* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
This commit is contained in:
jean.chalard
2008-11-12 13:45:42 +00:00
parent 6ad6f9b668
commit c97dd1f260
116 changed files with 18073 additions and 18073 deletions

View File

@@ -1,407 +1,407 @@
/*---------------------------------------------
Card Instance
Instance of a given MTGCard in the game
Although there is only one MTGCard of each type, there can be as much Instances of it as needed in the game
--------------------------------------------
*/
#include "../include/debug.h"
#include "../include/MTGCardInstance.h"
#include "../include/CardDescriptor.h"
#include "../include/Counters.h"
MTGCardInstance::MTGCardInstance(): MTGCard(), Damageable(0){
LOG("==Creating MTGCardInstance==");
initMTGCI();
LOG("==Creating MTGCardInstance Successful==");
}
MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * _belongs_to): MTGCard(card), Damageable(card->getToughness()){
LOG("==Creating MTGCardInstance==");
initMTGCI();
model = card;
lifeOrig = life;
belongs_to=_belongs_to;
initAttackersDefensers();
life=toughness;
LOG("==Creating MTGCardInstance Successful==");
}
MTGCardInstance::~MTGCardInstance(){
LOG("==Deleting MTGCardInstance==");
SAFE_DELETE(blockers);
SAFE_DELETE(counters);
LOG("==Deleting MTGCardInstance Succesfull==");
}
void MTGCardInstance::initMTGCI(){
model=NULL;
lifeOrig = 0;
doDamageTest = 0;
belongs_to=NULL;
tapped = 0;
blockers = NEW Blockers();
untapping = 0;
summoningSickness = 0;
target = NULL;
nbprotections = 0;
type_as_damageable = DAMAGEABLE_MTGCARDINSTANCE;
banding = NULL;
owner = NULL;
changedZoneRecently = 0;
counters = NEW Counters(this);
}
void MTGCardInstance::addType(int type){
types[nb_types] = type;
nb_types++;
}
Blockers * MTGCardInstance::getBlockers(){
return blockers;
}
int MTGCardInstance::isInPlay(){
GameObserver * game = GameObserver::GetInstance();
for (int i = 0 ; i < 2 ; i++){
MTGGameZone * zone = game->players[i]->game->inPlay;
if (zone->hasCard(this)) return 1;
}
return 0;
}
int MTGCardInstance::afterDamage(){
if (!doDamageTest) return 0;
#if defined (WIN32) || defined (LINUX)
char buf[4096], *p = buf;
sprintf(buf,"After Damage Test, life is %i for %s \n",life,model->getName());
OutputDebugString(buf);
#endif
doDamageTest = 0;
if (life <=0 && isInPlay()){
GameObserver * game = GameObserver::GetInstance();
game->mLayers->stackLayer()->addPutInGraveyard(this);
return 1;
}
return 0;
}
MTGGameZone * MTGCardInstance::getCurrentZone(){
GameObserver * game = GameObserver::GetInstance();
for (int i = 0; i < 2; i++){
MTGPlayerCards * g = game->players[i]->game;
MTGGameZone * zones[] = {g->inPlay,g->graveyard,g->hand, g->library};
for (int k = 0; k < 4; k++){
MTGGameZone * zone = zones[k];
if (zone->hasCard(this)) return zone;
}
}
return NULL;
}
JQuad * MTGCardInstance::getIcon(){
return getThumb();
}
int MTGCardInstance::has(int basicAbility){
return basicAbilities[basicAbility];
}
//Taps the card
void MTGCardInstance::tap(){
tapped = 1;
}
void MTGCardInstance::setUntapping(){
untapping = 1;
}
int MTGCardInstance::isUntapping(){
return untapping;
}
//Untaps the card
void MTGCardInstance::untap(){
if (untapping){
tapped = 0;
untapping = 0;
}
}
//Tells if the card is tapped or not
int MTGCardInstance::isTapped(){
return tapped;
}
void MTGCardInstance::resetAllDamage(){
//for (int i=0;i<nb_damages;i++){
// delete damages[i];
//}
nb_damages = 0;
}
void MTGCardInstance::regenerate(){
tapped = 1;
life = toughness;
initAttackersDefensers();
}
int MTGCardInstance::initAttackersDefensers(){
attacker = 0;
defenser = NULL;
banding = NULL;
return 1;
}
//Function to call to remove all damages, etc to a card (generally at the end of the turn)
int MTGCardInstance::cleanup(){
initAttackersDefensers();
life=toughness;
GameObserver * game = GameObserver::GetInstance();
if (!game || game->currentPlayer == controller()) summoningSickness = 0;
return 1;
}
/* Summoning Sickness
* 212.3f A creature<72>fs activated ability with the tap symbol or the untap symbol in its activation cost
* can<61>ft be played unless the creature has been under its controller<65>fs control since the start of his or
* her most recent turn. A creature can<61>ft attack unless it has been under its controller<65>fs control
* since the start of his or her most recent turn. This rule is informally called the <20>gsummoning
* sickness<73>h rule. Ignore this rule for creatures with haste (see rule 502.5).
*/
int MTGCardInstance::hasSummoningSickness(){
if (!summoningSickness) return 0;
if (basicAbilities[HASTE]) return 0;
if (!isACreature()) return 0;
return 1;
}
int MTGCardInstance::changeController(Player * newController){
Player * originalOwner = controller();
if (originalOwner == newController) return 0;
originalOwner->game->inPlay->removeCard(this);
newController->game->inPlay->addCard(this);
summoningSickness = 1;
return 1;
}
//Reset the card parameters
int MTGCardInstance::reset(){
cleanup();
tapped=0;
SAFE_DELETE(counters);
counters = NEW Counters(this);
return 1;
}
Player * MTGCardInstance::controller(){
GameObserver * game = GameObserver::GetInstance();
if (!game) return NULL;
for (int i = 0; i < 2; i++){
if (game->players[i]->game->inPlay->hasCard(this)) return game->players[i];
if (game->players[i]->game->stack->hasCard(this)) return game->players[i];
if (game->players[i]->game->graveyard->hasCard(this)) return game->players[i];
}
return NULL;
}
int MTGCardInstance::canAttack(){
if (!hasSummoningSickness() && !tapped && isACreature() && basicAbilities[DEFENSER] !=1)
return 1;
return 0;
}
int MTGCardInstance::addToToughness(int value){
toughness+=value;
life+=value;
doDamageTest = 1;
return 1;
}
int MTGCardInstance::setToughness(int value){
toughness=value;
life=value;
doDamageTest = 1;
return 1;
}
int MTGCardInstance::canBlock(){
if (!tapped && isACreature())return 1;
return 0;
}
int MTGCardInstance::canBlock(MTGCardInstance * opponent){
if (!canBlock()) return 0;
if (!opponent) return 1;
if (!opponent->isAttacker()) return 0;
// Comprehensive rule 502.7f : If a creature with protection attacks, it can't be blocked by creatures that have the stated quality.
if (opponent->protectedAgainst(this)) return 0;
if (opponent->basicAbilities[UNBLOCKABLE]) return 0;
if (opponent->basicAbilities[FEAR] && !(hasColor(MTG_COLOR_ARTIFACT) || hasColor(MTG_COLOR_BLACK))) return 0;
if (opponent->basicAbilities[FLYING] && !( basicAbilities[FLYING] || basicAbilities[REACH])) return 0;
// If opponent has shadow and a creature does not have either shadow or reachshadow it cannot be blocked
if (opponent->basicAbilities[SHADOW] && !( basicAbilities[SHADOW] || basicAbilities[REACHSHADOW])) return 0;
// If opponent does not have shadow and a creature has shadow it cannot be blocked
if (!opponent->basicAbilities[SHADOW] && basicAbilities[SHADOW]) return 0;
if (opponent->basicAbilities[SWAMPWALK] && controller()->game->inPlay->hasType("swamp")) return 0;
if (opponent->basicAbilities[FORESTWALK] && controller()->game->inPlay->hasType("forest")) return 0;
if (opponent->basicAbilities[ISLANDWALK] && controller()->game->inPlay->hasType("island")) return 0;
if (opponent->basicAbilities[MOUNTAINWALK] && controller()->game->inPlay->hasType("mountain")) return 0;
if (opponent->basicAbilities[PLAINSWALK] && controller()->game->inPlay->hasType("plains")) return 0;
return 1;
}
MTGCardInstance * MTGCardInstance::getNextPartner(){
MTGInPlay * inplay = controller()->game->inPlay;
MTGCardInstance * bandingPartner = inplay->getNextAttacker(banding);
while (bandingPartner){
if (basicAbilities[BANDING] || bandingPartner->basicAbilities[BANDING]) return bandingPartner;
bandingPartner = inplay->getNextAttacker(bandingPartner);
}
return NULL;
}
void MTGCardInstance::unband(){
if (!banding) return;
MTGCardInstance * _banding = banding;
banding = NULL;
MTGCardInstance * newbanding = NULL;
MTGInPlay * inplay = controller()->game->inPlay;
int nbpartners = inplay->nbPartners(this);
MTGCardInstance * card = inplay->getNextAttacker(NULL);
while(card){
if (card != this){
if (card->banding == _banding){
if (nbpartners == 1){
card->banding = NULL;
return;
}else{
if (!newbanding) newbanding = card;
card->banding = newbanding;
}
}
}
card = inplay->getNextAttacker(card);
}
return ;
}
int MTGCardInstance::toggleAttacker(){
//TODO more controls ?
if (canAttack()){
if (!attacker){
attacker = 1;
tapped = 1;
return 1;
}else{
MTGCardInstance * bandingPartner = getNextPartner();
if (bandingPartner){
if (banding) unband();
if (!bandingPartner->banding) bandingPartner->banding = bandingPartner;
banding = bandingPartner->banding;
return 1;
}else{
attacker = 0;
tapped = 0;
return 1;
}
}
}
return 0;
}
int MTGCardInstance::isAttacker(){
return attacker;
}
MTGCardInstance * MTGCardInstance::isDefenser(){
return defenser;
}
int MTGCardInstance::nbOpponents(){
int result= 0;
MTGCardInstance* opponent = getNextOpponent();
while (opponent){
result++;
opponent = getNextOpponent(opponent);
}
return result;
}
//Returns opponents to this card for this turn. This * should * take into account banding
MTGCardInstance * MTGCardInstance::getNextOpponent(MTGCardInstance * previous){
GameObserver * game = GameObserver::GetInstance();
int foundprevious = 0;
if (!previous) foundprevious = 1;
if (attacker && game->currentPlayer->game->inPlay->hasCard(this)){
MTGInPlay * inPlay = game->opponent()->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i ++){
MTGCardInstance * current = inPlay->cards[i];
if (current == previous){
foundprevious = 1;
}else if (foundprevious){
MTGCardInstance * defensersOpponent = current->isDefenser();
if (defensersOpponent && (defensersOpponent == this || (banding && defensersOpponent->banding == banding))){
return current;
}
}
}
}else if (defenser && game->opponent()->game->inPlay->hasCard(this)){
MTGInPlay * inPlay = game->currentPlayer->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i ++){
MTGCardInstance * current = inPlay->cards[i];
if (current == previous){
foundprevious = 1;
}else if (foundprevious){
if (defenser == current || (current->banding && defenser->banding == current->banding)){
return current;
}
}
}
}
return NULL;
}
int MTGCardInstance::toggleDefenser(MTGCardInstance * opponent){
if (canBlock()){
if (canBlock(opponent)){
defenser = opponent;
return 1;
}
}
return 0;
}
int MTGCardInstance::addProtection(CardDescriptor * cd){
protections[nbprotections] = cd;
nbprotections++;
return nbprotections;
}
int MTGCardInstance::removeProtection(CardDescriptor * cd, int erase){
for (int i = 0; i < nbprotections ; i++){
if (protections[i] == cd){
if (erase) delete (protections[i]);
protections[i] = protections[nbprotections -1];
protections[nbprotections -1] = NULL;
nbprotections--;
return 1;
}
}
return 0;
}
int MTGCardInstance::protectedAgainst(MTGCardInstance * card){
for (int i = 0; i < nbprotections ; i++){
if (protections[i]->match(card)) return 1;
}
return 0;
}
/*---------------------------------------------
Card Instance
Instance of a given MTGCard in the game
Although there is only one MTGCard of each type, there can be as much Instances of it as needed in the game
--------------------------------------------
*/
#include "../include/debug.h"
#include "../include/MTGCardInstance.h"
#include "../include/CardDescriptor.h"
#include "../include/Counters.h"
MTGCardInstance::MTGCardInstance(): MTGCard(), Damageable(0){
LOG("==Creating MTGCardInstance==");
initMTGCI();
LOG("==Creating MTGCardInstance Successful==");
}
MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * _belongs_to): MTGCard(card), Damageable(card->getToughness()){
LOG("==Creating MTGCardInstance==");
initMTGCI();
model = card;
lifeOrig = life;
belongs_to=_belongs_to;
initAttackersDefensers();
life=toughness;
LOG("==Creating MTGCardInstance Successful==");
}
MTGCardInstance::~MTGCardInstance(){
LOG("==Deleting MTGCardInstance==");
SAFE_DELETE(blockers);
SAFE_DELETE(counters);
LOG("==Deleting MTGCardInstance Succesfull==");
}
void MTGCardInstance::initMTGCI(){
model=NULL;
lifeOrig = 0;
doDamageTest = 0;
belongs_to=NULL;
tapped = 0;
blockers = NEW Blockers();
untapping = 0;
summoningSickness = 0;
target = NULL;
nbprotections = 0;
type_as_damageable = DAMAGEABLE_MTGCARDINSTANCE;
banding = NULL;
owner = NULL;
changedZoneRecently = 0;
counters = NEW Counters(this);
}
void MTGCardInstance::addType(int type){
types[nb_types] = type;
nb_types++;
}
Blockers * MTGCardInstance::getBlockers(){
return blockers;
}
int MTGCardInstance::isInPlay(){
GameObserver * game = GameObserver::GetInstance();
for (int i = 0 ; i < 2 ; i++){
MTGGameZone * zone = game->players[i]->game->inPlay;
if (zone->hasCard(this)) return 1;
}
return 0;
}
int MTGCardInstance::afterDamage(){
if (!doDamageTest) return 0;
#if defined (WIN32) || defined (LINUX)
char buf[4096], *p = buf;
sprintf(buf,"After Damage Test, life is %i for %s \n",life,model->getName());
OutputDebugString(buf);
#endif
doDamageTest = 0;
if (life <=0 && isInPlay()){
GameObserver * game = GameObserver::GetInstance();
game->mLayers->stackLayer()->addPutInGraveyard(this);
return 1;
}
return 0;
}
MTGGameZone * MTGCardInstance::getCurrentZone(){
GameObserver * game = GameObserver::GetInstance();
for (int i = 0; i < 2; i++){
MTGPlayerCards * g = game->players[i]->game;
MTGGameZone * zones[] = {g->inPlay,g->graveyard,g->hand, g->library};
for (int k = 0; k < 4; k++){
MTGGameZone * zone = zones[k];
if (zone->hasCard(this)) return zone;
}
}
return NULL;
}
JQuad * MTGCardInstance::getIcon(){
return getThumb();
}
int MTGCardInstance::has(int basicAbility){
return basicAbilities[basicAbility];
}
//Taps the card
void MTGCardInstance::tap(){
tapped = 1;
}
void MTGCardInstance::setUntapping(){
untapping = 1;
}
int MTGCardInstance::isUntapping(){
return untapping;
}
//Untaps the card
void MTGCardInstance::untap(){
if (untapping){
tapped = 0;
untapping = 0;
}
}
//Tells if the card is tapped or not
int MTGCardInstance::isTapped(){
return tapped;
}
void MTGCardInstance::resetAllDamage(){
//for (int i=0;i<nb_damages;i++){
// delete damages[i];
//}
nb_damages = 0;
}
void MTGCardInstance::regenerate(){
tapped = 1;
life = toughness;
initAttackersDefensers();
}
int MTGCardInstance::initAttackersDefensers(){
attacker = 0;
defenser = NULL;
banding = NULL;
return 1;
}
//Function to call to remove all damages, etc to a card (generally at the end of the turn)
int MTGCardInstance::cleanup(){
initAttackersDefensers();
life=toughness;
GameObserver * game = GameObserver::GetInstance();
if (!game || game->currentPlayer == controller()) summoningSickness = 0;
return 1;
}
/* Summoning Sickness
* 212.3f A creature<72>fs activated ability with the tap symbol or the untap symbol in its activation cost
* can<61>ft be played unless the creature has been under its controller<65>fs control since the start of his or
* her most recent turn. A creature can<61>ft attack unless it has been under its controller<65>fs control
* since the start of his or her most recent turn. This rule is informally called the <20>gsummoning
* sickness<73>h rule. Ignore this rule for creatures with haste (see rule 502.5).
*/
int MTGCardInstance::hasSummoningSickness(){
if (!summoningSickness) return 0;
if (basicAbilities[HASTE]) return 0;
if (!isACreature()) return 0;
return 1;
}
int MTGCardInstance::changeController(Player * newController){
Player * originalOwner = controller();
if (originalOwner == newController) return 0;
originalOwner->game->inPlay->removeCard(this);
newController->game->inPlay->addCard(this);
summoningSickness = 1;
return 1;
}
//Reset the card parameters
int MTGCardInstance::reset(){
cleanup();
tapped=0;
SAFE_DELETE(counters);
counters = NEW Counters(this);
return 1;
}
Player * MTGCardInstance::controller(){
GameObserver * game = GameObserver::GetInstance();
if (!game) return NULL;
for (int i = 0; i < 2; i++){
if (game->players[i]->game->inPlay->hasCard(this)) return game->players[i];
if (game->players[i]->game->stack->hasCard(this)) return game->players[i];
if (game->players[i]->game->graveyard->hasCard(this)) return game->players[i];
}
return NULL;
}
int MTGCardInstance::canAttack(){
if (!hasSummoningSickness() && !tapped && isACreature() && basicAbilities[DEFENSER] !=1)
return 1;
return 0;
}
int MTGCardInstance::addToToughness(int value){
toughness+=value;
life+=value;
doDamageTest = 1;
return 1;
}
int MTGCardInstance::setToughness(int value){
toughness=value;
life=value;
doDamageTest = 1;
return 1;
}
int MTGCardInstance::canBlock(){
if (!tapped && isACreature())return 1;
return 0;
}
int MTGCardInstance::canBlock(MTGCardInstance * opponent){
if (!canBlock()) return 0;
if (!opponent) return 1;
if (!opponent->isAttacker()) return 0;
// Comprehensive rule 502.7f : If a creature with protection attacks, it can't be blocked by creatures that have the stated quality.
if (opponent->protectedAgainst(this)) return 0;
if (opponent->basicAbilities[UNBLOCKABLE]) return 0;
if (opponent->basicAbilities[FEAR] && !(hasColor(MTG_COLOR_ARTIFACT) || hasColor(MTG_COLOR_BLACK))) return 0;
if (opponent->basicAbilities[FLYING] && !( basicAbilities[FLYING] || basicAbilities[REACH])) return 0;
// If opponent has shadow and a creature does not have either shadow or reachshadow it cannot be blocked
if (opponent->basicAbilities[SHADOW] && !( basicAbilities[SHADOW] || basicAbilities[REACHSHADOW])) return 0;
// If opponent does not have shadow and a creature has shadow it cannot be blocked
if (!opponent->basicAbilities[SHADOW] && basicAbilities[SHADOW]) return 0;
if (opponent->basicAbilities[SWAMPWALK] && controller()->game->inPlay->hasType("swamp")) return 0;
if (opponent->basicAbilities[FORESTWALK] && controller()->game->inPlay->hasType("forest")) return 0;
if (opponent->basicAbilities[ISLANDWALK] && controller()->game->inPlay->hasType("island")) return 0;
if (opponent->basicAbilities[MOUNTAINWALK] && controller()->game->inPlay->hasType("mountain")) return 0;
if (opponent->basicAbilities[PLAINSWALK] && controller()->game->inPlay->hasType("plains")) return 0;
return 1;
}
MTGCardInstance * MTGCardInstance::getNextPartner(){
MTGInPlay * inplay = controller()->game->inPlay;
MTGCardInstance * bandingPartner = inplay->getNextAttacker(banding);
while (bandingPartner){
if (basicAbilities[BANDING] || bandingPartner->basicAbilities[BANDING]) return bandingPartner;
bandingPartner = inplay->getNextAttacker(bandingPartner);
}
return NULL;
}
void MTGCardInstance::unband(){
if (!banding) return;
MTGCardInstance * _banding = banding;
banding = NULL;
MTGCardInstance * newbanding = NULL;
MTGInPlay * inplay = controller()->game->inPlay;
int nbpartners = inplay->nbPartners(this);
MTGCardInstance * card = inplay->getNextAttacker(NULL);
while(card){
if (card != this){
if (card->banding == _banding){
if (nbpartners == 1){
card->banding = NULL;
return;
}else{
if (!newbanding) newbanding = card;
card->banding = newbanding;
}
}
}
card = inplay->getNextAttacker(card);
}
return ;
}
int MTGCardInstance::toggleAttacker(){
//TODO more controls ?
if (canAttack()){
if (!attacker){
attacker = 1;
tapped = 1;
return 1;
}else{
MTGCardInstance * bandingPartner = getNextPartner();
if (bandingPartner){
if (banding) unband();
if (!bandingPartner->banding) bandingPartner->banding = bandingPartner;
banding = bandingPartner->banding;
return 1;
}else{
attacker = 0;
tapped = 0;
return 1;
}
}
}
return 0;
}
int MTGCardInstance::isAttacker(){
return attacker;
}
MTGCardInstance * MTGCardInstance::isDefenser(){
return defenser;
}
int MTGCardInstance::nbOpponents(){
int result= 0;
MTGCardInstance* opponent = getNextOpponent();
while (opponent){
result++;
opponent = getNextOpponent(opponent);
}
return result;
}
//Returns opponents to this card for this turn. This * should * take into account banding
MTGCardInstance * MTGCardInstance::getNextOpponent(MTGCardInstance * previous){
GameObserver * game = GameObserver::GetInstance();
int foundprevious = 0;
if (!previous) foundprevious = 1;
if (attacker && game->currentPlayer->game->inPlay->hasCard(this)){
MTGInPlay * inPlay = game->opponent()->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i ++){
MTGCardInstance * current = inPlay->cards[i];
if (current == previous){
foundprevious = 1;
}else if (foundprevious){
MTGCardInstance * defensersOpponent = current->isDefenser();
if (defensersOpponent && (defensersOpponent == this || (banding && defensersOpponent->banding == banding))){
return current;
}
}
}
}else if (defenser && game->opponent()->game->inPlay->hasCard(this)){
MTGInPlay * inPlay = game->currentPlayer->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i ++){
MTGCardInstance * current = inPlay->cards[i];
if (current == previous){
foundprevious = 1;
}else if (foundprevious){
if (defenser == current || (current->banding && defenser->banding == current->banding)){
return current;
}
}
}
}
return NULL;
}
int MTGCardInstance::toggleDefenser(MTGCardInstance * opponent){
if (canBlock()){
if (canBlock(opponent)){
defenser = opponent;
return 1;
}
}
return 0;
}
int MTGCardInstance::addProtection(CardDescriptor * cd){
protections[nbprotections] = cd;
nbprotections++;
return nbprotections;
}
int MTGCardInstance::removeProtection(CardDescriptor * cd, int erase){
for (int i = 0; i < nbprotections ; i++){
if (protections[i] == cd){
if (erase) delete (protections[i]);
protections[i] = protections[nbprotections -1];
protections[nbprotections -1] = NULL;
nbprotections--;
return 1;
}
}
return 0;
}
int MTGCardInstance::protectedAgainst(MTGCardInstance * card){
for (int i = 0; i < nbprotections ; i++){
if (protections[i]->match(card)) return 1;
}
return 0;
}