* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
This commit is contained in:
jean.chalard
2008-11-12 13:45:42 +00:00
parent 6ad6f9b668
commit c97dd1f260
116 changed files with 18073 additions and 18073 deletions

View File

@@ -1,88 +1,88 @@
/*
* Wagic, The Homebrew ?! is licensed under the BSD license
* See LICENSE in the Folder's root
* http://wololo.net/wagic/
*/
#ifndef _GAMEAPP_H_
#define _GAMEAPP_H_
#include "../include/Logger.h"
#include <JApp.h>
#include <JGE.h>
#include <JSprite.h>
#include <JLBFont.h>
#include <hge/hgeparticle.h>
#include <JResourceManager.h>
#include "../include/GameState.h"
#include "../include/MTGDeck.h"
#include "../include/MTGCard.h"
#include "../include/MTGGameZones.h"
#include "../include/TexturesCache.h"
#define MAX_STATE 6
#define PLAYER_TYPE_CPU 0
#define PLAYER_TYPE_HUMAN 1
#define PLAYER_TYPE_TESTSUITE 2
class MTGAllCards;
class TexturesCache;
class GameApp: public JApp
{
private:
bool mShowDebugInfo;
int mScreenShotCount;
GameState* mCurrentState;
GameState* mNextState;
GameState* mGameStates[MAX_STATE];
public:
int players[2];
MTGAllCards * collection;
TexturesCache * cache;
GameApp();
virtual ~GameApp();
virtual void Create();
virtual void Destroy();
virtual void Update();
virtual void Render();
virtual void Pause();
virtual void Resume();
void LoadGameStates();
void SetNextState(int state);
static JResourceManager * CommonRes;
static hgeParticleSystem * Particles[6];
static int HasMusic;
};
#endif
/*
* Wagic, The Homebrew ?! is licensed under the BSD license
* See LICENSE in the Folder's root
* http://wololo.net/wagic/
*/
#ifndef _GAMEAPP_H_
#define _GAMEAPP_H_
#include "../include/Logger.h"
#include <JApp.h>
#include <JGE.h>
#include <JSprite.h>
#include <JLBFont.h>
#include <hge/hgeparticle.h>
#include <JResourceManager.h>
#include "../include/GameState.h"
#include "../include/MTGDeck.h"
#include "../include/MTGCard.h"
#include "../include/MTGGameZones.h"
#include "../include/TexturesCache.h"
#define MAX_STATE 6
#define PLAYER_TYPE_CPU 0
#define PLAYER_TYPE_HUMAN 1
#define PLAYER_TYPE_TESTSUITE 2
class MTGAllCards;
class TexturesCache;
class GameApp: public JApp
{
private:
bool mShowDebugInfo;
int mScreenShotCount;
GameState* mCurrentState;
GameState* mNextState;
GameState* mGameStates[MAX_STATE];
public:
int players[2];
MTGAllCards * collection;
TexturesCache * cache;
GameApp();
virtual ~GameApp();
virtual void Create();
virtual void Destroy();
virtual void Update();
virtual void Render();
virtual void Pause();
virtual void Resume();
void LoadGameStates();
void SetNextState(int state);
static JResourceManager * CommonRes;
static hgeParticleSystem * Particles[6];
static int HasMusic;
};
#endif