J :
* Remove ^M's. * Re-indent automatically. * Remove whitespace at the end of lines.
This commit is contained in:
@@ -1,62 +1,62 @@
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/*
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* Wagic, The Homebrew ?! is licensed under the BSD license
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* See LICENSE in the Folder's root
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* http://wololo.net/wagic/
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*/
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#ifndef _IAPLAYER_H
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#define _IAPLAYER_H
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#include "Player.h"
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#define INFO_NBCREATURES 0
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#define INFO_CREATURESPOWER 1
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class AIStats;
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class AIPlayer: public Player{
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protected:
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MTGCardInstance * nextCardToPlay;
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ManaCost * potentialMana;
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void tapLandsForMana(ManaCost * potentialMana, ManaCost * cost);
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int checkInterrupt();
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int combatDamages();
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int chooseAttackers();
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int chooseBlockers();
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int effectBadOrGood(MTGCardInstance * card);
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int getCreaturesInfo(Player * player, int neededInfo = INFO_NBCREATURES , int untapMode = 0, int canAttack = 0);
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AIStats * getStats();
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public:
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virtual int displayStack(){return 0;}
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AIStats * stats;
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ManaCost * getPotentialMana();
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AIPlayer(MTGPlayerCards * _deck, string deckFile);
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virtual ~AIPlayer();
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virtual MTGCardInstance * chooseCard(TargetChooser * tc, MTGCardInstance * source, int random = 0);
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virtual int chooseTarget(TargetChooser * tc = NULL);
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virtual int Act(float dt);
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int isAI(){return 1;};
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};
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class AIPlayerBaka: public AIPlayer{
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protected:
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int oldGamePhase;
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int timer;
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MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type);
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public:
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AIPlayerBaka(MTGPlayerCards * _deck, char * deckFile);
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virtual int Act(float dt);
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void initTimer();
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};
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class AIPlayerFactory{
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public:
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AIPlayer * createAIPlayer(MTGAllCards * collection, MTGPlayerCards * oponents_deck);
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};
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#endif
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/*
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* Wagic, The Homebrew ?! is licensed under the BSD license
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* See LICENSE in the Folder's root
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* http://wololo.net/wagic/
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*/
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#ifndef _IAPLAYER_H
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#define _IAPLAYER_H
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#include "Player.h"
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#define INFO_NBCREATURES 0
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#define INFO_CREATURESPOWER 1
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class AIStats;
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class AIPlayer: public Player{
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protected:
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MTGCardInstance * nextCardToPlay;
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ManaCost * potentialMana;
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void tapLandsForMana(ManaCost * potentialMana, ManaCost * cost);
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int checkInterrupt();
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int combatDamages();
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int chooseAttackers();
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int chooseBlockers();
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int effectBadOrGood(MTGCardInstance * card);
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int getCreaturesInfo(Player * player, int neededInfo = INFO_NBCREATURES , int untapMode = 0, int canAttack = 0);
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AIStats * getStats();
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public:
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virtual int displayStack(){return 0;}
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AIStats * stats;
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ManaCost * getPotentialMana();
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AIPlayer(MTGPlayerCards * _deck, string deckFile);
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virtual ~AIPlayer();
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virtual MTGCardInstance * chooseCard(TargetChooser * tc, MTGCardInstance * source, int random = 0);
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virtual int chooseTarget(TargetChooser * tc = NULL);
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virtual int Act(float dt);
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int isAI(){return 1;};
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};
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class AIPlayerBaka: public AIPlayer{
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protected:
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int oldGamePhase;
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int timer;
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MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type);
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public:
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AIPlayerBaka(MTGPlayerCards * _deck, char * deckFile);
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virtual int Act(float dt);
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void initTimer();
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};
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class AIPlayerFactory{
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public:
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AIPlayer * createAIPlayer(MTGAllCards * collection, MTGPlayerCards * oponents_deck);
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};
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#endif
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