J :
* Remove ^M's. * Re-indent automatically. * Remove whitespace at the end of lines.
This commit is contained in:
@@ -1,21 +1,21 @@
|
||||
#include "../include/debug.h"
|
||||
#include "../include/PlayGuiObject.h"
|
||||
|
||||
#include "../include/Player.h"
|
||||
#include "../include/MTGGameZones.h"
|
||||
#include "../include/CardDisplay.h"
|
||||
|
||||
#include "../include/debug.h"
|
||||
#include "../include/PlayGuiObject.h"
|
||||
|
||||
#include "../include/Player.h"
|
||||
#include "../include/MTGGameZones.h"
|
||||
#include "../include/CardDisplay.h"
|
||||
|
||||
PlayGuiObject::PlayGuiObject(int id, float desiredHeight,float _x, float _y, bool hasFocus): JGuiObject(id){
|
||||
defaultHeight = desiredHeight;
|
||||
mHeight = desiredHeight;
|
||||
x = _x;
|
||||
y = _y;
|
||||
mHasFocus = hasFocus;
|
||||
type = 0;
|
||||
wave = 0;
|
||||
type = 0;
|
||||
wave = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void PlayGuiObject::Update(float dt){
|
||||
if (mHasFocus && mHeight < defaultHeight * 1.2)
|
||||
{
|
||||
@@ -31,122 +31,122 @@ void PlayGuiObject::Update(float dt){
|
||||
if (mHeight < defaultHeight)
|
||||
mHeight = defaultHeight;
|
||||
}
|
||||
wave = (wave +2) % 255;
|
||||
wave = (wave +2) % 255;
|
||||
}
|
||||
|
||||
GuiAvatar::GuiAvatar(int id, float desiredHeight,float _x, float _y, bool hasFocus, Player * _player): PlayGuiObject(id, desiredHeight, _x, _y, hasFocus){
|
||||
player= _player;
|
||||
avatarRed = 255;
|
||||
currentLife = player->life;
|
||||
type = GUI_AVATAR;
|
||||
player= _player;
|
||||
avatarRed = 255;
|
||||
currentLife = player->life;
|
||||
type = GUI_AVATAR;
|
||||
}
|
||||
|
||||
void GuiAvatar::Render(){
|
||||
GameObserver * game = GameObserver::GetInstance();
|
||||
JRenderer * r = JRenderer::GetInstance();
|
||||
int life = player->life;
|
||||
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
|
||||
mFont->SetScale(0.75);
|
||||
|
||||
//Avatar
|
||||
int lifeDiff = life - currentLife;
|
||||
if (lifeDiff < 0 && currentLife >0 ){
|
||||
avatarRed = 192 + (3* 255 * lifeDiff)/ currentLife / 4;
|
||||
if (avatarRed<0)
|
||||
avatarRed = 0;
|
||||
}
|
||||
currentLife= life;
|
||||
GameObserver * game = GameObserver::GetInstance();
|
||||
JRenderer * r = JRenderer::GetInstance();
|
||||
int life = player->life;
|
||||
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
|
||||
mFont->SetScale(0.75);
|
||||
|
||||
JQuad * quad = player->mAvatar;
|
||||
if(quad){
|
||||
quad->SetColor(ARGB(255,255,avatarRed,avatarRed));
|
||||
r->RenderQuad(quad,x,y);
|
||||
if (mHasFocus){
|
||||
r->FillRect(x,y,quad->mWidth,quad->mHeight,ARGB(abs(wave-128), 255,255,255));
|
||||
}
|
||||
}
|
||||
//Avatar
|
||||
int lifeDiff = life - currentLife;
|
||||
if (lifeDiff < 0 && currentLife >0 ){
|
||||
avatarRed = 192 + (3* 255 * lifeDiff)/ currentLife / 4;
|
||||
if (avatarRed<0)
|
||||
avatarRed = 0;
|
||||
}
|
||||
currentLife= life;
|
||||
|
||||
if (avatarRed < 255){
|
||||
avatarRed+=3;
|
||||
if (avatarRed >255)
|
||||
avatarRed = 255;
|
||||
}
|
||||
if(game->currentPlayer == player){
|
||||
r->DrawRect(x-1,y-1 ,37,52,ARGB(255,0,255,0));
|
||||
}else if (game->currentActionPlayer == player){
|
||||
r->DrawRect(x,y,35,50,ARGB(255,0,0,255));
|
||||
}
|
||||
if(game->isInterrupting == player){
|
||||
r->DrawRect(x,y ,35,50,ARGB(255,255,0,0));
|
||||
}
|
||||
JQuad * quad = player->mAvatar;
|
||||
if(quad){
|
||||
quad->SetColor(ARGB(255,255,avatarRed,avatarRed));
|
||||
r->RenderQuad(quad,x,y);
|
||||
if (mHasFocus){
|
||||
r->FillRect(x,y,quad->mWidth,quad->mHeight,ARGB(abs(wave-128), 255,255,255));
|
||||
}
|
||||
}
|
||||
|
||||
//Life
|
||||
char buffer[5];
|
||||
sprintf(buffer, "%i",life);
|
||||
mFont->SetColor(ARGB(128,0,0,0));
|
||||
mFont->DrawString(buffer, x+3,y+40);
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
mFont->DrawString(buffer, x+1,y+38);
|
||||
if (avatarRed < 255){
|
||||
avatarRed+=3;
|
||||
if (avatarRed >255)
|
||||
avatarRed = 255;
|
||||
}
|
||||
if(game->currentPlayer == player){
|
||||
r->DrawRect(x-1,y-1 ,37,52,ARGB(255,0,255,0));
|
||||
}else if (game->currentActionPlayer == player){
|
||||
r->DrawRect(x,y,35,50,ARGB(255,0,0,255));
|
||||
}
|
||||
if(game->isInterrupting == player){
|
||||
r->DrawRect(x,y ,35,50,ARGB(255,255,0,0));
|
||||
}
|
||||
|
||||
//Life
|
||||
char buffer[5];
|
||||
sprintf(buffer, "%i",life);
|
||||
mFont->SetColor(ARGB(128,0,0,0));
|
||||
mFont->DrawString(buffer, x+3,y+40);
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
mFont->DrawString(buffer, x+1,y+38);
|
||||
}
|
||||
|
||||
|
||||
void GuiGameZone::toggleDisplay(){
|
||||
if (showCards){
|
||||
showCards = 0;
|
||||
}else{
|
||||
showCards = 1;
|
||||
cd->init(zone);
|
||||
}
|
||||
if (showCards){
|
||||
showCards = 0;
|
||||
}else{
|
||||
showCards = 1;
|
||||
cd->init(zone);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GuiGameZone::Render(){
|
||||
//Texture
|
||||
JQuad * quad = GameApp::CommonRes->GetQuad("back_thumb");
|
||||
float scale = defaultHeight / quad->mHeight;
|
||||
quad->SetColor(ARGB(255,255,255,255));
|
||||
|
||||
JRenderer::GetInstance()->RenderQuad(quad,x,y,0.0,scale, scale);
|
||||
if (mHasFocus){
|
||||
JRenderer::GetInstance()->FillRect(x,y,quad->mWidth*scale,quad->mHeight*scale,ARGB(abs(wave-128), 255,255,255));
|
||||
}
|
||||
//Number of cards
|
||||
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
|
||||
char buffer[512];
|
||||
sprintf(buffer,"%i", zone->nb_cards);
|
||||
mFont->SetScale(0.75);
|
||||
mFont->SetColor(ARGB(128,0,0,0));
|
||||
mFont->DrawString(buffer, x+2, y+2);
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
mFont->DrawString(buffer, x, y);
|
||||
|
||||
if (showCards) cd->Render();
|
||||
}
|
||||
|
||||
void GuiGameZone::ButtonPressed(int controllerId, int controlId){
|
||||
toggleDisplay();
|
||||
}
|
||||
|
||||
void GuiGameZone::Update(float dt){
|
||||
if (showCards) cd->Update(dt);
|
||||
PlayGuiObject::Update(dt);
|
||||
}
|
||||
|
||||
GuiGameZone::GuiGameZone(int id, float desiredHeight,float _x, float _y, bool hasFocus,MTGGameZone * _zone): PlayGuiObject(id, desiredHeight, _x, _y, hasFocus), zone(_zone){
|
||||
cd = NEW CardDisplay(id, GameObserver::GetInstance(), _x, _y, this);
|
||||
showCards = 0;
|
||||
}
|
||||
|
||||
GuiGameZone::~GuiGameZone(){
|
||||
if(cd) delete cd;
|
||||
}
|
||||
|
||||
GuiGraveyard::GuiGraveyard(int id, float desiredHeight,float _x, float _y, bool hasFocus,Player * player):GuiGameZone(id, desiredHeight, _x, _y, hasFocus,player->game->graveyard){
|
||||
type= GUI_GRAVEYARD;
|
||||
}
|
||||
|
||||
|
||||
GuiLibrary::GuiLibrary(int id, float desiredHeight,float _x, float _y, bool hasFocus,Player * player):GuiGameZone(id, desiredHeight, _x, _y, hasFocus,player->game->library){
|
||||
type = GUI_LIBRARY;
|
||||
}
|
||||
|
||||
|
||||
void GuiGameZone::Render(){
|
||||
//Texture
|
||||
JQuad * quad = GameApp::CommonRes->GetQuad("back_thumb");
|
||||
float scale = defaultHeight / quad->mHeight;
|
||||
quad->SetColor(ARGB(255,255,255,255));
|
||||
|
||||
JRenderer::GetInstance()->RenderQuad(quad,x,y,0.0,scale, scale);
|
||||
if (mHasFocus){
|
||||
JRenderer::GetInstance()->FillRect(x,y,quad->mWidth*scale,quad->mHeight*scale,ARGB(abs(wave-128), 255,255,255));
|
||||
}
|
||||
//Number of cards
|
||||
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
|
||||
char buffer[512];
|
||||
sprintf(buffer,"%i", zone->nb_cards);
|
||||
mFont->SetScale(0.75);
|
||||
mFont->SetColor(ARGB(128,0,0,0));
|
||||
mFont->DrawString(buffer, x+2, y+2);
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
mFont->DrawString(buffer, x, y);
|
||||
|
||||
if (showCards) cd->Render();
|
||||
}
|
||||
|
||||
void GuiGameZone::ButtonPressed(int controllerId, int controlId){
|
||||
toggleDisplay();
|
||||
}
|
||||
|
||||
void GuiGameZone::Update(float dt){
|
||||
if (showCards) cd->Update(dt);
|
||||
PlayGuiObject::Update(dt);
|
||||
}
|
||||
|
||||
GuiGameZone::GuiGameZone(int id, float desiredHeight,float _x, float _y, bool hasFocus,MTGGameZone * _zone): PlayGuiObject(id, desiredHeight, _x, _y, hasFocus), zone(_zone){
|
||||
cd = NEW CardDisplay(id, GameObserver::GetInstance(), _x, _y, this);
|
||||
showCards = 0;
|
||||
}
|
||||
|
||||
GuiGameZone::~GuiGameZone(){
|
||||
if(cd) delete cd;
|
||||
}
|
||||
|
||||
GuiGraveyard::GuiGraveyard(int id, float desiredHeight,float _x, float _y, bool hasFocus,Player * player):GuiGameZone(id, desiredHeight, _x, _y, hasFocus,player->game->graveyard){
|
||||
type= GUI_GRAVEYARD;
|
||||
}
|
||||
|
||||
|
||||
GuiLibrary::GuiLibrary(int id, float desiredHeight,float _x, float _y, bool hasFocus,Player * player):GuiGameZone(id, desiredHeight, _x, _y, hasFocus,player->game->library){
|
||||
type = GUI_LIBRARY;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user