J :
* Remove ^M's. * Re-indent automatically. * Remove whitespace at the end of lines.
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@@ -1,120 +1,120 @@
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/* Default observers/Abilities that are added to the game for a standard Magic Game
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*/
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#ifndef _MTGRULES_H_
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#define _MTGRULES_H_
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#include "../include/MTGAbility.h"
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#include "../include/Counters.h"
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class MTGAttackRule:public MTGAbility{
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public:
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int isReactingToClick(MTGCardInstance * card);
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int reactToClick(MTGCardInstance * card);
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int testDestroy();
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MTGAttackRule(int _id);
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const char * getMenuText(){return "Attacker";}
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};
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class MTGBlockRule:public MTGAbility{
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public:
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int isReactingToClick(MTGCardInstance * card);
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int reactToClick(MTGCardInstance * card);
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int testDestroy();
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MTGBlockRule(int _id);
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const char * getMenuText(){return "Blocker";}
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};
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/* Persist Rule */
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class MTGPersistRule:public ListMaintainerAbility{
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public:
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MTGPersistRule(int _id):ListMaintainerAbility(_id){};
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virtual void Update(float dt){
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map<MTGCardInstance *,bool>::iterator it;
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for ( it=cards.begin() ; it != cards.end(); it++ ){
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MTGCardInstance * card = ((*it).first);
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Player * p = card->controller();
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if (p->game->graveyard->hasCard(card)){
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("persist passed test 1 !\n");
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#endif
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p->game->putInZone(card, p->game->graveyard, p->game->hand);
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Spell * spell = NEW Spell(card);
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p->game->putInZone(card, p->game->hand, p->game->stack);
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spell->resolve();
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delete spell;
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("persist passed test 2 !\n");
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#endif
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card->counters->addCounter(-1,-1);
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("persist passed test 3 !\n");
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#endif
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}
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}
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ListMaintainerAbility::Update(dt);
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}
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int canBeInList(MTGCardInstance * card){
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if (card->basicAbilities[PERSIST] && !card->counters->hasCounter(-1,-1) ){
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("yay, persist !\n");
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#endif
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return 1;
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}
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return 0;
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}
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int added(MTGCardInstance * card){return 1;}
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int removed(MTGCardInstance * card){return 0;}
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int testDestroy(){return 0;}
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};
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/*
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* Rule 420.5e (Legend Rule)
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* If two or more legendary permanents with the same name are in play, all are put into their
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* owners' graveyards. This is called the "legend rule." If only one of those permanents is
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* legendary, this rule doesn't apply.
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*/
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class MTGLegendRule:public ListMaintainerAbility{
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public:
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MTGLegendRule(int _id):ListMaintainerAbility(_id){};
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int canBeInList(MTGCardInstance * card){
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if (card->basicAbilities[LEGENDARY]){
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return 1;
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}
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return 0;
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}
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int added(MTGCardInstance * card){
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map<MTGCardInstance *,bool>::iterator it;
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int destroy = 0;
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for ( it=cards.begin() ; it != cards.end(); it++ ){
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MTGCardInstance * comparison = (*it).first;
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if (comparison!= card && !strcmp(comparison->getName(), card->getName())){
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comparison->owner->game->putInGraveyard(comparison);
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destroy = 1;
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}
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}
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if (destroy){
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card->owner->game->putInGraveyard(card);
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}
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return 1;
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}
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int removed(MTGCardInstance * card){return 0;}
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int testDestroy(){return 0;}
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};
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#endif
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/* Default observers/Abilities that are added to the game for a standard Magic Game
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*/
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#ifndef _MTGRULES_H_
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#define _MTGRULES_H_
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#include "../include/MTGAbility.h"
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#include "../include/Counters.h"
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class MTGAttackRule:public MTGAbility{
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public:
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int isReactingToClick(MTGCardInstance * card);
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int reactToClick(MTGCardInstance * card);
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int testDestroy();
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MTGAttackRule(int _id);
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const char * getMenuText(){return "Attacker";}
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};
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class MTGBlockRule:public MTGAbility{
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public:
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int isReactingToClick(MTGCardInstance * card);
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int reactToClick(MTGCardInstance * card);
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int testDestroy();
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MTGBlockRule(int _id);
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const char * getMenuText(){return "Blocker";}
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};
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/* Persist Rule */
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class MTGPersistRule:public ListMaintainerAbility{
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public:
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MTGPersistRule(int _id):ListMaintainerAbility(_id){};
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virtual void Update(float dt){
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map<MTGCardInstance *,bool>::iterator it;
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for ( it=cards.begin() ; it != cards.end(); it++ ){
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MTGCardInstance * card = ((*it).first);
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Player * p = card->controller();
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if (p->game->graveyard->hasCard(card)){
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("persist passed test 1 !\n");
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#endif
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p->game->putInZone(card, p->game->graveyard, p->game->hand);
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Spell * spell = NEW Spell(card);
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p->game->putInZone(card, p->game->hand, p->game->stack);
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spell->resolve();
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delete spell;
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("persist passed test 2 !\n");
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#endif
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card->counters->addCounter(-1,-1);
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("persist passed test 3 !\n");
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#endif
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}
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}
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ListMaintainerAbility::Update(dt);
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}
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int canBeInList(MTGCardInstance * card){
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if (card->basicAbilities[PERSIST] && !card->counters->hasCounter(-1,-1) ){
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("yay, persist !\n");
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#endif
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return 1;
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}
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return 0;
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}
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int added(MTGCardInstance * card){return 1;}
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int removed(MTGCardInstance * card){return 0;}
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int testDestroy(){return 0;}
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};
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/*
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* Rule 420.5e (Legend Rule)
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* If two or more legendary permanents with the same name are in play, all are put into their
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* owners' graveyards. This is called the "legend rule." If only one of those permanents is
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* legendary, this rule doesn't apply.
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*/
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class MTGLegendRule:public ListMaintainerAbility{
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public:
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MTGLegendRule(int _id):ListMaintainerAbility(_id){};
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int canBeInList(MTGCardInstance * card){
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if (card->basicAbilities[LEGENDARY]){
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return 1;
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}
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return 0;
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}
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int added(MTGCardInstance * card){
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map<MTGCardInstance *,bool>::iterator it;
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int destroy = 0;
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for ( it=cards.begin() ; it != cards.end(); it++ ){
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MTGCardInstance * comparison = (*it).first;
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if (comparison!= card && !strcmp(comparison->getName(), card->getName())){
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comparison->owner->game->putInGraveyard(comparison);
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destroy = 1;
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}
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}
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if (destroy){
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card->owner->game->putInGraveyard(card);
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}
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return 1;
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}
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int removed(MTGCardInstance * card){return 0;}
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int testDestroy(){return 0;}
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};
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#endif
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