* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
This commit is contained in:
jean.chalard
2008-11-12 13:45:42 +00:00
parent 6ad6f9b668
commit c97dd1f260
116 changed files with 18073 additions and 18073 deletions

View File

@@ -1,55 +1,55 @@
#ifndef _GAME_STATE_DUEL_H_
#define _GAME_STATE_DUEL_H_
#include "../include/GameState.h"
#include "_includeAll.h"
#include "../include/SimpleMenu.h"
#define DUEL_START 0
#define DUEL_END 1
#define DUEL_CHOOSE_DECK1 2
#define DUEL_CHOOSE_DECK2 3
#define ERROR_NO_DECK 4
#define DUEL_PLAY 5
#define DUEL_MENU 6
#ifdef TESTSUITE
class TestSuite;
#endif
class GameStateDuel: public GameState, public JGuiListener
{
private:
#ifdef TESTSUITE
TestSuite * testSuite;
#endif
int mGamePhase;
Player * mCurrentPlayer;
Player * mPlayers[2];
MTGPlayerCards * deck[2];
GameObserver * game;
SimpleMenu * deckmenu;
SimpleMenu * menu;
JLBFont* mFont;
void loadPlayer(int playerId, int decknb = 0);
public:
GameStateDuel(GameApp* parent);
virtual ~GameStateDuel();
#ifndef _GAME_STATE_DUEL_H_
#define _GAME_STATE_DUEL_H_
#include "../include/GameState.h"
#include "_includeAll.h"
#include "../include/SimpleMenu.h"
#define DUEL_START 0
#define DUEL_END 1
#define DUEL_CHOOSE_DECK1 2
#define DUEL_CHOOSE_DECK2 3
#define ERROR_NO_DECK 4
#define DUEL_PLAY 5
#define DUEL_MENU 6
#ifdef TESTSUITE
void loadTestSuitePlayers();
#endif
virtual void ButtonPressed(int ControllerId, int ControlId);
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
};
#endif
class TestSuite;
#endif
class GameStateDuel: public GameState, public JGuiListener
{
private:
#ifdef TESTSUITE
TestSuite * testSuite;
#endif
int mGamePhase;
Player * mCurrentPlayer;
Player * mPlayers[2];
MTGPlayerCards * deck[2];
GameObserver * game;
SimpleMenu * deckmenu;
SimpleMenu * menu;
JLBFont* mFont;
void loadPlayer(int playerId, int decknb = 0);
public:
GameStateDuel(GameApp* parent);
virtual ~GameStateDuel();
#ifdef TESTSUITE
void loadTestSuitePlayers();
#endif
virtual void ButtonPressed(int ControllerId, int ControlId);
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
};
#endif