Bug Fixes and replaced instances of a creature dying for the macros _DIES_
Errors Fixed: Vicious Rumors doesn't mill Barrin, Tolarian Archmage should not return itself Thassa, Deep-Dwelling is wrong Bruse Tarl, Boorish Herder Spiteful Sliver targets creatures Karn, Scion of Urza -2 ability Grand Master of Flowers was blue Forsaken Monument has CMC of zero Shadowspear can't equip You Happen On a Glade Disease Carriers Desperate Castaways Grim Physician targets a card in graveyard Legion's Judgment had a typo
This commit is contained in:
@@ -1543,7 +1543,7 @@ toughness=3
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[card]
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name=Anax, Hardened in the Forge
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anyzone=type:manaR:mybattlefield/3 cdaactive
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auto=@movedTo(this|mygraveyard) from(battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)
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auto=_DIES_token(Satyr,Creature Satyr,1/1,red,cantblock)
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auto=@movedTo(other creature[-token;power<=3]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)
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auto=@movedTo(other creature[-token;power>=4]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)*2
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text=Anax’s power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -- Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with “This creature can’t block.” If the creature had power 4 or greater, create two of those tokens instead.
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@@ -2499,7 +2499,7 @@ toughness=3
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name=Arcbound Javelineer
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abilities=modular
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modular=1
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto={T}{C(1/1,-1)}:name(Deals 1 damage) target(creature[attacking;blocking]) damage:1
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auto={T}{C(1/1,-2)}:name(Deals 2 damage) target(creature[attacking;blocking]) damage:2
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auto={T}{C(1/1,-3)}:name(Deals 3 damage) target(creature[attacking;blocking]) damage:3
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@@ -2531,7 +2531,7 @@ toughness=1
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name=Arcbound Mouser
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abilities=lifelink,modular
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modular=1
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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text=Lifelink -- Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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mana={W}
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type=Artifact Creature
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@@ -2543,7 +2543,7 @@ toughness=0
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name=Arcbound Prototype
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abilities=modular
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modular=2
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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mana={1}{W}
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type=Artifact Creature
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@@ -2555,7 +2555,7 @@ toughness=0
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name=Arcbound Shikari
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abilities=modular,first strike
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modular=2
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may name(Put 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may name(Put 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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text=First strike -- When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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mana={1}{R}{W}
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type=Artifact Creature
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@@ -2567,7 +2567,7 @@ toughness=0
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name=Arcbound Slasher
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abilities=modular
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modular=4
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=choice counter(1/1)
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auto=choice aslongas(creature|myBattlefield) haste
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text=Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)
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@@ -2581,7 +2581,7 @@ toughness=0
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name=Arcbound Tracker
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abilities=menace,modular
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modular=2
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~morethan~0}:name(Counter 1/1) counter(1/1)
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text=Menace -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
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mana={2}{R}
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@@ -2594,7 +2594,7 @@ toughness=0
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name=Arcbound Whelp
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abilities=flying,modular
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modular=2
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
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auto={R}:name(Gets 1/0) 1/0 ueot
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text=Flying -- {R}: Arcbound Whelp gets +1/+0 until end of turn. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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mana={3}{R}
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@@ -2807,7 +2807,7 @@ toughness=3
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[card]
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name=Archon of Falling Stars
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abilities=Flying
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auto=@movedTo(this|mygraveyard) from(Battlefield):may moveTo(mybattlefield) target(enchantment|mygraveyard)
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auto=_DIES_may moveTo(mybattlefield) target(enchantment|mygraveyard)
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text=Flying -- When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
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mana={4}{W}{W}
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type=Creature
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@@ -4631,7 +4631,7 @@ type=Sorcery
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[/card]
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[card]
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name=Barrin, Tolarian Archmage
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auto=moveTo(ownerhand) target(creature,planeswalker)
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auto=may moveTo(ownerhand) target(other creature,planeswalker)
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auto=@movedTo(*|myhand) from(battlefield):phaseaction[endofturn once] draw:1 controller limit:1
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text=When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. -- At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
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mana={1}{U}{U}
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@@ -4756,7 +4756,7 @@ name=Basri's Lieutenant
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abilities=vigilance
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auto=protection from(*[multicolor])
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auto=counter(1/1,1) target(creature|myBattlefield)
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auto=@movedTo(this|myGraveyard) from(myBattlefield):this(counter{1/1.1}>=1) token(Knight Bas)
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auto=_DIES_this(counter{1/1.1}>=1) token(Knight Bas)
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auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):token(Knight Bas)
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text=Vigilance, protection from multicolored -- When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. -- Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
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mana={3}{W}
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@@ -5225,7 +5225,7 @@ toughness=2
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[card]
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name=Beledros Witherbloom
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abilities=flying
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auto=@each upkeep:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
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auto=@each upkeep:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
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text=Flying -- At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Pay 10 life: Untap all lands you control. Activate only once each turn.
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mana={5}{B}{G}
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type=Legendary Creature
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@@ -6088,7 +6088,7 @@ toughness=1
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[card]
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name=Blight Mound
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auto=lord(pest[attacking]|mybattlefield) transforms((,newability[1/0],newability[menace]))
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auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
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auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
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text=Attacking Pests you control get +1/+0 and have menace. -- Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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mana={2}{B}
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type=Enchantment
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@@ -7985,8 +7985,8 @@ toughness=3
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[card]
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name=Bruse Tarl, Boorish Herder
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abilities=partner
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auto=target(creature|mybattlefield) double strike && lifelink ueot
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auto=@combat(attacking) source(this):target(creature|mybattlefield) double strike && lifelink ueot
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auto=target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot
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auto=@combat(attacking) source(this):target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot
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text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.)
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mana={2}{R}{W}
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type=Legendary Creature
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@@ -8470,7 +8470,7 @@ toughness=3
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[/card]
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[card]
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name=Callous Bloodmage
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auto=choice name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
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auto=choice name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
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auto=choice name(Draw and lose life) draw:1 controller && life:-1 controller
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auto=choice name(Exile opponent's graveyard) all(*|opponentgraveyard) moveto(exile)
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auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile)
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@@ -8579,7 +8579,7 @@ toughness=3
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[card]
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name=Canopy Stalker
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auto=@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot
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auto=@movedTo(this|myGraveyard) from(myBattlefield):life:type:creature[fresh]:graveyard controller
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auto=_DIES_life:type:creature[fresh]:graveyard controller
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text=Canopy Stalker must be blocked if able. -- When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
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mana={3}{G}
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type=Creature
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@@ -8756,7 +8756,7 @@ subtype=Aura
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[/card]
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[card]
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name=Careless Celebrant
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auto=@movedTo(this|mygraveyard) from(Battlefield):damage:2 target(creature,planeswalker|opponentBattlefield)
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auto=_DIES_damage:2 target(creature,planeswalker|opponentBattlefield)
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text=When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
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mana={1}{R}
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type=Creature
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@@ -9276,7 +9276,7 @@ name=Cavalier of Night
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abilities=lifelink
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other={2}{B}{B}{B}{S(other creature|mybattlefield)} name(sacrifice)
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auto=if paid(alternative) then destroy target(creature|opponentBattlefield)
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auto=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard)
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auto=_DIES_moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard)
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text=Lifelink -- When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
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mana={2}{B}{B}{B}
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type=Creature
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@@ -10208,18 +10208,18 @@ type=Instant
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[/card]
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[card]
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name=Cherished Hatchling
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auto=@movedto(this|mygraveyard) from(mybattlefield):all(dinosaur|mycastingzone) transforms((,newability[flash])) ueot
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auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=_DIES_all(dinosaur|mycastingzone) transforms((,newability[flash])) ueot
|
||||
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot
|
||||
text=When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
|
||||
mana={1}{G}
|
||||
type=Creature
|
||||
@@ -12126,7 +12126,7 @@ type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Containment Breach
|
||||
auto=if type(*[artifact;enchantment;manacost<=2]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 2 or less) name(Destroy artifact or enchantment with manacost 2 or less) target(*[artifact;enchantment;manacost<=2]|battlefield) destroy && token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
||||
auto=if type(*[artifact;enchantment;manacost<=2]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 2 or less) name(Destroy artifact or enchantment with manacost 2 or less) target(*[artifact;enchantment;manacost<=2]|battlefield) destroy && token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||
auto=if type(*[artifact;enchantment;manacost>=3]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 3 or more) name(Destroy artifact or enchantment with manacost 3 or more) target(*[artifact;enchantment;manacost>=3]|battlefield) destroy
|
||||
text=Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
|
||||
mana={2}{G}
|
||||
@@ -12224,7 +12224,7 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Corpse Augur
|
||||
auto=@movedto(this|mygraveyard) from(mybattlefield): notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard)
|
||||
auto=_DIES_ notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard)
|
||||
text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player’s graveyard.
|
||||
mana={3}{B}
|
||||
type=Creature
|
||||
@@ -14460,9 +14460,9 @@ toughness=1
|
||||
[card]
|
||||
name=Deep Freeze
|
||||
target=creature
|
||||
auto=teach(creature) transforms((,setpower=0,settoughness=4))
|
||||
auto=teach(creature) defender
|
||||
auto=teach(creature) loseabilities
|
||||
auto=teach(creature) becomes(,0/4)
|
||||
auto=teach(creature) defender
|
||||
text=Enchant creature -- Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
|
||||
mana={2}{U}
|
||||
type=Enchantment
|
||||
@@ -15057,6 +15057,7 @@ type=Instant
|
||||
[card]
|
||||
name=Desperate Castaways
|
||||
auto=aslongas(artifact|mybattlefield) cantattack <1
|
||||
auto=aslongas(artifact|mybattlefield) cantpwattack <1
|
||||
text=Desperate Castaways can't attack unless you control an artifact.
|
||||
mana={1}{B}
|
||||
type=Creature
|
||||
@@ -15770,7 +15771,7 @@ toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Discordant Piper
|
||||
auto=@movedTo(this|mygraveyard) from(Battlefield):token(Goat,Creature Goat,0/1,white)
|
||||
auto=_DIES_token(Goat,Creature Goat,0/1,white)
|
||||
text=When Discordant Piper dies, create a 0/1 white Goat creature token.
|
||||
mana={1}{B}
|
||||
type=Creature
|
||||
@@ -17350,7 +17351,7 @@ toughness=3
|
||||
[card]
|
||||
name=Dunes of the Dead
|
||||
auto={T}:Add{1}
|
||||
auto=@movedto(this|mygraveyard) from(myBattlefield):token(Zombie ,Creature Zombie,2/2,Black)
|
||||
auto=_DIES_token(Zombie ,Creature Zombie,2/2,Black)
|
||||
text={T}: Add {1} to your mana pool. -- When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
|
||||
type=Land
|
||||
subtype=Desert
|
||||
@@ -19818,7 +19819,7 @@ toughness=3
|
||||
[card]
|
||||
name=Expedition Diviner
|
||||
abilities=flying
|
||||
auto=@movedTo(this|myGraveyard) from(Battlefield):if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller
|
||||
auto=_DIES_if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller
|
||||
text=Flying -- As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.”
|
||||
mana={3}{U}
|
||||
type=Creature
|
||||
@@ -21679,7 +21680,7 @@ toughness=2
|
||||
[card]
|
||||
name=Fireblade Charger
|
||||
auto=this(gear > 0) haste
|
||||
auto=@movedTo(this|mygraveyard) from(battlefield):name(Damage any target) damage:power target(player,creature,planeswalker)
|
||||
auto=_DIES_name(Damage any target) damage:power target(player,creature,planeswalker)
|
||||
text=As long as Fireblade Charger is equipped, it has haste. -- When Fireblade Charger dies, it deals damage equal to its power to any target.
|
||||
mana={R}
|
||||
type=Creature
|
||||
@@ -21913,7 +21914,7 @@ toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Fish Reef
|
||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Whale Reef)
|
||||
auto=_DIES_token(Whale Reef)
|
||||
text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield."
|
||||
type=Creature
|
||||
subtype=Fish
|
||||
@@ -22727,6 +22728,7 @@ auto=@tappedformana(*[-basic;colorless]|myBattlefield):add{C}
|
||||
auto=@movedTo(*[colorless]|myStack):life:2 controller
|
||||
text=Colorless creatures you control get +2/+2. -- Whenever you tap a permanent for {C}, add an additional {C}. -- Whenever you cast a colorless spell, you gain 2 life.
|
||||
type=Legendary Artifact
|
||||
mana={5}
|
||||
[/card]
|
||||
[card]
|
||||
name=Forsworn Paladin
|
||||
@@ -26806,7 +26808,7 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Grim Physician
|
||||
auto=@movedTo(this|mygraveyard) from(Battlefield):-1/-1 target(creature|opponentGraveyard) ueot
|
||||
auto=_DIES_target(creature|opponentBattlefield) -1/-1 ueot
|
||||
text=When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
|
||||
mana={B}
|
||||
type=Creature
|
||||
@@ -29871,7 +29873,7 @@ type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Hunt for Specimens
|
||||
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
||||
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||
auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot
|
||||
text=Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
|
||||
mana={1}{B}
|
||||
@@ -35868,7 +35870,7 @@ type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Legion's Judgment
|
||||
target=creature[power=>4]
|
||||
target=creature[power>=4]
|
||||
auto=destroy
|
||||
text=Destroy target creature with power 4 or greater.
|
||||
mana={2}{W}
|
||||
@@ -39909,8 +39911,8 @@ type=Land
|
||||
[card]
|
||||
name=Mistmoon Griffin
|
||||
abilities=flying
|
||||
auto=@movedto(this|mygraveyard) from(myBattlefield):moveto(myexile) all(this)
|
||||
auto=@movedto(this|mygraveyard) from(myBattlefield):moveto(mybattlefield) target(creature|mybattlefield)
|
||||
auto=_DIES_moveto(myexile) all(this)
|
||||
auto=_DIES_moveto(mybattlefield) target(creature|mybattlefield)
|
||||
text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
|
||||
mana={3}{W}
|
||||
type=Creature
|
||||
@@ -43139,10 +43141,10 @@ toughness=3
|
||||
[card]
|
||||
name=Old-Growth Troll
|
||||
abilities=trample
|
||||
auto=this(cantargetcard(*[creature]) transforms((,newability[@movedTo(this|mygraveyard) from(mybattlefield):name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)]))
|
||||
auto=this(cantargetcard(*[creature]) transforms((,newability[_DIES_name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)]))
|
||||
auto=if paid(alternative) then name(Enchant Forest) name(Enchant Forest) target(land[forest]|mybattlefield) transforms((,newability[counter(0/0.1.TrollEffect)],newability[this(counter{0/0.1.TrollEffect}>0) {T}:add{G}{G}],newability[this(counter{0/0.1.TrollEffect}>0) {1}{T}{S}:token(Troll^Creature Troll Warrior^4/4^green^trample)])) forever
|
||||
auto=if paid(alternative) then transforms((removetypes,newability[becomes(enchantment aura)])) forever
|
||||
auto=if paid(alternative) then transforms((,newability[@movedTo(this|mygraveyard) from(mybattlefield):name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)]))
|
||||
auto=if paid(alternative) then transforms((,newability[_DIES_name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)]))
|
||||
auto=if paid(alternative) then transforms((,newability[@movedTo(forest[counter{0/0.1.TrollEffect}]|mygraveyard) from(mybattlefield):name(Terminate effect) target(Old-Growth Troll[aura]|mybattlefield) moveto(mygraveyard)]))
|
||||
text=Trample -- When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘{T}: Add {G}{G}’ and ‘{1}, {T}, Sacrifice this land: Create a 4/4 green Troll Warrior creature token with trample.’”
|
||||
mana={G}{G}{G}
|
||||
@@ -43733,7 +43735,7 @@ name=Ordeal of Erebos
|
||||
target=creature
|
||||
auto=@combat(attacking) source(mytgt):counter(1/1)
|
||||
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Erebos|mybattlefield)]))
|
||||
auto=@movedto(this|mygraveyard) from(mybattlefield):target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer
|
||||
auto=_DIES_target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer
|
||||
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards.
|
||||
mana={1}{B}
|
||||
type=Enchantment
|
||||
@@ -43744,7 +43746,7 @@ name=Ordeal of Heliod
|
||||
target=creature
|
||||
auto=@combat(attacking) source(mytgt):counter(1/1)
|
||||
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Heliod|mybattlefield)]))
|
||||
auto=@movedto(this|mygraveyard) from(mybattlefield):life:10 controller
|
||||
auto=_DIES_life:10 controller
|
||||
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life.
|
||||
mana={1}{W}
|
||||
type=Enchantment
|
||||
@@ -43755,7 +43757,7 @@ name=Ordeal of Nylea
|
||||
target=creature
|
||||
auto=@combat(attacking) source(mytgt):counter(1/1)
|
||||
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Nylea|mybattlefield)]))
|
||||
auto=@movedto(this|mygraveyard) from(mybattlefield):notatarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notatarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
|
||||
auto=_DIES_notatarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notatarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
|
||||
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
|
||||
mana={1}{G}
|
||||
type=Enchantment
|
||||
@@ -43766,7 +43768,7 @@ name=Ordeal of Purphoros
|
||||
target=creature
|
||||
auto=@combat(attacking) source(mytgt):counter(1/1)
|
||||
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Purphoros|mybattlefield)]))
|
||||
auto=@movedto(this|mygraveyard) from(mybattlefield):damage:3 target(creature,player)
|
||||
auto=_DIES_damage:3 target(creature,player)
|
||||
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player.
|
||||
mana={1}{R}
|
||||
type=Enchantment
|
||||
@@ -43777,7 +43779,7 @@ name=Ordeal of Thassa
|
||||
target=creature
|
||||
auto=@combat(attacking) source(mytgt):counter(1/1)
|
||||
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Thassa|mybattlefield)]))
|
||||
auto=@movedto(this|mygraveyard) from(mybattlefield):draw:2 controller
|
||||
auto=_DIES_draw:2 controller
|
||||
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards.
|
||||
mana={1}{U}
|
||||
type=Enchantment
|
||||
@@ -45055,15 +45057,15 @@ toughness=3
|
||||
[card]
|
||||
name=Pest Infestation
|
||||
auto=target(<upto:halfpaid>*[artifact;enchantment]|battlefield) destroy
|
||||
auto=thisforeach(X) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
||||
auto=thisforeach(X) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||
text=Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
|
||||
mana={X}{X}{G}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Pest Summoning
|
||||
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
||||
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
||||
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||
text=Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
|
||||
mana={1}{BG}{BG}
|
||||
type=Sorcery
|
||||
@@ -45076,7 +45078,7 @@ otherrestriction=can play sorcery,compare(isflipped)~equalto~1
|
||||
restriction=compare(isflipped)~equalto~0
|
||||
anyzone={0}:doubleside(Restorative Burst)
|
||||
autostack=if paid(alternative) then transforms((,newability[moveto(myexile)],newability[activate castcard(named!:restorative burst:!)])) forever
|
||||
auto={T}{D(*|myhand)}:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
||||
auto={T}{D(*|myhand)}:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||
auto={1}{T}:deplete:lifegain opponent
|
||||
auto={4}{T} restriction{type(*|mygraveyard)~morethan~3}:name(Exile from your graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from your graveyard) target(<4>*|mygraveyard) moveto(exile)])) oneshot
|
||||
auto={4}{T} restriction{type(*|opponentgraveyard)~morethan~3}:name(Exile from opponent's graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from opponent's graveyard) target(<4>*|opponentgraveyard) moveto(exile)])) oneshot
|
||||
@@ -46191,7 +46193,7 @@ name=Power Depot
|
||||
abilities=modular
|
||||
modular=1
|
||||
auto=tap(noevent)
|
||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
|
||||
auto={T}:add{C}
|
||||
auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R}
|
||||
auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{R}
|
||||
@@ -46509,7 +46511,7 @@ toughness=1
|
||||
name=Primal Amulet
|
||||
auto=lord(instant,sorcery|myhand) altercost(colorless,-1)
|
||||
auto=@movedto(instant,sorcery|mystack):counter(0/0,1,charge)
|
||||
auto={0}restriction{type(this[counter{charge}=>4])~morethan~0}:flip(Primal Wellspring)
|
||||
auto={0}restriction{type(this[counter{charge}>=4])~morethan~0}:flip(Primal Wellspring)
|
||||
text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
|
||||
mana={4}
|
||||
type=Artifact
|
||||
@@ -46757,7 +46759,7 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Professor of Zoomancy
|
||||
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
||||
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||
text=When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
|
||||
mana={3}{G}
|
||||
type=Creature
|
||||
@@ -47941,7 +47943,7 @@ type=Instant
|
||||
name=Rain of Thorns
|
||||
auto=choice name(Destroy target artifact) destroy target(artifact)
|
||||
auto=choice name(Destroy target land) destroy target(land)
|
||||
auto=name(More...) emblem transforms((,newability[({0}:name(Destroy target artifact) destroy target(artifact)],newability[{0}:name(Destroy target land) destroy target(land)])) ueot
|
||||
auto=choice name(Both) emblem transforms((,newability[({0}:name(Destroy target artifact) && destroy target(artifact)],newability[{0}:name(Destroy target land) destroy target(land)])) ueot
|
||||
text=Choose one or both — -- • Destroy target artifact. -- • Destroy target land.
|
||||
mana={4}{G}{G}
|
||||
type=Sorcery
|
||||
@@ -49076,7 +49078,7 @@ subtype=Lesson
|
||||
[/card]
|
||||
[card]
|
||||
name=Reef Worm
|
||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Fish Reef)
|
||||
auto=_DIES_token(Fish Reef)
|
||||
text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with ‘When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'"
|
||||
mana={3}{U}
|
||||
type=Creature
|
||||
@@ -49267,7 +49269,7 @@ type=Land
|
||||
[card]
|
||||
name=Rekindling Phoenix
|
||||
abilities=flying
|
||||
auto=@movedTo(this|mygraveyard) from(Battlefield):token(Elemental Phoenix)
|
||||
auto=_DIES_token(Elemental Phoenix)
|
||||
text=Flying -- When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
|
||||
mana={2}{R}{R}
|
||||
type=Creature
|
||||
@@ -51173,7 +51175,7 @@ toughness=4
|
||||
[card]
|
||||
name=Rootless Yew
|
||||
abilities=trample
|
||||
auto=@movedTo(this|mygraveyard) from(mybattlefield):name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(myhand) and!( shuffle )!
|
||||
auto=_DIES_name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(myhand) and!( shuffle )!
|
||||
text=When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle your library.
|
||||
mana={3}{G}{G}
|
||||
type=Creature
|
||||
@@ -52467,8 +52469,8 @@ toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Sandals of Abdallah
|
||||
auto={2}{T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[islandwalk],newability[@movedto(this|mygraveyard) from(mybattlefield):destroy target(Sandals of Abdallah|mybattlefield)])) ueot
|
||||
auto={2}{T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[islandwalk],newability[@movedto(this|mygraveyard) from(mybattlefield):destroy target(Sandals of Abdallah|opponentbattlefield)])) ueot
|
||||
auto={2}{T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|mybattlefield)])) ueot
|
||||
auto={2}{T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|opponentbattlefield)])) ueot
|
||||
text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.
|
||||
mana={4}
|
||||
type=Artifact
|
||||
@@ -53829,7 +53831,7 @@ type=Sorcery
|
||||
name=Sedgemoor Witch
|
||||
abilities=menace
|
||||
auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot
|
||||
auto=@movedto(*[instant;sorcery]|mystack):name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
||||
auto=@movedto(*[instant;sorcery]|mystack):name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||
text=Menace -- Ward — Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) -- Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
|
||||
mana={2}{B}
|
||||
type=Creature
|
||||
@@ -54373,7 +54375,7 @@ toughness=5
|
||||
[/card]
|
||||
[card]
|
||||
name=Serrated Scorpion
|
||||
auto=@movedTo(this|myGraveyard) from(myBattlefield):damage:2 target(player) && life:2 controller
|
||||
auto=_DIES_damage:2 target(player) && life:2 controller
|
||||
text=When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
|
||||
mana={B}
|
||||
type=Creature
|
||||
@@ -54617,7 +54619,7 @@ auto={2}:equip
|
||||
auto=teach(creature) 1/1
|
||||
auto=teach(creature) trample
|
||||
auto=teach(creature) lifelink
|
||||
auto=teach(creature) transforms((,newability[{1}:lord(*|opponentBattlefield) -indestructible ueot && -opponentshroud ueot]))
|
||||
auto={1}:lord(*|opponentBattlefield) transforms((,newability[-indestructible],newability[-opponentshroud])) ueot
|
||||
text=Equipped creature gets +1/+1 and has trample and lifelink. -- 1 -- : Permanents your opponents control lose hexproof and indestructible until end of turn. -- Equip 2
|
||||
mana={1}
|
||||
type=Legendary Artifact
|
||||
@@ -59077,7 +59079,7 @@ toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Spiteful Sliver
|
||||
auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[creature;player])]))
|
||||
auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[player;planeswalker])]))
|
||||
text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
|
||||
mana={2}{R}
|
||||
type=Creature
|
||||
@@ -59282,7 +59284,7 @@ auto=@movedTo(graveyard) from(creature[counter{0/0.17.Fungus}]|battlefield):toke
|
||||
auto=@movedTo(graveyard) from(creature[counter{0/0.18.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*18
|
||||
auto=@movedTo(graveyard) from(creature[counter{0/0.19.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*19
|
||||
auto=@movedTo(graveyard) from(creature[counter{0/0.20.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*20
|
||||
auto=@movedTo(this|mygraveyard) from(battlefield):removeallcounters(0/0,1,Fungus) all(creature|battlefield)
|
||||
auto=_DIES_removeallcounters(0/0,1,Fungus) all(creature|battlefield)
|
||||
text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
|
||||
mana={3}{G}
|
||||
type=Enchantment
|
||||
@@ -62794,7 +62796,7 @@ toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Tend the Pests
|
||||
auto=thisforeach(storedpower>0) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
|
||||
auto=thisforeach(storedpower>0) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
|
||||
text=As an additional cost to cast this spell, sacrifice a creature. -- Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
|
||||
mana={B}{G}{S(creature|mybattlefield)}
|
||||
type=Instant
|
||||
@@ -63199,8 +63201,8 @@ name=Thassa, Deep-Dwelling
|
||||
abilities=Indestructible
|
||||
auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)]))
|
||||
auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature))
|
||||
auto=@each my upkeep:target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))!
|
||||
auto={3}{U}:tap target(creature)
|
||||
auto=@each my endstep:may target(other creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))!
|
||||
auto={3}{U}:tap target(other creature)
|
||||
text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn’t a creature. -- At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. -- {3}{U}: Tap another target creature.
|
||||
mana={3}{U}
|
||||
type=Legendary Enchantment Creature
|
||||
@@ -63428,7 +63430,7 @@ auto=@dierolled(this) result(16) from(controller):name(Draw 2 cards) draw:2 cont
|
||||
auto=@dierolled(this) result(17) from(controller):name(Draw 2 cards) draw:2 controller
|
||||
auto=@dierolled(this) result(18) from(controller):name(Draw 2 cards) draw:2 controller
|
||||
auto=@dierolled(this) result(19) from(controller):name(Draw 2 cards) draw:2 controller
|
||||
auto=@dierolled(this) result(20) from(controller):name(Return creature) target(creature|graveyard) moveto(myBattlefield) and!( transforms((,newability[@movedTo(this|mygraveyard) from(battlefield):wingame opponent],newability[@movedTo(this|opponentgraveyard) from(battlefield):wingame controller])) )!
|
||||
auto=@dierolled(this) result(20) from(controller):name(Return creature) target(creature|graveyard) moveto(myBattlefield) and!( transforms((,newability[_DIES_wingame opponent],newability[@movedTo(this|opponentgraveyard) from(battlefield):wingame controller])) )!
|
||||
auto=@dierolled(this) from(controller):if compare(lastrollresultminusphandcountminusend)~equalto~0 then name(Discard your hand) all(*|myhand) reject
|
||||
text={2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. -- 1-9 | Return a card at random from your graveyard to your hand. -- 10-19 | Draw two cards. -- 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
|
||||
mana={5}
|
||||
@@ -64860,7 +64862,7 @@ toughness=5
|
||||
[card]
|
||||
name=Titania's Song
|
||||
auto=lord(artifact[-creature]) transforms((creature,noactivatedability,newability[manacost/manacost]))
|
||||
auto=@movedTo(this|myGraveyard) from(battlefield):all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot
|
||||
auto=_DIES_all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot
|
||||
text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
|
||||
mana={3}{G}
|
||||
type=Enchantment
|
||||
@@ -65751,7 +65753,7 @@ subtype=Aura
|
||||
[card]
|
||||
name=Treeshaker Chimera
|
||||
abilities=lure
|
||||
auto=@movedTo(this|mygraveyard) from(Battlefield):draw:3 controller
|
||||
auto=_DIES_draw:3 controller
|
||||
text=All creatures able to block Treeshaker Chimera do so. -- When Treeshaker Chimera dies, draw three cards.
|
||||
mana={5}{G}{G}
|
||||
type=Creature
|
||||
@@ -66879,7 +66881,7 @@ auto=lord(*|mygraveyard) cantbetargetof(*|opponentzones)
|
||||
auto=lord(*|mygraveyard) cantbetargetof(*|myzones)
|
||||
auto=lord(*|opponentgraveyard) cantbetargetof(*|opponentzones)
|
||||
auto=lord(*|opponentgraveyard) cantbetargetof(*|myzones)
|
||||
auto=@movedto(this|mygraveyard) from(battlefield):moveto(myexile) all(this) && moveto(myHand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard)
|
||||
auto=_DIES_moveto(myexile) all(this) && moveto(myHand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard)
|
||||
text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand.
|
||||
mana={3}{B}{R}
|
||||
type=Creature
|
||||
@@ -66934,7 +66936,7 @@ toughness=1
|
||||
[card]
|
||||
name=Underworld Sentinel
|
||||
auto=@combat(attacking) source(this):target(creature|myGraveyard) moveTo(myexile) and!( counter(0/0,1,UnderworldExiled) )!
|
||||
auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile)
|
||||
auto=_DIES_moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile)
|
||||
text=Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. -- When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
|
||||
mana={3}{B}{B}
|
||||
type=Creature
|
||||
@@ -67525,7 +67527,7 @@ otherrestriction=can play creature,compare(isflipped)~equalto~1
|
||||
restriction=compare(isflipped)~equalto~0
|
||||
anyzone={0}:doubleside(Lisette, Dean of the Root)
|
||||
autostack=if paid(alternative) then name(Lisette, Dean of the Root) name(Lisette, Dean of the Root) flip(Lisette, Dean of the Root) forcetype(Legendary Creature)
|
||||
auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield) restriction{compare(isflipped)~equalto~0}:transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( pay({2}) name(pay 2 and create pest) token(Pest^Creature Pest^1/1^green^blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! )! ])) oneshot
|
||||
auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield) restriction{compare(isflipped)~equalto~0}:transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( pay({2}) name(pay 2 and create pest) token(Pest^Creature Pest^1/1^green^blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! )! ])) oneshot
|
||||
text=Menace, lifelink -- If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." // {2}{G}{G} Lisette, Dean of the Root
|
||||
mana={B}
|
||||
type=Legendary Creature
|
||||
@@ -68659,6 +68661,7 @@ type=Instant
|
||||
name=Vicious Rumors
|
||||
auto=damage:1 opponent
|
||||
auto=life:1 controller
|
||||
auto=deplete:1 opponent
|
||||
auto=ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent
|
||||
text=Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
|
||||
mana={B}
|
||||
@@ -70354,7 +70357,7 @@ toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Whale Reef
|
||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Kraken Reef)
|
||||
auto=_DIES_token(Kraken Reef)
|
||||
text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.
|
||||
mana={3}{U}
|
||||
type=Creature
|
||||
@@ -71816,7 +71819,7 @@ type=Instant
|
||||
[card]
|
||||
name=You Happen On a Glade
|
||||
auto=choice name(Search library) target(<upto:2>land[basic]|mylibrary) moveto(myhand) and!( shuffle )!
|
||||
auto=choice name(Return permanent) target(*[-land]|mygraveyard) moveto(myhand)
|
||||
auto=choice name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(myhand)
|
||||
text=Choose one — -- • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. -- • Make Camp — Return target permanent card from your graveyard to your hand.
|
||||
mana={2}{G}
|
||||
type=Instant
|
||||
|
||||
Reference in New Issue
Block a user