From cabc0757bebcb4e3deed66d85f82242a2153c328 Mon Sep 17 00:00:00 2001 From: Eduardo Date: Wed, 21 Jul 2021 00:17:54 -0500 Subject: [PATCH] Bug Fixes and replaced instances of a creature dying for the macros _DIES_ Errors Fixed: Vicious Rumors doesn't mill Barrin, Tolarian Archmage should not return itself Thassa, Deep-Dwelling is wrong Bruse Tarl, Boorish Herder Spiteful Sliver targets creatures Karn, Scion of Urza -2 ability Grand Master of Flowers was blue Forsaken Monument has CMC of zero Shadowspear can't equip You Happen On a Glade Disease Carriers Desperate Castaways Grim Physician targets a card in graveyard Legion's Judgment had a typo --- .../bin/Res/sets/primitives/borderline.txt | 165 +++++++++--------- projects/mtg/bin/Res/sets/primitives/mtg.txt | 122 ++++++------- .../bin/Res/sets/primitives/planeswalkers.txt | 4 +- 3 files changed, 147 insertions(+), 144 deletions(-) diff --git a/projects/mtg/bin/Res/sets/primitives/borderline.txt b/projects/mtg/bin/Res/sets/primitives/borderline.txt index 6dac35141..6544e1fee 100644 --- a/projects/mtg/bin/Res/sets/primitives/borderline.txt +++ b/projects/mtg/bin/Res/sets/primitives/borderline.txt @@ -1543,7 +1543,7 @@ toughness=3 [card] name=Anax, Hardened in the Forge anyzone=type:manaR:mybattlefield/3 cdaactive -auto=@movedTo(this|mygraveyard) from(battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock) +auto=_DIES_token(Satyr,Creature Satyr,1/1,red,cantblock) auto=@movedTo(other creature[-token;power<=3]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock) auto=@movedTo(other creature[-token;power>=4]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)*2 text=Anax’s power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -- Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with “This creature can’t block.” If the creature had power 4 or greater, create two of those tokens instead. @@ -2499,7 +2499,7 @@ toughness=3 name=Arcbound Javelineer abilities=modular modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto={T}{C(1/1,-1)}:name(Deals 1 damage) target(creature[attacking;blocking]) damage:1 auto={T}{C(1/1,-2)}:name(Deals 2 damage) target(creature[attacking;blocking]) damage:2 auto={T}{C(1/1,-3)}:name(Deals 3 damage) target(creature[attacking;blocking]) damage:3 @@ -2531,7 +2531,7 @@ toughness=1 name=Arcbound Mouser abilities=lifelink,modular modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Lifelink -- Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) mana={W} type=Artifact Creature @@ -2543,7 +2543,7 @@ toughness=0 name=Arcbound Prototype abilities=modular modular=2 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) mana={1}{W} type=Artifact Creature @@ -2555,7 +2555,7 @@ toughness=0 name=Arcbound Shikari abilities=modular,first strike modular=2 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may name(Put 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may name(Put 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=First strike -- When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) mana={1}{R}{W} type=Artifact Creature @@ -2567,7 +2567,7 @@ toughness=0 name=Arcbound Slasher abilities=modular modular=4 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste text=Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.) @@ -2581,7 +2581,7 @@ toughness=0 name=Arcbound Tracker abilities=menace,modular modular=2 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~morethan~0}:name(Counter 1/1) counter(1/1) text=Menace -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker. mana={2}{R} @@ -2594,7 +2594,7 @@ toughness=0 name=Arcbound Whelp abilities=flying,modular modular=2 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto={R}:name(Gets 1/0) 1/0 ueot text=Flying -- {R}: Arcbound Whelp gets +1/+0 until end of turn. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) mana={3}{R} @@ -2807,7 +2807,7 @@ toughness=3 [card] name=Archon of Falling Stars abilities=Flying -auto=@movedTo(this|mygraveyard) from(Battlefield):may moveTo(mybattlefield) target(enchantment|mygraveyard) +auto=_DIES_may moveTo(mybattlefield) target(enchantment|mygraveyard) text=Flying -- When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. mana={4}{W}{W} type=Creature @@ -4631,7 +4631,7 @@ type=Sorcery [/card] [card] name=Barrin, Tolarian Archmage -auto=moveTo(ownerhand) target(creature,planeswalker) +auto=may moveTo(ownerhand) target(other creature,planeswalker) auto=@movedTo(*|myhand) from(battlefield):phaseaction[endofturn once] draw:1 controller limit:1 text=When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. -- At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. mana={1}{U}{U} @@ -4756,7 +4756,7 @@ name=Basri's Lieutenant abilities=vigilance auto=protection from(*[multicolor]) auto=counter(1/1,1) target(creature|myBattlefield) -auto=@movedTo(this|myGraveyard) from(myBattlefield):this(counter{1/1.1}>=1) token(Knight Bas) +auto=_DIES_this(counter{1/1.1}>=1) token(Knight Bas) auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):token(Knight Bas) text=Vigilance, protection from multicolored -- When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. -- Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. mana={3}{W} @@ -5225,7 +5225,7 @@ toughness=2 [card] name=Beledros Witherbloom abilities=flying -auto=@each upkeep:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! +auto=@each upkeep:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=Flying -- At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Pay 10 life: Untap all lands you control. Activate only once each turn. mana={5}{B}{G} type=Legendary Creature @@ -6088,7 +6088,7 @@ toughness=1 [card] name=Blight Mound auto=lord(pest[attacking]|mybattlefield) transforms((,newability[1/0],newability[menace])) -auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! +auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=Attacking Pests you control get +1/+0 and have menace. -- Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." mana={2}{B} type=Enchantment @@ -7985,8 +7985,8 @@ toughness=3 [card] name=Bruse Tarl, Boorish Herder abilities=partner -auto=target(creature|mybattlefield) double strike && lifelink ueot -auto=@combat(attacking) source(this):target(creature|mybattlefield) double strike && lifelink ueot +auto=target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot +auto=@combat(attacking) source(this):target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.) mana={2}{R}{W} type=Legendary Creature @@ -8470,7 +8470,7 @@ toughness=3 [/card] [card] name=Callous Bloodmage -auto=choice name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! +auto=choice name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! auto=choice name(Draw and lose life) draw:1 controller && life:-1 controller auto=choice name(Exile opponent's graveyard) all(*|opponentgraveyard) moveto(exile) auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile) @@ -8579,7 +8579,7 @@ toughness=3 [card] name=Canopy Stalker auto=@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot -auto=@movedTo(this|myGraveyard) from(myBattlefield):life:type:creature[fresh]:graveyard controller +auto=_DIES_life:type:creature[fresh]:graveyard controller text=Canopy Stalker must be blocked if able. -- When Canopy Stalker dies, you gain 1 life for each creature that died this turn. mana={3}{G} type=Creature @@ -8756,7 +8756,7 @@ subtype=Aura [/card] [card] name=Careless Celebrant -auto=@movedTo(this|mygraveyard) from(Battlefield):damage:2 target(creature,planeswalker|opponentBattlefield) +auto=_DIES_damage:2 target(creature,planeswalker|opponentBattlefield) text=When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. mana={1}{R} type=Creature @@ -9276,7 +9276,7 @@ name=Cavalier of Night abilities=lifelink other={2}{B}{B}{B}{S(other creature|mybattlefield)} name(sacrifice) auto=if paid(alternative) then destroy target(creature|opponentBattlefield) -auto=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard) +auto=_DIES_moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard) text=Lifelink -- When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. mana={2}{B}{B}{B} type=Creature @@ -10208,18 +10208,18 @@ type=Instant [/card] [card] name=Cherished Hatchling -auto=@movedto(this|mygraveyard) from(mybattlefield):all(dinosaur|mycastingzone) transforms((,newability[flash])) ueot -auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot -auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot -auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot -auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot -auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot -auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot -auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot -auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot -auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot -auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot -auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_all(dinosaur|mycastingzone) transforms((,newability[flash])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot text=When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." mana={1}{G} type=Creature @@ -12126,7 +12126,7 @@ type=Instant [/card] [card] name=Containment Breach -auto=if type(*[artifact;enchantment;manacost<=2]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 2 or less) name(Destroy artifact or enchantment with manacost 2 or less) target(*[artifact;enchantment;manacost<=2]|battlefield) destroy && token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! +auto=if type(*[artifact;enchantment;manacost<=2]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 2 or less) name(Destroy artifact or enchantment with manacost 2 or less) target(*[artifact;enchantment;manacost<=2]|battlefield) destroy && token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! auto=if type(*[artifact;enchantment;manacost>=3]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 3 or more) name(Destroy artifact or enchantment with manacost 3 or more) target(*[artifact;enchantment;manacost>=3]|battlefield) destroy text=Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." mana={2}{G} @@ -12224,7 +12224,7 @@ toughness=1 [/card] [card] name=Corpse Augur -auto=@movedto(this|mygraveyard) from(mybattlefield): notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard) +auto=_DIES_ notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard) text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player’s graveyard. mana={3}{B} type=Creature @@ -14460,9 +14460,9 @@ toughness=1 [card] name=Deep Freeze target=creature -auto=teach(creature) transforms((,setpower=0,settoughness=4)) -auto=teach(creature) defender auto=teach(creature) loseabilities +auto=teach(creature) becomes(,0/4) +auto=teach(creature) defender text=Enchant creature -- Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. mana={2}{U} type=Enchantment @@ -15057,6 +15057,7 @@ type=Instant [card] name=Desperate Castaways auto=aslongas(artifact|mybattlefield) cantattack <1 +auto=aslongas(artifact|mybattlefield) cantpwattack <1 text=Desperate Castaways can't attack unless you control an artifact. mana={1}{B} type=Creature @@ -15770,7 +15771,7 @@ toughness=3 [/card] [card] name=Discordant Piper -auto=@movedTo(this|mygraveyard) from(Battlefield):token(Goat,Creature Goat,0/1,white) +auto=_DIES_token(Goat,Creature Goat,0/1,white) text=When Discordant Piper dies, create a 0/1 white Goat creature token. mana={1}{B} type=Creature @@ -17350,7 +17351,7 @@ toughness=3 [card] name=Dunes of the Dead auto={T}:Add{1} -auto=@movedto(this|mygraveyard) from(myBattlefield):token(Zombie ,Creature Zombie,2/2,Black) +auto=_DIES_token(Zombie ,Creature Zombie,2/2,Black) text={T}: Add {1} to your mana pool. -- When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token. type=Land subtype=Desert @@ -19818,7 +19819,7 @@ toughness=3 [card] name=Expedition Diviner abilities=flying -auto=@movedTo(this|myGraveyard) from(Battlefield):if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller +auto=_DIES_if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller text=Flying -- As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.” mana={3}{U} type=Creature @@ -21679,7 +21680,7 @@ toughness=2 [card] name=Fireblade Charger auto=this(gear > 0) haste -auto=@movedTo(this|mygraveyard) from(battlefield):name(Damage any target) damage:power target(player,creature,planeswalker) +auto=_DIES_name(Damage any target) damage:power target(player,creature,planeswalker) text=As long as Fireblade Charger is equipped, it has haste. -- When Fireblade Charger dies, it deals damage equal to its power to any target. mana={R} type=Creature @@ -21913,7 +21914,7 @@ toughness=4 [/card] [card] name=Fish Reef -auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Whale Reef) +auto=_DIES_token(Whale Reef) text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield." type=Creature subtype=Fish @@ -22727,6 +22728,7 @@ auto=@tappedformana(*[-basic;colorless]|myBattlefield):add{C} auto=@movedTo(*[colorless]|myStack):life:2 controller text=Colorless creatures you control get +2/+2. -- Whenever you tap a permanent for {C}, add an additional {C}. -- Whenever you cast a colorless spell, you gain 2 life. type=Legendary Artifact +mana={5} [/card] [card] name=Forsworn Paladin @@ -26806,7 +26808,7 @@ toughness=1 [/card] [card] name=Grim Physician -auto=@movedTo(this|mygraveyard) from(Battlefield):-1/-1 target(creature|opponentGraveyard) ueot +auto=_DIES_target(creature|opponentBattlefield) -1/-1 ueot text=When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. mana={B} type=Creature @@ -29871,7 +29873,7 @@ type=Sorcery [/card] [card] name=Hunt for Specimens -auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! +auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot text=Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={1}{B} @@ -35868,7 +35870,7 @@ type=Sorcery [/card] [card] name=Legion's Judgment -target=creature[power=>4] +target=creature[power>=4] auto=destroy text=Destroy target creature with power 4 or greater. mana={2}{W} @@ -39909,8 +39911,8 @@ type=Land [card] name=Mistmoon Griffin abilities=flying -auto=@movedto(this|mygraveyard) from(myBattlefield):moveto(myexile) all(this) -auto=@movedto(this|mygraveyard) from(myBattlefield):moveto(mybattlefield) target(creature|mybattlefield) +auto=_DIES_moveto(myexile) all(this) +auto=_DIES_moveto(mybattlefield) target(creature|mybattlefield) text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. mana={3}{W} type=Creature @@ -43139,10 +43141,10 @@ toughness=3 [card] name=Old-Growth Troll abilities=trample -auto=this(cantargetcard(*[creature]) transforms((,newability[@movedTo(this|mygraveyard) from(mybattlefield):name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)])) +auto=this(cantargetcard(*[creature]) transforms((,newability[_DIES_name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)])) auto=if paid(alternative) then name(Enchant Forest) name(Enchant Forest) target(land[forest]|mybattlefield) transforms((,newability[counter(0/0.1.TrollEffect)],newability[this(counter{0/0.1.TrollEffect}>0) {T}:add{G}{G}],newability[this(counter{0/0.1.TrollEffect}>0) {1}{T}{S}:token(Troll^Creature Troll Warrior^4/4^green^trample)])) forever auto=if paid(alternative) then transforms((removetypes,newability[becomes(enchantment aura)])) forever -auto=if paid(alternative) then transforms((,newability[@movedTo(this|mygraveyard) from(mybattlefield):name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)])) +auto=if paid(alternative) then transforms((,newability[_DIES_name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)])) auto=if paid(alternative) then transforms((,newability[@movedTo(forest[counter{0/0.1.TrollEffect}]|mygraveyard) from(mybattlefield):name(Terminate effect) target(Old-Growth Troll[aura]|mybattlefield) moveto(mygraveyard)])) text=Trample -- When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘{T}: Add {G}{G}’ and ‘{1}, {T}, Sacrifice this land: Create a 4/4 green Troll Warrior creature token with trample.’” mana={G}{G}{G} @@ -43733,7 +43735,7 @@ name=Ordeal of Erebos target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Erebos|mybattlefield)])) -auto=@movedto(this|mygraveyard) from(mybattlefield):target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer +auto=_DIES_target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards. mana={1}{B} type=Enchantment @@ -43744,7 +43746,7 @@ name=Ordeal of Heliod target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Heliod|mybattlefield)])) -auto=@movedto(this|mygraveyard) from(mybattlefield):life:10 controller +auto=_DIES_life:10 controller text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life. mana={1}{W} type=Enchantment @@ -43755,7 +43757,7 @@ name=Ordeal of Nylea target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Nylea|mybattlefield)])) -auto=@movedto(this|mygraveyard) from(mybattlefield):notatarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notatarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot +auto=_DIES_notatarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notatarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Enchantment @@ -43766,7 +43768,7 @@ name=Ordeal of Purphoros target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Purphoros|mybattlefield)])) -auto=@movedto(this|mygraveyard) from(mybattlefield):damage:3 target(creature,player) +auto=_DIES_damage:3 target(creature,player) text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player. mana={1}{R} type=Enchantment @@ -43777,7 +43779,7 @@ name=Ordeal of Thassa target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Thassa|mybattlefield)])) -auto=@movedto(this|mygraveyard) from(mybattlefield):draw:2 controller +auto=_DIES_draw:2 controller text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards. mana={1}{U} type=Enchantment @@ -45055,15 +45057,15 @@ toughness=3 [card] name=Pest Infestation auto=target(*[artifact;enchantment]|battlefield) destroy -auto=thisforeach(X) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! +auto=thisforeach(X) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." mana={X}{X}{G} type=Sorcery [/card] [card] name=Pest Summoning -auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! -auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! +auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." mana={1}{BG}{BG} type=Sorcery @@ -45076,7 +45078,7 @@ otherrestriction=can play sorcery,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Restorative Burst) autostack=if paid(alternative) then transforms((,newability[moveto(myexile)],newability[activate castcard(named!:restorative burst:!)])) forever -auto={T}{D(*|myhand)}:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! +auto={T}{D(*|myhand)}:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! auto={1}{T}:deplete:lifegain opponent auto={4}{T} restriction{type(*|mygraveyard)~morethan~3}:name(Exile from your graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from your graveyard) target(<4>*|mygraveyard) moveto(exile)])) oneshot auto={4}{T} restriction{type(*|opponentgraveyard)~morethan~3}:name(Exile from opponent's graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from opponent's graveyard) target(<4>*|opponentgraveyard) moveto(exile)])) oneshot @@ -46191,7 +46193,7 @@ name=Power Depot abilities=modular modular=1 auto=tap(noevent) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto={T}:add{C} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{R} @@ -46509,7 +46511,7 @@ toughness=1 name=Primal Amulet auto=lord(instant,sorcery|myhand) altercost(colorless,-1) auto=@movedto(instant,sorcery|mystack):counter(0/0,1,charge) -auto={0}restriction{type(this[counter{charge}=>4])~morethan~0}:flip(Primal Wellspring) +auto={0}restriction{type(this[counter{charge}>=4])~morethan~0}:flip(Primal Wellspring) text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it. mana={4} type=Artifact @@ -46757,7 +46759,7 @@ toughness=1 [/card] [card] name=Professor of Zoomancy -auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! +auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." mana={3}{G} type=Creature @@ -47941,7 +47943,7 @@ type=Instant name=Rain of Thorns auto=choice name(Destroy target artifact) destroy target(artifact) auto=choice name(Destroy target land) destroy target(land) -auto=name(More...) emblem transforms((,newability[({0}:name(Destroy target artifact) destroy target(artifact)],newability[{0}:name(Destroy target land) destroy target(land)])) ueot +auto=choice name(Both) emblem transforms((,newability[({0}:name(Destroy target artifact) && destroy target(artifact)],newability[{0}:name(Destroy target land) destroy target(land)])) ueot text=Choose one or both — -- • Destroy target artifact. -- • Destroy target land. mana={4}{G}{G} type=Sorcery @@ -49076,7 +49078,7 @@ subtype=Lesson [/card] [card] name=Reef Worm -auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Fish Reef) +auto=_DIES_token(Fish Reef) text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with ‘When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'" mana={3}{U} type=Creature @@ -49267,7 +49269,7 @@ type=Land [card] name=Rekindling Phoenix abilities=flying -auto=@movedTo(this|mygraveyard) from(Battlefield):token(Elemental Phoenix) +auto=_DIES_token(Elemental Phoenix) text=Flying -- When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." mana={2}{R}{R} type=Creature @@ -51173,7 +51175,7 @@ toughness=4 [card] name=Rootless Yew abilities=trample -auto=@movedTo(this|mygraveyard) from(mybattlefield):name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(myhand) and!( shuffle )! +auto=_DIES_name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(myhand) and!( shuffle )! text=When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle your library. mana={3}{G}{G} type=Creature @@ -52467,8 +52469,8 @@ toughness=3 [/card] [card] name=Sandals of Abdallah -auto={2}{T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[islandwalk],newability[@movedto(this|mygraveyard) from(mybattlefield):destroy target(Sandals of Abdallah|mybattlefield)])) ueot -auto={2}{T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[islandwalk],newability[@movedto(this|mygraveyard) from(mybattlefield):destroy target(Sandals of Abdallah|opponentbattlefield)])) ueot +auto={2}{T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|mybattlefield)])) ueot +auto={2}{T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|opponentbattlefield)])) ueot text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. mana={4} type=Artifact @@ -53829,7 +53831,7 @@ type=Sorcery name=Sedgemoor Witch abilities=menace auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot -auto=@movedto(*[instant;sorcery]|mystack):name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! +auto=@movedto(*[instant;sorcery]|mystack):name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=Menace -- Ward — Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) -- Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." mana={2}{B} type=Creature @@ -54373,7 +54375,7 @@ toughness=5 [/card] [card] name=Serrated Scorpion -auto=@movedTo(this|myGraveyard) from(myBattlefield):damage:2 target(player) && life:2 controller +auto=_DIES_damage:2 target(player) && life:2 controller text=When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. mana={B} type=Creature @@ -54617,7 +54619,7 @@ auto={2}:equip auto=teach(creature) 1/1 auto=teach(creature) trample auto=teach(creature) lifelink -auto=teach(creature) transforms((,newability[{1}:lord(*|opponentBattlefield) -indestructible ueot && -opponentshroud ueot])) +auto={1}:lord(*|opponentBattlefield) transforms((,newability[-indestructible],newability[-opponentshroud])) ueot text=Equipped creature gets +1/+1 and has trample and lifelink. -- 1 -- : Permanents your opponents control lose hexproof and indestructible until end of turn. -- Equip 2 mana={1} type=Legendary Artifact @@ -59077,7 +59079,7 @@ toughness=2 [/card] [card] name=Spiteful Sliver -auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[creature;player])])) +auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[player;planeswalker])])) text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." mana={2}{R} type=Creature @@ -59282,7 +59284,7 @@ auto=@movedTo(graveyard) from(creature[counter{0/0.17.Fungus}]|battlefield):toke auto=@movedTo(graveyard) from(creature[counter{0/0.18.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*18 auto=@movedTo(graveyard) from(creature[counter{0/0.19.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*19 auto=@movedTo(graveyard) from(creature[counter{0/0.20.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*20 -auto=@movedTo(this|mygraveyard) from(battlefield):removeallcounters(0/0,1,Fungus) all(creature|battlefield) +auto=_DIES_removeallcounters(0/0,1,Fungus) all(creature|battlefield) text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. mana={3}{G} type=Enchantment @@ -62794,7 +62796,7 @@ toughness=4 [/card] [card] name=Tend the Pests -auto=thisforeach(storedpower>0) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! +auto=thisforeach(storedpower>0) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=As an additional cost to cast this spell, sacrifice a creature. -- Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power. mana={B}{G}{S(creature|mybattlefield)} type=Instant @@ -63199,8 +63201,8 @@ name=Thassa, Deep-Dwelling abilities=Indestructible auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature)) -auto=@each my upkeep:target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! -auto={3}{U}:tap target(creature) +auto=@each my endstep:may target(other creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! +auto={3}{U}:tap target(other creature) text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn’t a creature. -- At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. -- {3}{U}: Tap another target creature. mana={3}{U} type=Legendary Enchantment Creature @@ -63428,7 +63430,7 @@ auto=@dierolled(this) result(16) from(controller):name(Draw 2 cards) draw:2 cont auto=@dierolled(this) result(17) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(18) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(19) from(controller):name(Draw 2 cards) draw:2 controller -auto=@dierolled(this) result(20) from(controller):name(Return creature) target(creature|graveyard) moveto(myBattlefield) and!( transforms((,newability[@movedTo(this|mygraveyard) from(battlefield):wingame opponent],newability[@movedTo(this|opponentgraveyard) from(battlefield):wingame controller])) )! +auto=@dierolled(this) result(20) from(controller):name(Return creature) target(creature|graveyard) moveto(myBattlefield) and!( transforms((,newability[_DIES_wingame opponent],newability[@movedTo(this|opponentgraveyard) from(battlefield):wingame controller])) )! auto=@dierolled(this) from(controller):if compare(lastrollresultminusphandcountminusend)~equalto~0 then name(Discard your hand) all(*|myhand) reject text={2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. -- 1-9 | Return a card at random from your graveyard to your hand. -- 10-19 | Draw two cards. -- 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. mana={5} @@ -64860,7 +64862,7 @@ toughness=5 [card] name=Titania's Song auto=lord(artifact[-creature]) transforms((creature,noactivatedability,newability[manacost/manacost])) -auto=@movedTo(this|myGraveyard) from(battlefield):all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot +auto=_DIES_all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. mana={3}{G} type=Enchantment @@ -65751,7 +65753,7 @@ subtype=Aura [card] name=Treeshaker Chimera abilities=lure -auto=@movedTo(this|mygraveyard) from(Battlefield):draw:3 controller +auto=_DIES_draw:3 controller text=All creatures able to block Treeshaker Chimera do so. -- When Treeshaker Chimera dies, draw three cards. mana={5}{G}{G} type=Creature @@ -66879,7 +66881,7 @@ auto=lord(*|mygraveyard) cantbetargetof(*|opponentzones) auto=lord(*|mygraveyard) cantbetargetof(*|myzones) auto=lord(*|opponentgraveyard) cantbetargetof(*|opponentzones) auto=lord(*|opponentgraveyard) cantbetargetof(*|myzones) -auto=@movedto(this|mygraveyard) from(battlefield):moveto(myexile) all(this) && moveto(myHand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard) +auto=_DIES_moveto(myexile) all(this) && moveto(myHand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard) text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand. mana={3}{B}{R} type=Creature @@ -66934,7 +66936,7 @@ toughness=1 [card] name=Underworld Sentinel auto=@combat(attacking) source(this):target(creature|myGraveyard) moveTo(myexile) and!( counter(0/0,1,UnderworldExiled) )! -auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile) +auto=_DIES_moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile) text=Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. -- When Underworld Sentinel dies, put all cards exiled with it onto the battlefield. mana={3}{B}{B} type=Creature @@ -67525,7 +67527,7 @@ otherrestriction=can play creature,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Lisette, Dean of the Root) autostack=if paid(alternative) then name(Lisette, Dean of the Root) name(Lisette, Dean of the Root) flip(Lisette, Dean of the Root) forcetype(Legendary Creature) -auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield) restriction{compare(isflipped)~equalto~0}:transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( pay({2}) name(pay 2 and create pest) token(Pest^Creature Pest^1/1^green^blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! )! ])) oneshot +auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield) restriction{compare(isflipped)~equalto~0}:transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( pay({2}) name(pay 2 and create pest) token(Pest^Creature Pest^1/1^green^blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! )! ])) oneshot text=Menace, lifelink -- If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." // {2}{G}{G} Lisette, Dean of the Root mana={B} type=Legendary Creature @@ -68659,6 +68661,7 @@ type=Instant name=Vicious Rumors auto=damage:1 opponent auto=life:1 controller +auto=deplete:1 opponent auto=ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent text=Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life. mana={B} @@ -70354,7 +70357,7 @@ toughness=4 [/card] [card] name=Whale Reef -auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Kraken Reef) +auto=_DIES_token(Kraken Reef) text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield. mana={3}{U} type=Creature @@ -71816,7 +71819,7 @@ type=Instant [card] name=You Happen On a Glade auto=choice name(Search library) target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! -auto=choice name(Return permanent) target(*[-land]|mygraveyard) moveto(myhand) +auto=choice name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(myhand) text=Choose one — -- • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. -- • Make Camp — Return target permanent card from your graveyard to your hand. mana={2}{G} type=Instant diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 70a43ff15..0abaea385 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -4961,7 +4961,7 @@ type=Instant name=Arcbound Bruiser abilities=modular modular=3 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={5} type=Artifact Creature @@ -4973,7 +4973,7 @@ toughness=0 name=Arcbound Crusher abilities=trample,modular modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=@movedTo(other artifact|battlefield):counter(1/1,1) text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} @@ -4987,7 +4987,7 @@ name=Arcbound Fiend abilities=fear,modular auto=@each my upkeep:may counter(1/1,-1) target(creature[counter{1/1.1}]) && counter(1/1,1) all(this) modular=3 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={6} type=Artifact Creature @@ -4999,7 +4999,7 @@ toughness=0 name=Arcbound Hybrid abilities=haste,modular modular=2 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature @@ -5011,7 +5011,7 @@ toughness=0 name=Arcbound Lancer abilities=first strike,modular modular=4 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={7} type=Artifact Creature @@ -5023,7 +5023,7 @@ toughness=0 name=Arcbound Overseer abilities=modular modular=6 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=@each my upkeep:counter(1/1) all(creature[modular]|mybattlefield) text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) mana={8} @@ -5036,7 +5036,7 @@ toughness=0 name=Arcbound Ravager abilities=modular modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto={S(artifact|myBattlefield)}:counter(1/1,1) text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} @@ -5049,7 +5049,7 @@ toughness=0 name=Arcbound Reclaimer abilities=modular modular=2 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard) text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} @@ -5062,7 +5062,7 @@ toughness=0 name=Arcbound Slith abilities=modular modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) auto=@combatdamaged(player) from(this):counter(1/1,1) text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} @@ -5075,7 +5075,7 @@ toughness=0 name=Arcbound Stinger abilities=flying,modular modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature @@ -5087,7 +5087,7 @@ toughness=0 name=Arcbound Wanderer abilities=sunburst,modular modular=sunburst -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={6} type=Artifact Creature @@ -5099,7 +5099,7 @@ toughness=0 name=Arcbound Worker abilities=modular modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={1} type=Artifact Creature @@ -7244,7 +7244,7 @@ toughness=4 [card] name=Auspicious Ancestor auto=@movedto(*[white]|stack):pay({1}) life:1 -auto=@movedTo(this|mygraveyard) from(Battlefield):life:3 controller +auto=_DIES_life:3 controller text=When Auspicious Ancestor dies, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. mana={3}{W} type=Creature @@ -10928,7 +10928,7 @@ toughness=4 [/card] [card] name=Black Cat -auto=@movedTo(this|mygraveyard) from(battlefield):discard:1 opponent +auto=_DIES_discard:1 opponent text=When Black Cat dies, target opponent discards a card at random. mana={1}{B} type=Creature @@ -12973,7 +12973,7 @@ toughness=0 [card] name=Body of Jukai abilities=trample -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=8]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=8]|mygraveyard) text=Trample -- Soulshift 8 (When this dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) mana={7}{G}{G} type=Creature @@ -15880,7 +15880,7 @@ type=Instant [/card] [card] name=Burr Grafter -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) auto={S}:2/2 target(other creature) text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{G} @@ -17672,7 +17672,7 @@ toughness=3 [/card] [card] name=Caustic Hound -auto=@movedTo(this|mygraveyard) from(battlefield):life:-4 all(player) +auto=_DIES_life:-4 all(player) text=When Caustic Hound dies, each player loses 4 life. mana={5}{B} type=Creature @@ -23401,7 +23401,7 @@ toughness=4 [card] name=Crawling Filth abilities=fear -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) mana={5}{B} type=Creature @@ -27198,7 +27198,7 @@ toughness=2 name=Deathknell Kami abilities=flying auto={2}:1/1 && treason -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=1]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=1]|mygraveyard) text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) mana={1}{B} type=Creature @@ -29838,7 +29838,7 @@ type=Instant [/card] [card] name=Disease Carriers -auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) +auto=_DIES_target(creature) -2/-2 ueot text=When Disease Carriers dies, target creature gets -2/-2 until end of turn. mana={2}{B}{B} type=Creature @@ -34210,7 +34210,7 @@ toughness=3 name=Elder Pine of Jukai aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then bottomoflibrary))! auto=@movedTo(arcane,spirit|mystack):reveal:4 optionone name(Get Lands) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) text=Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. -- Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) mana={2}{G} type=Creature @@ -34589,7 +34589,7 @@ type=Enchantment [card] name=Elgaud Inquisitor abilities=lifelink -auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) +auto=_DIES_token(Spirit,Creature Spirit,1/1,white,flying) text=Lifelink -- When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={3}{W} type=Creature @@ -35662,7 +35662,7 @@ type=Enchantment [/card] [card] name=Enatu Golem -auto=@movedTo(this|mygraveyard) from(myBattlefield):life:3 +auto=_DIES_life:3 text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life. mana={6} type=Artifact Creature @@ -40564,7 +40564,7 @@ toughness=1 [/card] [card] name=Fire Snake -auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(land) +auto=_DIES_destroy target(land) text=When Fire Snake dies, destroy target land. mana={4}{R} type=Creature @@ -42863,7 +42863,7 @@ type=Sorcery [/card] [card] name=Forked-Branch Garami -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) mana={3}{G}{G} type=Creature @@ -44190,7 +44190,7 @@ toughness=1 [/card] [card] name=Fyndhorn Druid -auto=@combat(blocked) source(this) from(creature):all(trigger[to]) all(this) transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:4 controller])) ueot +auto=@combat(blocked) source(this) from(creature):all(trigger[to]) all(this) transforms((,newability[_DIES_life:4 controller])) ueot text=When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life. mana={2}{G} type=Creature @@ -46208,7 +46208,7 @@ toughness=2 [card] name=Gibbering Kami abilities=flying -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) text=Flying -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{B} type=Creature @@ -48520,7 +48520,7 @@ toughness=3 [card] name=Gods' Eye, Gate to the Reikai auto={T}:Add{1} -auto=@movedto(this|mygraveyard) from(Battlefield):token(Spirit,Creature Spirit,1/1) +auto=_DIES_token(Spirit,Creature Spirit,1/1) text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. type=Legendary Land [/card] @@ -48866,7 +48866,7 @@ type=Artifact [/card] [card] name=Golgari Thug -auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(mylibrary) target(creature|mygraveyard) +auto=_DIES_moveTo(mylibrary) target(creature|mygraveyard) dredge=dredge(4) text=When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library. -- Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{B} @@ -50149,7 +50149,7 @@ type=Instant [card] name=Grief Tyrant auto=counter(-1/-1,4) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{-1/-1.1}) counter(-1/-1,1) target(creature) +auto=_DIES_may thisforeach(counter{-1/-1.1}) counter(-1/-1,1) target(creature) text=Grief Tyrant enters the battlefield with four -1/-1 counters on it. -- When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. mana={5}{BR} type=Creature @@ -51064,7 +51064,7 @@ subtype=Aura [card] name=Guan Yu, Sainted Warrior abilities=horsemanship -autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(ownerlibrary) && shuffle +autograveyard=_DIES_may moveTo(ownerlibrary) && shuffle text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. mana={3}{W}{W} type=Legendary Creature @@ -51875,7 +51875,7 @@ toughness=1 [card] name=Hallowed Spiritkeeper abilities=vigilance -auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard +auto=_DIES_token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard. mana={1}{W}{W} type=Creature @@ -52122,7 +52122,7 @@ toughness=2 [card] name=Hangarback Walker auto=counter(1/1,XX) -auto=@movedTo(this|mygraveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller +auto=_DIES_thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller auto={1}{T}:counter(1/1) text=Hangarback Walker enters the battlefield with X +1/+1 counters on it. -- When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. -- {1}, {T}: Put a +1/+1 counter on Hangarback Walker. mana={X}{X} @@ -52246,7 +52246,7 @@ toughness=3 [card] name=Harbinger of Spring auto=protection from(creature[-spirit]) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Protection from non-Spirit creatures -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{G} type=Creature @@ -52888,7 +52888,7 @@ name=He Who Hungers abilities=flying aicode=activate reject notatarget(*|targetedpersonshand) auto={1}{S(creature[spirit]|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{B} type=Legendary Creature @@ -56033,7 +56033,7 @@ toughness=4 [card] name=Hundred-Talon Kami abilities=flying -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Flying -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{W} type=Creature @@ -61307,7 +61307,7 @@ toughness=2 [/card] [card] name=Kami of Empty Graves -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) text=Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{B} type=Creature @@ -61338,7 +61338,7 @@ toughness=3 [card] name=Kami of Lunacy abilities=flying -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) text=Flying -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) mana={4}{B}{B} type=Creature @@ -61379,7 +61379,7 @@ toughness=3 name=Kami of the Honored Dead abilities=flying auto=@damaged(this):life:thatmuch controller -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) text=Flying -- Whenever Kami of the Honored Dead is dealt damage, you gain that much life. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) mana={5}{W}{W} type=Creature @@ -61414,7 +61414,7 @@ toughness=3 [card] name=Kami of the Palace Fields abilities=flying,first strike -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) text=Flying, first strike -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) mana={5}{W} type=Creature @@ -61425,7 +61425,7 @@ toughness=2 [card] name=Kami of the Tended Garden auto=upcost[{G}] sacrifice) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{G} type=Creature @@ -66697,7 +66697,7 @@ toughness=1 name=Lifeblood Hydra abilities=trample auto=counter(1/1,X) -auto=@movedTo(this|mygraveyard) from(battlefield):life:power controller && draw:power controller +auto=_DIES_life:power controller && draw:power controller text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power. mana={X}{G}{G}{G} type=Creature @@ -75998,7 +75998,7 @@ auto={S}:name(Blue) protection from blue target(other creature|myBattlefield) auto={S}:name(Black) protection from black target(other creature|myBattlefield) auto={S}:name(Red) protection from red target(other creature|myBattlefield) auto={S}:name(Green) protection from green target(other creature|myBattlefield) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{W} type=Creature @@ -79765,7 +79765,7 @@ type=Sorcery [/card] [card] name=Nightsoil Kami -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) text=Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) mana={4}{G}{G} type=Creature @@ -81494,7 +81494,7 @@ subtype=Aura [/card] [card] name=Oculus -auto=@movedTo(this|mygraveyard) from(battlefield):may draw:1 controller +auto=_DIES_may draw:1 controller text=When Oculus dies, you may draw a card. mana={1}{U} type=Creature @@ -84917,7 +84917,7 @@ type=Sorcery name=Pelakka Wurm abilities=trample auto=life:7 -auto=@movedTo(this|mygraveyard) from(myBattlefield):draw:1 controller +auto=_DIES_draw:1 controller text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm dies, draw a card. mana={4}{G}{G}{G} type=Creature @@ -86912,7 +86912,7 @@ type=Artifact [card] name=Plague Dogs auto={2}{S}:draw:1 -auto=@movedTo(this|mygraveyard) from(battlefield):all(creature) -1/-1 ueot +auto=_DIES_all(creature) -1/-1 ueot text=When Plague Dogs dies, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card. mana={4}{B} type=Creature @@ -88921,7 +88921,7 @@ type=Sorcery [/card] [card] name=Promised Kannushi -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) mana={G} type=Creature @@ -89755,7 +89755,7 @@ type=Enchantment [card] name=Pus Kami auto={B}{S}:destroy target(other creature[-black]) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) mana={5}{B}{B} type=Creature @@ -93582,7 +93582,7 @@ toughness=2 [/card] [card] name=Reliquary Monk -auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(artifact,enchantment) +auto=_DIES_destroy target(artifact,enchantment) text=When Reliquary Monk dies, destroy target artifact or enchantment. mana={2}{W} type=Creature @@ -96548,7 +96548,7 @@ toughness=3 [card] name=Rootrunner auto={G}{G}{S}:moveTo(ownerlibrary) target(other land) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={2}{G}{G} type=Creature @@ -100722,7 +100722,7 @@ toughness=2 [card] name=Scuttling Death auto={S}:-1/-1 target(other creature) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{B} type=Creature @@ -102681,7 +102681,7 @@ toughness=2 [card] name=Servant of the Scale auto=counter(1/1,1) -auto=@movedTo(this|mygraveyard) from(myBattlefield):choice thisforeach(counter{1/1.1}) counter(1/1,1) target(creature|mybattlefield) +auto=_DIES_choice thisforeach(counter{1/1.1}) counter(1/1,1) target(creature|mybattlefield) text=Servant of the Scale enters the battlefield with a +1/+1 counter on it. -- When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. mana={G} type=Creature @@ -104341,7 +104341,7 @@ type=Instant [card] name=Showstopper text=Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." -auto=all(creature|mybattlefield) transforms((,newability[@movedTo(this|mygraveyard) from(myBattlefield):damage:2 target(creature|opponentbattlefield)])) ueot +auto=all(creature|mybattlefield) transforms((,newability[_DIES_damage:2 target(creature|opponentbattlefield)])) ueot mana={1}{B}{R} type=Instant [/card] @@ -118810,7 +118810,7 @@ toughness=5 [/card] [card] name=Tenacious Dead -autograveyard=@movedto(this|mygraveyard) from(mybattlefield):all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot +autograveyard=_DIES_all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot text=When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control. mana={B} type=Creature @@ -119829,7 +119829,7 @@ toughness=4 [card] name=Thief of Hope auto=@movedTo(arcane,spirit|mystack):ability$!choice life:-1 target(opponent) && life:1 controller!$ controller -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) mana={2}{B} type=Creature @@ -120424,7 +120424,7 @@ toughness=6 [/card] [card] name=Thousand-legged Kami -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) mana={6}{G}{G} type=Creature @@ -122325,7 +122325,7 @@ type=Enchantment [card] name=Torii Watchward abilities=vigilance -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{W} type=Creature @@ -127279,7 +127279,7 @@ toughness=6 [card] name=Vastwood Hydra auto=counter(1/1,X) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) ability$!name(give counter) notatarget(creature|mybattlefield) counter(1/1)!$ controller +auto=_DIES_may thisforeach(counter{1/1.1}) ability$!name(give counter) notatarget(creature|mybattlefield) counter(1/1)!$ controller text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. mana={X}{G}{G} type=Creature @@ -127682,7 +127682,7 @@ toughness=1 [card] name=Venerable Kumo abilities=reach -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{G} type=Creature @@ -128967,7 +128967,7 @@ toughness=3 [card] name=Vine Kami abilities=menace -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) text=Vine Kami can't be blocked except by two or more creatures. -- Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) mana={6}{G} type=Creature diff --git a/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt b/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt index 4754af731..ba0958f36 100644 --- a/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt +++ b/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt @@ -1043,7 +1043,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Creature can't attack) target(creature[-first s auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in library) target(Monk of the Open Hand|mylibrary) moveto(myhand) and!( shuffle )! auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in graveyard) target(Monk of the Open Hand|mygraveyard) moveto(myhand) text=As long as Grand Master of Flowers has seven or more loyalty counters on him, he’s a 7/7 Dragon God creature with flying and indestructible. -- +1: Target creature without first strike, double strike, or vigilance can’t attack or block until your next turn. -- +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle it. -mana={2}{U}{U} +mana={2}{W}{W} type=Legendary Planeswalker subtype=Bahamut [/card] @@ -1403,7 +1403,7 @@ aicode=activate target(*[zpos<=1]|myLibrary) moveto(ownerHand) && target(*[zpos< auto=counter(0/0,5,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: Reveal two exile one and put in hand) reveal:2 optionone name(Look at the top two cards) target(*|reveal) moveto(myHand) optiononeend optiontwo name(Exile) target(*|reveal) moveTo(myExile) optiontwoend revealend auto={C(0/0,-3,Loyalty)}:name(-3: Return a exile card to your hand) moveTo(myHand) target(*|myExile) -auto={C(0/0,-2,Loyalty)}:name(-2: Create a 0/0 Construct) token(Construct Kar) +auto={C(0/0,-2,Loyalty)}:name(-2: Create a 0/0 Construct) token(Construct,Artifact Creature Construct,0/0) and!( transforms((,newability[foreach(artifact|mybattlefield) 1/1])) forever )! text=+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. -- −1: Put a card you own with a silver counter on it from exile into your hand. -- −2: Create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.†mana={4} type=Legendary Planeswalker