* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
This commit is contained in:
jean.chalard
2008-11-12 13:45:42 +00:00
parent 6ad6f9b668
commit c97dd1f260
116 changed files with 18073 additions and 18073 deletions

View File

@@ -23,49 +23,49 @@ class TargetChooser;
class GameObserver{
protected:
int reaction;
static GameObserver * mInstance;
MTGCardInstance * cardWaitingForTargets;
int reaction;
static GameObserver * mInstance;
MTGCardInstance * cardWaitingForTargets;
int nbPlayers;
int currentPlayerId;
int currentRound;
int targetListIsSet(MTGCardInstance * card);
int targetListIsSet(MTGCardInstance * card);
public:
PhaseRing * phaseRing;
int cancelCurrentAction();
int currentGamePhase;
int oldGamePhase;
TargetChooser * targetChooser;
DuelLayers * mLayers;
Player * gameOver;
Player * players[2]; //created outside
int oldGamePhase;
TargetChooser * targetChooser;
DuelLayers * mLayers;
Player * gameOver;
Player * players[2]; //created outside
MTGGamePhase * gamePhaseManager; //Created Outside ?
TargetChooser * getCurrentTargetChooser();
void stackObjectClicked(Interruptible * action);
TargetChooser * getCurrentTargetChooser();
void stackObjectClicked(Interruptible * action);
void cardClick(MTGCardInstance * card,Targetable * _object = NULL );
int enteringPhase(int phase);
int getCurrentGamePhase();
void userRequestNextGamePhase();
void nextGamePhase();
void cleanupPhase();
void nextPlayer();
static void Init(Player * _players[], int _nbplayers);
static GameObserver * GetInstance();
static void EndInstance();
void cardClick(MTGCardInstance * card,Targetable * _object = NULL );
int enteringPhase(int phase);
int getCurrentGamePhase();
void userRequestNextGamePhase();
void nextGamePhase();
void cleanupPhase();
void nextPlayer();
static void Init(Player * _players[], int _nbplayers);
static GameObserver * GetInstance();
static void EndInstance();
Player * currentPlayer;
Player * currentActionPlayer;
Player * isInterrupting;
Player * opponent();
Player * currentlyActing();
Player * currentActionPlayer;
Player * isInterrupting;
Player * opponent();
Player * currentlyActing();
GameObserver(Player * _players[], int _nbplayers);
~GameObserver();
~GameObserver();
void setGamePhaseManager(MTGGamePhase * _phases);
void stateEffects();
void stateEffects();
void eventOccured();
void addObserver(MTGAbility * observer);
void removeObserver(ActionElement * observer);
@@ -73,7 +73,7 @@ class GameObserver{
void nextStep();
void untapPhase();
void draw();
int canPutInPlay(MTGCardInstance * card);
int canPutInPlay(MTGCardInstance * card);
void putInPlay(MTGCardInstance * card);
int isInPlay(MTGCardInstance * card);
int isACreature(MTGCardInstance * card);