J :
* Remove ^M's. * Re-indent automatically. * Remove whitespace at the end of lines.
This commit is contained in:
@@ -1,117 +1,117 @@
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#include "../include/debug.h"
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#include "../include/Blocker.h"
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Blocker::Blocker(int id, MTGCardInstance * card):MTGAbility(id, card){
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init ( NEW ManaCost());
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}
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Blocker::Blocker(int id, MTGCardInstance * card, ManaCost * _cost):MTGAbility(id, card){
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init(_cost);
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}
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Blocker::Blocker(int id, MTGCardInstance * card, MTGCardInstance *_target, ManaCost * _cost):MTGAbility(id, card,_target){
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init(_cost);
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}
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Blocker::~Blocker(){
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delete manaCost;
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}
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void Blocker::init(ManaCost * _cost){
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currentPhase = -1;
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manaCost = _cost;
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}
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//Default behaviour for blockers : they block the card they're attached to
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void Blocker::Update(float dt){
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game = GameObserver::GetInstance();
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int newPhase = game->getCurrentGamePhase();
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if (newPhase != currentPhase){
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MTGCardInstance * _target;
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if (target){
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_target = (MTGCardInstance *) target;
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}else{
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_target = source;
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}
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_target->getBlockers()->Add(this);
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#if defined (WIN32) || defined (LINUX)
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char buf[4096];
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sprintf(buf, "Adding Blocker to %s \n", _target->model->getName());
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OutputDebugString(buf);
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#endif
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}
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currentPhase = newPhase;
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}
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int Blocker::destroy(){
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MTGCardInstance * _target;
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if (target){
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_target = (MTGCardInstance *) target;
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}else{
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_target = source;
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}
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_target->getBlockers()->Remove(this);
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return 1;
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}
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Blockers::Blockers(){
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init();
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}
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int Blockers::init(){
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cursor = -1;
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for (int i=0; i< MAX_BLOCKERS ; i++){
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blockers[i] = 0;
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}
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return 1;
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}
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int Blockers::Add (Blocker * ability){
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game = GameObserver::GetInstance();
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int index = game->mLayers->actionLayer()->getIndexOf(ability);
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blockers[index] = 1;
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return index;
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}
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int Blockers::Remove (Blocker * ability){
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game = GameObserver::GetInstance();
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int index = game->mLayers->actionLayer()->getIndexOf(ability);
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blockers[index] = 0;
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return index;
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}
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int Blockers::rewind(){
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cursor = -1;
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return 1;
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}
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Blocker * Blockers::next(){
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cursor++;
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game = GameObserver::GetInstance();
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while (blockers[cursor] == 0){
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cursor ++;
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if (cursor == MAX_BLOCKERS){
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cursor = -1;
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return NULL;
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}
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}
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return (Blocker *) (game->mLayers->actionLayer()->getByIndex(cursor));
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}
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int Blockers::isEmpty(){
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for (int i=0; i< MAX_BLOCKERS ; i++){
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if (blockers[i])
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return 0;
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}
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return 1;
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}
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Blockers::~Blockers(){
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}
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#include "../include/debug.h"
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#include "../include/Blocker.h"
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Blocker::Blocker(int id, MTGCardInstance * card):MTGAbility(id, card){
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init ( NEW ManaCost());
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}
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Blocker::Blocker(int id, MTGCardInstance * card, ManaCost * _cost):MTGAbility(id, card){
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init(_cost);
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}
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Blocker::Blocker(int id, MTGCardInstance * card, MTGCardInstance *_target, ManaCost * _cost):MTGAbility(id, card,_target){
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init(_cost);
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}
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Blocker::~Blocker(){
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delete manaCost;
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}
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void Blocker::init(ManaCost * _cost){
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currentPhase = -1;
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manaCost = _cost;
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}
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//Default behaviour for blockers : they block the card they're attached to
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void Blocker::Update(float dt){
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game = GameObserver::GetInstance();
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int newPhase = game->getCurrentGamePhase();
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if (newPhase != currentPhase){
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MTGCardInstance * _target;
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if (target){
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_target = (MTGCardInstance *) target;
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}else{
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_target = source;
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}
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_target->getBlockers()->Add(this);
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#if defined (WIN32) || defined (LINUX)
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char buf[4096];
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sprintf(buf, "Adding Blocker to %s \n", _target->model->getName());
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OutputDebugString(buf);
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#endif
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}
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currentPhase = newPhase;
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}
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int Blocker::destroy(){
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MTGCardInstance * _target;
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if (target){
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_target = (MTGCardInstance *) target;
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}else{
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_target = source;
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}
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_target->getBlockers()->Remove(this);
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return 1;
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}
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Blockers::Blockers(){
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init();
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}
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int Blockers::init(){
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cursor = -1;
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for (int i=0; i< MAX_BLOCKERS ; i++){
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blockers[i] = 0;
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}
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return 1;
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}
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int Blockers::Add (Blocker * ability){
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game = GameObserver::GetInstance();
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int index = game->mLayers->actionLayer()->getIndexOf(ability);
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blockers[index] = 1;
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return index;
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}
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int Blockers::Remove (Blocker * ability){
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game = GameObserver::GetInstance();
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int index = game->mLayers->actionLayer()->getIndexOf(ability);
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blockers[index] = 0;
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return index;
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}
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int Blockers::rewind(){
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cursor = -1;
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return 1;
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}
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Blocker * Blockers::next(){
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cursor++;
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game = GameObserver::GetInstance();
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while (blockers[cursor] == 0){
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cursor ++;
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if (cursor == MAX_BLOCKERS){
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cursor = -1;
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return NULL;
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}
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}
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return (Blocker *) (game->mLayers->actionLayer()->getByIndex(cursor));
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}
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int Blockers::isEmpty(){
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for (int i=0; i< MAX_BLOCKERS ; i++){
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if (blockers[i])
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return 0;
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}
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return 1;
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}
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Blockers::~Blockers(){
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}
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