one or both — -- • Destroy target artifact. -- • Destroy target land. text=Choose one or both — -- • Destroy target artifact. -- • Destroy target land.
mana={4}{G}{G} mana={4}{G}{G}
type=Sorcery type=Sorcery
@@ -49076,7 +49078,7 @@ subtype=Lesson
[/card] [/card]
[card] [card]
name=Reef Worm name=Reef Worm
auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Fish Reef) auto=_DIES_token(Fish Reef)
text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'" text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'"
mana={3}{U} mana={3}{U}
type=Creature type=Creature
@@ -49267,7 +49269,7 @@ type=Land
[card] [card]
name=Rekindling Phoenix name=Rekindling Phoenix
abilities=flying abilities=flying
auto=@movedTo(this|mygraveyard) from(Battlefield):token(Elemental Phoenix) auto=_DIES_token(Elemental Phoenix)
text=Flying -- When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." text=Flying -- When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
mana={2}{R}{R} mana={2}{R}{R}
type=Creature type=Creature
@@ -51173,7 +51175,7 @@ toughness=4
[card] [card]
name=Rootless Yew name=Rootless Yew
abilities=trample abilities=trample
auto=@movedTo(this|mygraveyard) from(mybattlefield):name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(myhand) and!( shuffle )! auto=_DIES_name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(myhand) and!( shuffle )!
text=When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle your library. text=When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle your library.
mana={3}{G}{G} mana={3}{G}{G}
type=Creature type=Creature
@@ -52467,8 +52469,8 @@ toughness=3
[/card] [/card]
[card] [card]
name=Sandals of Abdallah name=Sandals of Abdallah
auto={2}{T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[islandwalk],newability[@movedto(this|mygraveyard) from(mybattlefield):destroy target(Sandals of Abdallah|mybattlefield)])) ueot auto={2}{T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|mybattlefield)])) ueot
auto={2}{T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[islandwalk],newability[@movedto(this|mygraveyard) from(mybattlefield):destroy target(Sandals of Abdallah|opponentbattlefield)])) ueot auto={2}{T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|opponentbattlefield)])) ueot
text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.
mana={4} mana={4}
type=Artifact type=Artifact
@@ -53829,7 +53831,7 @@ type=Sorcery
name=Sedgemoor Witch name=Sedgemoor Witch
abilities=menace abilities=menace
auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot
auto=@movedto(*[instant;sorcery]|mystack):name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! auto=@movedto(*[instant;sorcery]|mystack):name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
text=Menace -- Ward — Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) -- Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." text=Menace -- Ward — Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) -- Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
mana={2}{B} mana={2}{B}
type=Creature type=Creature
@@ -54373,7 +54375,7 @@ toughness=5
[/card] [/card]
[card] [card]
name=Serrated Scorpion name=Serrated Scorpion
auto=@movedTo(this|myGraveyard) from(myBattlefield):damage:2 target(player) && life:2 controller auto=_DIES_damage:2 target(player) && life:2 controller
text=When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. text=When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
mana={B} mana={B}
type=Creature type=Creature
@@ -54617,7 +54619,7 @@ auto={2}:equip
auto=teach(creature) 1/1 auto=teach(creature) 1/1
auto=teach(creature) trample auto=teach(creature) trample
auto=teach(creature) lifelink auto=teach(creature) lifelink
auto=teach(creature) transforms((,newability[{1}:lord(*|opponentBattlefield) -indestructible ueot && -opponentshroud ueot])) auto={1}:lord(*|opponentBattlefield) transforms((,newability[-indestructible],newability[-opponentshroud])) ueot
text=Equipped creature gets +1/+1 and has trample and lifelink. -- 1 -- : Permanents your opponents control lose hexproof and indestructible until end of turn. -- Equip 2 text=Equipped creature gets +1/+1 and has trample and lifelink. -- 1 -- : Permanents your opponents control lose hexproof and indestructible until end of turn. -- Equip 2
mana={1} mana={1}
type=Legendary Artifact type=Legendary Artifact
@@ -59077,7 +59079,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Spiteful Sliver name=Spiteful Sliver
auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[creature;player])])) auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[player;planeswalker])]))
text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
mana={2}{R} mana={2}{R}
type=Creature type=Creature
@@ -59282,7 +59284,7 @@ auto=@movedTo(graveyard) from(creature[counter{0/0.17.Fungus}]|battlefield):toke
auto=@movedTo(graveyard) from(creature[counter{0/0.18.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*18 auto=@movedTo(graveyard) from(creature[counter{0/0.18.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*18
auto=@movedTo(graveyard) from(creature[counter{0/0.19.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*19 auto=@movedTo(graveyard) from(creature[counter{0/0.19.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*19
auto=@movedTo(graveyard) from(creature[counter{0/0.20.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*20 auto=@movedTo(graveyard) from(creature[counter{0/0.20.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*20
auto=@movedTo(this|mygraveyard) from(battlefield):removeallcounters(0/0,1,Fungus) all(creature|battlefield) auto=_DIES_removeallcounters(0/0,1,Fungus) all(creature|battlefield)
text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
mana={3}{G} mana={3}{G}
type=Enchantment type=Enchantment
@@ -62794,7 +62796,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Tend the Pests name=Tend the Pests
auto=thisforeach(storedpower>0) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! auto=thisforeach(storedpower>0) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
text=As an additional cost to cast this spell, sacrifice a creature. -- Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power. text=As an additional cost to cast this spell, sacrifice a creature. -- Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
mana={B}{G}{S(creature|mybattlefield)} mana={B}{G}{S(creature|mybattlefield)}
type=Instant type=Instant
@@ -63199,8 +63201,8 @@ name=Thassa, Deep-Dwelling
abilities=Indestructible abilities=Indestructible
auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)]))
auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature)) auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature))
auto=@each my upkeep:target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! auto=@each my endstep:may target(other creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))!
auto={3}{U}:tap target(creature) auto={3}{U}:tap target(other creature)
text=Indestructible -- As long as your devotion to blue is less than five, Thassa isnt a creature. -- At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. -- {3}{U}: Tap another target creature. text=Indestructible -- As long as your devotion to blue is less than five, Thassa isnt a creature. -- At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. -- {3}{U}: Tap another target creature.
mana={3}{U} mana={3}{U}
type=Legendary Enchantment Creature type=Legendary Enchantment Creature
@@ -63428,7 +63430,7 @@ auto=@dierolled(this) result(16) from(controller):name(Draw 2 cards) draw:2 cont
auto=@dierolled(this) result(17) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(17) from(controller):name(Draw 2 cards) draw:2 controller
auto=@dierolled(this) result(18) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(18) from(controller):name(Draw 2 cards) draw:2 controller
auto=@dierolled(this) result(19) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(19) from(controller):name(Draw 2 cards) draw:2 controller
auto=@dierolled(this) result(20) from(controller):name(Return creature) target(creature|graveyard) moveto(myBattlefield) and!( transforms((,newability[@movedTo(this|mygraveyard) from(battlefield):wingame opponent],newability[@movedTo(this|opponentgraveyard) from(battlefield):wingame controller])) )! auto=@dierolled(this) result(20) from(controller):name(Return creature) target(creature|graveyard) moveto(myBattlefield) and!( transforms((,newability[_DIES_wingame opponent],newability[@movedTo(this|opponentgraveyard) from(battlefield):wingame controller])) )!
auto=@dierolled(this) from(controller):if compare(lastrollresultminusphandcountminusend)~equalto~0 then name(Discard your hand) all(*|myhand) reject auto=@dierolled(this) from(controller):if compare(lastrollresultminusphandcountminusend)~equalto~0 then name(Discard your hand) all(*|myhand) reject
text={2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. -- 1-9 | Return a card at random from your graveyard to your hand. -- 10-19 | Draw two cards. -- 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. text={2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. -- 1-9 | Return a card at random from your graveyard to your hand. -- 10-19 | Draw two cards. -- 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
mana={5} mana={5}
@@ -64860,7 +64862,7 @@ toughness=5
[card] [card]
name=Titania's Song name=Titania's Song
auto=lord(artifact[-creature]) transforms((creature,noactivatedability,newability[manacost/manacost])) auto=lord(artifact[-creature]) transforms((creature,noactivatedability,newability[manacost/manacost]))
auto=@movedTo(this|myGraveyard) from(battlefield):all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot auto=_DIES_all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot
text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
mana={3}{G} mana={3}{G}
type=Enchantment type=Enchantment
@@ -65751,7 +65753,7 @@ subtype=Aura
[card] [card]
name=Treeshaker Chimera name=Treeshaker Chimera
abilities=lure abilities=lure
auto=@movedTo(this|mygraveyard) from(Battlefield):draw:3 controller auto=_DIES_draw:3 controller
text=All creatures able to block Treeshaker Chimera do so. -- When Treeshaker Chimera dies, draw three cards. text=All creatures able to block Treeshaker Chimera do so. -- When Treeshaker Chimera dies, draw three cards.
mana={5}{G}{G} mana={5}{G}{G}
type=Creature type=Creature
@@ -66879,7 +66881,7 @@ auto=lord(*|mygraveyard) cantbetargetof(*|opponentzones)
auto=lord(*|mygraveyard) cantbetargetof(*|myzones) auto=lord(*|mygraveyard) cantbetargetof(*|myzones)
auto=lord(*|opponentgraveyard) cantbetargetof(*|opponentzones) auto=lord(*|opponentgraveyard) cantbetargetof(*|opponentzones)
auto=lord(*|opponentgraveyard) cantbetargetof(*|myzones) auto=lord(*|opponentgraveyard) cantbetargetof(*|myzones)
auto=@movedto(this|mygraveyard) from(battlefield):moveto(myexile) all(this) && moveto(myHand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard) auto=_DIES_moveto(myexile) all(this) && moveto(myHand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard)
text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand. text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand.
mana={3}{B}{R} mana={3}{B}{R}
type=Creature type=Creature
@@ -66934,7 +66936,7 @@ toughness=1
[card] [card]
name=Underworld Sentinel name=Underworld Sentinel
auto=@combat(attacking) source(this):target(creature|myGraveyard) moveTo(myexile) and!( counter(0/0,1,UnderworldExiled) )! auto=@combat(attacking) source(this):target(creature|myGraveyard) moveTo(myexile) and!( counter(0/0,1,UnderworldExiled) )!
auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile) auto=_DIES_moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile)
text=Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. -- When Underworld Sentinel dies, put all cards exiled with it onto the battlefield. text=Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. -- When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
mana={3}{B}{B} mana={3}{B}{B}
type=Creature type=Creature
@@ -67525,7 +67527,7 @@ otherrestriction=can play creature,compare(isflipped)~equalto~1
restriction=compare(isflipped)~equalto~0 restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(Lisette, Dean of the Root) anyzone={0}:doubleside(Lisette, Dean of the Root)
autostack=if paid(alternative) then name(Lisette, Dean of the Root) name(Lisette, Dean of the Root) flip(Lisette, Dean of the Root) forcetype(Legendary Creature) autostack=if paid(alternative) then name(Lisette, Dean of the Root) name(Lisette, Dean of the Root) flip(Lisette, Dean of the Root) forcetype(Legendary Creature)
auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield) restriction{compare(isflipped)~equalto~0}:transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( pay({2}) name(pay 2 and create pest) token(Pest^Creature Pest^1/1^green^blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! )! ])) oneshot auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield) restriction{compare(isflipped)~equalto~0}:transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( pay({2}) name(pay 2 and create pest) token(Pest^Creature Pest^1/1^green^blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! )! ])) oneshot
text=Menace, lifelink -- If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." // {2}{G}{G} Lisette, Dean of the Root text=Menace, lifelink -- If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." // {2}{G}{G} Lisette, Dean of the Root
mana={B} mana={B}
type=Legendary Creature type=Legendary Creature
@@ -68659,6 +68661,7 @@ type=Instant
name=Vicious Rumors name=Vicious Rumors
auto=damage:1 opponent auto=damage:1 opponent
auto=life:1 controller auto=life:1 controller
auto=deplete:1 opponent
auto=ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent auto=ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent
text=Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life. text=Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
mana={B} mana={B}
@@ -70354,7 +70357,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Whale Reef name=Whale Reef
auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Kraken Reef) auto=_DIES_token(Kraken Reef)
text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield. text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.
mana={3}{U} mana={3}{U}
type=Creature type=Creature
@@ -71816,7 +71819,7 @@ type=Instant
[card] [card]
name=You Happen On a Glade name=You Happen On a Glade
auto=choice name(Search library) target(<upto:2>land[basic]|mylibrary) moveto(myhand) and!( shuffle )! auto=choice name(Search library) target(<upto:2>land[basic]|mylibrary) moveto(myhand) and!( shuffle )!
auto=choice name(Return permanent) target(*[-land]|mygraveyard) moveto(myhand) auto=choice name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(myhand)
text=Choose one — -- • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. -- • Make Camp — Return target permanent card from your graveyard to your hand. text=Choose one — -- • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. -- • Make Camp — Return target permanent card from your graveyard to your hand.
mana={2}{G} mana={2}{G}
type=Instant type=Instant

View File

@@ -4961,7 +4961,7 @@ type=Instant
name=Arcbound Bruiser name=Arcbound Bruiser
abilities=modular abilities=modular
modular=3 modular=3
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={5} mana={5}
type=Artifact Creature type=Artifact Creature
@@ -4973,7 +4973,7 @@ toughness=0
name=Arcbound Crusher name=Arcbound Crusher
abilities=trample,modular abilities=trample,modular
modular=1 modular=1
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@movedTo(other artifact|battlefield):counter(1/1,1) auto=@movedTo(other artifact|battlefield):counter(1/1,1)
text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={4} mana={4}
@@ -4987,7 +4987,7 @@ name=Arcbound Fiend
abilities=fear,modular abilities=fear,modular
auto=@each my upkeep:may counter(1/1,-1) target(creature[counter{1/1.1}]) && counter(1/1,1) all(this) auto=@each my upkeep:may counter(1/1,-1) target(creature[counter{1/1.1}]) && counter(1/1,1) all(this)
modular=3 modular=3
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={6} mana={6}
type=Artifact Creature type=Artifact Creature
@@ -4999,7 +4999,7 @@ toughness=0
name=Arcbound Hybrid name=Arcbound Hybrid
abilities=haste,modular abilities=haste,modular
modular=2 modular=2
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={4} mana={4}
type=Artifact Creature type=Artifact Creature
@@ -5011,7 +5011,7 @@ toughness=0
name=Arcbound Lancer name=Arcbound Lancer
abilities=first strike,modular abilities=first strike,modular
modular=4 modular=4
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={7} mana={7}
type=Artifact Creature type=Artifact Creature
@@ -5023,7 +5023,7 @@ toughness=0
name=Arcbound Overseer name=Arcbound Overseer
abilities=modular abilities=modular
modular=6 modular=6
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@each my upkeep:counter(1/1) all(creature[modular]|mybattlefield) auto=@each my upkeep:counter(1/1) all(creature[modular]|mybattlefield)
text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
mana={8} mana={8}
@@ -5036,7 +5036,7 @@ toughness=0
name=Arcbound Ravager name=Arcbound Ravager
abilities=modular abilities=modular
modular=1 modular=1
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto={S(artifact|myBattlefield)}:counter(1/1,1) auto={S(artifact|myBattlefield)}:counter(1/1,1)
text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2} mana={2}
@@ -5049,7 +5049,7 @@ toughness=0
name=Arcbound Reclaimer name=Arcbound Reclaimer
abilities=modular abilities=modular
modular=2 modular=2
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard) auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard)
text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={4} mana={4}
@@ -5062,7 +5062,7 @@ toughness=0
name=Arcbound Slith name=Arcbound Slith
abilities=modular abilities=modular
modular=1 modular=1
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@combatdamaged(player) from(this):counter(1/1,1) auto=@combatdamaged(player) from(this):counter(1/1,1)
text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2} mana={2}
@@ -5075,7 +5075,7 @@ toughness=0
name=Arcbound Stinger name=Arcbound Stinger
abilities=flying,modular abilities=flying,modular
modular=1 modular=1
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2} mana={2}
type=Artifact Creature type=Artifact Creature
@@ -5087,7 +5087,7 @@ toughness=0
name=Arcbound Wanderer name=Arcbound Wanderer
abilities=sunburst,modular abilities=sunburst,modular
modular=sunburst modular=sunburst
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={6} mana={6}
type=Artifact Creature type=Artifact Creature
@@ -5099,7 +5099,7 @@ toughness=0
name=Arcbound Worker name=Arcbound Worker
abilities=modular abilities=modular
modular=1 modular=1
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={1} mana={1}
type=Artifact Creature type=Artifact Creature
@@ -7244,7 +7244,7 @@ toughness=4
[card] [card]
name=Auspicious Ancestor name=Auspicious Ancestor
auto=@movedto(*[white]|stack):pay({1}) life:1 auto=@movedto(*[white]|stack):pay({1}) life:1
auto=@movedTo(this|mygraveyard) from(Battlefield):life:3 controller auto=_DIES_life:3 controller
text=When Auspicious Ancestor dies, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. text=When Auspicious Ancestor dies, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
mana={3}{W} mana={3}{W}
type=Creature type=Creature
@@ -10928,7 +10928,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Black Cat name=Black Cat
auto=@movedTo(this|mygraveyard) from(battlefield):discard:1 opponent auto=_DIES_discard:1 opponent
text=When Black Cat dies, target opponent discards a card at random. text=When Black Cat dies, target opponent discards a card at random.
mana={1}{B} mana={1}{B}
type=Creature type=Creature
@@ -12973,7 +12973,7 @@ toughness=0
[card] [card]
name=Body of Jukai name=Body of Jukai
abilities=trample abilities=trample
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=8]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=8]|mygraveyard)
text=Trample -- Soulshift 8 (When this dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) text=Trample -- Soulshift 8 (When this dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
mana={7}{G}{G} mana={7}{G}{G}
type=Creature type=Creature
@@ -15880,7 +15880,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Burr Grafter name=Burr Grafter
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
auto={S}:2/2 target(other creature) auto={S}:2/2 target(other creature)
text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{G} mana={3}{G}
@@ -17672,7 +17672,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Caustic Hound name=Caustic Hound
auto=@movedTo(this|mygraveyard) from(battlefield):life:-4 all(player) auto=_DIES_life:-4 all(player)
text=When Caustic Hound dies, each player loses 4 life. text=When Caustic Hound dies, each player loses 4 life.
mana={5}{B} mana={5}{B}
type=Creature type=Creature
@@ -23401,7 +23401,7 @@ toughness=4
[card] [card]
name=Crawling Filth name=Crawling Filth
abilities=fear abilities=fear
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
mana={5}{B} mana={5}{B}
type=Creature type=Creature
@@ -27198,7 +27198,7 @@ toughness=2
name=Deathknell Kami name=Deathknell Kami
abilities=flying abilities=flying
auto={2}:1/1 && treason auto={2}:1/1 && treason
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=1]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=1]|mygraveyard)
text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
mana={1}{B} mana={1}{B}
type=Creature type=Creature
@@ -29838,7 +29838,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Disease Carriers name=Disease Carriers
auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) auto=_DIES_target(creature) -2/-2 ueot
text=When Disease Carriers dies, target creature gets -2/-2 until end of turn. text=When Disease Carriers dies, target creature gets -2/-2 until end of turn.
mana={2}{B}{B} mana={2}{B}{B}
type=Creature type=Creature
@@ -34210,7 +34210,7 @@ toughness=3
name=Elder Pine of Jukai name=Elder Pine of Jukai
aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then bottomoflibrary))! aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then bottomoflibrary))!
auto=@movedTo(arcane,spirit|mystack):reveal:4 optionone name(Get Lands) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend auto=@movedTo(arcane,spirit|mystack):reveal:4 optionone name(Get Lands) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard)
text=Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. -- Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) text=Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. -- Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
mana={2}{G} mana={2}{G}
type=Creature type=Creature
@@ -34589,7 +34589,7 @@ type=Enchantment
[card] [card]
name=Elgaud Inquisitor name=Elgaud Inquisitor
abilities=lifelink abilities=lifelink
auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) auto=_DIES_token(Spirit,Creature Spirit,1/1,white,flying)
text=Lifelink -- When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield. text=Lifelink -- When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={3}{W} mana={3}{W}
type=Creature type=Creature
@@ -35662,7 +35662,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Enatu Golem name=Enatu Golem
auto=@movedTo(this|mygraveyard) from(myBattlefield):life:3 auto=_DIES_life:3
text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life. text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life.
mana={6} mana={6}
type=Artifact Creature type=Artifact Creature
@@ -40564,7 +40564,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Fire Snake name=Fire Snake
auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(land) auto=_DIES_destroy target(land)
text=When Fire Snake dies, destroy target land. text=When Fire Snake dies, destroy target land.
mana={4}{R} mana={4}{R}
type=Creature type=Creature
@@ -42863,7 +42863,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Forked-Branch Garami name=Forked-Branch Garami
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(<upto:2>spirit[manacost<=4]|mygraveyard) auto=_DIES_may moveTo(myhand) target(<upto:2>spirit[manacost<=4]|mygraveyard)
text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
mana={3}{G}{G} mana={3}{G}{G}
type=Creature type=Creature
@@ -44190,7 +44190,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Fyndhorn Druid name=Fyndhorn Druid
auto=@combat(blocked) source(this) from(creature):all(trigger[to]) all(this) transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:4 controller])) ueot auto=@combat(blocked) source(this) from(creature):all(trigger[to]) all(this) transforms((,newability[_DIES_life:4 controller])) ueot
text=When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life. text=When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life.
mana={2}{G} mana={2}{G}
type=Creature type=Creature
@@ -46208,7 +46208,7 @@ toughness=2
[card] [card]
name=Gibbering Kami name=Gibbering Kami
abilities=flying abilities=flying
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
text=Flying -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) text=Flying -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{B} mana={3}{B}
type=Creature type=Creature
@@ -48520,7 +48520,7 @@ toughness=3
[card] [card]
name=Gods' Eye, Gate to the Reikai name=Gods' Eye, Gate to the Reikai
auto={T}:Add{1} auto={T}:Add{1}
auto=@movedto(this|mygraveyard) from(Battlefield):token(Spirit,Creature Spirit,1/1) auto=_DIES_token(Spirit,Creature Spirit,1/1)
text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.
type=Legendary Land type=Legendary Land
[/card] [/card]
@@ -48866,7 +48866,7 @@ type=Artifact
[/card] [/card]
[card] [card]
name=Golgari Thug name=Golgari Thug
auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(mylibrary) target(creature|mygraveyard) auto=_DIES_moveTo(mylibrary) target(creature|mygraveyard)
dredge=dredge(4) dredge=dredge(4)
text=When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library. -- Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) text=When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library. -- Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
mana={1}{B} mana={1}{B}
@@ -50149,7 +50149,7 @@ type=Instant
[card] [card]
name=Grief Tyrant name=Grief Tyrant
auto=counter(-1/-1,4) auto=counter(-1/-1,4)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{-1/-1.1}) counter(-1/-1,1) target(creature) auto=_DIES_may thisforeach(counter{-1/-1.1}) counter(-1/-1,1) target(creature)
text=Grief Tyrant enters the battlefield with four -1/-1 counters on it. -- When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. text=Grief Tyrant enters the battlefield with four -1/-1 counters on it. -- When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
mana={5}{BR} mana={5}{BR}
type=Creature type=Creature
@@ -51064,7 +51064,7 @@ subtype=Aura
[card] [card]
name=Guan Yu, Sainted Warrior name=Guan Yu, Sainted Warrior
abilities=horsemanship abilities=horsemanship
autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(ownerlibrary) && shuffle autograveyard=_DIES_may moveTo(ownerlibrary) && shuffle
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
mana={3}{W}{W} mana={3}{W}{W}
type=Legendary Creature type=Legendary Creature
@@ -51875,7 +51875,7 @@ toughness=1
[card] [card]
name=Hallowed Spiritkeeper name=Hallowed Spiritkeeper
abilities=vigilance abilities=vigilance
auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard auto=_DIES_token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard
text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard. text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.
mana={1}{W}{W} mana={1}{W}{W}
type=Creature type=Creature
@@ -52122,7 +52122,7 @@ toughness=2
[card] [card]
name=Hangarback Walker name=Hangarback Walker
auto=counter(1/1,XX) auto=counter(1/1,XX)
auto=@movedTo(this|mygraveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller auto=_DIES_thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller
auto={1}{T}:counter(1/1) auto={1}{T}:counter(1/1)
text=Hangarback Walker enters the battlefield with X +1/+1 counters on it. -- When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. -- {1}, {T}: Put a +1/+1 counter on Hangarback Walker. text=Hangarback Walker enters the battlefield with X +1/+1 counters on it. -- When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. -- {1}, {T}: Put a +1/+1 counter on Hangarback Walker.
mana={X}{X} mana={X}{X}
@@ -52246,7 +52246,7 @@ toughness=3
[card] [card]
name=Harbinger of Spring name=Harbinger of Spring
auto=protection from(creature[-spirit]) auto=protection from(creature[-spirit])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
text=Protection from non-Spirit creatures -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) text=Protection from non-Spirit creatures -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{G} mana={4}{G}
type=Creature type=Creature
@@ -52888,7 +52888,7 @@ name=He Who Hungers
abilities=flying abilities=flying
aicode=activate reject notatarget(*|targetedpersonshand) aicode=activate reject notatarget(*|targetedpersonshand)
auto={1}{S(creature[spirit]|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery auto={1}{S(creature[spirit]|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{B} mana={4}{B}
type=Legendary Creature type=Legendary Creature
@@ -56033,7 +56033,7 @@ toughness=4
[card] [card]
name=Hundred-Talon Kami name=Hundred-Talon Kami
abilities=flying abilities=flying
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
text=Flying -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) text=Flying -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{W} mana={4}{W}
type=Creature type=Creature
@@ -61307,7 +61307,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Kami of Empty Graves name=Kami of Empty Graves
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
text=Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) text=Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{B} mana={3}{B}
type=Creature type=Creature
@@ -61338,7 +61338,7 @@ toughness=3
[card] [card]
name=Kami of Lunacy name=Kami of Lunacy
abilities=flying abilities=flying
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard)
text=Flying -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) text=Flying -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
mana={4}{B}{B} mana={4}{B}{B}
type=Creature type=Creature
@@ -61379,7 +61379,7 @@ toughness=3
name=Kami of the Honored Dead name=Kami of the Honored Dead
abilities=flying abilities=flying
auto=@damaged(this):life:thatmuch controller auto=@damaged(this):life:thatmuch controller
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard)
text=Flying -- Whenever Kami of the Honored Dead is dealt damage, you gain that much life. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) text=Flying -- Whenever Kami of the Honored Dead is dealt damage, you gain that much life. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
mana={5}{W}{W} mana={5}{W}{W}
type=Creature type=Creature
@@ -61414,7 +61414,7 @@ toughness=3
[card] [card]
name=Kami of the Palace Fields name=Kami of the Palace Fields
abilities=flying,first strike abilities=flying,first strike
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard)
text=Flying, first strike -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) text=Flying, first strike -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
mana={5}{W} mana={5}{W}
type=Creature type=Creature
@@ -61425,7 +61425,7 @@ toughness=2
[card] [card]
name=Kami of the Tended Garden name=Kami of the Tended Garden
auto=upcost[{G}] sacrifice) auto=upcost[{G}] sacrifice)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{G} mana={3}{G}
type=Creature type=Creature
@@ -66697,7 +66697,7 @@ toughness=1
name=Lifeblood Hydra name=Lifeblood Hydra
abilities=trample abilities=trample
auto=counter(1/1,X) auto=counter(1/1,X)
auto=@movedTo(this|mygraveyard) from(battlefield):life:power controller && draw:power controller auto=_DIES_life:power controller && draw:power controller
text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power. text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
mana={X}{G}{G}{G} mana={X}{G}{G}{G}
type=Creature type=Creature
@@ -75998,7 +75998,7 @@ auto={S}:name(Blue) protection from blue target(other creature|myBattlefield)
auto={S}:name(Black) protection from black target(other creature|myBattlefield) auto={S}:name(Black) protection from black target(other creature|myBattlefield)
auto={S}:name(Red) protection from red target(other creature|myBattlefield) auto={S}:name(Red) protection from red target(other creature|myBattlefield)
auto={S}:name(Green) protection from green target(other creature|myBattlefield) auto={S}:name(Green) protection from green target(other creature|myBattlefield)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{W} mana={3}{W}
type=Creature type=Creature
@@ -79765,7 +79765,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Nightsoil Kami name=Nightsoil Kami
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard)
text=Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) text=Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
mana={4}{G}{G} mana={4}{G}{G}
type=Creature type=Creature
@@ -81494,7 +81494,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Oculus name=Oculus
auto=@movedTo(this|mygraveyard) from(battlefield):may draw:1 controller auto=_DIES_may draw:1 controller
text=When Oculus dies, you may draw a card. text=When Oculus dies, you may draw a card.
mana={1}{U} mana={1}{U}
type=Creature type=Creature
@@ -84917,7 +84917,7 @@ type=Sorcery
name=Pelakka Wurm name=Pelakka Wurm
abilities=trample abilities=trample
auto=life:7 auto=life:7
auto=@movedTo(this|mygraveyard) from(myBattlefield):draw:1 controller auto=_DIES_draw:1 controller
text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm dies, draw a card. text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm dies, draw a card.
mana={4}{G}{G}{G} mana={4}{G}{G}{G}
type=Creature type=Creature
@@ -86912,7 +86912,7 @@ type=Artifact
[card] [card]
name=Plague Dogs name=Plague Dogs
auto={2}{S}:draw:1 auto={2}{S}:draw:1
auto=@movedTo(this|mygraveyard) from(battlefield):all(creature) -1/-1 ueot auto=_DIES_all(creature) -1/-1 ueot
text=When Plague Dogs dies, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card. text=When Plague Dogs dies, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card.
mana={4}{B} mana={4}{B}
type=Creature type=Creature
@@ -88921,7 +88921,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Promised Kannushi name=Promised Kannushi
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard)
text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
mana={G} mana={G}
type=Creature type=Creature
@@ -89755,7 +89755,7 @@ type=Enchantment
[card] [card]
name=Pus Kami name=Pus Kami
auto={B}{S}:destroy target(other creature[-black]) auto={B}{S}:destroy target(other creature[-black])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard)
text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
mana={5}{B}{B} mana={5}{B}{B}
type=Creature type=Creature
@@ -93582,7 +93582,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Reliquary Monk name=Reliquary Monk
auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(artifact,enchantment) auto=_DIES_destroy target(artifact,enchantment)
text=When Reliquary Monk dies, destroy target artifact or enchantment. text=When Reliquary Monk dies, destroy target artifact or enchantment.
mana={2}{W} mana={2}{W}
type=Creature type=Creature
@@ -96548,7 +96548,7 @@ toughness=3
[card] [card]
name=Rootrunner name=Rootrunner
auto={G}{G}{S}:moveTo(ownerlibrary) target(other land) auto={G}{G}{S}:moveTo(ownerlibrary) target(other land)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard)
text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={2}{G}{G} mana={2}{G}{G}
type=Creature type=Creature
@@ -100722,7 +100722,7 @@ toughness=2
[card] [card]
name=Scuttling Death name=Scuttling Death
auto={S}:-1/-1 target(other creature) auto={S}:-1/-1 target(other creature)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{B} mana={4}{B}
type=Creature type=Creature
@@ -102681,7 +102681,7 @@ toughness=2
[card] [card]
name=Servant of the Scale name=Servant of the Scale
auto=counter(1/1,1) auto=counter(1/1,1)
auto=@movedTo(this|mygraveyard) from(myBattlefield):choice thisforeach(counter{1/1.1}) counter(1/1,1) target(creature|mybattlefield) auto=_DIES_choice thisforeach(counter{1/1.1}) counter(1/1,1) target(creature|mybattlefield)
text=Servant of the Scale enters the battlefield with a +1/+1 counter on it. -- When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. text=Servant of the Scale enters the battlefield with a +1/+1 counter on it. -- When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
mana={G} mana={G}
type=Creature type=Creature
@@ -104341,7 +104341,7 @@ type=Instant
[card] [card]
name=Showstopper name=Showstopper
text=Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." text=Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
auto=all(creature|mybattlefield) transforms((,newability[@movedTo(this|mygraveyard) from(myBattlefield):damage:2 target(creature|opponentbattlefield)])) ueot auto=all(creature|mybattlefield) transforms((,newability[_DIES_damage:2 target(creature|opponentbattlefield)])) ueot
mana={1}{B}{R} mana={1}{B}{R}
type=Instant type=Instant
[/card] [/card]
@@ -118810,7 +118810,7 @@ toughness=5
[/card] [/card]
[card] [card]
name=Tenacious Dead name=Tenacious Dead
autograveyard=@movedto(this|mygraveyard) from(mybattlefield):all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot autograveyard=_DIES_all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot
text=When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control. text=When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
mana={B} mana={B}
type=Creature type=Creature
@@ -119829,7 +119829,7 @@ toughness=4
[card] [card]
name=Thief of Hope name=Thief of Hope
auto=@movedTo(arcane,spirit|mystack):ability$!choice life:-1 target(opponent) && life:1 controller!$ controller auto=@movedTo(arcane,spirit|mystack):ability$!choice life:-1 target(opponent) && life:1 controller!$ controller
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard)
text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
mana={2}{B} mana={2}{B}
type=Creature type=Creature
@@ -120424,7 +120424,7 @@ toughness=6
[/card] [/card]
[card] [card]
name=Thousand-legged Kami name=Thousand-legged Kami
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard)
text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
mana={6}{G}{G} mana={6}{G}{G}
type=Creature type=Creature
@@ -122325,7 +122325,7 @@ type=Enchantment
[card] [card]
name=Torii Watchward name=Torii Watchward
abilities=vigilance abilities=vigilance
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{W} mana={4}{W}
type=Creature type=Creature
@@ -127279,7 +127279,7 @@ toughness=6
[card] [card]
name=Vastwood Hydra name=Vastwood Hydra
auto=counter(1/1,X) auto=counter(1/1,X)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) ability$!name(give counter) notatarget(creature|mybattlefield) counter(1/1)!$ controller auto=_DIES_may thisforeach(counter{1/1.1}) ability$!name(give counter) notatarget(creature|mybattlefield) counter(1/1)!$ controller
text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
mana={X}{G}{G} mana={X}{G}{G}
type=Creature type=Creature
@@ -127682,7 +127682,7 @@ toughness=1
[card] [card]
name=Venerable Kumo name=Venerable Kumo
abilities=reach abilities=reach
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard)
text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{G} mana={4}{G}
type=Creature type=Creature
@@ -128967,7 +128967,7 @@ toughness=3
[card] [card]
name=Vine Kami name=Vine Kami
abilities=menace abilities=menace
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard)
text=Vine Kami can't be blocked except by two or more creatures. -- Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) text=Vine Kami can't be blocked except by two or more creatures. -- Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
mana={6}{G} mana={6}{G}
type=Creature type=Creature

View File

@@ -1043,7 +1043,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Creature can't attack) target(creature[-first s
auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in library) target(Monk of the Open Hand|mylibrary) moveto(myhand) and!( shuffle )! auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in library) target(Monk of the Open Hand|mylibrary) moveto(myhand) and!( shuffle )!
auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in graveyard) target(Monk of the Open Hand|mygraveyard) moveto(myhand) auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in graveyard) target(Monk of the Open Hand|mygraveyard) moveto(myhand)
text=As long as Grand Master of Flowers has seven or more loyalty counters on him, hes a 7/7 Dragon God creature with flying and indestructible. -- +1: Target creature without first strike, double strike, or vigilance cant attack or block until your next turn. -- +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=As long as Grand Master of Flowers has seven or more loyalty counters on him, hes a 7/7 Dragon God creature with flying and indestructible. -- +1: Target creature without first strike, double strike, or vigilance cant attack or block until your next turn. -- +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={2}{U}{U} mana={2}{W}{W}
type=Legendary Planeswalker type=Legendary Planeswalker
subtype=Bahamut subtype=Bahamut
[/card] [/card]
@@ -1403,7 +1403,7 @@ aicode=activate target(*[zpos<=1]|myLibrary) moveto(ownerHand) && target(*[zpos<
auto=counter(0/0,5,loyalty) auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Reveal two exile one and put in hand) reveal:2 optionone name(Look at the top two cards) target(*|reveal) moveto(myHand) optiononeend optiontwo name(Exile) target(*|reveal) moveTo(myExile) optiontwoend revealend auto={C(0/0,1,Loyalty)}:name(+1: Reveal two exile one and put in hand) reveal:2 optionone name(Look at the top two cards) target(*|reveal) moveto(myHand) optiononeend optiontwo name(Exile) target(*|reveal) moveTo(myExile) optiontwoend revealend
auto={C(0/0,-3,Loyalty)}:name(-3: Return a exile card to your hand) moveTo(myHand) target(*|myExile) auto={C(0/0,-3,Loyalty)}:name(-3: Return a exile card to your hand) moveTo(myHand) target(*|myExile)
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 0/0 Construct) token(Construct Kar) auto={C(0/0,-2,Loyalty)}:name(-2: Create a 0/0 Construct) token(Construct,Artifact Creature Construct,0/0) and!( transforms((,newability[foreach(artifact|mybattlefield) 1/1])) forever )!
text=+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. -- 1: Put a card you own with a silver counter on it from exile into your hand. -- 2: Create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.” text=+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. -- 1: Put a card you own with a silver counter on it from exile into your hand. -- 2: Create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
mana={4} mana={4}
type=Legendary Planeswalker type=Legendary Planeswalker