Files
wagic/projects/mtg/include/GameStateOptions.h
jean.chalard c87a98eb14 J :
* Grab the keyboard and display the grabbed key.
* Include a tentative interface for the initial message. It's ugly.
2010-02-18 08:03:22 +00:00

48 lines
891 B
C++

#ifndef _GAME_STATE_OPTIONS_H_
#define _GAME_STATE_OPTIONS_H_
#include <JGE.h>
#include <JGui.h>
#include "../include/GameState.h"
#define SHOW_OPTIONS 1
#define SHOW_OPTIONS_MENU 2
class GameApp;
class WGuiTabMenu;
class SimpleMenu;
class SimplePad;
struct KeybGrabber {
virtual void KeyPressed(LocalKeySym) = 0;
};
class GameStateOptions: public GameState, public JGuiListener {
private:
float timer;
bool mReload;
KeybGrabber* grabber;
public:
SimpleMenu * optionsMenu;
WGuiTabMenu * optionsTabs;
int mState;
GameStateOptions(GameApp* parent);
virtual ~GameStateOptions();
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
virtual void GrabKeyboard(KeybGrabber*);
virtual void UngrabKeyboard(const KeybGrabber*);
void ButtonPressed(int controllerId, int ControlId);
string newProfile;
};
#endif