J :
* Remove ^M's. * Re-indent automatically. * Remove whitespace at the end of lines.
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@@ -1,38 +1,38 @@
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#ifndef _DAMAGERESOLVERLAYER_H_
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#define _DAMAGERESOLVERLAYER_H_
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#include "../include/PlayGuiObjectController.h"
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class MTGCardInstance;
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class DamagerDamaged;
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class DamageStack;
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class DamageResolverLayer:public PlayGuiObjectController{
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protected:
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int trampleDamage();
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public:
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int buttonOk;
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int currentPhase;
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int remainingDamageSteps;
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Player * currentChoosingPlayer;
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DamageStack * damageStack;
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DamagerDamaged * currentSource;
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DamageResolverLayer(int id, GameObserver* _game);
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int init();
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int initResolve();
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Player * whoSelectsDamagesDealtBy(MTGCardInstance * card);
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int addAutoDamageToOpponents(MTGCardInstance * card);
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int addIfNotExists(MTGCardInstance * card, Player * selecter);
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int addDamager(MTGCardInstance * card, Player * selecter);
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DamagerDamaged * findByCard(MTGCardInstance * card);
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int canStopDealDamages();
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int resolveDamages();
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int isOpponent(DamagerDamaged * a, DamagerDamaged * b);
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void nextPlayer();
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virtual void Update(float dt);
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virtual void CheckUserInput(float dt);
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virtual void Render();
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};
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#endif
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#ifndef _DAMAGERESOLVERLAYER_H_
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#define _DAMAGERESOLVERLAYER_H_
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#include "../include/PlayGuiObjectController.h"
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class MTGCardInstance;
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class DamagerDamaged;
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class DamageStack;
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class DamageResolverLayer:public PlayGuiObjectController{
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protected:
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int trampleDamage();
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public:
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int buttonOk;
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int currentPhase;
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int remainingDamageSteps;
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Player * currentChoosingPlayer;
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DamageStack * damageStack;
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DamagerDamaged * currentSource;
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DamageResolverLayer(int id, GameObserver* _game);
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int init();
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int initResolve();
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Player * whoSelectsDamagesDealtBy(MTGCardInstance * card);
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int addAutoDamageToOpponents(MTGCardInstance * card);
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int addIfNotExists(MTGCardInstance * card, Player * selecter);
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int addDamager(MTGCardInstance * card, Player * selecter);
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DamagerDamaged * findByCard(MTGCardInstance * card);
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int canStopDealDamages();
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int resolveDamages();
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int isOpponent(DamagerDamaged * a, DamagerDamaged * b);
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void nextPlayer();
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virtual void Update(float dt);
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virtual void CheckUserInput(float dt);
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virtual void Render();
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};
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#endif
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