* Grab the keyboard and display the grabbed key.
* Include a tentative interface for the initial message. It's ugly.
This commit is contained in:
jean.chalard
2010-02-18 08:03:22 +00:00
parent 3c1377fe47
commit c87a98eb14
6 changed files with 82 additions and 37 deletions

View File

@@ -1,6 +1,7 @@
#ifndef _GAME_STATE_OPTIONS_H_
#define _GAME_STATE_OPTIONS_H_
#include <JGE.h>
#include <JGui.h>
#include "../include/GameState.h"
@@ -12,17 +13,21 @@ class WGuiTabMenu;
class SimpleMenu;
class SimplePad;
class GameStateOptions: public GameState, public JGuiListener
{
struct KeybGrabber {
virtual void KeyPressed(LocalKeySym) = 0;
};
class GameStateOptions: public GameState, public JGuiListener {
private:
float timer;
bool mReload;
KeybGrabber* grabber;
public:
SimpleMenu * optionsMenu;
WGuiTabMenu * optionsTabs;
int mState;
GameStateOptions(GameApp* parent);
virtual ~GameStateOptions();
@@ -30,6 +35,8 @@ private:
virtual void End();
virtual void Update(float dt);
virtual void Render();
virtual void GrabKeyboard(KeybGrabber*);
virtual void UngrabKeyboard(const KeybGrabber*);
void ButtonPressed(int controllerId, int ControlId);
string newProfile;