J :
* Remove ^M's. * Re-indent automatically. * Remove whitespace at the end of lines.
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@@ -1,30 +1,30 @@
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#ifndef _DAMAGERDAMAGED_H_
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#define _DAMAGERDAMAGED_H_
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#include "../include/CardGui.h"
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class Player;
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class DamagerDamaged:public CardGui{
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public:
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Player * damageSelecter;
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int mCount;
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Damage * damages[10];
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int damageToDeal;
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int dealOneDamage(DamagerDamaged * target);
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int addDamage(int damage, DamagerDamaged * source);
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int removeDamagesTo(DamagerDamaged * target);
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int removeDamagesFrom(DamagerDamaged * source);
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int sumDamages();
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int hasLethalDamage();
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DamagerDamaged(CardGui * cardg, Player * _damageSelecter, bool _hasFocus);
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~DamagerDamaged();
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void Render(Player * currentPlayer);
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};
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#endif
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#ifndef _DAMAGERDAMAGED_H_
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#define _DAMAGERDAMAGED_H_
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#include "../include/CardGui.h"
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class Player;
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class DamagerDamaged:public CardGui{
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public:
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Player * damageSelecter;
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int mCount;
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Damage * damages[10];
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int damageToDeal;
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int dealOneDamage(DamagerDamaged * target);
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int addDamage(int damage, DamagerDamaged * source);
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int removeDamagesTo(DamagerDamaged * target);
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int removeDamagesFrom(DamagerDamaged * source);
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int sumDamages();
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int hasLethalDamage();
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DamagerDamaged(CardGui * cardg, Player * _damageSelecter, bool _hasFocus);
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~DamagerDamaged();
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void Render(Player * currentPlayer);
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};
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#endif
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