J :
* Remove ^M's. * Re-indent automatically. * Remove whitespace at the end of lines.
This commit is contained in:
@@ -1,91 +1,91 @@
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#ifndef _MTGDECK_H_
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#define _MTGDECK_H_
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#define MTG_ERROR -1
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#include "../include/MTGDefinitions.h"
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#include "../include/GameApp.h"
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#include "../include/TexturesCache.h"
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#include <string>
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using std::string;
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class GameApp;
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class MTGCard;
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#define MAX_SETS 30
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class MtgSets{
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protected:
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public:
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int nb_items;
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string values[MAX_SETS];
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public:
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static MtgSets * SetsList;
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MtgSets();
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int Add(const char * subtype);
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};
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class MTGAllCards {
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protected:
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int conf_read_mode;
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int conf_fd;
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char * conf_buffer;
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int read_cursor;
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int colorsCount[MTG_NB_COLORS];
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int total_cards;
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GameApp * parent;
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void init();
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void initCounters();
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public:
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TexturesCache * mCache;
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MTGCard * _(int i);
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MTGCard * collection[TOTAL_NUMBER_OF_CARDS];
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MTGAllCards();
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~MTGAllCards();
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MTGAllCards(TexturesCache * cache);
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void destroyAllCards();
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MTGAllCards(const char * config_file, const char * set_name);
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MTGAllCards(const char * config_file, const char * set_name, TexturesCache * cache);
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MTGCard * getCardById(int id);
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int load(const char * config_file, const char * setName, int autoload = 1);
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int countByType(const char * _type);
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int countByColor(int color);
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int countBySet(int setId);
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int readConfLine(int set_id);
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int totalCards();
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int randomCardId();
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private:
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int processConfLine(char* file, MTGCard* card);
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};
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class MTGDeck:public MTGAllCards{
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protected:
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string filename;
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MTGAllCards * allcards;
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public:
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MTGDeck(const char * config_file, TexturesCache * cache, MTGAllCards * _allcards);
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int addRandomCards(int howmany, int setId = -1, int rarity = -1, const char * subtype = NULL);
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int add(int cardid);
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int remove(int cardid);
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int removeAll();
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int add(MTGCard * card);
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int remove(MTGCard * card);
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int save();
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};
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#endif
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#ifndef _MTGDECK_H_
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#define _MTGDECK_H_
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#define MTG_ERROR -1
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#include "../include/MTGDefinitions.h"
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#include "../include/GameApp.h"
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#include "../include/TexturesCache.h"
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#include <string>
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using std::string;
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class GameApp;
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class MTGCard;
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#define MAX_SETS 30
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class MtgSets{
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protected:
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public:
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int nb_items;
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string values[MAX_SETS];
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public:
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static MtgSets * SetsList;
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MtgSets();
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int Add(const char * subtype);
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};
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class MTGAllCards {
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protected:
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int conf_read_mode;
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int conf_fd;
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char * conf_buffer;
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int read_cursor;
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int colorsCount[MTG_NB_COLORS];
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int total_cards;
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GameApp * parent;
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void init();
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void initCounters();
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public:
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TexturesCache * mCache;
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MTGCard * _(int i);
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MTGCard * collection[TOTAL_NUMBER_OF_CARDS];
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MTGAllCards();
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~MTGAllCards();
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MTGAllCards(TexturesCache * cache);
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void destroyAllCards();
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MTGAllCards(const char * config_file, const char * set_name);
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MTGAllCards(const char * config_file, const char * set_name, TexturesCache * cache);
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MTGCard * getCardById(int id);
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int load(const char * config_file, const char * setName, int autoload = 1);
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int countByType(const char * _type);
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int countByColor(int color);
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int countBySet(int setId);
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int readConfLine(int set_id);
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int totalCards();
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int randomCardId();
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private:
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int processConfLine(char* file, MTGCard* card);
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};
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class MTGDeck:public MTGAllCards{
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protected:
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string filename;
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MTGAllCards * allcards;
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public:
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MTGDeck(const char * config_file, TexturesCache * cache, MTGAllCards * _allcards);
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int addRandomCards(int howmany, int setId = -1, int rarity = -1, const char * subtype = NULL);
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int add(int cardid);
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int remove(int cardid);
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int removeAll();
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int add(MTGCard * card);
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int remove(MTGCard * card);
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int save();
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};
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#endif
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