* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
This commit is contained in:
jean.chalard
2008-11-12 13:45:42 +00:00
parent 6ad6f9b668
commit c97dd1f260
116 changed files with 18073 additions and 18073 deletions

View File

@@ -1,471 +1,471 @@
#include "../include/TestSuiteAI.h"
#include "../include/debug.h"
#include <string>
using std::string;
TestSuiteAI::TestSuiteAI(MTGAllCards* collection, TestSuite * _suite, int playerId):AIPlayer(_suite->buildDeck(collection, playerId),"testsuite"){
suite = _suite;
timer= 0;
mAvatarTex = JRenderer::GetInstance()->LoadTexture("ai/baka/avatar.jpg", TEX_TYPE_USE_VRAM);
if (mAvatarTex){
mAvatar = NEW JQuad(mAvatarTex, 0, 0, 35, 50);
}
}
MTGCardInstance * TestSuite::getCardByMTGId(int mtgid){
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
MTGGameZone * zones[] = {p->game->library,p->game->hand, p->game->inPlay, p->game->graveyard};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = zones[j];
for (int k = 0; k < zone->nb_cards; k++){
MTGCardInstance * card = zone->cards[k];
if (!card) OutputDebugString ("wtf ?");
if (card->getMTGId() == mtgid) return card;
}
}
}
return NULL;
}
Interruptible * TestSuite::getActionByMTGId(int mtgid){
ActionStack * as= GameObserver::GetInstance()->mLayers->stackLayer();
Interruptible * action = NULL;
while ((action = as->getNext(action,0,0,1))){
if (action->source && action->source->getMTGId() == mtgid){
return action;
}
}
return NULL;
}
int TestSuiteAI::Act(float dt){
GameObserver * g = GameObserver::GetInstance();
g->gameOver = NULL; // Prevent draw rule from losing the game
timer+= dt;
if (timer < suite->timerLimit) return 1;
timer = 0;
string action = suite->getNextAction();
if (g->mLayers->stackLayer()->askIfWishesToInterrupt == this){
if(action.compare("no") != 0 && action.compare("yes") != 0){
g->mLayers->stackLayer()->cancelInterruptOffer();
suite->currentAction--;
return 1;
}
}
if (action == ""){
//end of game
suite->assertGame();
g->gameOver = g->players[0];
return 1;
}
if (action.compare("eot")== 0){
if (g->getCurrentGamePhase() != MTG_PHASE_CLEANUP) suite->currentAction--;
g->userRequestNextGamePhase();
}
else if (action.compare("next")==0){
g->userRequestNextGamePhase();
}else if (action.compare("yes")==0){
g->mLayers->stackLayer()->setIsInterrupting(this);
}else if (action.compare("endinterruption")==0){
g->mLayers->stackLayer()->endOfInterruption();
}else if(action.compare("no")==0){
if (g->mLayers->stackLayer()->askIfWishesToInterrupt == this){
g->mLayers->stackLayer()->cancelInterruptOffer();
}
}else{
int mtgid = atoi(action.c_str());
if (mtgid){
MTGCardInstance * card = suite->getCardByMTGId(mtgid);
if (card) {
g->cardClick(card);
}else{
Interruptible * action = suite->getActionByMTGId(mtgid);
if (action){
g->stackObjectClicked(action);
}
}
}else{
return 0;
}
}
return 1;
}
TestSuiteActions::TestSuiteActions(){
nbitems = 0;
}
void TestSuiteActions::add(string s){
actions[nbitems] = s;
nbitems++;
}
TestSuitePlayerData::TestSuitePlayerData(){
life = 20;
manapool = NEW ManaCost();
}
TestSuitePlayerData::~TestSuitePlayerData(){
SAFE_DELETE(manapool);
}
TestSuitePlayerZone::TestSuitePlayerZone(){
nbitems = 0;
}
void TestSuitePlayerZone::add(int cardId){
cards[nbitems] = cardId;
nbitems++;
}
TestSuiteState::TestSuiteState(){
}
void TestSuiteState::parsePlayerState(int playerId, string s){
unsigned int limiter = s.find(":");
string areaS;
int area;
if (limiter != string::npos){
areaS = s.substr(0,limiter);
if (areaS.compare("graveyard") == 0){
area = 0;
}else if(areaS.compare("library") == 0){
area = 1;
}else if(areaS.compare("hand") == 0){
area = 2;
}else if(areaS.compare("inplay") == 0 ){
area = 3;
}else if(areaS.compare("life") == 0){
playerData[playerId].life = atoi((s.substr(limiter+1)).c_str());
return;
}else if(areaS.compare("manapool") == 0){
SAFE_DELETE(playerData[playerId].manapool);
playerData[playerId].manapool = ManaCost::parseManaCost(s.substr(limiter+1));
return;
}else{
return; // ERROR
}
s = s.substr(limiter+1);
while (s.size()){
unsigned int value;
limiter = s.find(",");
if (limiter != string::npos){
value = atoi(s.substr(0,limiter).c_str());
s = s.substr(limiter+1);
}else{
value = atoi(s.c_str());
s = "";
}
playerData[playerId].zones[area].add(value);
}
}else{
//ERROR
}
}
string TestSuite::getNextAction(){
if (actions.nbitems && currentAction < actions.nbitems){
currentAction++;
return actions.actions[currentAction-1];
}
return "";
}
MTGPlayerCards * TestSuite::buildDeck(MTGAllCards * collection, int playerId){
char buf[4096];
int list[100];
int nbcards = 0;
for (int j = 0; j < 4; j++){
for (int k = 0; k < initState.playerData[playerId].zones[j].nbitems; k++){
int cardid = initState.playerData[playerId].zones[j].cards[k];
list[nbcards] = cardid;
nbcards++;
}
}
MTGPlayerCards * deck = NEW MTGPlayerCards(collection, list, nbcards);
return deck;
}
void TestSuite::initGame(){
//The first test runs slowly, the other ones run faster.
//This way a human can see what happens when testing a specific file,
// or go faster when it comes to the whole test suite.
//Warning, putting this value too low (< 0.25) will give unexpected results
if (!timerLimit){
timerLimit = 0.3;
}else{
timerLimit = 0.26;
}
//Put the GameObserver in the initial state
GameObserver * g = GameObserver::GetInstance();
OutputDebugString("Init Game\n");
g->phaseRing->goToPhase(initState.phase, g->players[0]);
g->currentGamePhase = initState.phase;
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
p->life = initState.playerData[i].life;
p->getManaPool()->copy(initState.playerData[i].manapool);
MTGGameZone * playerZones[] = {p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = playerZones[j];
for (int k = 0; k < initState.playerData[i].zones[j].nbitems; k++){
MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
if (card && zone != p->game->library){
if (zone == p->game->inPlay){
p->game->putInZone(card, p->game->library, p->game->hand);
Spell * spell = NEW Spell(card);
p->game->putInZone(card, p->game->hand, p->game->stack);
spell->resolve();
card->summoningSickness = 0;
delete spell;
}else{
if (!p->game->library->hasCard(card)){
LOG ("ERROR, CARD NOT FOUND IN LIBRARY\n");
}
p->game->putInZone(card,p->game->library,zone);
}
}
}
}
}
OutputDebugString("Init Game Done !\n");
}
int TestSuite::Log(const char * text){
ofstream file ("Res/test/results.html",ios_base::app);
if (file){
file << text;
file << "\n";
file.close();
}
#if defined (WIN32) || defined (LINUX)
OutputDebugString(text);
OutputDebugString("\n");
#endif
return 1;
}
int TestSuite::assertGame(){
//compare the game state with the results
char result[4096];
sprintf(result,"<h3>%s</h3>",files[currentfile-1].c_str());
Log(result);
int error = 0;
GameObserver * g = GameObserver::GetInstance();
if (g->currentGamePhase != endState.phase){
sprintf(result, "<span class=\"error\">==phase problem. Expected %i, got %i==</span><br />",endState.phase, g->currentGamePhase);
Log(result);
error++;
}
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
if (p->life != endState.playerData[i].life){
sprintf(result, "<span class=\"error\">==life problem for player %i. Expected %i, got %i==</span><br />",i,endState.playerData[i].life, p->life);
Log(result);
error++;
}
if (! p->getManaPool()->canAfford(endState.playerData[i].manapool)){
sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",endState.playerData[i].manapool->getConvertedCost(),p->getManaPool()->getConvertedCost(),i);
Log(result);
error++;
}
if(! endState.playerData[i].manapool->canAfford(p->getManaPool())){
sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",endState.playerData[i].manapool->getConvertedCost(),p->getManaPool()->getConvertedCost(),i);
Log(result);
error++;
}
MTGGameZone * playerZones[] = {p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = playerZones[j];
if (zone->nb_cards != endState.playerData[i].zones[j].nbitems){
Log("<span class=\"error\">==Card number not the same==</span><br />");
error++;
return 0;
}
for (int k = 0; k < endState.playerData[i].zones[j].nbitems; k++){
int cardid = endState.playerData[i].zones[j].cards[k];
int realcardid = zone->cards[k]->getMTGId();
if ( realcardid!= cardid){
sprintf(result, "<span class=\"error\">==Card ID not the same. Expected %i, got %i==</span><br />", cardid, realcardid);
Log(result);
error++;
}
}
}
}
if (error) return 0;
Log("<span class=\"success\">==Test Succesful !==</span>");
return 1;
}
TestSuite::TestSuite(const char * filename){
timerLimit = 0;
std::ifstream file(filename);
std::string s;
nbfiles = 0;
currentfile = 0;
int comment = 0;
if(file){
while(std::getline(file,s)){
if (s[0] == '/' && s[1] == '*') comment = 1;
if (s[0] && s[0] != '#' && !comment){
files[nbfiles] = s;
nbfiles++;
}
if (s[0] == '*' && s[1] == '/') comment = 0;
}
file.close();
}
ofstream file2 ("Res/test/results.html");
if (file2){
file2 << "<html><head>";
file2 << "<meta http-equiv=\"refresh\" content=\"10\" >";
file2 << "<STYLE type='text/css'>";
file2 << ".success {color:green}\n";
file2 << ".error {color:red}\n";
file2 << "</STYLE></head><body>\n";
file2.close();
}
}
int TestSuite::loadNext(){
if (!nbfiles) return 0;
if (currentfile >= nbfiles) return 0;
load(files[currentfile].c_str());
currentfile++;
return currentfile;
}
//TODO PArses a string and gives phase numer
int TestSuite::phaseStrToInt(string s){
if (s.compare("untap") == 0) return MTG_PHASE_UNTAP;
if (s.compare("upkeep") == 0)return MTG_PHASE_UPKEEP;
if (s.compare("draw") == 0)return MTG_PHASE_DRAW;
if (s.compare("firstmain") == 0)return MTG_PHASE_FIRSTMAIN;
if (s.compare("combatbegin") == 0)return MTG_PHASE_COMBATBEGIN;
if (s.compare("combatattackers") == 0)return MTG_PHASE_COMBATATTACKERS;
if (s.compare("combatblockers") == 0)return MTG_PHASE_COMBATBLOCKERS;
if (s.compare("combatdamage") == 0)return MTG_PHASE_COMBATDAMAGE;
if (s.compare("combatend") == 0)return MTG_PHASE_COMBATEND;
if (s.compare("secondmain") == 0)return MTG_PHASE_SECONDMAIN;
if (s.compare("endofturn") == 0)return MTG_PHASE_ENDOFTURN;
if (s.compare("cleanup") == 0)return MTG_PHASE_CLEANUP;
return -1;
}
void TestSuiteActions::cleanup(){
nbitems = 0;
}
void TestSuitePlayerZone::cleanup(){
nbitems = 0;
}
void TestSuitePlayerData::cleanup(){
if (manapool) delete manapool;
manapool = NULL;
manapool = NEW ManaCost();
for (int i = 0; i < 5; i++){
zones[i].cleanup();
}
life=20;
}
void TestSuiteState::cleanup(){
for (int i = 0; i < 2; i++){
playerData[i].cleanup();
}
}
void TestSuite::cleanup(){
currentAction = 0;
initState.cleanup();
endState.cleanup();
actions.cleanup();
}
void TestSuite::load(const char * _filename){
char filename[4096];
sprintf(filename, "Res/test/%s", _filename);
std::ifstream file(filename);
std::string s;
int state = -1;
if(file){
cleanup();
while(std::getline(file,s)){
std::transform( s.begin(), s.end(), s.begin(),::tolower );
switch(state){
case -1:
if (s.compare("[init]") == 0) state++;
break;
case 0:
if (s.compare("[player1]") == 0){
state++;
}else{
initState.phase = phaseStrToInt(s);
}
break;
case 1:
if (s.compare("[player2]") == 0){
state++;
}else{
initState.parsePlayerState(0, s);
}
break;
case 2:
if (s.compare("[do]") == 0){
state++;
}else{
initState.parsePlayerState(1, s);
}
break;
case 3:
if (s.compare("[assert]") == 0){
state++;
}else{
actions.add(s);
}
break;
case 4:
if (s.compare("[player1]") == 0){
state++;
}else{
endState.phase = phaseStrToInt(s);
}
break;
case 5:
if (s.compare("[player2]") == 0){
state++;
}else{
endState.parsePlayerState(0, s);
}
break;
case 6:
if (s.compare("[end]") == 0){
state++;
}else{
endState.parsePlayerState(1, s);
}
break;
}
}
file.close();
}else{
//TODO Error management
}
}
#include "../include/TestSuiteAI.h"
#include "../include/debug.h"
#include <string>
using std::string;
TestSuiteAI::TestSuiteAI(MTGAllCards* collection, TestSuite * _suite, int playerId):AIPlayer(_suite->buildDeck(collection, playerId),"testsuite"){
suite = _suite;
timer= 0;
mAvatarTex = JRenderer::GetInstance()->LoadTexture("ai/baka/avatar.jpg", TEX_TYPE_USE_VRAM);
if (mAvatarTex){
mAvatar = NEW JQuad(mAvatarTex, 0, 0, 35, 50);
}
}
MTGCardInstance * TestSuite::getCardByMTGId(int mtgid){
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
MTGGameZone * zones[] = {p->game->library,p->game->hand, p->game->inPlay, p->game->graveyard};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = zones[j];
for (int k = 0; k < zone->nb_cards; k++){
MTGCardInstance * card = zone->cards[k];
if (!card) OutputDebugString ("wtf ?");
if (card->getMTGId() == mtgid) return card;
}
}
}
return NULL;
}
Interruptible * TestSuite::getActionByMTGId(int mtgid){
ActionStack * as= GameObserver::GetInstance()->mLayers->stackLayer();
Interruptible * action = NULL;
while ((action = as->getNext(action,0,0,1))){
if (action->source && action->source->getMTGId() == mtgid){
return action;
}
}
return NULL;
}
int TestSuiteAI::Act(float dt){
GameObserver * g = GameObserver::GetInstance();
g->gameOver = NULL; // Prevent draw rule from losing the game
timer+= dt;
if (timer < suite->timerLimit) return 1;
timer = 0;
string action = suite->getNextAction();
if (g->mLayers->stackLayer()->askIfWishesToInterrupt == this){
if(action.compare("no") != 0 && action.compare("yes") != 0){
g->mLayers->stackLayer()->cancelInterruptOffer();
suite->currentAction--;
return 1;
}
}
if (action == ""){
//end of game
suite->assertGame();
g->gameOver = g->players[0];
return 1;
}
if (action.compare("eot")== 0){
if (g->getCurrentGamePhase() != MTG_PHASE_CLEANUP) suite->currentAction--;
g->userRequestNextGamePhase();
}
else if (action.compare("next")==0){
g->userRequestNextGamePhase();
}else if (action.compare("yes")==0){
g->mLayers->stackLayer()->setIsInterrupting(this);
}else if (action.compare("endinterruption")==0){
g->mLayers->stackLayer()->endOfInterruption();
}else if(action.compare("no")==0){
if (g->mLayers->stackLayer()->askIfWishesToInterrupt == this){
g->mLayers->stackLayer()->cancelInterruptOffer();
}
}else{
int mtgid = atoi(action.c_str());
if (mtgid){
MTGCardInstance * card = suite->getCardByMTGId(mtgid);
if (card) {
g->cardClick(card);
}else{
Interruptible * action = suite->getActionByMTGId(mtgid);
if (action){
g->stackObjectClicked(action);
}
}
}else{
return 0;
}
}
return 1;
}
TestSuiteActions::TestSuiteActions(){
nbitems = 0;
}
void TestSuiteActions::add(string s){
actions[nbitems] = s;
nbitems++;
}
TestSuitePlayerData::TestSuitePlayerData(){
life = 20;
manapool = NEW ManaCost();
}
TestSuitePlayerData::~TestSuitePlayerData(){
SAFE_DELETE(manapool);
}
TestSuitePlayerZone::TestSuitePlayerZone(){
nbitems = 0;
}
void TestSuitePlayerZone::add(int cardId){
cards[nbitems] = cardId;
nbitems++;
}
TestSuiteState::TestSuiteState(){
}
void TestSuiteState::parsePlayerState(int playerId, string s){
unsigned int limiter = s.find(":");
string areaS;
int area;
if (limiter != string::npos){
areaS = s.substr(0,limiter);
if (areaS.compare("graveyard") == 0){
area = 0;
}else if(areaS.compare("library") == 0){
area = 1;
}else if(areaS.compare("hand") == 0){
area = 2;
}else if(areaS.compare("inplay") == 0 ){
area = 3;
}else if(areaS.compare("life") == 0){
playerData[playerId].life = atoi((s.substr(limiter+1)).c_str());
return;
}else if(areaS.compare("manapool") == 0){
SAFE_DELETE(playerData[playerId].manapool);
playerData[playerId].manapool = ManaCost::parseManaCost(s.substr(limiter+1));
return;
}else{
return; // ERROR
}
s = s.substr(limiter+1);
while (s.size()){
unsigned int value;
limiter = s.find(",");
if (limiter != string::npos){
value = atoi(s.substr(0,limiter).c_str());
s = s.substr(limiter+1);
}else{
value = atoi(s.c_str());
s = "";
}
playerData[playerId].zones[area].add(value);
}
}else{
//ERROR
}
}
string TestSuite::getNextAction(){
if (actions.nbitems && currentAction < actions.nbitems){
currentAction++;
return actions.actions[currentAction-1];
}
return "";
}
MTGPlayerCards * TestSuite::buildDeck(MTGAllCards * collection, int playerId){
char buf[4096];
int list[100];
int nbcards = 0;
for (int j = 0; j < 4; j++){
for (int k = 0; k < initState.playerData[playerId].zones[j].nbitems; k++){
int cardid = initState.playerData[playerId].zones[j].cards[k];
list[nbcards] = cardid;
nbcards++;
}
}
MTGPlayerCards * deck = NEW MTGPlayerCards(collection, list, nbcards);
return deck;
}
void TestSuite::initGame(){
//The first test runs slowly, the other ones run faster.
//This way a human can see what happens when testing a specific file,
// or go faster when it comes to the whole test suite.
//Warning, putting this value too low (< 0.25) will give unexpected results
if (!timerLimit){
timerLimit = 0.3;
}else{
timerLimit = 0.26;
}
//Put the GameObserver in the initial state
GameObserver * g = GameObserver::GetInstance();
OutputDebugString("Init Game\n");
g->phaseRing->goToPhase(initState.phase, g->players[0]);
g->currentGamePhase = initState.phase;
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
p->life = initState.playerData[i].life;
p->getManaPool()->copy(initState.playerData[i].manapool);
MTGGameZone * playerZones[] = {p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = playerZones[j];
for (int k = 0; k < initState.playerData[i].zones[j].nbitems; k++){
MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
if (card && zone != p->game->library){
if (zone == p->game->inPlay){
p->game->putInZone(card, p->game->library, p->game->hand);
Spell * spell = NEW Spell(card);
p->game->putInZone(card, p->game->hand, p->game->stack);
spell->resolve();
card->summoningSickness = 0;
delete spell;
}else{
if (!p->game->library->hasCard(card)){
LOG ("ERROR, CARD NOT FOUND IN LIBRARY\n");
}
p->game->putInZone(card,p->game->library,zone);
}
}
}
}
}
OutputDebugString("Init Game Done !\n");
}
int TestSuite::Log(const char * text){
ofstream file ("Res/test/results.html",ios_base::app);
if (file){
file << text;
file << "\n";
file.close();
}
#if defined (WIN32) || defined (LINUX)
OutputDebugString(text);
OutputDebugString("\n");
#endif
return 1;
}
int TestSuite::assertGame(){
//compare the game state with the results
char result[4096];
sprintf(result,"<h3>%s</h3>",files[currentfile-1].c_str());
Log(result);
int error = 0;
GameObserver * g = GameObserver::GetInstance();
if (g->currentGamePhase != endState.phase){
sprintf(result, "<span class=\"error\">==phase problem. Expected %i, got %i==</span><br />",endState.phase, g->currentGamePhase);
Log(result);
error++;
}
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
if (p->life != endState.playerData[i].life){
sprintf(result, "<span class=\"error\">==life problem for player %i. Expected %i, got %i==</span><br />",i,endState.playerData[i].life, p->life);
Log(result);
error++;
}
if (! p->getManaPool()->canAfford(endState.playerData[i].manapool)){
sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",endState.playerData[i].manapool->getConvertedCost(),p->getManaPool()->getConvertedCost(),i);
Log(result);
error++;
}
if(! endState.playerData[i].manapool->canAfford(p->getManaPool())){
sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",endState.playerData[i].manapool->getConvertedCost(),p->getManaPool()->getConvertedCost(),i);
Log(result);
error++;
}
MTGGameZone * playerZones[] = {p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = playerZones[j];
if (zone->nb_cards != endState.playerData[i].zones[j].nbitems){
Log("<span class=\"error\">==Card number not the same==</span><br />");
error++;
return 0;
}
for (int k = 0; k < endState.playerData[i].zones[j].nbitems; k++){
int cardid = endState.playerData[i].zones[j].cards[k];
int realcardid = zone->cards[k]->getMTGId();
if ( realcardid!= cardid){
sprintf(result, "<span class=\"error\">==Card ID not the same. Expected %i, got %i==</span><br />", cardid, realcardid);
Log(result);
error++;
}
}
}
}
if (error) return 0;
Log("<span class=\"success\">==Test Succesful !==</span>");
return 1;
}
TestSuite::TestSuite(const char * filename){
timerLimit = 0;
std::ifstream file(filename);
std::string s;
nbfiles = 0;
currentfile = 0;
int comment = 0;
if(file){
while(std::getline(file,s)){
if (s[0] == '/' && s[1] == '*') comment = 1;
if (s[0] && s[0] != '#' && !comment){
files[nbfiles] = s;
nbfiles++;
}
if (s[0] == '*' && s[1] == '/') comment = 0;
}
file.close();
}
ofstream file2 ("Res/test/results.html");
if (file2){
file2 << "<html><head>";
file2 << "<meta http-equiv=\"refresh\" content=\"10\" >";
file2 << "<STYLE type='text/css'>";
file2 << ".success {color:green}\n";
file2 << ".error {color:red}\n";
file2 << "</STYLE></head><body>\n";
file2.close();
}
}
int TestSuite::loadNext(){
if (!nbfiles) return 0;
if (currentfile >= nbfiles) return 0;
load(files[currentfile].c_str());
currentfile++;
return currentfile;
}
//TODO PArses a string and gives phase numer
int TestSuite::phaseStrToInt(string s){
if (s.compare("untap") == 0) return MTG_PHASE_UNTAP;
if (s.compare("upkeep") == 0)return MTG_PHASE_UPKEEP;
if (s.compare("draw") == 0)return MTG_PHASE_DRAW;
if (s.compare("firstmain") == 0)return MTG_PHASE_FIRSTMAIN;
if (s.compare("combatbegin") == 0)return MTG_PHASE_COMBATBEGIN;
if (s.compare("combatattackers") == 0)return MTG_PHASE_COMBATATTACKERS;
if (s.compare("combatblockers") == 0)return MTG_PHASE_COMBATBLOCKERS;
if (s.compare("combatdamage") == 0)return MTG_PHASE_COMBATDAMAGE;
if (s.compare("combatend") == 0)return MTG_PHASE_COMBATEND;
if (s.compare("secondmain") == 0)return MTG_PHASE_SECONDMAIN;
if (s.compare("endofturn") == 0)return MTG_PHASE_ENDOFTURN;
if (s.compare("cleanup") == 0)return MTG_PHASE_CLEANUP;
return -1;
}
void TestSuiteActions::cleanup(){
nbitems = 0;
}
void TestSuitePlayerZone::cleanup(){
nbitems = 0;
}
void TestSuitePlayerData::cleanup(){
if (manapool) delete manapool;
manapool = NULL;
manapool = NEW ManaCost();
for (int i = 0; i < 5; i++){
zones[i].cleanup();
}
life=20;
}
void TestSuiteState::cleanup(){
for (int i = 0; i < 2; i++){
playerData[i].cleanup();
}
}
void TestSuite::cleanup(){
currentAction = 0;
initState.cleanup();
endState.cleanup();
actions.cleanup();
}
void TestSuite::load(const char * _filename){
char filename[4096];
sprintf(filename, "Res/test/%s", _filename);
std::ifstream file(filename);
std::string s;
int state = -1;
if(file){
cleanup();
while(std::getline(file,s)){
std::transform( s.begin(), s.end(), s.begin(),::tolower );
switch(state){
case -1:
if (s.compare("[init]") == 0) state++;
break;
case 0:
if (s.compare("[player1]") == 0){
state++;
}else{
initState.phase = phaseStrToInt(s);
}
break;
case 1:
if (s.compare("[player2]") == 0){
state++;
}else{
initState.parsePlayerState(0, s);
}
break;
case 2:
if (s.compare("[do]") == 0){
state++;
}else{
initState.parsePlayerState(1, s);
}
break;
case 3:
if (s.compare("[assert]") == 0){
state++;
}else{
actions.add(s);
}
break;
case 4:
if (s.compare("[player1]") == 0){
state++;
}else{
endState.phase = phaseStrToInt(s);
}
break;
case 5:
if (s.compare("[player2]") == 0){
state++;
}else{
endState.parsePlayerState(0, s);
}
break;
case 6:
if (s.compare("[end]") == 0){
state++;
}else{
endState.parsePlayerState(1, s);
}
break;
}
}
file.close();
}else{
//TODO Error management
}
}