* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
This commit is contained in:
jean.chalard
2008-11-12 13:45:42 +00:00
parent 6ad6f9b668
commit c97dd1f260
116 changed files with 18073 additions and 18073 deletions

View File

@@ -1,60 +1,60 @@
#include "../include/debug.h"
#include "../include/MTGRules.h"
MTGAttackRule::MTGAttackRule(int _id):MTGAbility(_id,NULL){
}
int MTGAttackRule::isReactingToClick(MTGCardInstance * card){
if (currentPhase == MTG_PHASE_COMBATATTACKERS && card->controller() == game->currentPlayer && !card->isAttacker()){
if (card->canAttack()) return 1;
}
return 0;
}
int MTGAttackRule::reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
card->attacker = 1;
if (!card->basicAbilities[VIGILANCE]) card->tapped = 1;
return 1;
}
//The Attack rule is never destroyed
int MTGAttackRule::testDestroy(){
return 0;
}
MTGBlockRule::MTGBlockRule(int _id):MTGAbility(_id,NULL){
}
int MTGBlockRule::isReactingToClick(MTGCardInstance * card){
if (currentPhase == MTG_PHASE_COMBATBLOCKERS && !game->isInterrupting && card->controller() == game->opponent()){
if (card->canBlock()) return 1;
}
return 0;
}
int MTGBlockRule::reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
MTGCardInstance * currentOpponent = card->isDefenser();
bool result = false;
int candefend = 0;
while (!result){
currentOpponent = game->currentPlayer->game->inPlay->getNextAttacker(currentOpponent);
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf,"Defenser Toggle %s \n" ,card->model->getName());
OutputDebugString(buf);
#endif
candefend = card->toggleDefenser(currentOpponent);
result = (candefend || currentOpponent == NULL);
}
return 1;
}
//The Block rule is never destroyed
int MTGBlockRule::testDestroy(){
return 0;
}
#include "../include/debug.h"
#include "../include/MTGRules.h"
MTGAttackRule::MTGAttackRule(int _id):MTGAbility(_id,NULL){
}
int MTGAttackRule::isReactingToClick(MTGCardInstance * card){
if (currentPhase == MTG_PHASE_COMBATATTACKERS && card->controller() == game->currentPlayer && !card->isAttacker()){
if (card->canAttack()) return 1;
}
return 0;
}
int MTGAttackRule::reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
card->attacker = 1;
if (!card->basicAbilities[VIGILANCE]) card->tapped = 1;
return 1;
}
//The Attack rule is never destroyed
int MTGAttackRule::testDestroy(){
return 0;
}
MTGBlockRule::MTGBlockRule(int _id):MTGAbility(_id,NULL){
}
int MTGBlockRule::isReactingToClick(MTGCardInstance * card){
if (currentPhase == MTG_PHASE_COMBATBLOCKERS && !game->isInterrupting && card->controller() == game->opponent()){
if (card->canBlock()) return 1;
}
return 0;
}
int MTGBlockRule::reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
MTGCardInstance * currentOpponent = card->isDefenser();
bool result = false;
int candefend = 0;
while (!result){
currentOpponent = game->currentPlayer->game->inPlay->getNextAttacker(currentOpponent);
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf,"Defenser Toggle %s \n" ,card->model->getName());
OutputDebugString(buf);
#endif
candefend = card->toggleDefenser(currentOpponent);
result = (candefend || currentOpponent == NULL);
}
return 1;
}
//The Block rule is never destroyed
int MTGBlockRule::testDestroy(){
return 0;
}