* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
This commit is contained in:
jean.chalard
2008-11-12 13:45:42 +00:00
parent 6ad6f9b668
commit c97dd1f260
116 changed files with 18073 additions and 18073 deletions

View File

@@ -1,129 +1,129 @@
#include "../include/debug.h"
#include "../include/TargetsList.h"
#include "../include/Player.h"
#include "../include/MTGCardInstance.h"
#include "../include/Damage.h"
#include "../include/ActionStack.h"
TargetsList::TargetsList(){
cursor = 0;
}
TargetsList::TargetsList(Targetable * _targets[], int nbtargets){
for (int i = 0; i < nbtargets; i++){
targets[i] = _targets[i];
}
cursor = nbtargets;
}
int TargetsList::addTarget(Targetable * target){
if (!alreadyHasTarget(target)){
targets[cursor] = target;
cursor++;
return 1;
}
return 0;
}
int TargetsList::alreadyHasTarget(Targetable * target){
for (int i=0; i<cursor; i++){
if (targets[i] == target) return 1;
}
return 0;
}
int TargetsList::removeTarget(Targetable * target){
for (int i=0; i<cursor; i++){
if (targets[i] == target) {
targets[i] = targets[cursor];
targets[cursor] = NULL;
cursor--;
}
}
return 0;
}
int TargetsList::toggleTarget(Targetable * target){
if (alreadyHasTarget(target)){
return removeTarget(target);
}else{
return addTarget(target);
}
}
Targetable * TargetsList::getNextTarget(Targetable * previous, int type){
int found = 0;
if (!previous) found = 1;
for (int i = 0; i < cursor; i++){
if (found && targets[i]->typeAsTarget() == type){
return (targets[i]);
}
if (targets[i] == previous) found = 1;
}
return NULL;
}
#include "../include/debug.h"
#include "../include/TargetsList.h"
#include "../include/Player.h"
#include "../include/MTGCardInstance.h"
#include "../include/Damage.h"
#include "../include/ActionStack.h"
TargetsList::TargetsList(){
cursor = 0;
}
TargetsList::TargetsList(Targetable * _targets[], int nbtargets){
for (int i = 0; i < nbtargets; i++){
targets[i] = _targets[i];
}
cursor = nbtargets;
}
int TargetsList::addTarget(Targetable * target){
if (!alreadyHasTarget(target)){
targets[cursor] = target;
cursor++;
return 1;
}
return 0;
}
int TargetsList::alreadyHasTarget(Targetable * target){
for (int i=0; i<cursor; i++){
if (targets[i] == target) return 1;
}
return 0;
}
int TargetsList::removeTarget(Targetable * target){
for (int i=0; i<cursor; i++){
if (targets[i] == target) {
targets[i] = targets[cursor];
targets[cursor] = NULL;
cursor--;
}
}
return 0;
}
int TargetsList::toggleTarget(Targetable * target){
if (alreadyHasTarget(target)){
return removeTarget(target);
}else{
return addTarget(target);
}
}
Targetable * TargetsList::getNextTarget(Targetable * previous, int type){
int found = 0;
if (!previous) found = 1;
for (int i = 0; i < cursor; i++){
if (found && targets[i]->typeAsTarget() == type){
return (targets[i]);
}
if (targets[i] == previous) found = 1;
}
return NULL;
}
MTGCardInstance * TargetsList::getNextCardTarget(MTGCardInstance * previous){
return ((MTGCardInstance *)getNextTarget(previous, TARGET_CARD));
return ((MTGCardInstance *)getNextTarget(previous, TARGET_CARD));
}
Player * TargetsList::getNextPlayerTarget(Player * previous){
return ((Player *)getNextTarget(previous, TARGET_PLAYER));
return ((Player *)getNextTarget(previous, TARGET_PLAYER));
}
Interruptible * TargetsList::getNextInterruptible(Interruptible * previous, int type){
int found = 0;
if (!previous) found = 1;
for (int i = 0; i < cursor; i++){
if (found && targets[i]->typeAsTarget() == TARGET_STACKACTION){
Interruptible * action = (Interruptible *) targets[i];
if (action->type==type){
return action;
}
}
if (targets[i] == previous) found = 1;
}
return NULL;
}
Interruptible * TargetsList::getNextInterruptible(Interruptible * previous, int type){
int found = 0;
if (!previous) found = 1;
for (int i = 0; i < cursor; i++){
if (found && targets[i]->typeAsTarget() == TARGET_STACKACTION){
Interruptible * action = (Interruptible *) targets[i];
if (action->type==type){
return action;
}
}
if (targets[i] == previous) found = 1;
}
return NULL;
}
Spell * TargetsList::getNextSpellTarget(Spell * previous){
Spell * spell = (Spell *) getNextInterruptible(previous, ACTION_SPELL);
return spell;
Spell * spell = (Spell *) getNextInterruptible(previous, ACTION_SPELL);
return spell;
}
//How about DAMAGESTacks ??
Damage * TargetsList::getNextDamageTarget(Damage * previous){
Damage * damage = (Damage * ) getNextInterruptible(previous, ACTION_DAMAGE);
return damage;
Damage * damage = (Damage * ) getNextInterruptible(previous, ACTION_DAMAGE);
return damage;
}
Damageable * TargetsList::getNextDamageableTarget(Damageable * previous){
int found = 0;
if (!previous) found = 1;
for (int i = 0; i < cursor; i++){
int found = 0;
if (!previous) found = 1;
for (int i = 0; i < cursor; i++){
if (targets[i]->typeAsTarget() == TARGET_PLAYER){
if (found){
return ((Player *) targets[i]);
}else{
if ((Player *)targets[i] == previous) found = 1;
}
}else if(targets[i]->typeAsTarget() == TARGET_CARD){
if (found){
return ((MTGCardInstance *) targets[i]);
}else{
if ((MTGCardInstance *)targets[i] == previous) found = 1;
}
}
}
return NULL;
}
if (targets[i]->typeAsTarget() == TARGET_PLAYER){
if (found){
return ((Player *) targets[i]);
}else{
if ((Player *)targets[i] == previous) found = 1;
}
}else if(targets[i]->typeAsTarget() == TARGET_CARD){
if (found){
return ((MTGCardInstance *) targets[i]);
}else{
if ((MTGCardInstance *)targets[i] == previous) found = 1;
}
}
}
return NULL;
}