* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
This commit is contained in:
jean.chalard
2008-11-12 13:45:42 +00:00
parent 6ad6f9b668
commit c97dd1f260
116 changed files with 18073 additions and 18073 deletions

View File

@@ -1,36 +1,36 @@
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include "../include/debug.h"
#include <string.h>
#include <JGameLauncher.h>
#include "../include/GameApp.h"
//-------------------------------------------------------------------------------------
JApp* JGameLauncher::GetGameApp()
{
return NEW GameApp();
};
//-------------------------------------------------------------------------------------
char *JGameLauncher::GetName()
{
return strdup("Wagic");
}
//-------------------------------------------------------------------------------------
u32 JGameLauncher::GetInitFlags()
{
return JINIT_FLAG_NORMAL;
}
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include "../include/debug.h"
#include <string.h>
#include <JGameLauncher.h>
#include "../include/GameApp.h"
//-------------------------------------------------------------------------------------
JApp* JGameLauncher::GetGameApp()
{
return NEW GameApp();
};
//-------------------------------------------------------------------------------------
char *JGameLauncher::GetName()
{
return strdup("Wagic");
}
//-------------------------------------------------------------------------------------
u32 JGameLauncher::GetInitFlags()
{
return JINIT_FLAG_NORMAL;
}