* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
This commit is contained in:
jean.chalard
2008-11-12 13:45:42 +00:00
parent 6ad6f9b668
commit c97dd1f260
116 changed files with 18073 additions and 18073 deletions
+30 -30
View File
@@ -1,30 +1,30 @@
#ifndef _DAMAGERDAMAGED_H_
#define _DAMAGERDAMAGED_H_
#include "../include/CardGui.h"
class Player;
class DamagerDamaged:public CardGui{
public:
Player * damageSelecter;
int mCount;
Damage * damages[10];
int damageToDeal;
int dealOneDamage(DamagerDamaged * target);
int addDamage(int damage, DamagerDamaged * source);
int removeDamagesTo(DamagerDamaged * target);
int removeDamagesFrom(DamagerDamaged * source);
int sumDamages();
int hasLethalDamage();
DamagerDamaged(CardGui * cardg, Player * _damageSelecter, bool _hasFocus);
~DamagerDamaged();
void Render(Player * currentPlayer);
};
#endif
#ifndef _DAMAGERDAMAGED_H_
#define _DAMAGERDAMAGED_H_
#include "../include/CardGui.h"
class Player;
class DamagerDamaged:public CardGui{
public:
Player * damageSelecter;
int mCount;
Damage * damages[10];
int damageToDeal;
int dealOneDamage(DamagerDamaged * target);
int addDamage(int damage, DamagerDamaged * source);
int removeDamagesTo(DamagerDamaged * target);
int removeDamagesFrom(DamagerDamaged * source);
int sumDamages();
int hasLethalDamage();
DamagerDamaged(CardGui * cardg, Player * _damageSelecter, bool _hasFocus);
~DamagerDamaged();
void Render(Player * currentPlayer);
};
#endif