* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
This commit is contained in:
jean.chalard
2008-11-12 13:45:42 +00:00
parent 6ad6f9b668
commit c97dd1f260
116 changed files with 18073 additions and 18073 deletions
+33 -33
View File
@@ -11,42 +11,42 @@ class GameObserver;
class CardGui;
class MTGGuiPlay: public PlayGuiObjectController {
protected:
int offset;
Player * currentPlayer;
MTGCardInstance * cardsGrid[SCREEN_WIDTH/5][SCREEN_HEIGHT/5];
int nb_creatures;
int nb_spells;
int nb_lands;
int cards_x_limit;
protected:
int offset;
Player * currentPlayer;
MTGCardInstance * cardsGrid[SCREEN_WIDTH/5][SCREEN_HEIGHT/5];
int nb_creatures;
int nb_spells;
int nb_lands;
int cards_x_limit;
JQuad * phaseIcons[24];
JQuad * mGlitter;
int mGlitterAlpha;
float mGlitterX, mGlitterY;
JTexture * mPhaseBarTexture;
JQuad * mIcons[7];
JTexture * mIconsTexture;
JTexture * mBgTex;
JQuad * mBg;
JQuad * phaseIcons[24];
JQuad * mGlitter;
int mGlitterAlpha;
float mGlitterX, mGlitterY;
JTexture * mPhaseBarTexture;
JQuad * mIcons[7];
JTexture * mIconsTexture;
JTexture * mBgTex;
JQuad * mBg;
JTexture * mBgTex2;
JQuad * mBg2;
int alphaBg[4];
void RenderPhaseBar();
void RenderPlayerInfo(int player);
JLBFont* mFont;
JTexture * mBgTex2;
JQuad * mBg2;
int alphaBg[4];
void RenderPhaseBar();
void RenderPlayerInfo(int player);
JLBFont* mFont;
void AddPlayersGuiInfo();
void initCardsDisplay();
void setCardPosition(CardGui * cardg, int player, int playerTurn, int spellMode);
void setTargettingCardPosition(CardGui * cardg, int player, int playerTurn);
void adjustCardPosition(CardGui * cardg);
public:
CardGui * getByCard(MTGCardInstance * card);
MTGGuiPlay(int id, GameObserver * game);
~MTGGuiPlay();
void Update(float dt);
void AddPlayersGuiInfo();
void initCardsDisplay();
void setCardPosition(CardGui * cardg, int player, int playerTurn, int spellMode);
void setTargettingCardPosition(CardGui * cardg, int player, int playerTurn);
void adjustCardPosition(CardGui * cardg);
public:
CardGui * getByCard(MTGCardInstance * card);
MTGGuiPlay(int id, GameObserver * game);
~MTGGuiPlay();
void Update(float dt);
void CheckUserInput(float dt);
virtual void Render();
void updateCards();